The Once & Future KingMaker

Game Master Aest

MAPS:
Torod's Greenbelt map {link}

Kingmaker Battle Maps


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Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

As long as the Stag Fort is coming along ok, Torod is willing to go look for her.


M somewhat akin to a kender Y / MA

Back at Oleg's a plan is quickly formulated to lead the settlers further afield to the former stag fort to determine settlement plans, though Oleg has agreed to temporarily let settlers wonder the vicinity of his trading post while they are waiting.

The herdsmen are responsible for preventing overgrazing and likewise the farmers will also keep crops rotated....

***********

Sunset gets ready to head out to find Imiria, with Torod and the Chief? in tow. The day is ending and it will be travel by dusk to find her, fortunately the sky is clear and the moon is full.


Human map

sorry all, where does the time go? been working a lot

Chief has given a description of the girl to Elangomat and sent him off in the direction she was last known to be heading I think I asked this and the guards pretty much ignored him

elangomat perception: 1d20 + 17 ⇒ (20) + 17 = 37

he flies off and searches up to 1 mile distance looking for clues and reports back

Chief can speak to elangomat to get the information as required.

He will then get his horse ready, I will assist in this task, there is not much light left we must hurry.

survival to predict weather: 1d20 + 13 ⇒ (13) + 13 = 26


M somewhat akin to a kender Y / MA

The Elangomat finds a small piece of ribbon and a camp site the girl had set up at some point after leaving the fort....

The weather is going to remain clear, with a full moon above...


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

Sunset nods in thanks to Torod and Chief's help. Adjusting her hat she gives a small nod to Chief's words,

"Well... tha' Lass' been gone fer a few hand fulls of days. She's got a head start on us, that's fer sure..." Sunset points out. It being obvious that she's not a 'Nature' sort of person Sunset easily follows along in Torod's and Chief's wake. Her eyes scanning the countryside from atop her horse.

Perception:1d20 + 7 ⇒ (11) + 7 = 18


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

"This is good. We have a more clear place to start." At that, Torod and Strawberry begin to stalk around the campsite looking for tracks or other indicators that suggest which way Imiria has gone.

Perception 1d20 + 15 ⇒ (4) + 15 = 19
Strawberry Perception 1d20 + 7 ⇒ (19) + 7 = 26 aid other

Survival 1d20 + 9 ⇒ (20) + 9 = 29
Strawberry Survival 1d20 + 1 ⇒ (16) + 1 = 17 aid other


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

"Its not the settlers or farming that disturbs me. But the goats... There eyes creep me out." She rises to her feet, swallowing her discomfort and follows Asta out to meet the new Settlers of the formerly stolen lands.

Once things were settling down she whispers to Asta. "I wonder if Torod is going to be overly upset we changed the plan." She smirked then. "Granted this was important."


M somewhat akin to a kender Y / MA

*****Asta and Seraph, at Oleg's

As Asta and Seraph make to greet the train of settlers the wagons break up with them pulling into a wide circle. The herd moves forward to graze while boys and men with long hooked staffs keep them in a large sprawl.

....a few men on horses continue to the gates of Oleg's....

******Torod, chief and Sunset near the fort

Torod finds that the camp was used the day before the wood for the fire was bigger than the second fire.

Older tracks those of a full grown barefooted man are in the area near the fire....a little further from the camp a freshly killed deer looks as if it was torn apart and eaten.


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

"When they frighten you, my knight, Always remember two words which will bring you comfort and ease of mind," Asta says with a subtle little smile. "'Goat. Curry.'"

The Witch's eyes narrow at the approaching horsemen. "Stand fast and look impressive. We may be in for some... unpleasantness." Turning to Oleg and the guards, she jerks her head at the approaching riders. "Stay calm, but be ready."

The Witch casually reaches out and puts her hand on the hilt of Seraph's sword. "Say nothing about this," she murmurs. "But if it comes to blows, wait to draw until after I cast."

Ready action: cast Umbral Weapon.


