Alden Darkcrown
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Alden Will Aid Hyrgan.
Diplomacy 1d20 + 2 ⇒ (12) + 2 = 14
Luke_Parry
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"Hmmm... I suppose that I could turn a blind-eye to this... on one condition: I long for the day that I might travel beyond the library, and request that if you happen to find a worthy receptacle to house my magical essence, that you bring it to me. You will know it if you see it.
As a token of my good faith, take this." So saying, it spits a small metal key out of it mouth. "This will open the doors that lead to the eastern side of the complex; that is where they store the rarest books, but I should warn you - the library's blind caretaker lives on that side as well, so be prepared."
Brother Tophor
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"We were instructed to disturb nothing..." Brother Tophor's gaze falls on the lion's face. "Though, it seems we are left with little choice."
Alden Darkcrown
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"I Alden Darkcrown would be honored to fufill your request. Great Guardian." Bowing, he moves towards the doors at the end and will push it open upon the party signalling him to do so.
Luke_Parry
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Opening the door reveals a 5' by 10' antechamber, and then another door. Opening that reveals a long stone hallway terminating in an ascending spiral staircase to the north. Doors line the hall on the east and west.
Brother Tophor
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"We should be careful not to wake the blind caretaker." whispers Brother Tophor, as he heads toward the door farthest from the stairs.
Perception: 1d20 + 14 ⇒ (20) + 14 = 34 <--Yea!
Stealth: 1d20 + 6 ⇒ (2) + 6 = 8 <-- Boo.
Alden Darkcrown
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Alden waits for direction to proceed being slightly lost.
-Hyrgan-
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"I think that sounds like a bright idea." whispers back Hyrgan, following Brother Tophor.
Perception: 1d20 + 9 ⇒ (16) + 9 = 25
Stealth: 1d20 + 12 ⇒ (1) + 12 = 13
Brother Tophor
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Holding up a hand to signal a halt, Tophor points to the door furthest from the stairs, and mouths the word, CARETAKER?
Save this room for last (if at all?)
Alden Darkcrown
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Alden walks in as silently as he can with his armor being slightly noisy? Standing and waiting at the entrance wondering if his companions are ready.
Luke_Parry
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Opening the door closest to the staircase...
Two rows of tall bookshelves flank the imposing yet beautiful wooden desk that presides over this room. Over the door hangs a portrait of Grand Prince Stavian III, portrayed wearing an especially smug grin. A plaque beneath the portrait reads: "“A cunning lie is never told twice”.
Standard rules for searching this room for clues.
Alden Darkcrown
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Alden aids the others.
Perception 1d20 - 1 ⇒ (11) - 1 = 10
Knowledge (Planes) 1d20 + 5 ⇒ (16) + 5 = 21
Knowledge (Enginneering) 1d20 + 5 ⇒ (11) + 5 = 16
Knowledge (Dungeoneering) 1d20 + 5 ⇒ (4) + 5 = 9
-Hyrgan-
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Hyrgan starts searching the room.
Using one of the clues to give a bonus when searching.
Linguistics: 1d20 + 6 + 3 ⇒ (7) + 6 + 3 = 16
Luke_Parry
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Okay, since there appears to be some confusion:
The people searching the room may give me Linguistics, Knowledge(History), Profession(Librarian) or Craft(Bookbinding) rolls against a lower DC, or Perception checks against a *higher* DC. The highest roll counts as the primary, with everyone else who beats the DC (regardless of what skill they use, so please only give me one roll) giving a +2 to the primary result. Your success on this roll determines how many 'clues' you find in the room.
At present, Tophor is the primary, and has found all of the clues for this room, so it does not matter for here, but please try to remember the 'searching' rules :-)
1d7 ⇒ 6
You find the following clues:
Taldan Cipher 1: This text describes a cipher in which one must read the message backward, reading only every third letter; all other letters are ignored. The example the book provides is “RMNEB SISWD IILPL OTRSES,” which means “soldier.”
Taldan Cipher 3: This text contains an example of an encoded message that uses a common substitution cipher (in which each letter represents a different letter). It claims that “DQFIZ KPIED WZYWS QIVKO ZKXFW ZIMVT DQFXW CFPAF PDFZ VFTJF” translates to “The orcs of Tar-Baphon circle around the lake’s western edge.
In addition, on the desk you find two vials containing magical fluids.
Let me know if you take them, or leave them.
