The Reclamation of Zahvroma (Inactive)

Game Master Signore di Fortuna

Chapter 7: To Forge The Future Combat Map


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Male Dhampir Investigator (Psychic Detective) 12/Archmage 3 /\/\ Init: +6 | HP: 76/76 | AC: 21 | FF: 17 | Tch: 17 | Fort: +6 | Ref: +13 | Will: +12 | +2 vs Disease / Mind-Affecting, +4 Ref vs Traps, +4 vs Psychic Spells / SLA | Perc: +17 (+6 vs Traps)

He means the Cold Vulnerability causing the oozes to split.


@Tesia: You wouldn't get any special attacks as a water elemental, but you can change into a huge one. The oozes would be vulnerable to your slam attacks and cause it to become staggered if it fails a Fort Save.


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

I'm gonna wait till the others that go before me take their turn.


Female Human (Anizari) Female Human (Anizari) Magus (Bladebound) 14 : Mythic tier 4th (Champion ); HP: 160/160; AC:34 FF:30, T:15; Init:+5, Fort: +12, Ref: +6, Will: +10; Perception:+4(+6)

"Cold will hurt them! But it may also make them split into two..." Sadhana calls out as the others begin to attack.


Tiefling Spirit Ranger 14, Trickster Tier 4
Stats:
Init: +11* | HP: 170/170 | AC: 21 | FF: 16 | Fort: +13 | Ref: +15 | Will: +11 | Perception: +20* | Surge 11/11 | Spirit Bond 3/3

Combat:

I almost forgot how much of a pain this was...
Attack: 1d20 + 18 - 4 + 1 ⇒ (17) + 18 - 4 + 1 = 32
Attack: 1d20 + 18 - 4 + 1 ⇒ (1) + 18 - 4 + 1 = 16 Really?
Attack: 1d20 + 18 - 4 + 1 ⇒ (1) + 18 - 4 + 1 = 16 REALLY!
Attack: 1d20 + 13 - 4 + 1 ⇒ (5) + 13 - 4 + 1 = 15
Attack: 1d20 + 8 - 4 + 1 ⇒ (19) + 8 - 4 + 1 = 24 Confirm: 1d20 + 8 - 4 + 1 ⇒ (20) + 8 - 4 + 1 = 25

Damage: 1d8 + 1 + 12 + 1 ⇒ (2) + 1 + 12 + 1 = 16
Damage: 1d8 + 1 + 12 + 1 ⇒ (3) + 1 + 12 + 1 = 17
Damage: 1d8 + 1 + 12 + 1 ⇒ (3) + 1 + 12 + 1 = 17
Crit: 2d8 + 28 ⇒ (3, 4) + 28 = 35

Cyna takes aim at the lone Ooze approaching the groups rear.


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Sorry, I know you have to make lots of rolls. I gotta go back and look at the last page cuz I forget where I am in the line up.


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Okay, I'm near the end of the order so I'll wait for the others to go first. Plus I gotta wait till I'm at home with the books so I can see what a water elemental does and how they move and stuff. I think my movement is the same and there's only enough room for me to be a medium one. But I'll deal with it after dinner. I'm making chicken Alfredo with mushrooms tonight.


Most of Cyna's arrows find their mark, but the well-aimed one doesn't seem to do anything more than the others.

i.e. oozes are immune to critical hits/sneak attack/etc.

Round 1: Cyna, Magestreia, Sienna, Rhadaya, Celia, Sadhana, Tesia, Mirrin, Oozes

GM Notes:
M3 hp: 35


Female Anizari Brawler 11/Champion 2 HP: 93/111; AC: 21, T: 18, FF: 15; Fort: +12, Ref: +12, Will: +6; Init: +5; Perception: +15

Magestreia slips past Sienna and attacks the ooze behind them.

Attack: 1d20 + 15 ⇒ (20) + 15 = 35; Damage: 1d10 + 5 ⇒ (10) + 5 = 15

Fort Save: 1d20 + 9 ⇒ (3) + 9 = 12; Fire Damage: 4d6 ⇒ (4, 3, 5, 1) = 13

Prot. From Fire: 77/90


Fort Save: 1d20 + 8 ⇒ (5) + 8 = 13

The ooze struck by Sienna's spell turns into a pile of dust.

