GM Larkin |
I forgot Garion!
Garion follows up on the Dominate Soldier with another swift attack from his chainsword
Swift Attack WS 43 +5 good quality +10 aim: 1d100 ⇒ 93 but his sword gets caught in the man's clothing and it's all the Commissar can do to push him away
The Storm trooper draws his knife and makes another attempt on Garion's life
WS: 1d100 ⇒ 5
Garion Parry WS 43 + 10 balanced +5 good quality = 58: 1d100 ⇒ 20
Determined though the attack was it failed to penetrate Garion's defenses
Jermaie Dael |
You can still dodge without the skill. It'll be at -20, but damnit it's worth the shot. Give it a try.
Jermaie, seeing the lasbolts, grenade blasts and explosions pass all around him, echoing in the maddening din of the confined space, decides enough is enough. First Jermaie does his best to get control of the grapple.
Strength:32: 1d100 ⇒ 29
Assuming I beat him: I'm looking at the grapple actions and it doesn't say you can try and hit your grapple opponent with a melee weapon. The following action will be done assuming I win the grapple and am allowed to attack him with the sword.
Jermaie, now in control, decides it's time to end this. "You may be a general, Scarus, but you'll die like all men. This is for Narine!
He then tries to skewer the general from the front.
Weapon Skill: 39+10(standard attacks are made at +10(ordinary))-20(untrained)=29: 1d100 ⇒ 73
I'm going to spend my only fate point to try and reroll that.
Weapon Skill: 39+10(standard attacks are made at +10(ordinary))-20(untrained)=29: 1d100 ⇒ 61
[ooc]Sigh. Unless some magic +30 comes out of nowhere, that's not going to do anything. Okay. Regardless of the results, that's the action I take if I'm allowed to.
After the attack, Jermaie yells over his shoulder at the rest of his squad amidst the carnage. "Fellas, there's a cave over here. It's our only chance; we have to try it. Somethin's making the enemy panicked, and I have a feeling it's not us."
GM Larkin |
Pretty sure I just died. Not wearing armor and ate 18 wounds in one round.
You can dodge untrained at -20. I guess that's what you did above. You're wearing Dominate Flak armour
Damage Eirik, first Grenade: 2d10 ⇒ (1, 3) => 4 Pen 0 Will be soaked by armour
Damage Miriam, first Grenade: 2d10 ⇒ (5, 8) = 13 Pen 0 => Miriam is woundedDamage Eirik, second Grenade: 2d10 ⇒ (9, 2) = 11 Pen 0 4 will be soaked by armour 3 by TB = 4 wounds
Damage Miriam, second Grenade: 2d10 ⇒ (2, 2) = 4 Pen 0, that will be soaked by her armourBS vs Eirik: 1d100 ⇒ 12
Damage: 1d10 + 4 ⇒ (10) + 4 = 14 Pen 7 to the Arm = 3 will be soaked by TB 11 wounds
Rigtious: 1d5 ⇒ 2 The arm is useless for 1d5 ⇒ 1 rounds and Eirik takes 1 level of Fatigue
That's 15 wounds not including the critical which puts you at -4. I'll write out the damage tonight, but that's definatly not dead. It does mean you should stop standing there though
GM Larkin |
Scarus Opposed Strength: 1d100 ⇒ 98
OK so you can break free of the grapple, or take control of the grapple. If you break free you can't do anything else. If you take over the grapple you can peform one grapple controler action, like cause damage, to start giving him fatigue (opposed strength)
That means you can have your FP back as there is no way you could have used it
Jermaie Dael |
Alright. I guess that means I'll try and break out of the grapple. Punching him would be a rather fruitless venture while the rest of us get slaughtered, and it'll be difficult to try and drag the sucker away. He'll probably just slow us down and I'll have to be the one to drag him. Lets hope next time I don't screw up the test.
Cormaeg MacCammon. |
Oh, this is all kinds of bad...
Well, I'm hit by two attacks, and the first one was the grenade, so that's the one I have to dodge, the melta appears to be a hit (unless the stormtropers don't have something negating the darkness, but I bet they do).