M somewhat akin to a kender Y / MA

The horsemen dismount at the gate to lead their horses in...

The leader looks tough but surprisingly young...
"Rod walker, bringing colonists to the area."
He reaches out to shake Oleg's hand...


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

"Very good," Asta says, her eyes half-closed - not in a charming way at all - and her voice loud and clear. "I am Asta Blackheart. With me are Oleg and Seraph. We represent the ruling body of these new lands."


M somewhat akin to a kender Y / MA

Rod tips his hat, "Pleased to meet you mam's I was not sure when I might get a chance to see you, I understood Oleg has a map and I sure would like a gander at it to see about settling these folks. Though a few of them might like to settle up near the road, as they have family in Restov."

"Plus any dangers you might know of would be helpful."


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

At work.

Guessing Torod and Chief share the details. Sunset is not a 'Woodsy' person.

Sunset frowns a little at Torod/Chief's description of the campsite.

"Lets be hopin' there's nothin' but coincidence in them tracks, hey?" Sunset is keen to press on to make up time and ground.


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

The indicators cause Torod some concern, but there's not enough to come to a clear conclusion. "Yes. Let's get moving."


M somewhat akin to a kender Y / MA

The full moon is out, but not yet high in the sky, in the distance you hear a howl....

Perception DC 16 [/spoiler]You get the general direction, North[/spoiler]


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

Okay, every one keep to the path while crossing the moors...

Perception:1d20 + 7 ⇒ (8) + 7 = 15

Sunset looks for the animal call, "Okay... wolves about." She looks to Torod and Chief to keep following her Niece's trail.


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

I make that automatically.
"The howl is to the north. The same direction that she went in (or so I assume)"
I make that automatically.


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

Sunset nods and picks up her pace, moving her large war-horse mount into a light canter....


Female Human Witch 2

As you head to the North a young girl comes running towards you at full speed......

"Coming through!"


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

At work. Please roll as needed

Dang-nabbit! No spare points for a riding skill! >_<

Sunset does her best to,

A. Or 'First round') Bring the horse around to parallel the girl.

B. Or 'Second round') Slow down enough to dismount (Staying vertical/attached to mount is only concern. Getting dragged is nothing to worry about. Nothin' fancy otherwise)

C. Or 'Third round') Get Neice up onto said mount and hanging on.

Any thing after that are optional extras.


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

What is she running from?
Perception 1d20 + 15 ⇒ (5) + 15 = 20


Female Human Witch 2

Imiria hops up on the mount with aunt Sunset as a werewolf pops over the hill behind her....

"Go!"


Human map

see post in discussion

Chief shared what little he did find, Torod is leading this so He simple follows along till now.

Chief glances toward the creature that has appeared. (should be relatively easy for Chief to make it out).

Placing his hand upon the ground chief starts a chant. as he communes with the fauna of the area.

suddenly the trees and brush and any other plant life springs to life attempting to engulf the wolf creature.

cast entangle Save DC is 15


Female Human Witch 2

Imiria turns on the wolf as well.....

"Slumber."

Slumber hex


M somewhat akin to a kender Y / MA

Werewolf saves

Save versus entangle
1d20 ⇒ 11 Fort +6, Ref +2, Will +2

Save versus slumber
1d20 ⇒ 16 Fort +6, Ref +2, Will +2

The werewolf is entangled and then falls into a magical slumber.....


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

We could have CWE perform a coup-de-grace. I'll also attack.

Scimitar: bull focus, two handed
to hit: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24 to hurt to hurt: 1d6 + 2 + 1 + 1 ⇒ (3) + 2 + 1 + 1 = 7

confirm crit: bull focus, two handed
to hit: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17 to hurt to hurt: 1d6 + 2 + 1 + 1 ⇒ (4) + 2 + 1 + 1 = 8


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

At work.

Home interwebz still bad. :(

Sunset makes sure Imira is secure on the horse/in the saddle before slowing the animal coming to a halt.