Round 1: Cyna, Magestreia, Sienna, Rhadaya, Celia, Sadhana, Tesia, Mirrin, Oozes


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Female Tiefling Sorcerer 14; Mythic Tier 4th (Archmage) HP: 103/103; AC: 21, T: 14, FF: 17; Fort: +8, Ref: +10, Will: +11, Init: +12, Perception: +11

Sienna points a finger at the damaged ooze and fires a thin, green ray at it.

Disintegrate: 1d20 + 10 ⇒ (16) + 10 = 26; Damage: 26d6 ⇒ (4, 4, 6, 2, 1, 1, 2, 3, 6, 2, 1, 3, 4, 3, 6, 6, 1, 1, 4, 5, 2, 5, 2, 6, 3, 5) = 88


Ugh, stupid out of order posting...


Tiefling Spirit Ranger 14, Trickster Tier 4
Stats:
Init: +11* | HP: 170/170 | AC: 21 | FF: 16 | Fort: +13 | Ref: +15 | Will: +11 | Perception: +20* | Surge 11/11 | Spirit Bond 3/3

I'm guessing you used preview to see if it made the save before posing the spell?


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

He did, but it did it to him anyways. Henry went might night. I going bed soon too, but I don't have to be at work till 10.


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Nevermind, I don't know what I'm talking about. I told you I was tired.


Female Sylph Sorceress (Stormborn) 14 Mythic Tier 3rd: Archmage. HP: 80/80. AC: 22 touch 20 FF: 16. Fort: +7 Reflex: +7 Will: +9. Electricity res: 5 Sonic res:5

Rhadaya focuses on the furthest of the oozes, extending her hands as she begins intoning a spell. Electricity dances on her finger tips as the air begins to crackle, her hair raising as an arc jumps from one hand to the other, a moment later mimicked by a powerful bolt of lightning that arcs across the three oozes at the far wall.

targeting M4-M6
Lightning Arc DC 24 Reflex for half: 12d6 ⇒ (1, 3, 2, 4, 6, 3, 1, 2, 2, 1, 3, 6) = 34


Female Anizari Cleric 12/ Mythic Tier Heirophant 2 ; HP: 79/79; AC: 21, FF: 18, T: 13; Init: +2, Fort: +17 Ref: +14, Will: +21; Perception: +9

"Aroden be with us." Celia says, touching her holy symbol, a pulse of divine energy bestowing the blessing of her god on her companions.

Bless.(30ft radius should hit everyone) +1 morale bonus applies on attack rolls, weapon damage rolls, and all saving throws. 10 mins


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Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

I think Sadhana still goes before me.


Female Human (Anizari) Female Human (Anizari) Magus (Bladebound) 14 : Mythic tier 4th (Champion ); HP: 160/160; AC:34 FF:30, T:15; Init:+5, Fort: +12, Ref: +6, Will: +10; Perception:+4(+6)

With a brief word, Sādhanā takes flight to gain a better angle of attack, Oblivion shifting as she moves, mist forming in the air around the black blade, now rimed with frost.

Move action. Activate boots. Second move, Fly up 20 ft, while spending 1 arcane pool :Oblivion:(Enhanced) +5 (Flaming/Frost/Shock) Blackblade longsword


Reflex: 1d20 - 2 ⇒ (15) - 2 = 13

Lines of electricity run through the three oozes, which are unable to avoid Rhadaya's spell.

Round 1: Cyna, Magestreia, Sienna, Rhadaya, Celia, Sadhana, Tesia, Mirrin, Oozes

GM Notes:
M4/M5/M6 hp: 51


F Anizari Rogue 11/Guardian 2 HP:66/76; AC: 22, T: 17, FF: 16, Fort: +5, Ref: +14, Will: +7 (+2 vs illusions); Init: +7; Perception: +16 (+4 vs concealed objects/conversations)

Mirrin fires her shortbow at the ooze in front of the group. Attacking M1.

Attack: 1d20 + 12 ⇒ (15) + 12 = 27; Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Attack: 1d20 + 7 ⇒ (10) + 7 = 17; Damage: 1d6 + 3 ⇒ (6) + 3 = 9


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Staying in her current form for the time being, Tesia begins to chant in an ancient tongue as her eyes seem to start glowing with flickers of electricity. As she moves her hands through the air, sparks fly between her fingertips.

Finishing her spell, she raises her hand to point at one of the oozes near the far wall. Simultaneously, three bolts of lighting seem to come from above the oozes to strike them.

