Alden Darkcrown
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Perception 1d20 - 1 ⇒ (15) - 1 = 14
Luke_Parry
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Finishing the search in the big room:
Card Catalogue:
This aging card catalog system notes where one might find various types of
information. The reference is somewhat dated and inaccurate.
Clue: Use this clue to learn how many clues or texts remain in any two rooms.
Magical Assistance:
Some of the bookshelves bear a minor enchantment that aids researchers, such as briefly granting the benefits of read languages or creating an unseen servant to aid in collecting documents.
Clue: After the PCs roll skill checks to find documents, any of them may reroll the check before learning the result.
Searching the secret room:
Cryptic References:
This text is a mess of esoteric poetry and obscure riddles. One of these entries describes a silver horn once used by Taldor, which seems to be hidden somewhere in southern Brevoy. Spending considerably more time analyzing the poem may reveal additional hints about this horn and its location.
------------------
Additionally, when Tophor searches the room, he discovers the following:
The large lion carving is stylistically similar to the Guardian, but it conceals an unlocked secret door! The stone step below the door has four shallow, cylindrical recesses that are the same size as the base on each of the six freestanding statuettes scattered about the room.
It would appear that the step acts as a combination lock—though rather than locking the door, it seems ready to trigger some other device should someone open the door without disarming it.
Each miniature lion is portrayed in a different way to symbolize a particular virtue. One crouches as if preparing to ambush its prey. The second is roaring as it leaps at prey. The third wears a yoke that is chained to a large block that the lion strains to pull. The fourth wears a tiny pair of spectacles and reads from an ornate scroll. The fifth is draped in the flag of Taldor. The sixth sits erect and wears a crown.
You can try to solve the puzzle, or simply try to use Disable Device to pass it. The check has a pretty high DC, though...
2d4 + 3 ⇒ (2, 4) + 3 = 9
Alden Darkcrown
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The clues to this one has being given by the GM. Someone has to skim through the remaining posts to get it out I suppose. I'm sitting this one out.
-Hyrgan-
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Already kind of figured that one out already Alden. Gimme a bit and I'll get on my computer and figure out the combination. But should we head out already since our 120 minutes are up?
Brother Tophor
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...the western statue’s book actually any words: a column of words that reads “Innovation, respect, knowledge, courage, integrity, honor, excellence, glory” in that order.
my first thought was this list, from the first puzzle/entrance, but there are 8 tpoics, not 6. Still, maybe they fit somehow?
Luke_Parry
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Solving the puzzle does not, strictly speaking, take time - if you open the door successfully, you can have a quick Perception check to notice *something specific* before you leg it... So there is definitely a reason to do it :-)
Wadreskus Hall
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These small and simple quarters are sparsely decorated with only simple furniture and a stoic portrait of Grand Prince Stavian III. Below the portrait is a brass plaque, which reads: “In the end, loyalty is its own reward.”
Loyalty, probably the flag one is last.
A plaque beneath the portrait reads: "“A cunning lie is never told twice”.
Cunning is second, probably the crouching one.
a portrait of the Grand Prince hangs to east, surveying everything in the room with magisterial authority. Underneath the portrait is an inscription, which reads: "Persevere, Persevere, Persevere!".
To persevere is probably the one pulling the block.
It looks like we did not get the clue from the first portrait.
Simple but colorful tapestries hang along the north wall, giving the room a bright appearance despite the lack of sunlight and the dour portrait of Grand Prince Stavian III affixed to the south wall.
We are in a library, I vote the one reading as we don't really have time to go back and look
Wadreskus explains what he saw and suggests I vote that we put the reading one in the first hole, the crouching one in the second, persevere is mentioned 3 times so is probably third, and finally, in the end is loyalty the one with the flag. The only one I am not sure on is the reading one but it is my best guess as we are in a library.
Brother Tophor
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I definitely want to look this over. I won't really be able to go over this and post for a few hours, though.
Wadreskus Hall
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I think that the first one said something along the lines of, "To serve Taldor, I must first learn the history of Taldor.” Which kind of confirms what I guessed. The spectacled one should be first.
Brother Tophor
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I'm guessing that "Persevere, persevere, persevere!" is third.
It looks like this is the order so far:
- Spectacles and scroll
- Crouching
- Yoked
- ???
- ???
- Draped in Flag
Wadreskus Hall
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The stone step below the door has four shallow, cylindrical recesses that are the same size as the base on each of the six freestanding statuettes scattered about the room.
There are only four holes.