What now?
-Hyrgan-
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Hyrgan starts to reach out to closely the examine the vials then jerks his hand back. "Hold on. We should not take these. It would prove that someone has been here." Would it be possible to do a spellcraft check on something that you are not holding to figure out what it is?
Alden Darkcrown
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"We should just leave this vials here."
-Hyrgan-
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Hyrgan leans in towards the vials on the desk to examine them.
Vial 1Detect Magic with Spellcraft: 1d20 + 8 ⇒ (15) + 8 = 23
Vial 2Detect Magic with Spellcraft: 1d20 + 8 ⇒ (7) + 8 = 15
Brother Tophor
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"It's probably some dusty researcher's specimens of Mindflayer urine, or something."
Chug, chug, GHUG!!!
Wadreskus Hall
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Wadreskus will use detect magic on the second but leave it in place.
Spellcraft: 1d20 + 7 ⇒ (8) + 7 = 15
-Hyrgan-
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Hyrgan takes note of the two new Taldan Ciphers.
"With these we now have three Taldan Ciphers. We should keep looking for these ciphers in other rooms, in case there are more. So next room now?"
Luke_Parry
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Yes, you have now found all three parts of the Taldan faction mission ;-)
Anaduno is able to identify the second vial as an Elixir of Vision.
Moving along to the next chamber...
...Bookcases cover nearly every inch of the walls in this room, which is only faintly illuminated by small lights set into the ceiling. A glass-paned door, locked with a simple lock, seals each panel of shelves, keeping the ancient tomes stored within free of dust.
In addition to the standard checks, you can also use Appraise in this room. Additionally, all checks receive a +2 bonus.
them.
Please let me know if you open that case whilst searching.
-Hyrgan-
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Searching the room.
Linguistics: 1d20 + 6 ⇒ (16) + 6 = 22
More searching.
Perception: 1d20 + 9 ⇒ (12) + 9 = 21
Hyrgan will check the center case for traps.
Perception: 1d20 + 9 ⇒ (12) + 9 = 21
If he does not find any traps he will open it.
...same roll?
Alden Darkcrown
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Alden still stays the same position from outside the doorway letting the more skilled one of his party handle it.
Aid Another
Perception 1d20 + 0 ⇒ (12) + 0 = 12
Brother Tophor
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Perception/Search: 1d20 + 14 + 2 ⇒ (9) + 14 + 2 = 25
Perception/Additional: 1d20 + 14 + 2 ⇒ (10) + 14 + 2 = 26
Walking over to the center bookcase, Brother Tophor runs his fingers through the breeze stirring the pages there. "Odd. A passage, behind?"
Watching Hyrgan inspect the cabinet for traps, Tophor waits patiently.
Wadreskus Hall
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Wadreskus will walk around the room thumbing through books looking for clues.
Linguistics: 1d20 + 5 ⇒ (11) + 5 = 16
Luke_Parry
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Sorry about the delay, guys; you have just triggered a combat, so I was wanting to get the map fixed, but Google Docs has been playing up :-/
Hyrgan does not discover any traps, and easily opens the case... but as soon as he does so, the books within animate, and explode from the sealed bookcase in a typhoon of paper, enveloping the nearby people!
Based on descriptions, Alden is at the door, and Wadreskus is searching the room, out of reach, but Tophor, Hyrgan, and Anaduno are hit...
Tophor: 1d6 ⇒ 2 damage, + 1 bleed, and given me a Fort save.
Hyrgan: 1d6 ⇒ 4 damage, + 1 bleed, and given me a Fort save.
Anaduno: 1d6 ⇒ 2 damage, + 1 bleed, and given me a Fort save.
Alden: 1d20 + 0 ⇒ (7) + 0 = 7
Tophor: 1d20 + 4 ⇒ (17) + 4 = 21
Wadreskus: 1d20 + 2 ⇒ (16) + 2 = 18
Anaduno: 1d20 + 7 ⇒ (6) + 7 = 13
Hyrgan: 1d20 + 2 ⇒ (13) + 2 = 15
Round 1: Tophor, Wadreskus, Hyrgan, Library, Anaduno, Alden
Luke_Parry
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They take up four spaces...
Hyrgan is Nauseated on his turn, and may take only a single move action, as he is distracted by all the paper-cuts (to be fair, 'Bleed 1' is a significant paper-cut!) ;-)