The Half Dead City (Mummy's Mask Part 1) (Inactive)

Game Master Chainmail

The Half-Dead City
(1 of 6): In Wati, the half city, the church of Pharasma holds a lottery allowing explorers to delve the tombs of the city’s vast necropolis in search of the nation’s lost glories. In the course of investigating dusty tombs and fighting their ancient guardians and devious traps, the heroes encounter a rival adventuring group intent on keeping one tomb’s treasures for themselves. At the same time, the heroes learn that a potent artifact, potentially capable of animating the dead, has been stolen from the tomb. Can the adventurers defeat their rivals, or will they join the undead defenders of the city’s necropolis?

Current Map


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Silver Crusade

Female Human Cleric (Saranrae) 3 (HP 18/18 | AC:14| T:10 | FF:14| CMB: +3 | CMD:13 | Fort:+3 | Ref:+1 | Will:+7 | Init:+2 | Perc: +6 | Stealth:-1 | Speed 30)
active spells and effects:
Wand CLW 30/50, Channels 7/7, fire bolts 6/6

Orisriani and linguistics: 1d20 + 5 ⇒ (2) + 5 = 7

know religion: 1d20 + 7 ⇒ (14) + 7 = 21

this spiral is a symbol of pharasma, and these images are of anubis, god of death and burial. I cannot read the writing.


Male Human Alchemist (mindchemist) 1 HP 10/10 | AC:14 | CMD:11 | Fort:+4 | Ref:+4 | Will:+2 | Init:+2 | Perc: +6 | Stealth:+2| Speed 30|Bombs (3)|

Albretch, having taken the time to study ancient Osiriani beforehand, easily translantes the hieroglyphics.

Hmmm... Ze writing seems to give a bit of history... ze occupant is a old general of sorts, Akhentepi... preditctable warnings about "vell (well) defended, tempting ze wrath of ze gods, turn back vile you can, yata, yata, yata... Oh, and apparently Pharasma likes succesful grave robbers. Wait, no, it's more about hating unsuccesful ones.

Albretch carefully scans to room to find any signs of the previous group that managed to break in. He's curious, and would rather avoid whatever (might have) killed them.

perception: 1d20 + 6 ⇒ (10) + 6 = 16


Dwarf Zen Archer, HP: 0/11, AC: 15/15/13, SV: 5/45, INIT: +2, CMB: +0, CMD: 16 ATT: long bow +2 (1d8), unarmed strike +0 (1d6), Perc +7, Dis Dev +7, Know: History +4, Local +4, Sen Motive +3

Fatima steps across the room very carefully to the stone wheel. She places each foot toes first, slowly applying pressure and walking only on stone. If she is forced to walk on sand, she will try to sweep it away first.

"I have begun to think that a broom might be very helpful considering the amount of sand that is everywhere."

Perception crossing room: 1d20 + 7 ⇒ (13) + 7 = 20
Perception on stone wheel: 1d20 + 7 ⇒ (20) + 7 = 27

Fatima speaks ancient Osiriani but keeps silent as Albrecht has translated the heiroglyphs.


Female Scaleheart Barbarian 1 HP 13/13 | AC 16, T 12, FF 14; ACP -2 | Fort +3, Ref +2, Will +0 | CMD 15 (16 in bestial form) | Init +2 | Perception +4, low-light, darkvision 60 ft.

"So we need to move the big wheel and make sure that we don't make the Mother of Souls angry, is that what I'm hearing?" Raziya cracks her knuckles and then follows Fatima toward the wheel.

Perception: 1d20 + 4 ⇒ (3) + 4 = 7 to follow Fatima's footsteps


As the group looks around, there seems to be indication of a previous group in quite some time. Raziya approaches the wheel.

DM Rolls not secret:
stealth: 1d20 + 10 ⇒ (4) + 10 = 14
Dusty Per: 1d20 ⇒ 4

A translucent creature with large claws and a wicked stinger has followed you in from the outside and has stalked you. Fatima and Albrecht
Kn:Nature DC11:
So named for their eerie, translucent carapaces, ghost scorpions are nocturnal desert hunters.