Wadreskus places the statues in the holes in the following order:Spectacles and scroll
Crouching
Yoked
Draped in Flag
Luke_Parry
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There is a grinding noise, and the door opens!
In the chamber beyond, chests of expert craftsmanship line the walls, and on the far side of the room stand two bookshelves burdened with yellow-paged tomes and sundry ancient trinkets. Banners and tapestries cover nearly every inch of the walls, each representing long-dead nations or depicting conflicts left not chronicled.
Standard rules for searching for clues; if you wish to do so, however, please note that it will take 20 minutes to do so, which will *definitely* be well beyond the allowed time.
If you don't want to search for clues, you can still give me Perception checks to notice something special before you leg it :-)
Luke_Parry
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Hidden amongst the neatly piled stacks, *both* Hyrgan and Wadreskus manage to spot a a heavy bronze shield decorated with a lion’s head in the same style as the Guardian’s. The shield has little intrinsic value (and is utterly non-magical), but might serve as a receptacle for the Guardian’s essence...
Let me know what you want to do next :-)
Brother Tophor
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Hurray!
"That must be it. The vessel for the guardian. I don't know how we can smuggle it out. Maybe it will fit in with Alden's armor?"
Alden Darkcrown
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"I can keep it with my armor or my pack." Alden replies in return.
Alden Darkcrown
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"Let us do so then." Alden agrees.
Luke_Parry
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Alright, then :-)
When you bring the shield out, the Guardian is suitably impressed.
"Ah, excellent! You are indeed a resourceful bunch - that shield is exactly the sort of thing that I was looking for; it once carried an enchantment similar to my own. Bring it here for a moment..."
The Guardian gingerly grasps the shield in its mouth and concentrates for a minute. As it does so, the shield’s patina recedes leaving a bright and burnished surface. The inside of the shield also bears the inscription “Glorymane”.
"This shield is now a part of me - it will act as a second set of eyes and ears, finally allowing me to experience the outside world. It will also now contains a spark of awareness, allowing me to assist the bearer, provided that the cause is just, or the glory is great!"
Taking the shield and hustling, you make it back upstairs, close the secret door, and pick up your cards...
...scant seconds before the librarian pokes in his head!
You had 30 seconds remaining by the time you got back to the original room ;-)
"I am sorry, but you *really* need to go now. Did you find what you were looking for?"
-Hyrgan-
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"Well, if we haven't at least found most of it, I doubt we can be given any extra time. So we thank you for letting us search in peace." Hyrgan slightly bows toward the librarian.
Alden Darkcrown
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"Yes. We're ready to go." Once he has poke his head out Alden will keep his cards If we haven't already and leave quietly with the shield on his back.
Brother Tophor
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Brother Tophor hastily scribbles notes from a passage of Order Saccharomycetales: Diverse Specimens of Golarian - Vol. III as the librarian ushers them out. "So little time! Where did it go?!"
Gathering his things, his disappointment is evident as he abandons the tome.
Luke_Parry
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Leaving the Academy, the party is able to make its way back to the Lodge, where Venture-Captain Muesello excitedly welcomes you back, and eagerly listens to what you were able to find.
The hitherto unknown facts about the Shining Crusade excite him to no end, and he is relieved to learn that the party was able to conduct their business without incident, and more importantly, that the Letter the party was given did not need to be surrendered to the authorities.
Muesello sends the party's discoveries about the Shining Crusade to the Grand Lodge, which studies them in detail, writes up a report, and sends it to Mendev in the hope of providing the Mendevian Crusade an extra edge
against the invasion that threatens all of Golarion.
Alright! Congratulations on finishing the scenario, without alerting the Lion Blades to your ongoing presence :-)
To give everyone a summary:
Members of the Grand Lodge faction completed their faction mission.
Everyone receives maximum gold (510 for in-tier characters, 1200 for out-of-tier characters).
Everyone receives 1 prestige.
Everyone receives access to a spiffy intelligent shield :-)
Chronicles should go out in the next 24 hours :-)
If you have 'Day Job' rolls, feel free to give them to me as well.
Everyone please post your IRL name, and PFS character details in thread, or PM them to me.
Additionally, everyone can give me a 'd20' roll for the possibility of winning a boon :-)
Boon Roll: 1d20 ⇒ 1.
Lastly, it has been a pleasure gaming with all of you :-)
-Hyrgan-
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Day JobPerform (String): 1d20 + 11 ⇒ (5) + 11 = 16
Boon Roll: 1d20 ⇒ 2
IRL Name: Joshua
Hyrgan 112554-1
Do you need IRL last name as well? And Hyrgan has gladhandling, so he gets double the amount for day job checks.