The Price of Immortality+ (E6) (Inactive)

Game Master Brian Minhinnick


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I agree that the potion of CLW should be used ON you but not BY you. If youre conscious you should use your heals, channels, and you have a healing domain power, right? The potion should be saved for when you're dying so one of us can pour it down your throat since none of us can heal. Is that what you meant?

To that point, we might want Bruden to carry it for when you need the healing. Just a thought.


Male Aasimar Cleric 4

Yes. That is what I meant. I thought you could just pull it off my person, but I'm good with giving it to Bruden as well.


Male Dwarf

For a rogue, Bruden isn't selfish at all, but he will carry whatever is convenient. If Tyr wants to sword and board it, and the short sword is the best weapon we got, he will give it to him. If they both are going to keep their polearms, then as a backup, he might as well have it, because he can't use martial weapons yet. Pragmatism is his motto.


Male Aasimar Cleric 4

It makes sense for Bruden to keep short sword. I just wanted a consensus so that distribution was quick and void of arguments.


DM Jelani, so did I have time to rest after the wolf attack and recover my spell that was cast? I assumed not, but I figured I'd ask.


Yes, you did. You all got eight hours of rest.


male Human(Taldan) Fighter 3 Barbarian 1, hp 32/32, Hero Points 2, Init +2; Perception +6 Defense 12, flat-footed 10. . (+2 Dex) Armor DR: 7/magic or Large. (+7 armor), Critical Defense:+9. . (+7 DR, +2 Dex)

I just fell down the hill. the question is did I lose my pack and have everything come tumbling out while I impale myself on my pole hammer?


male Human(Taldan) Fighter 3 Barbarian 1, hp 32/32, Hero Points 2, Init +2; Perception +6 Defense 12, flat-footed 10. . (+2 Dex) Armor DR: 7/magic or Large. (+7 armor), Critical Defense:+9. . (+7 DR, +2 Dex)

does my armor negate any of that damage?


Yeah, sorry forgot to re-mention that. Same as for Rale, your armor negates some of it.


Male Aasimar Cleric 4

I made that adjustment DM, thanks.


male Human(Taldan) Fighter 3 Barbarian 1, hp 32/32, Hero Points 2, Init +2; Perception +6 Defense 12, flat-footed 10. . (+2 Dex) Armor DR: 7/magic or Large. (+7 armor), Critical Defense:+9. . (+7 DR, +2 Dex)

It is my 1st wedding aniversary today got to spend it with my wife.


Male Dwarf

Awesome. Enjoy!


I suppose my second's coming up in a few months. Time flies!


Male Aasimar Cleric 4

Congratulations to you both!


Male Aasimar Cleric 4

Before I post in gameplay, what order should we enter the crypt in?


male Human(Taldan) Fighter 3 Barbarian 1, hp 32/32, Hero Points 2, Init +2; Perception +6 Defense 12, flat-footed 10. . (+2 Dex) Armor DR: 7/magic or Large. (+7 armor), Critical Defense:+9. . (+7 DR, +2 Dex)

Aniversary went well. It has been a pretty good year had to make some adjustments but they weren't too bad and I am looking forward to the next one.
I will go in the dark scary crypt first if no one else calls dibs.


Male Dwarf

Bruden should go first to check for traps, unless you want to find them with your feet. Also, since I'm not injured it would make more sense. That and you can hit stuff in front of me with your reach weapon too.


male Human(Taldan) Fighter 3 Barbarian 1, hp 32/32, Hero Points 2, Init +2; Perception +6 Defense 12, flat-footed 10. . (+2 Dex) Armor DR: 7/magic or Large. (+7 armor), Critical Defense:+9. . (+7 DR, +2 Dex)

Okay you first Bruden


male Human(Taldan) Fighter 3 Barbarian 1, hp 32/32, Hero Points 2, Init +2; Perception +6 Defense 12, flat-footed 10. . (+2 Dex) Armor DR: 7/magic or Large. (+7 armor), Critical Defense:+9. . (+7 DR, +2 Dex)

my pole hammer(lucerne hammer) has reach so I think I the range on skeletons 1, 4, and 5. I put up the rolls for AoO incase the skeletons prompt any with their actions. ignore them if they aren't needed.