In short, it's fate point burning time.
Dodge (Ag 35 + 10): 1d100 ⇒ 62
Yep, definitively fate point burning time.
GM Larkin |
I've let people choose what to dodge up until now, so you can choose to try dodge the meltagun... though that is a fail!
Lets do some math!
Damage Cormaeg, first Grenade: 2d10 ⇒ (5, 6) = 11 Pen 0 => 2 wounds
Damage Carno, first Grenade: 2d10 ⇒ (3, 3) = 6 Pen 0 => Carno is woundedTroopers 3 (with the meltagun) will fire on his greatest perceived threat Cormaeg
BS: 1d100 ⇒ 48 Oh S*** Cormeg!
Damage: 2d10 + 10 ⇒ (5, 8) + 10 = 23 Pen 20, to the leg => 18 wounds
That brings you to -8 wounds... You MIGHT survive that. I'll get back to you tonight
Cormaeg MacCammon. |
What luck I used my fate point last round trying to hit instead of saving it for a time like this.
Now I remember why I consider Step aside one of the absolute best abilities of all times.
No wonder it is a Tier 3 ability.
GM Larkin |
The shock of the hotshot lasblast causes Eirik to temporarily loose control of his autonomous functions. He is knocked prone, stunned for a round and looses the use of his left arm for 1d10 ⇒ 6 rounds.
Cormaeg's leg is cleanly severed by the melta packet. He takes 1d10 ⇒ 9 levels of fatigue and is bleeding. He falls unconscious from his injuries.
If you want to take control of your comrade until you come too, you can. While bleeding you have a 1 in 10 chance of dying each round
GM Larkin |
Wikvaya switches to his medikit and starts work on Eirik
Int 60 + 10 Medicae + 10 from Master Chirurgeon + 30 Superior Medikit -50 injury severity = 60: 1d100 ⇒ 35
Eirik is healed 9 wounds to a total of 5 wounds
He also gives Eirik a dose of Stimm bringing him out of shock
Rounds Eirik can ignore critical damage for: 3d10 ⇒ (1, 9, 9) = 19
Scarus draws his bolt pistol and fires on Jermaie
BS -30 darkness -10 prone target +30 Point Blank +10 single shot: 1d100 ⇒ 84
But from the awkward angle the General hit rock only
Eirik, Carno(Cormeg), Cort and Garion are up next
GM Larkin |
Eirik, fueled by Stimm climbs back to his feet and falls back toward Jermaie and General Scarus.
Carno Readies a Stun grenade and throws it at the melta gunner, hoping to disable him for long enough for the squad to escape.
I'm using the guardsman's profine from pg 372 but he cannot run or charge and he doesn't have nerves of steel. Obviously he's also equipped like a Highlander and is on 0 wounds
BS 35+10 single shot -20 darkness=25: 1d100 ⇒ 64
Scatter Direction: 1d10 ⇒ 7Scatter distance: 1d5 ⇒ 2m
The grenade lands just north of the melta gunner's ally
Dodges #3 (melta gun) and #4: 2d100 ⇒ (84, 53) = 137
Toughness tests -20, #3 (melta gun) and #4: 2d100 ⇒ (25, 87) = 112
The grenade goes off buffeting the dominate soldiers and leaving them stunned and disoriented.
Garion Death Save 1 = dead: 1d10 ⇒ 5
Garion slashes at his opponent once again
Swift attack WS 43 + 10 aim= 53: 1d100 ⇒ 89 but the many is a wiley opponent and avoids Garion's attacks again.
Of the troopers on the ground only two are capable of firing. They both decide to try free their General from his combat with Jermaie
BS at Jermaie+ 10 single shot +10 aim +10 close range -30 darkness: 2d100 ⇒ (59, 54) = 113
The troopers in the tower fire again on those they believe to be the most serious threats
2 Hotshot lasguns at Cort + 10 single shot +10 aim -20 darkness: 2d100 ⇒ (22, 84) = 106
Damage to Harmon: 1d10 + 4 ⇒ (10) + 4 = 14 Unless Cort can dodge, that'll kill Harmon
Autocannon and Hotshot lasgun at Carno: 2d100 ⇒ (60, 56) = 116 the darkness causes most of their fire to be inaccurate
The lights of the facility start coming on and the sound of running feet start coming from everywhere.
