The Price of Immortality+ (E6) (Inactive)

Game Master Brian Minhinnick


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Male Aasimar Cleric 4

can gnomes swim?Because Rale would drown. We also have rope 50 feet.


Male Aasimar Cleric 4

Rale could also lower Malzuket into the pool tied by the rope until he is within range to use Mage hand.


I suck at swimming. I was thinking I could have Bruden swim out and I could tell him where to swim out to, and to submerge there and just get all the keys in that cluster. We could tie the rope around his waist and I could tug it when he picks up the right one.


Male Aasimar Cleric 4

I am okay with what is decided. Rale regards Malzuket as wise. Bruden as highly skilled and Tyr as dangerous. Just point him in the direction you need. I'll hold the rope.


Male Aasimar Cleric 4
Malzuket Cobblebarn wrote:

I suck at swimming. I was thinking I could have

Bruden swim out and I could tell him where to swim out to, and to submerge there and just get all the keys in that cluster. We could tie the rope around his waist and I could tug it when he picks up the right one.

This is a great idea!


Crypt of the Everflame book wrote:

A creature can swim half its speed up or down with a DC 10 Swim check as a full-round action. Characters carrying a medium or heavy load can automatically descend 10 feet per round without making a swim check.

Unless the character that swims to the bottom can detect magic, trying to describe the key’s location is nearly impossible unless both characters make a DC 15 Intelligence check. Furthermore, unless the swimming character brings a waterproof light source such as a sunrod or light spell, the depth of the pool means they’ll be operating in near-darkness.


I assumed there was enough light because we could see the keys from the surface, but we could always have Rale use light on a rock. I can Mage hand it to above where the correct key is. Granted, it'll have to fall the last 10 ft, but if the water's calm it should fall close.

Are the keys densely piled up near the magic one? And would I get a bonus to the Int check if I did the rope thing with Bruden? I'm trying to avoid having me swim, if possible. I have a -1 swim check, so even to swim out to where the key is and then swim back, I could only take 10 with a guidance spell from Rale. I suppose we could do the light in the rock thing. Then Rale hits me with guidance. Then me and Bruden swim together at the surface of the water. Then Bruden hands me something "heavy" (I'm a weakling so I only need some rocks or debris or something weighing 7 lbs and I'm encumbered) so I sink. I grab the right key, let go of the rocks, and float back up. Riskier, but it can be done. What do you guys think? Sorry for th lack of an IC post right now, but my access is limited for a while longer.


Male Aasimar Cleric 4

I would be willing to take off my armor and swim down there, but I don't have detect magic available currently.


Male Aasimar Cleric 4

Malzuket, why can't we lower you in 10 feet and then you Mage hand it the rest of the way?


I can't Mage hand the correct key because it's magical. You can only Mage hand nonmagical things. :-/


I mean, you're really light. If you hold something heavy, sink to the bottom and then have them pull you up with a rope you won't be down long enough to drown. You are right next to the entrance of the crypt, you can just go outside and find a big rock that you can leave at the bottom of the pool. You have 24 rounds before you would start drowning. Should be plenty. 4 to go down, 1 to grab rock, 4 to get dragged up is only 9.


Ok, sounds good. And once I have the key I'll just pull on the rope to let everyone know to pull me up.

Ok everyone, I have a plan...

I'll relate the above plan IC. Sorry, still only on phone and don't want to retype everything. Everyone ready?


Male Dwarf

Bruden nodded as he listened to the Gnome's plan. "I'll get a rock" he said simply when he was done.

As he walked outside to get a rock, he reflected a bit at the bravery of their friend, and hoped nothing bad would happen to the guy. He always knew that when he went deep, his ears hurt and chest hurt and it wasn't terribly fun. Yes, he was pretty glad it wasn't him going down there, but he would have taken the chance if he could have told what key was going to be the right one.


