
Malzuket Cobblebarn |

I agree that the potion of CLW should be used ON you but not BY you. If youre conscious you should use your heals, channels, and you have a healing domain power, right? The potion should be saved for when you're dying so one of us can pour it down your throat since none of us can heal. Is that what you meant?
To that point, we might want Bruden to carry it for when you need the healing. Just a thought.

Bruden |

For a rogue, Bruden isn't selfish at all, but he will carry whatever is convenient. If Tyr wants to sword and board it, and the short sword is the best weapon we got, he will give it to him. If they both are going to keep their polearms, then as a backup, he might as well have it, because he can't use martial weapons yet. Pragmatism is his motto.

Tyr Vigil |

I just fell down the hill. the question is did I lose my pack and have everything come tumbling out while I impale myself on my pole hammer?

Tyr Vigil |

Aniversary went well. It has been a pretty good year had to make some adjustments but they weren't too bad and I am looking forward to the next one.
I will go in the dark scary crypt first if no one else calls dibs.

Tyr Vigil |

my pole hammer(lucerne hammer) has reach so I think I the range on skeletons 1, 4, and 5. I put up the rolls for AoO incase the skeletons prompt any with their actions. ignore them if they aren't needed.

DM Jelani |

Yeah, but since you use the bonus to Strength skill checks thing, it halves the amount, and then they get a Will save to half the half. So even if you roll a 6, if they make their save they will only take 1 damage. 6/2=3 3/2=1 (in Pathfinder). Variant channeling is a really bad idea if you plan on using your channeling to fight undead. Especially at low levels.

Malzuket Cobblebarn |

Yeah, I don't know if DM Jelani would let you reconsider taking variant channeling, but I think it's not worth it, especially in E6 with the vigor rules. Halving the healing and channel damage to get +1 to strength checks is really bad, and your channeling is going to be the main way we heal our wounds (meaning, wounds as in vigor/wounds) as we go up in level.
Anyway, sorry I couldn't get on last night. In order to not hold up the game, can someone move me somewhere at a relatively safe distance behind the other party members, but still close enough to use my acid splash SLA on one of the skellies, preferably a hurt one? With Bless my ranged touch should be +3.

DM Jelani |

Yeah, I don't know if DM Jelani would let you reconsider taking variant channeling, but I think it's not worth it, especially in E6 with the vigor rules. Halving the healing and channel damage to get +1 to strength checks is really bad, and your channeling is going to be the main way we heal our wounds (meaning, wounds as in vigor/wounds) as we go up in level.
Anyway, sorry I couldn't get on last night. In order to not hold up the game, can someone move me somewhere at a relatively safe distance behind the other party members, but still close enough to use my acid splash SLA on one of the skellies, preferably a hurt one? With Bless my ranged touch should be +3.
Yeah, I'll do it. Rale, you can get rid of variant channeling and just go with the standard heal/hurt 1d6 if you'd like.

Tyr Vigil |

I have no way to back up with Mal right behind me. so I am out of vigor points and starting to take wounds what does that mean for my actions in the future?

Bruden |

If you drop below your threshold, you will be staggered, until then you will accrue wounds that won't go away if we rest. If we can get you out of there, we can maybe camp for the night (we did travel most of the day), and get your vigor back and one of your wounds. One thing you can do is delay your action until after the Gnome and step back at that point. It should save you at least one, maybe two skeletons attacking you at the same time and you can still use your hammer for the round on the ones most badly damaged.

DM Jelani |

What Bruden said. You can also take a withdraw action, to move through Malzuket without taking any AOOs. If you delay until right before Rale, he can step in to your place, and you can attack from behind him with your hammer. But then you'd take another round of attacks first. If you withdraw on your turn then Malzuket will likely take the attacks.

DM Jelani |

You can't this round, but next round:
Tyr can delay, Malzuket can 5' and acid #4 again (or do whatever he wants), the skeletons go. Then you step into the square behind Tyr, he jumps into initiative and withdraws to the square you were in and Bruden swings with his mace again.
Rale, do you still want to cast bless this turn? I'm waiting on your action to advance to round 2.

Tyr Vigil |

I agree that I need to withdraw but I need need to stay within my pole hammer's reach so I can continue to get as many AoO on the skellis as I can. Rale's scimitar is not going to be as effective as my pole hammer. I was actually hoping that we might kill some of them this first round. How much damage do we have to do to a skelly to kill it. They don't have constitution point so there shouldn't be any wound points. How many vigor points do they get?

DM Jelani |

I'm giving them wounds based on their Cha. No undead have constitution and neither do contructs and other things. They get bonus HP based off Cha so I'm going with that for wounds. They will also be staggered and stuff when they hit half-wounds. #4 is staggered now.
The actions I described above for round 2 will put you in reach and Rale and Bruden as the front line.

DM Jelani |

Just a note, even if we weren't using Wounds and Vigor Tyr would be down to negatives and bleeding out with the amount of damage he's taken. I'm not sure if I like this system though, because it makes both you and the enemies much tougher. Outside PBP it might be fun, but it's just making combat take longer, especially combined with the DR from armor.
Some tactical advice for the future Tyr: If faced with multiple melee opponents, and you go before them in initiative, ready an action to attack them when they get to you (or just delay). Moving out towards them just gets you surrounded and killed, especially at first level. If you had stayed in the doorway, only two skellies could be attacking you and one of them would have a -4 for attacking around the corner. It also forces them to move, which for creatures with multiple attacks means they are losing one of them the round they move. If facing ranged opponents, charging them ASAP is your best move.

Rale Darkvayne |

I can't help but feel largely responsible for most of this. Wrong weapon selection- I always get morningstar when I have simple prof. I have DR 5, so I should have went in with Bruden. Summon monster with celestial dog might have gotten us some trips. Grapling hook and rope would have brought us to crypt much healthier.

Tyr Vigil |

the dice hate me. someone pick up my hammer and crush these skeletons.
It might work better than your sword Rale. So how would Tyr respond to getting swarmed and almost killed my skeletons? this is going to make him more cautious that is for sure. probably more incline to fight from defensive positions.