Let's add a little sizzle to the fire: 3d6 ⇒ (5, 5, 2) = 12

Lightening Lord their asses...if they had asses. I'm striking M4, M5, and M6 with a bolt of lightening each.


Reflex: 1d20 - 2 ⇒ (13) - 2 = 11

The oozes fare as well as they did against Rhadaya's spell, taking full damage from the lightning bolts. The oozes creep closer, one moving along the wall of the path.

Vs Tesia: 1d20 + 14 ⇒ (7) + 14 = 21; Damage: 2d6 + 13 ⇒ (6, 2) + 13 = 21; Fire Damage: 2d6 ⇒ (5, 5) = 10; Grab: 1d20 + 20 ⇒ (14) + 20 = 34; Constrict: 2d6 + 13 ⇒ (5, 5) + 13 = 23; More Fire Damage: 2d6 ⇒ (2, 6) = 8

The ooze in front of the group slams Tesia with a flaming tendril which wraps around her waist.

And I need 2 DC 19 Reflex Saves, Tesia, or you catch on fire and take 2d6 ⇒ (5, 2) = 7 Damage.

Round 2: Cyna, Magestreia, Sienna, Rhadaya, Celia, Sadhana, Tesia, Mirrin, Oozes

GM Notes:
M1 hp: 67
M4/M5/M6 hp: 39


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Tesia lets out a bloodcurdling scream as the tendril wraps around her. If it had not been for Cyna's protection from earlier, it would have been much worse.

Tesia fights against the grip of the ooze.

Reflex please: 1d20 + 6 ⇒ (17) + 6 = 23

Please I don't want to catch on fire: 1d20 + 6 ⇒ (15) + 6 = 21

She cries in pain, but is grateful that at least for now she isn't on fire.


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Okay, so I guess it's back to Cyna then?


Yup.


Tiefling Spirit Ranger 14, Trickster Tier 4
Stats:
Init: +11* | HP: 170/170 | AC: 21 | FF: 16 | Fort: +13 | Ref: +15 | Will: +11 | Perception: +20* | Surge 11/11 | Spirit Bond 3/3

Combat:
Attack: 1d20 + 18 - 4 + 1 ⇒ (17) + 18 - 4 + 1 = 32
Attack: 1d20 + 18 - 4 + 1 ⇒ (18) + 18 - 4 + 1 = 33
Attack: 1d20 + 18 - 4 + 1 ⇒ (14) + 18 - 4 + 1 = 29
Attack: 1d20 + 13 - 4 + 1 ⇒ (18) + 13 - 4 + 1 = 28
Attack: 1d20 + 8 - 4 + 1 ⇒ (18) + 8 - 4 + 1 = 23

Damage: 1d8 + 1 + 12 + 1 ⇒ (5) + 1 + 12 + 1 = 19
Damage: 1d8 + 1 + 12 + 1 ⇒ (3) + 1 + 12 + 1 = 17
Damage: 1d8 + 1 + 12 + 1 ⇒ (3) + 1 + 12 + 1 = 17
Damage: 1d8 + 1 + 12 + 1 ⇒ (4) + 1 + 12 + 1 = 18
Damage: 1d8 + 1 + 12 + 1 ⇒ (4) + 1 + 12 + 1 = 18

Cyna turns her bow toward the oncoming oozes.


Cyna takes down the ooze holding Tesia and manages to strike the one crawling along the wall.

Round 2: Cyna, Magestreia, Sienna, Rhadaya, Celia, Sadhana, Tesia, Mirrin, Oozes

GM Notes:
M2 hp: 67
M4/M5/M6 hp: 39


Female Tiefling Sorcerer 14; Mythic Tier 4th (Archmage) HP: 103/103; AC: 21, T: 14, FF: 17; Fort: +8, Ref: +10, Will: +11, Init: +12, Perception: +11

Sienna draws on her mythic power to unleash a fireball of cold energy against the three wounded oozes along the path.

Detonating at I1 to catch all three.

Fire...Iceball: 10d6 ⇒ (4, 4, 6, 6, 4, 4, 5, 6, 5, 3) = 47


Female Anizari Brawler 11/Champion 2 HP: 93/111; AC: 21, T: 18, FF: 15; Fort: +12, Ref: +12, Will: +6; Init: +5; Perception: +15

Magestreia moves in front of Sienna again, not able to do much more.