Initiative
Fatima1d20 + 2 ⇒ (9) + 2 = 11
Raziya1d20 + 2 ⇒ (4) + 2 = 6
Albrecht1d20 + 2 ⇒ (18) + 2 = 20
Dusty1d20 + 1 ⇒ (2) + 1 = 3
Scorpion1d20 + 2 ⇒ (1) + 2 = 3

ORDER OF ACTION
Surprise round (std only)
Albrecht
Fatima

Scorpion
ROUND 1
Albrecht
Fatima
Raziya
Scorpion
Dusty

Albrecht and Fatima realize there is a scorpion in the room.
Map updated


Male Human Alchemist (mindchemist) 1 HP 10/10 | AC:14 | CMD:11 | Fort:+4 | Ref:+4 | Will:+2 | Init:+2 | Perc: +6 | Stealth:+2| Speed 30|Bombs (3)|

Albretch's eyes bulge out. He scoots back saying Scorpion, scorpion! . He then takes out his sling.

Actions: 5-ft step towards the corner (free), then takes out his sling (standard). He also warns the others (free). I'm also rolling K(nature), assuming it is a free action.

k(nature): 1d20 + 7 ⇒ (13) + 7 = 20


Dwarf Zen Archer, HP: 0/11, AC: 15/15/13, SV: 5/45, INIT: +2, CMB: +0, CMD: 16 ATT: long bow +2 (1d8), unarmed strike +0 (1d6), Perc +7, Dis Dev +7, Know: History +4, Local +4, Sen Motive +3

Fatima recognizes the scorpion shape but that is all.

With all of her attention drawn by the stone circle before her, Fatima realizes her mistake too late to do anything other than draw her bow. She stands carefully where she has been interrupted, prepared to let loose.

Silver Crusade

Female Human Cleric (Saranrae) 3 (HP 18/18 | AC:14| T:10 | FF:14| CMB: +3 | CMD:13 | Fort:+3 | Ref:+1 | Will:+7 | Init:+2 | Perc: +6 | Stealth:-1 | Speed 30)
active spells and effects:
Wand CLW 30/50, Channels 7/7, fire bolts 6/6

Dusty turns
what?


The scorpion attacks Dusty.
claw;claw;sting+3: 3d20 ⇒ (14, 2, 19) = 35
The surprised cleric takes 2d4 ⇒ (3, 1) = 4
Fort Save DC13 once a round till save or 4 misses, 1STR damage for each fail

Entire party but Dusty to act full round actions!!

The scorpion seems ghostly with a translucent carapace and internal organs are visible. It claws and sting dusty with its venomous tail. The cleric struggles to resist.

ROUND 1
ALL BUT DUSTY

scorpion
Dusty

Silver Crusade

Female Human Cleric (Saranrae) 3 (HP 18/18 | AC:14| T:10 | FF:14| CMB: +3 | CMD:13 | Fort:+3 | Ref:+1 | Will:+7 | Init:+2 | Perc: +6 | Stealth:-1 | Speed 30)
active spells and effects:
Wand CLW 30/50, Channels 7/7, fire bolts 6/6

in a surprise round you get either a move action or a standard action. that means only one attack I think. Also I'm a little confused. Is round one the surprise round? If it's not why don't I get an action?

fort save 1d20 + 2 ⇒ (3) + 2 = 5

Oh dear


You were the only one to lose init. Fatima and Albrecht were the only to act with scorpion in surprise round. You go last after scorpion see init rolls.


Female Scaleheart Barbarian 1 HP 13/13 | AC 16, T 12, FF 14; ACP -2 | Fort +3, Ref +2, Will +0 | CMD 15 (16 in bestial form) | Init +2 | Perception +4, low-light, darkvision 60 ft.

Surprise round is only a single attack, unless there's an ability in play that gives it more than one.

Raziya turns, seeing the scorpion, and jabs at it with her spear, trying to scare it off, then stalks around Fatima toward it to draw its focus.

Intimidate: 1d20 + 5 + 4 ⇒ (1) + 5 + 4 = 10 +4 assumes I'm larger than it.


Male Human Alchemist (mindchemist) 1 HP 10/10 | AC:14 | CMD:11 | Fort:+4 | Ref:+4 | Will:+2 | Init:+2 | Perc: +6 | Stealth:+2| Speed 30|Bombs (3)|

Albretch loads his sling & fires it.

attack: 1d20 + 2 ⇒ (12) + 2 = 14
damage: 1d4 - 1 ⇒ (1) - 1 = 0

sigh...


Dwarf Zen Archer, HP: 0/11, AC: 15/15/13, SV: 5/45, INIT: +2, CMB: +0, CMD: 16 ATT: long bow +2 (1d8), unarmed strike +0 (1d6), Perc +7, Dis Dev +7, Know: History +4, Local +4, Sen Motive +3

Placing an arrow to her string, Fatima slowly breathes out, seeming to speed the arrow on its way. Without hesitating, a second follows the first in a blur of motion.