Hey guys, busy day at work today. I should be able to take my turn in a few hours.


Male Aasimar Cleric 4

Next turn, I want to move and draw them within a 30 foot area and burst a channel at 1d6.


Male Aasimar Cleric 4

Rale wonders why he did not purchase the morning star.


1d6/2....You have variant channeling.


Male Aasimar Cleric 4

So it's cumulative 1d6?


Male Aasimar Cleric 4

Can't I use it to turn these boneheads? (DC. 10 though)


Yeah, but since you use the bonus to Strength skill checks thing, it halves the amount, and then they get a Will save to half the half. So even if you roll a 6, if they make their save they will only take 1 damage. 6/2=3 3/2=1 (in Pathfinder). Variant channeling is a really bad idea if you plan on using your channeling to fight undead. Especially at low levels.


Male Aasimar Cleric 4

Trip with rope CMB +2


Yeah, I don't know if DM Jelani would let you reconsider taking variant channeling, but I think it's not worth it, especially in E6 with the vigor rules. Halving the healing and channel damage to get +1 to strength checks is really bad, and your channeling is going to be the main way we heal our wounds (meaning, wounds as in vigor/wounds) as we go up in level.

Anyway, sorry I couldn't get on last night. In order to not hold up the game, can someone move me somewhere at a relatively safe distance behind the other party members, but still close enough to use my acid splash SLA on one of the skellies, preferably a hurt one? With Bless my ranged touch should be +3.


Male Aasimar Cleric 4

I have Channel positive energy Su 3/day. Those are the channels that I want to use.


Male Aasimar Cleric 4

Honestly, I wasn't aware that it was optional. When it popped up on hero lab, I thought it was a bonus.


Malzuket Cobblebarn wrote:

Yeah, I don't know if DM Jelani would let you reconsider taking variant channeling, but I think it's not worth it, especially in E6 with the vigor rules. Halving the healing and channel damage to get +1 to strength checks is really bad, and your channeling is going to be the main way we heal our wounds (meaning, wounds as in vigor/wounds) as we go up in level.

Anyway, sorry I couldn't get on last night. In order to not hold up the game, can someone move me somewhere at a relatively safe distance behind the other party members, but still close enough to use my acid splash SLA on one of the skellies, preferably a hurt one? With Bless my ranged touch should be +3.

Yeah, I'll do it. Rale, you can get rid of variant channeling and just go with the standard heal/hurt 1d6 if you'd like.


male Human(Taldan) Fighter 3 Barbarian 1, hp 32/32, Hero Points 2, Init +2; Perception +6 Defense 12, flat-footed 10. . (+2 Dex) Armor DR: 7/magic or Large. (+7 armor), Critical Defense:+9. . (+7 DR, +2 Dex)

I have no way to back up with Mal right behind me. so I am out of vigor points and starting to take wounds what does that mean for my actions in the future?


Male Dwarf

If you drop below your threshold, you will be staggered, until then you will accrue wounds that won't go away if we rest. If we can get you out of there, we can maybe camp for the night (we did travel most of the day), and get your vigor back and one of your wounds. One thing you can do is delay your action until after the Gnome and step back at that point. It should save you at least one, maybe two skeletons attacking you at the same time and you can still use your hammer for the round on the ones most badly damaged.


Male Aasimar Cleric 4

Thank you DM. I'm dropping variant channel.

Also, Rale has DR 5. So I would like to stay and fight these guys.


Male Aasimar Cleric 4

I will follow the consensus of the party, but with DR 5, to damage me, skellies have to roll a perfect die, even then I only take one point.


What Bruden said. You can also take a withdraw action, to move through Malzuket without taking any AOOs. If you delay until right before Rale, he can step in to your place, and you can attack from behind him with your hammer. But then you'd take another round of attacks first. If you withdraw on your turn then Malzuket will likely take the attacks.