Male Aasimar Cleric 4

With Malzuket's approval, he ties the rope around him tightly and makes an annoying amount of checks to make sure it won't come loose. He then softly mumbles something and the knot on front of the gnome's waist begins to glow brightly.


male Human(Taldan) Fighter 3 Barbarian 1, hp 32/32, Hero Points 2, Init +2; Perception +6 Defense 12, flat-footed 10. . (+2 Dex) Armor DR: 7/magic or Large. (+7 armor), Critical Defense:+9. . (+7 DR, +2 Dex)

I don't like the idea of Master Cobblebarn going in there alone. The way things have been going I wouldn't be suprised if there were something waiting in there. As he says this he begins sheding his equipment and armor.

I am going to need a rock too. If anything happens I want to be able to get down there fast.

Tyr will take his sword or dagger into the water with him. I don't know how using a sword underwater would work but I would rather the sword than the dagger. Tyr will wait on the edge of the pool with the rock and if there is trouble he will jump in and let the rock cary him down to help Malzuket.


The plan works perfectly. Nothing pops out to hurt Malzuket, and he's able to get the key and be pulled to safety without any issues.

Where to next?


The gnome comes up drenched but grinning as he triumphantly holds up the magic key.

Here it is , he says, tossing it to Bruden before shaking like a dog to dry himself. He rings out as much water as he can from his clothes and hair and points to the door (at H5)

So, there next?


Male Dwarf

"Sure" said Bruden. He didn't want to deny the soggy gnome for no good reason.

Let's do the take 10 thing.


The door is untrapped and opens with the key from the shadow room. A small stone bench sits in the center of this dusty chamber. On the far wall is a faded mural depicting the hero Kassen defeating the mercenaries at the entrance to this crypt, with his blade piercing the chest of the mercenary leader. These figures stand alone in the center of a scene of carnage, with dead villagers and mercenaries all around them.

DC 15 Perception (Can take 10):
Both Kassen and the mercenary leader are wearing golden necklaces, each made up of a simple golden chain, from which hangs an oddly shaped medallion. While not identical, the amulets look similar.

Map


male Human(Taldan) Fighter 3 Barbarian 1, hp 32/32, Hero Points 2, Init +2; Perception +6 Defense 12, flat-footed 10. . (+2 Dex) Armor DR: 7/magic or Large. (+7 armor), Critical Defense:+9. . (+7 DR, +2 Dex)

Tyr is glad that things went smoothly in retreiving the key. He is also glad that he didn't have to jump in the water to help Malzuket. He puts his armor back on and follows the others into the next room dragging the big sheild from the statue with him.

perception 1d10 + 1 ⇒ (10) + 1 = 11


Male Aasimar Cleric 4

Rale stares at the mural intently, finally getting a visual of the stories that he's heard.

Perception 1d20 + 6 ⇒ (9) + 6 = 15


Male Dwarf

Bruden takes a look at the mural, something nagging at him. [b]"Mighta forgot somethin'." He says, and backs out of the room.

He goes back down the hall to the golem room and finally checks out the door at the bottom of the former stairs. With nimble feet he goes down the steps gracefully and checks the door for traps, also seeing if it is locked.


Male Aasimar Cleric 4

Waiting on Bruden, Rale wonders what he might have forgotten?


This small chamber has a table on the opposite side of the room. On top of this table are a number of items, each with a small note attached.

For Bruden a masterwork heavy mace, for Malzuket a wand of magic missile (10 charges) and a scroll of scorching ray, for Rale a wand of cure light wounds (10 charges) and a scroll of lesser restoration and for Tyr a suit of masterwork banded mail. The notes have their names and what the items are.


Male Dwarf

Bruden looks around not wanting to seem to eager. After being satisfied that no traps befall them, he gathers the things and carries them back to the group. If there is any threat at all, he will flee. He easily pops up the slope outside and heads back the way he came.