Flurry of Blows 1: 1d20 + 1 ⇒ (20) + 1 = 21
Flurry of Blows 2: 1d20 + 1 ⇒ (1) + 1 = 2
Arrow 1: 1d8 ⇒ 11d8 ⇒ 5
Arrow 2: 1d8 ⇒ 7

I'm not sure how you play crits and fumbles, but I would normally play that as the first arrow rolls twice and the second snaps a string, requiring me to fix it next round. Please advise.

Silver Crusade

Female Human Cleric (Saranrae) 3 (HP 18/18 | AC:14| T:10 | FF:14| CMB: +3 | CMD:13 | Fort:+3 | Ref:+1 | Will:+7 | Init:+2 | Perc: +6 | Stealth:-1 | Speed 30)
active spells and effects:
Wand CLW 30/50, Channels 7/7, fire bolts 6/6

you would have to roll to confirm that critical, under standard rules anyway.


confirm arrow1: 1d20 + 1 ⇒ (1) + 1 = 2
fumble: 1d20 ⇒ 15
Fatima narrowly misses hitting a vital spot of the translucent scorpion and damages it slightly. It does not seem affected by Raziya.

RECAP
The scorpion claws and stings Dusty. Fatima wings it while the alchemist misses it and Raziya tries to shake it with a display of prowess.

The scorpion lunges for Dusty again.
claw/claw/sting: 1d20 + 3 ⇒ (17) + 3 = 201d20 + 3 ⇒ (1) + 3 = 41d20 + 3 ⇒ (19) + 3 = 22
confirm: 1d20 + 3 ⇒ (19) + 3 = 22
damage: 3d4 ⇒ (4, 4, 1) = 9
A claw hits her ankle and the stinger hits an artery in the top of her leg. Poison is the least of her worries as Dusty passes out from the massive wounds.

ORDER OF ACTIONS
Round 2
Albrecht
Fatima
Raziya

scorpion
Dusty (unconscious and prone)

Silver Crusade

Female Human Cleric (Saranrae) 3 (HP 18/18 | AC:14| T:10 | FF:14| CMB: +3 | CMD:13 | Fort:+3 | Ref:+1 | Will:+7 | Init:+2 | Perc: +6 | Stealth:-1 | Speed 30)
active spells and effects:
Wand CLW 30/50, Channels 7/7, fire bolts 6/6

sigh. Well that was a long game. Negative 5 and falling. I wonder if anyone else has heal as a skill.

Silver Crusade

Female Human Cleric (Saranrae) 3 (HP 18/18 | AC:14| T:10 | FF:14| CMB: +3 | CMD:13 | Fort:+3 | Ref:+1 | Will:+7 | Init:+2 | Perc: +6 | Stealth:-1 | Speed 30)
active spells and effects:
Wand CLW 30/50, Channels 7/7, fire bolts 6/6

oh well. A few fort saves to pass the time

fort: 1d20 + 2 ⇒ (20) + 2 = 22

oh look. A twenty on my save. Yay! Now I just have to not bleed to death.


Male Human Alchemist (mindchemist) 1 HP 10/10 | AC:14 | CMD:11 | Fort:+4 | Ref:+4 | Will:+2 | Init:+2 | Perc: +6 | Stealth:+2| Speed 30|Bombs (3)|

Albretch 5-foots and attempts to stabilize Dusty, performing first aid.

heal: 1d20 + 6 ⇒ (12) + 6 = 18

He looks quite worried at her condition.
I think that should stabilize her? I dont think the scorpion will necessarily hurt her much more


Note: Dusty is at -2 vs -5 -- see discussion

Silver Crusade

Female Human Cleric (Saranrae) 3 (HP 18/18 | AC:14| T:10 | FF:14| CMB: +3 | CMD:13 | Fort:+3 | Ref:+1 | Will:+7 | Init:+2 | Perc: +6 | Stealth:-1 | Speed 30)
active spells and effects:
Wand CLW 30/50, Channels 7/7, fire bolts 6/6

Noted


Dwarf Zen Archer, HP: 0/11, AC: 15/15/13, SV: 5/45, INIT: +2, CMB: +0, CMD: 16 ATT: long bow +2 (1d8), unarmed strike +0 (1d6), Perc +7, Dis Dev +7, Know: History +4, Local +4, Sen Motive +3

Sorry to be a bit slow. I checked yesterday early and today late.