Firing outside the cave no-longer has a negative modifier for darkness. Firing at something inside the cave is only at -10
Please give me straight perception tests
Wikvaya and Jermaie are up
Jermaie Dael |
Jermaie, now out of their grapple, stares menacingly at General Scarus, his face a mask of calm, the general's sword pointed at the man's sternum.
"Maybe you're right gen'ral. Maybe this Imperium is some nasty business, but they gave me an enemy to kill, a man who's responsible for killing my friends. And if anything's gonna make me angry, it's that!" Jermaie, suddenly furious and shouting defiance, leaps at the general with reckless abandon, his sword coming in for a killing stroke.
"This is for Narine, you yellow bastard!"
All Out Attack; Weapon Skill:39+10(standard attacks are made at +10(ordinary))-20(untrained)+30(all out)=59: 1d100 ⇒ 9
That's six degrees of success. The duelist talent adds two to that test for a total of eight degrees of success. Bastard better not dodge. Thank you, dice gods.
I'm not sure what the damage'd be for the sword unless it's just a regular power sword. Please, oh please, dice gods, foul up that clumsy oaf's dodge roll.
Perception:39: 1d100 ⇒ 48
GM Larkin |
@Jermaie - You need to get back into hand to hand in order to attack. So all you can do in that regard is charge (+20). All out attack is not standard attack as such you would not get the +10 for standard attack, but Scarus also wouldn't be able to dodge it... However you can only charge. I'll just apply your rolls to a charge your target was 39
Scarus Dodge: 1d100 ⇒ 92
It is just a standard powersword 1d10+5+SB Pen 5 damage
It's not your turn Cort
Jermaie Dael |
Damage: 1d10 + 5 + 3 ⇒ (4) + 5 + 3 = 12
Huh, I don't think we've ever applied this, but in the rulebook on page 250 it says the attacker may choose to replace the result on a single damage die with the number of degrees of success of the attack roll. Since that roll would have been six degrees of success, I'm going to replace the two.
Total damage is 1d10 + 5 + 3 ⇒ ((6)) + 5 + 3 = 14 Pen 5
Jermaie Dael |
Oh yeah, that'd be true since he dragged me down. It'd been a half action to stand and a half action for a standard attack if that was the way I'd go about it. I'm assuming I can't exactly charge on my stomach. If that were allowed, it would have been -20 for untrained and +10 for a standard attack. Net total of damage would have been 13 then. However, you told me I had to charge in order to attack. If I broke free wouldn't I just wind up in an adjacent square and not have to move to get into melee distance?
GM Larkin |
Scarus takes the wound heavily on the leg, but grits his teeth and manages to fight through it.
Wikvaya rushes to Cormaeg, scooping him up and dragging him into the darkness of the cave and against the cover of it's sides. He goes prone himself to inspect his patent.
Scarus desperately fires his pistol in combat
BS +10 aim +10 single shot: 1d100 ⇒ 58Hit
Damage: 1d10 + 5 ⇒ (4) + 5 = 9 Pen 4
Tearing: 1d10 + 5 ⇒ (5) + 5 = 10 Pen 4
@Jermaie - Feel free to dodge
Cort, Eirik, Carno(Cormeg) and Garion are up
Jermaie Dael |
Dodge; Agility:40+10=50: 1d100 ⇒ 98
Woah, nelly. Reroll? Err, with a firefight this intense, I'll probably need my fate reroll for something that'll definitely kill me. I just took 6 wounds after subtracting my armor -4 and my toughness.
Jermaie is too intent on finishing the job that he has hardly the ability to get out of the way in time before the general shoots him in the right leg. It's enough of a graze to make him howl in pain and fury but not enough to kill him outright.