After a few minutes, Bruden shows back up in the other room, and starts handing out the presents. When people give him questioning glances he says this, "I went to check out that closet we missed near the golem. I thought it might be the end, but when I saw this, it seemed like this was closer. Sorry if I worried anyone."


Male Aasimar Cleric 4

Rale graciously accepts the gifts from Bruden. Thank you Master Bruden. Rale responds. How is your strength? [\b], Rale inquiries of Bruden trying to decide if he should use the restoration wand on him now or save it, should they run into anymore "black ghosts."

[b]Master Cobblebarn, it might be best if you hold onto this, he states as he hands him the wand of cure light wounds.


Outstanding! the gnome exclaims, clapping his hands and jumping for joy like one much younger than he is.

These will come in handy! he says, still smiling as he pockets the scroll and wand.

When Rale offers him the wand that had been designated for the cleric, Malzuket raises his eyebrows. Are you sure? I mean, I think I can puzzle this one out, but it's pretty clear the townsfolk meant this for you...

OOC translation--I can use the CLW wands with a UMD check (and I need to roll a 12 on a D20), whereas you can use it without having to roll. If you want us to have some healing in case you're incapacitated, you can show me where you're keeping it if I need to grab it off you in a pinch. If you still want me to take it, I will. Also, Rale, since you noticed the info about the mural you should tell everyone else IC who couldn't succeed on the roll (I haven't actually rolled yet, but if you tell everyone what you noticed it's moot anyway).


The scroll is a one time use, and since you're not third level yet you'll need to make a DC 4 caster level check to use it.


Yep, I know, I was talking about the Divine Wand. ;-)


Male Aasimar Cleric 4

Perhaps you are right, Malzuket. I do not wish to offend the people of Kassen for their generous gift. However, there may be a time when I am incapacitated and you may need to use it. I will store it in my wrist sheath should that time arrive.


Current map

Also, I noticed that both Kassen and the mercenaries he was fighting were wearing similar amulets. I am unsure what this means right now, but we should keep an eye out for them. They may be important to our quest. Shall we continue to look for Roldare's sister?


Male Dwarf

"You should never die with an unused healing potion, they told me in the militia. We don't know what's coming, but we know what we have." His posture eased a bit at the possibility of fixing his ailment.


Male Aasimar Cleric 4

Good point. Rale spoke his thought out loud to Bruden. Perhaps I should spend some time with Captain Wisslo. It seems like his pupils have developed well in the art of combat., he thinks.

Rale untied the scroll and stretches it out to read it to Bruden, hoping to restore his strength.
1d4 ⇒ 4 Rale attempts to restore Bruden's strength.


Male Dwarf

Bruden's physical for improves dramatically. His color returns to normal and he grips his spear with fresh fervor. The smile on his face shows his gratitude as he makes his way to the next door. Although he is elated at his returned strength, he is still careful to check for traps and cautiously opens the next door to the south of their current position.


Rale caster level check 1d20 + 2 ⇒ (5) + 2 = 7

The scroll works fine. The door is untrapped and unlocked. Beyond, a single pillar in the center of the room supports this wide, domed chamber. The pillar is surrounded by a pit, but a stone bridge crosses the pit on the south side. Dozens of arrows jut from holes in the pillar, facing every direction.

Bruden are you entering the room? Is anyone else doing anything in the seconds after Bruden opens the door?


Male Dwarf

Bruden did not like the look of that pillar, nor the pit. He very cautiously checks for traps before slowly entering, focusing on tripwires and pressure plates.

Map?


male Human(Taldan) Fighter 3 Barbarian 1, hp 32/32, Hero Points 2, Init +2; Perception +6 Defense 12, flat-footed 10. . (+2 Dex) Armor DR: 7/magic or Large. (+7 armor), Critical Defense:+9. . (+7 DR, +2 Dex)

While Rale restores Bruden to his former Glory Tyr puts on his new banded mail armor. He neatly folds his torn studded leather armor and leaves it in the corner of the room. After a moments though he adds his heavy crossbow and bolts to the pile. Hopefully they will be able to retrieve these things latter but it is too much to carry now. He then takes his polehammer and bastard sword and practices a few swings with each to get a feel for the new armor.