The shock of real combat shocks Fatima to her core.

Did I truly think that inscribing my name in the Temple of the Sun would make me a hero on the order of my ancestors? An attack by a single animal and one of my companions is critically injured? Who am I to join the ranks of those who have performed great deeds?

Fatima desperately restrings her bow and grabs another arrow, prepared to fire at the next opportunity.


Female Scaleheart Barbarian 1 HP 13/13 | AC 16, T 12, FF 14; ACP -2 | Fort +3, Ref +2, Will +0 | CMD 15 (16 in bestial form) | Init +2 | Perception +4, low-light, darkvision 60 ft.

Any way I can find a weak point on this thing? What's that, Knowledge(nature)?

Know(nature) untrained: 1d20 ⇒ 3 Guess not. :(

Raziya roars at the scorpion stabs at the scorpion with her spear.

Raging
Spear Attack: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 1d8 + 7 ⇒ (7) + 7 = 14

1 round rage expended, AC 14, HP 15

Edit:

Crit Confirm: 1d20 + 6 ⇒ (12) + 6 = 18
Crit Damage: 2d8 + 14 ⇒ (5, 1) + 14 = 20


COMBAT OVER!!

Raziya splatters the scorpion, hitting an exposed vital visible through its translucent shell.

The cleric is still unconscious, beyond your methods to revive her!!

Silver Crusade

Female Human Cleric (Saranrae) 3 (HP 18/18 | AC:14| T:10 | FF:14| CMB: +3 | CMD:13 | Fort:+3 | Ref:+1 | Will:+7 | Init:+2 | Perc: +6 | Stealth:-1 | Speed 30)
active spells and effects:
Wand CLW 30/50, Channels 7/7, fire bolts 6/6

Dusty dreams. She sees seven fat cows, and seven thin cows, and the thin ones are playing saxophones. A voice says the ice man cometh, coo coo kachoo
In her dream dusty thinks, I really have to upgrade to a better dream
All this means...not a dammed thing. Or does it?
LOL


Female Scaleheart Barbarian 1 HP 13/13 | AC 16, T 12, FF 14; ACP -2 | Fort +3, Ref +2, Will +0 | CMD 15 (16 in bestial form) | Init +2 | Perception +4, low-light, darkvision 60 ft.

"We'd best expect more like that. In the desert, all things seek the shade to escape the sun. How is the priest?"


Male Human Alchemist (mindchemist) 1 HP 10/10 | AC:14 | CMD:11 | Fort:+4 | Ref:+4 | Will:+2 | Init:+2 | Perc: +6 | Stealth:+2| Speed 30|Bombs (3)|

Ay, ay, ay. Vith my limited medical knowledge, I cannot revive her. I believe ve vould do better to return to zat priestess of pharasma. Maybe miss Raziya could stay behind and guard ze tomb? You seem tougher than most of us.

Unless the GM allows me to take 20 on the "treat serious wounds check..."


No take 20 on things that could have bad outcomes. Taking 20 assumes you roll a 1 first.

RECAP
The fight with the ghostly scorpion left Dusty stable and out. Luckily the barbarian hit it before it did any more damage to others.

Considering your options, you can probably get to the temple of Pharasma in an hour, and get back in another hour. Since you started early, you would probably have time to continue your explorations.


Dwarf Zen Archer, HP: 0/11, AC: 15/15/13, SV: 5/45, INIT: +2, CMB: +0, CMD: 16 ATT: long bow +2 (1d8), unarmed strike +0 (1d6), Perc +7, Dis Dev +7, Know: History +4, Local +4, Sen Motive +3

Fatima steps forward, "She is not dying, but if we stay here long enough, she will. We must get back to the temple immediately and if they are unable to help her, we must nurse her until she regains consciousness. I may have just met each of you a few hours ago, but you are my companions now and may the desert swallow me if I'll leave you to die."

Fatima bends down, picks up Dusty as carefully as she can, and walks out the door headed for the Temple of Pharasma.


The dwarf solemnly proceeds outside carrying Dusty in her arms and heads back out of the ruins. The load is considerable, but the dwarf bears her burden without complaint.


Male Human Alchemist (mindchemist) 1 HP 10/10 | AC:14 | CMD:11 | Fort:+4 | Ref:+4 | Will:+2 | Init:+2 | Perc: +6 | Stealth:+2| Speed 30|Bombs (3)|

I vill follow! Ve must keep ze patient stable!