Those oozes can't make the reflex save.

After Sienna's spell, only the ooze crawling on the wall remains.

Round 2: Cyna, Magestreia, Sienna, Rhadaya, Celia, Sadhana, Tesia, Mirrin, Ooze

GM Notes:
M2 hp: 67


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Closing her eyes as she feels the rush of arrows flying past her to hit their mark, she lets out a moan of relief as the ooze is destroyed, and she's released from it's fiery grip. As she's let go, Tesia bends over and takes a few breaths to steady herself as she puts her hands on her knees. Her skin still felt like it was on fire, but there was still one ooze left and it needed to die.


Female Sylph Sorceress (Stormborn) 14 Mythic Tier 3rd: Archmage. HP: 80/80. AC: 22 touch 20 FF: 16. Fort: +7 Reflex: +7 Will: +9. Electricity res: 5 Sonic res:5

Seething with rage as her wife is savagely attacked by the ooze, Rhadaya watches as Cyna and Sienna lay waste to them, venting her anger on the remaining creature with a shout vefore flying up and forward to land in front of Tes.

Thunderbolt (DC 21 Reflex for half: 13d6 ⇒ (2, 1, 2, 3, 1, 2, 2, 2, 1, 2, 1, 1, 6) = 26 1/2 electricity, 1/2 sonic


Female Anizari Cleric 12/ Mythic Tier Heirophant 2 ; HP: 79/79; AC: 21, FF: 18, T: 13; Init: +2, Fort: +17 Ref: +14, Will: +21; Perception: +9

Celia moves forward, holding her action as she prepares to heal the druidess.


Reflex: 1d20 - 2 ⇒ (11) - 2 = 9

The last ooze takes the brunt of Rhadaya's spell.

Round 2: Cyna, Magestreia, Sienna, Rhadaya, Celia, Sadhana, Tesia, Mirrin, Ooze

GM Notes:
M2 hp: 41


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Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Everything happened so fast she barely had time to register it. Before she knew what was happening, Rhy was in front of her blasting away at the ooze that was left.

Afraid that the thing would get it's burning hot tentacles on her love she stands, "Rhy...." Her electric blue eyes go from her love to the remaining ooze. She was driven by something stronger than anything she had ever felt before, love. Love for the one that meant more to her than anything else in the universe.

Stretching out her hand towards the ooze she utters the same spell as before, a bolt of lightening ripping through it...though maybe not as effectively as some of the other's spells.

Lightening Lord: 3d6 ⇒ (6, 3, 4) = 13


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

I'm just not as badass as some of y'all. So I have to make up for it descriptively. Lol


Reflex: 1d20 - 2 ⇒ (14) - 2 = 12

Round 2: Cyna, Magestreia, Sienna, Rhadaya, Celia, Sadhana, Tesia, Mirrin, Ooze

GM Notes:
M2 hp: 18


Female Human (Anizari) Female Human (Anizari) Magus (Bladebound) 14 : Mythic tier 4th (Champion ); HP: 160/160; AC:34 FF:30, T:15; Init:+5, Fort: +12, Ref: +6, Will: +10; Perception:+4(+6)

Sādhanā swoops in, landing in front of Rhadaya to attack, moving with exceptional speed.

+5 Frost Blackblade longsword: 1d20 + 19 ⇒ (13) + 19 = 32
1d8 + 10 ⇒ (8) + 10 = 18
cold: 1d6 ⇒ 3

+5 Frost Blackblade longsword: 1d20 + 17 ⇒ (6) + 17 = 23
1d8 + 10 ⇒ (7) + 10 = 17
cold: 1d6 ⇒ 3

Fleet Warrior. Move and full attack


Fort: 1d20 + 11 ⇒ (15) + 11 = 26

Sadhana dispatches the last ooze, letting it fall to the whatever lies below.

Combat Over.


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

As the last ooze drops into the abyss below, Tesia lets out a breath she didn't even know she was holding before going down to her knees. It felt like where the ooze touched her, the skin was still burning. She looks at her torn and singed clothing before running a hand over the material and mending the tears. There wasn't much she could do about the singed looking material...but it wasn't as bad as the searing pain coursing through her body.