As soon as Bruden steps into the room the door shuts behind him. He hears no clicking of a lock, but can see the door is a one way deal. The pillar in the middle of the room begins to rotate. Slowly, then faster and faster portending ill omen for the trapped Rogue.

Initiative:

Rale:1d20 + 3 ⇒ (6) + 3 = 9
Malzuket:1d20 + 5 ⇒ (7) + 5 = 12
Bruden:1d20 + 2 ⇒ (5) + 2 = 7
Tyr:1d20 + 2 ⇒ (13) + 2 = 15
Pillar:1d20 ⇒ 17

Initiative
Pillar 17
Try 15
Malzuket 12
Rale 9
Bruden 7

So basically the western door is a one-way door that shuts automatically if no one holds it. Same for the eastern door.

Round 1

Arrows begin to fly out of the pillar striking all over the room.

1d4 ⇒ 4
1d20 + 10 ⇒ (11) + 10 = 21
1d20 + 10 ⇒ (13) + 10 = 23
1d20 + 10 ⇒ (1) + 10 = 11
1d20 + 10 ⇒ (8) + 10 = 18
3d8 ⇒ (8, 6, 8) = 22

Three blunt arrows strike Bruden. Dealing 13 points of nonlethal after your DR.

Map

This probably won't play all the way out in combat rounds, but the first few seconds are most important. Once you guys get a plan going on we can fast forward a bit.


Male Aasimar Cleric 4

I'm going to hold and see what Tyr does. He is before me in the order.


male Human(Taldan) Fighter 3 Barbarian 1, hp 32/32, Hero Points 2, Init +2; Perception +6 Defense 12, flat-footed 10. . (+2 Dex) Armor DR: 7/magic or Large. (+7 armor), Critical Defense:+9. . (+7 DR, +2 Dex)

Tyr sees the door swing shut by itself behind Bruden. He leaps forward and pushs the door open.

Bruden!

When he sees the pillar spitting arrow he calls the sheilds! to Rale. He continues to hold the door open Bruden has a way of escape.


Male Aasimar Cleric 4

Take cover behind the tower shield and I will follow behind you!
Rale yells to Tyr in an effort to shield both Bruden and Malzuket.


Characters holding a tower shield can gain total cover as a standard action, avoiding all of these attacks [the arrows]. A character standing behind the character holding the tower shield gains a +4 cover bonus; any other characters lined up in this fashion only gain a +2 cover bonus to AC. The pillar trap can be disabled, but characters attempting this cannot do so from behind a tower shield and must risk the arrows without protection [from the central pillar].


Can Bruden just stand behind a tower shield until the trap runs out of arrows? ;-)


If he had one, yes. The problem is getting shut inside without one. Since Tyr is holding the door open, as long as Bruden comes out and someone with a shield goes in, they can just sit behind it and we don't need to do combat anymore.


Tyr, get in there with the shield! Bruden, get out before you turn into a hedgehog!


Someone needs to hold the door.


Can Rale hold the second shield in one hand and the door in the other?


Current map

Since I am last, can I just wedge the door open with the shield? I could also try placing my own shield in the door after I have entered the room.


Only one person has to enter the room. The rest of you can stay in the hallway. If one person goes in under cover of the shield, they can wait until the pillar runs out of arrows. Someone just needs to hold the door until Bruden can get out, which Tyr was doing. If he runs in with shield Rale or Malzuket needs to take over holding the door until Bruden comes out.


Yep, I don't think I was clear but my intended suggestion was Rale holds the door (and one shield) while Bruden runs out. Tyr runs in and hides behind the other shield while we let the door close. When the arrows run out, Tyr knocks, and we open the door.

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