"Stay!: Is Sunset's command, though to the horse, Imira or both? Adjusting her hat she saunters to the subdued critter. Seeing Torod's intent Sunset calls,

"Hey!" To get his attention and to slow/halt his attack.

"Talkin' t' things still be a first call, right?" She asks/questions.


Female Human Witch 2

"He is a barbarian he came through the fort, I thought he was sick when I saw him, he is infected all right. I talked to him he has horrible dreams of savagely killing things. I don't think he knows what he is now."


M somewhat akin to a kender Y / MA

Sense motive DC 15

Spoiler:
Imira has a bundle of herbs in her hand

Knowledge nature DC 12

Spoiler:
wolfsbane


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

Sunset turns and looks back to/at Imiria,

"Stay!" She commands the girl this time, even as she draws closer to Torod and the new critter.

"So.... we're gon'a investigate things, right?" She again asks Torod.


Human map

sense motive: 1d20 + 4 ⇒ (5) + 4 = 9
know nature: 1d20 + 7 ⇒ (5) + 7 = 12

Chief goes up to the creature. giving it a good look.

This creature may be diseased or cursed if what the girl says is true. We will need some wolfsbane, though some with a strong fortitude will power have been known to overcome the effect on their own.


M somewhat akin to a kender Y / MA

Absolutely a werewolf and an infected one at that the wound is still visible on it's shoulder....


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

Sunset nods, "So tha' feller... um..." Sunset does have a closer look to make sure, "Is in need of healin' an' such." She nods again, though more likely to herself.

"So! We bundle them up an' get 'em back to tha' Fort where we can get all tha' right medicine in't them. No use jus' killin' a feller cause he come down with somat." She huffs.

"Be puttin' folks down fer gettin' a cold, people start thinkin' like that..." She mutters to herself.

So saying she heads back to her saddle bags to offer up stuff to help secure the slumbering sick person for the return to the fort. Even offering to sling said person over the saddle of her horse with herself and Imiria walking along side Torod and Chief as they head back.


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

She nods at the introduction from Asta. "Greetings Sir Walker, always nice to have strong bodies." She smiles as she looks over the smattering of colonists, growing stiff at the sight of goats before quickly shaking it off. "I am not sure how Mr. Oleg will be about people settling near his place, that is for him to decide but I am sure we will help anyway we can so long as certain arrangements are agreed upon first. However as for the dangers..." She explains their recent endeavors in detail.

"Though the Stag Lord is no more I would assume that the bandits and brigands are now merely scattered. Best to stay on guard just in case, so valuables and lives are not lost. There are numerous creatures to be wary of. Wild animals and such. Though the Kobolds and Mites..." She nods to Crackjaw. "Are friendly to us in this area. So lady Asta and I will share the details of our arrangements to avoid undue stress in our relations."


M somewhat akin to a kender Y / MA
Seraph_ wrote:
"Are friendly to us in this area. So lady Asta and I will share the details of our arrangements to avoid undue stress in our relations."

Rod

"A pact with the locals that is a good choice,...."
looks at Crackjaw the mite..."usually, so what is the plan for the settlers?"

Oleg "We have a map inside that should help."

Rod
"I have some folk who would be eager to live near and others not so much, I heard you have a temple also. I know one family wants their son to study with a cleric."


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

"No! Not the fort." Snaps Torod. He obviously just wants to kill the lycanthrope. "I know a place and a person who might be able to help. Maybe we can find some wolf's bane along the way. If I'm lucky, it'll kill him before we get there." **Sigh** "Looks like Asta will have to wait."

Torod will look for wolf's bane as he leads the group to The Temple.
Perception 1d20 + 15 ⇒ (18) + 15 = 33
Knowledge (Nature)1d20 + 7 ⇒ (20) + 7 = 27


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

Sunset steps back, "Whoa, okay." She holds up her hands placatingly.

"Still.. think on it a tad. What if you or some one ye be fond of were ta' be catchin' somat, hey? Ye'd be wantin' folks ta' be tryin' ta help... not simply put ye in'a ground, like." Sunset points out to Torod.