Male Aasimar Cleric 4

How can I get in front? Can Bruden withdraw and switch spots with me?


You can't this round, but next round:

Tyr can delay, Malzuket can 5' and acid #4 again (or do whatever he wants), the skeletons go. Then you step into the square behind Tyr, he jumps into initiative and withdraws to the square you were in and Bruden swings with his mace again.

Rale, do you still want to cast bless this turn? I'm waiting on your action to advance to round 2.


Male Aasimar Cleric 4

If I have line of effect, I want to cast fire bolt on #6 and then move to the front in the next roound before I attack.


Male Aasimar Cleric 4

If not, Rale will go with his initial round 1 action and draw scimitar, ready shield and move to the front.


male Human(Taldan) Fighter 3 Barbarian 1, hp 32/32, Hero Points 2, Init +2; Perception +6 Defense 12, flat-footed 10. . (+2 Dex) Armor DR: 7/magic or Large. (+7 armor), Critical Defense:+9. . (+7 DR, +2 Dex)

I agree that I need to withdraw but I need need to stay within my pole hammer's reach so I can continue to get as many AoO on the skellis as I can. Rale's scimitar is not going to be as effective as my pole hammer. I was actually hoping that we might kill some of them this first round. How much damage do we have to do to a skelly to kill it. They don't have constitution point so there shouldn't be any wound points. How many vigor points do they get?


Male Aasimar Cleric 4

Tyr, delay until right before Rale and use him as a shield.


I'm giving them wounds based on their Cha. No undead have constitution and neither do contructs and other things. They get bonus HP based off Cha so I'm going with that for wounds. They will also be staggered and stuff when they hit half-wounds. #4 is staggered now.

The actions I described above for round 2 will put you in reach and Rale and Bruden as the front line.


Just a note, even if we weren't using Wounds and Vigor Tyr would be down to negatives and bleeding out with the amount of damage he's taken. I'm not sure if I like this system though, because it makes both you and the enemies much tougher. Outside PBP it might be fun, but it's just making combat take longer, especially combined with the DR from armor.

Some tactical advice for the future Tyr: If faced with multiple melee opponents, and you go before them in initiative, ready an action to attack them when they get to you (or just delay). Moving out towards them just gets you surrounded and killed, especially at first level. If you had stayed in the doorway, only two skellies could be attacking you and one of them would have a -4 for attacking around the corner. It also forces them to move, which for creatures with multiple attacks means they are losing one of them the round they move. If facing ranged opponents, charging them ASAP is your best move.


Male Aasimar Cleric 4

I can't help but feel largely responsible for most of this. Wrong weapon selection- I always get morningstar when I have simple prof. I have DR 5, so I should have went in with Bruden. Summon monster with celestial dog might have gotten us some trips. Grapling hook and rope would have brought us to crypt much healthier.


Male Dwarf

Don't worry about it. What's done is done. We can still win this, and after we can go out of the crypt and camp for the night to get back a wound point and some vigor for the guy. This is just the starter fight, they are likely to get tougher the further we get in there.


Male Aasimar Cleric 4

Well, I am playing a greenhorn quite nicely.


Male Aasimar Cleric 4

I have to get Tyr behind me somehow, so we can use the cover of the walls to fight. Is it even worth bursting a channel that could be used for healing?


I would just leave him for now. Sucks for him, but he's fine. They aren't going to attack a downed opponent while there are the three of you still there. He's not bleeding out, so after the fight you can heal him and rest like Bruden said.


male Human(Taldan) Fighter 3 Barbarian 1, hp 32/32, Hero Points 2, Init +2; Perception +6 Defense 12, flat-footed 10. . (+2 Dex) Armor DR: 7/magic or Large. (+7 armor), Critical Defense:+9. . (+7 DR, +2 Dex)

the dice hate me. someone pick up my hammer and crush these skeletons.
It might work better than your sword Rale. So how would Tyr respond to getting swarmed and almost killed my skeletons? this is going to make him more cautious that is for sure. probably more incline to fight from defensive positions.

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