Taking a few deep breaths, Tesia tries to stop herself from shaking as she pulls a potion bottle out of the bandoleers that Arista had given her along with their bag of supplies. Now that the battle was over, she could take something to help with the burns so that her love wouldn't worry too much.

Bringing the bottle to her lips she swollows the contents. Sighing as the healing magic takes hold to heal her wounds.

I forgot I had the potions and everything on me, but I wouldn't have taken it in the middle of combat anyways.

Mama needs some new skin: 2d8 + 5 ⇒ (1, 8) + 5 = 14


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Still feeling a little rough, she downs another bottle.

I need some salve here!: 1d8 + 3 ⇒ (3) + 3 = 6


Female Anizari Cleric 12/ Mythic Tier Heirophant 2 ; HP: 79/79; AC: 21, FF: 18, T: 13; Init: +2, Fort: +17 Ref: +14, Will: +21; Perception: +9

I was just about to post

Slowly switching places with Mirring, Celia gently rests a hand om Tesia's shoulder, funelling healing power into her.

CMW: 2d8 + 20 ⇒ (1, 4) + 20 = 25


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

I know, I mean...I figured you would, but since we don't know what else was going to be down here, I thought it would be better to save the actual spells in case we needed them during combat. I'm sorry, I should have said something to let you know what I was doing. I was just thinking about conserving spells. If Celia still wants to use the spell to heal her the rest of the way that's cool, but I was just trying to save her a spell. Whatever you want to do is okay though.


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Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

I wasn't trying to beat you to it or anything, I swear. I just...I don't know. My mom called and talked to me for like over an hour about the wedding and everything going on this weekend and I started feeling a little overwhelmed and was trying to explain why I didn't want to hang around for a really long time when we're gonna be in a space with a couple hundred people, 90% of which I won't even know. She can't understand why I don't want to be around Steve's bastard children, and told me I shouldn't feel that way to which I responded, "Don't tell me how to fu<king feel. I'm human and I'll feel about them any damn way I please and when I say if they come anywhere near me she'll have a RED wedding, I fu<king mean it." I told her as long as they stay the hell away from me and don't talk to me, there won't be a problem, but I will not associate with those pieces of s$*& and I most definitely will not be in a "family" picture with them either. Stupid fu<k faces


Female Anizari Cleric 12/ Mythic Tier Heirophant 2 ; HP: 79/79; AC: 21, FF: 18, T: 13; Init: +2, Fort: +17 Ref: +14, Will: +21; Perception: +9

I'm glad you said what was on your mind. Celia's a healer first and foremost. It's what she does best.


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Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Yeah...it's something I've been seething over for days. Probably part of the reason I felt so sick the last couple of days. My family is so fu<king toxic, and they don't care how I feel about anything. So, it's not my job to try and make them understand. I'll try up to a point because I don't want to look like a bi+<#, but after that I'm done and in the end, I'll do whatever I have to do for my own f'ing sanity. I'm gonna have to take an ativan just to deal with being around that many people in an enclosed space. When I told my mother that, she laughed at me and was just like, "Oh honey..." like it's a fu<king joke to her or something. They have no idea how much I HATE that S#it.

Okay...I'm gonna calm down. I think I need to go lay down in my bed and turn the tv on something and try to distract myself cuz my head just keeps playing S#it over and over and I can't shut it off. Okay...so Celia is just gonna go ahead and finish healing her up the rest of the way? That's what you're saying right?


Female Sylph Sorceress (Stormborn) 14 Mythic Tier 3rd: Archmage. HP: 80/80. AC: 22 touch 20 FF: 16. Fort: +7 Reflex: +7 Will: +9. Electricity res: 5 Sonic res:5

As Tesia begins to heal, Rhadaa wraps her arms around her love, kissing her forehead. "Are you okay baby?"


Female Anizari Cleric 12/ Mythic Tier Heirophant 2 ; HP: 79/79; AC: 21, FF: 18, T: 13; Init: +2, Fort: +17 Ref: +14, Will: +21; Perception: +9

Yup


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Tesia looks up at Celia and gives her a grateful smile before turning her attention back to her love.

Tesia wraps her arms around Rhy, "Yeah honey, I am now." Taking a few cleansing breaths, she gives Rhy's cheek a kiss. Giving her a light squeeze she says, "Alright, we need to keep moving. I don't know how stable this path is, and I want all of us to get out of here as soon as possible. So, we ready to keep moving?"

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