"Asides, this feller in't tha' one startin' anything. Somat done took a bite out'a him an' now he's got it. We be lookin' fer another critter here about, no?' Sunset asks as she offers up what she has to make the fellow secure.

"So... where d'ye be thinkin' of takin' him then?" Sunset tries to be friendly and helpful in conversation while every one works.

"Now, how best ta' be puttin' a muzzle on tha' feller...?" She muses.


Female Human Witch 2

Imiria holds out her hand a bunch of wolfsbane....


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

Perception:1d20 + 7 ⇒ (17) + 7 = 24

"Thank'e Sprat." Sunset takes the herbs being offered by Imiria and hands them to Torod.

"Here, these weeds be helpful? Young'un has an eye fer such things" Sunset pays Imiria no more attention at the moment.

With the foliage handed over Sunset continues to help tie, bind, muzzle and other wise prepare the downed fellow for transport.


M somewhat akin to a kender Y / MA

The slumber hex is brief and the beast begins to rouse...


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

Okay, who wants to make the 'Rope' check? What skill comes close? 'Escape artist'?

Tie critter up:1d20 + 2 ⇒ (19) + 2 = 21(Untrained)

Dang but that silk rope come in handy. :)


M somewhat akin to a kender Y / MA

Or that iron rope....from the tree...., otherwise the DM might have the beast attempt to burst free...


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

Nah, that iron rope? We just straighten it out and smack tha' critter up-side the head a few times till it quietens down agin an' we can continue with the hog-tyin'. (^_~)

Heck, Sunset's got about 100' of silk rope. More'n enough t'be shanghaiin' tha' beasty.

Though, t'is not rilly 'hog-tyin' is it? More like somat t'do with doggy an', um style.... and... stuff... (>_>)


Human map

I agree we use the iron rope from the tree.

Chief tries to get a look at the stuff as Sunset hands it to Torod.

Mind if I take a look at that? he asks.

remember Chief is also a Witch doctor

know nature if he can see: 1d20 + 7 ⇒ (10) + 7 = 17


M somewhat akin to a kender Y / MA

The chief recognizes the wolfsbane but he has not seen any growing in the region.


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Seraph nods, folowing the others over to where the map exists at Olegs. "For those wishing to stay near Restov I would suggest Master Oleg that they stay within twelve miles of the border and not to venture further than that. Until we create a permanent border between our allies and our kingdom that is."

She indicates where the Stag Fort is then for Rod Walker. "For those wishing to settle near our lands we are currently settling the lands between the Thorn and Skunk Rivers for now. They will need to register at the fort and there they will be assigned land. It will be followed by more official land titles." She never stops smiling, even when sounding more official. "Is there anything else?"


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

"The temple is here," Asta adds. "The land is still wild, though, so only groups of sufficient size and strength should travel. We will be bringing the honourable Crackjaw there soon, so he may consult with his fellow priests" - a mildly chastising look for Walker at this point - "there. We could accompany the boy, if required."


M somewhat akin to a kender Y / MA

At Oleg's with Asta, Seraph, Crackjaw, Oleg, and Rod*****

"Sounds fine do you want to let the family of the boy settle near the temple?"

**************

In the woods with Sunset, Chief, Torod, Imiria and a werewolf*****

The werewolf has recovered its senses. The iron from the rope holds it tight muzzle, arms and legs....

Imiria "Give it the Wolf's bane!"


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Whoops missed the temple part, thanks Asta. :3


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song
KenderKin wrote:

In the woods with Sunset, Chief, Torod, Imiria and a werewolf*****

The werewolf has recovered its senses. The iron from the rope holds it tight muzzle, arms and legs....

Imiria "Give it the Wolf's bane!"

Sunset glances up to Imiria where she's been perched on the large war-horse's saddle.

"Hush Sprat." She tells the girl then looking back to Chief and Torod, "So... that weed? It'll be helpful then? D'ye need t' be makein' a potion or somat?" Sunset asks.

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