
Sargon The War Sage |

Sargon will keep spinning to confirm it works on the other two doors and then poses the question.
If so: How about we start down this western corridor
If not: That makes our decision easy
Potion of cure serious wounds, and elixir of madness, and a scroll of globe of invulnerability
Perhaps give the CSW potion to a frontliner and the scroll to Rey

Reyondelee |

Sargon, you should take this scroll, I might be able to use it, but I might botch it and it could be a useful bit of magic. Rey would have to UMD to use this as it isn't on her spell list. Rey says and hands it to him. Dragox, you'll probably need this healing draught before anyone else. She says and hands him the cure potion. As to this last potion... She taps the glass of the vial, in obvious thought. T'wich, why don't you take this, you've probably got the best chance to convince someone that they should drink it. She says with a smile and then hands T'wich the elixir of madness. Now! What door to go through? You know what my 'mother' Deanya would always say at a time like this? When in doubt, go left. When not in doubt, go right. Otherwise, there's always right up the middle. She was a bit of an eccentric that fortune teller.
Edit:Hold on just a second! Rey says and then proceeds to crouch down and tie the slit ends of her skirt around her right boot, pinning the knot to her bootlaces, which leaves her left leg, except where it is booted up to her knee, almost completely exposed, showing her tan and rounded hip. If we are going to be hit by a deluge of water, I don't need my skirt flying up over my head. Last thing I need is you five gents staring at my nethers when you should be watching out for merfolk, or sharks or whatever else might be trying to kill us in a pool full of water.

T'wich McGruff |

T'wich approaches the open corridor and detects magic scanning the floor walls and ceiling before moving in detecting for traps.
perception, traps: 1d20 + 20 + 5 ⇒ (12) + 20 + 5 = 37
dis device, if necessary: 1d20 + 28 ⇒ (9) + 28 = 37
"Could use yer eyes too." He mentions to Omar.

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Running with it being the Western door between D & E that is being opened, per Sargon's suggestion. I'll update the map tonight.
T'wich opens the western door, and finds that it leads immediately into another room, whose floor is bare, packed earth. There are no other exits or features on the plain walls, and the room is only ten feet wide by fifteen feet long. No traps seem to be in evidence.

Sargon The War Sage |

That worries me. What happens to packed earth when you mix it with water? Rey says and takes a few steps away from the doorway.
Mud Rey...Lot's of Mud

Reyondelee |

Does anyone else feel like this whole thing might be some god's idea of a sick joke, and after we've all been crushed by gargantuan mud elementals a booming voice is going to appear and say, Here's mud in yer eye!?

T'wich McGruff |

"I need t'search the walls fer secret doors, you hocus-pocus folks like to hide 'em. I'll go in by me self. Stand guard though." He steps in searching from left to right. I'm not sure if I needed to make a rolls. He continues to look and concentrate with his detect magic.
perception, traps: 1d20 + 20 + 5 ⇒ (2) + 20 + 5 = 27
DD: 1d20 + 28 ⇒ (15) + 28 = 43

Dragox |

Give the CSW potion to Twitch. My LOH's will do me better and quicker. He might need it in a clutch.
Dragox stand on guard, not sure how the earthen room allowed any passage for the group.

T'wich McGruff |

"Anyone 'ave a shovel?" He kicks the dirt.

Sargon The War Sage |

A shovel Sargon exclaims I realize that you have a penchant for mining...but are you planning on excavating 10' x 15' room?

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OK, the source material is at odds with the map. The text states that the entirety of the room is dirt, but the map shows only one square as dirt. I'm going to go with the map's interpretation, which makes sense given several things I can't talk about. So please revise the room's description to be stone floor but for one 5x5 square.

Dragox |

"Welp, I waiting on your trapper types to give the go ahead, but how about if we walked in there and just avoided the earthen square."

T'wich McGruff |

"Dirt is meant to be dug." Everyone should have a confused look with that statement.

Reyondelee |

I realize boys like to play in the dirt, but since there seems to be nothing terribly interesting in that room, besides the dirt, how about we just check one of the other doors? Reyondelee says, tapping her left foot impatiently, standing next to the elephant statue, and pointing to the door on the opposite side of the chamber.

Sargon The War Sage |

Sargon stares at the plot of dirt and scratches his head...confused, I suppose one could imagine this being a gravesite...A strange place to put one albeit... I think the smart move is to check out the northern passage and come back if needed
Sargon will head back unless a compelling reason is given to stay

T'wich McGruff |

T'wich has already discounted the bard's advice as he says a quick blessin' to Desna, "Bring forth the refreshing flow of clear water, melady." Water begins to pour over the muddy plot. "Be ready."

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The water pours forth and splatters on the dry dirt, which drinks it in greedily, such that ever drop darkens and then lightens as it is absorbed. Soon however the water begins to thicken the surface dirt into a silty sludge, which puddles, a thin skim of dust and dirt forming over the water's surface, tiny rivulets spreading out as the water continues to flow.
The ground has become moderately muddy. Nothing else happens.
I'm assuming you're pouring out a waterskin?

Sargon The War Sage |
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Sargon on his way back to the previous room stops in his tracks upon hearing the echoing words of Twich.
What part about mud is bad in a mud sorcerers tomb does that dwarf not get...Relax... you didn't recruit him for his brains
Sargon heads by the door of the chamber

T'wich McGruff |

The water pours forth and splatters on the dry dirt, which drinks it in greedily, such that ever drop darkens and then lightens as it is absorbed. Soon however the water begins to thicken the surface dirt into a silty sludge, which puddles, a thin skim of dust and dirt forming over the water's surface, tiny rivulets spreading out as the water continues to flow.
The ground has become moderately muddy. Nothing else happens.
I'm assuming you're pouring out a waterskin?
Create water spell

T'wich McGruff |

"Bah...nothin'" He looks a the dirt then steps back into the main room. "let's move t'anoth'r room then."

Sargon The War Sage |

Sargon looks over the sludge. Well we have not triggered that Sargon raises his hands and makes the international symbol indicating quotation marks "Watery Doom" part yet
Shall we go and investigate the northern passageway

Reyondelee |

If you boys are finished playing in the mud, I need one of your big strong bodies to rotate this elephant one-hundred and eighty degrees. Rey says as she puts the finishing touches on her sketch map of the room with the muddy square, and then puts her mapmaking materials away.

T'wich McGruff |

"Come on put yer back into it." The dwarf edges on.

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The door opens to a hallway that extends some thirty five feet into the distance before turning a sharp right. Featureless, with a ceiling twelve feet high, there seem to be no traps of any kind.
Doing a little DM push here.
When Omar reaches the far corner and peers around it, he sees that the hallway continues another ten feet before opening up in a large room filled with sarcophogi - there look to be two human sized coffins, and six large sized coffins. The far wall holds a barred gate.

Reyondelee |

Well? Are we following him? Rey says as she starts moving down the hallway that Omar has assured everyone is safe. As she turns the corner behind Omar she sees the sarcophagi. Ooooohhh dead people! Well, at least I hope they're dead, more than that, I hope they stay dead. Mummies, agh! Fought them a couple times, no fun.

Sargon The War Sage |

From my experience, it has never been a good idea to disturb the dead, How about we check out that gate and hope we don't have to disturb the occupants of these sarcophogi Sargon says to the group and then whispers Requiescat in pace to the room.
Taalese for rest in piece

Dragox |

Dragox grips his sword tighter as he thinks about all the undead that might be laying in wait in this room. He tries to detect evil on the closest coffin, knowing the stone would probably block the ability anyway.