Silver Crusade

Female Human Cleric (Saranrae) 3 (HP 18/18 | AC:14| T:10 | FF:14| CMB: +3 | CMD:13 | Fort:+3 | Ref:+1 | Will:+7 | Init:+2 | Perc: +6 | Stealth:-1 | Speed 30)
active spells and effects:
Wand CLW 30/50, Channels 7/7, fire bolts 6/6

gurgle


Female Scaleheart Barbarian 1 HP 13/13 | AC 16, T 12, FF 14; ACP -2 | Fort +3, Ref +2, Will +0 | CMD 15 (16 in bestial form) | Init +2 | Perception +4, low-light, darkvision 60 ft.

"I suppose I'm staying here, guarding our stolen cargo job."


Fatima returns to the temple carrying Dusty. Before she can reach the Temple of Pharasma, Sebti the Crocodile, priestess of Pharasma and conductor of the lottery meets Fatima on the way. She has a look of surprise and concern.
"What has happened here?", she says quickly and with a tone of one who is not often refused answers to her questions.


Dwarf Zen Archer, HP: 0/11, AC: 15/15/13, SV: 5/45, INIT: +2, CMB: +0, CMD: 16 ATT: long bow +2 (1d8), unarmed strike +0 (1d6), Perc +7, Dis Dev +7, Know: History +4, Local +4, Sen Motive +3

"We were beset by a translucent scorpion and my companion grievously wounded. Although without much coin, I will pledge labor or goods in exchange for assistance. Can you please help us?"


Male Human Alchemist (mindchemist) 1 HP 10/10 | AC:14 | CMD:11 | Fort:+4 | Ref:+4 | Will:+2 | Init:+2 | Perc: +6 | Stealth:+2| Speed 30|Bombs (3)|

I have some small talent vith alchemy, and I will parlay it if necessary


Sebti looks with concern at the fallen priestess.
Sebti begins to cast multiple spells restoring dusty to her original condition.

After completing four castings of restorative magic, she states with sincerity:"You owe your debt to MY LADY--PHARASMA. I would not short her if you return successfully from your exploration with riches."

DM:
CLW/LR/Dusty Save: 1d8 + 5 ⇒ (1) + 5 = 61d8 + 5 ⇒ (7) + 5 = 121d4 ⇒ 11d4 ⇒ 33d20 ⇒ (11, 17, 6) = 34

Spellcraft DC 17:
Two Cure Light Wounds and two lesser restorations were cast. Wholesale cost of these spells is at least 350gp

You manage to return to the site without incident having lost less than two hours.

With the scorpion stomped on to make sure he is no further trouble, the group examines the three ton wheel six inches thick and ten feet in diameter. On this side it turns out the two of your strongest are able to roll it to the side.

This square room (20'x20') is starkly devoid of any markings or adornment. In the center of the chamber’s floor, a square shaft drops straight down into darkness. A faint musty odor rises from the pit. A single piton has been hammered into the stone floor by the northeast corner of the pit, and a dusty length of rope dangles from the piton into the darkness of the shaft.
The shaft is 10 feet square and

Kn: Eng DC15 or Per DC25:
appears to be superior masonry deliberately constructed to be difficult to climb.

The shaft drops 60 feet down to the floor of a chamber below (sheet 2 on spreadsheet). The rope extends only 5 feet into the shaft before ending, having been cut at that point.

There is absolutely no light in this room, so you can describe how you are seeing.


Female Scaleheart Barbarian 1 HP 13/13 | AC 16, T 12, FF 14; ACP -2 | Fort +3, Ref +2, Will +0 | CMD 15 (16 in bestial form) | Init +2 | Perception +4, low-light, darkvision 60 ft.

Perception: 1d20 + 4 ⇒ (12) + 4 = 16

After helping to roll aside the giant stone, Raziya will move forward into the room, her slitted yellow eyes having no trouble with the darkness. Her eyes narrow at the sight of the piton. "Somebody was here before us."

She'll drop flat onto the ground and wriggle forward to peer down into the darkness of the shaft. "I can just barely see the bottom. That will be around 10 men deep. There's a rope attached to a piton here, but the rope is only a spear's length. Piton might still be stable, though, so we could probably attach our own rope."

Moving sideways toward the piton, Raziya will yank on the rope segment to see if the piton is still firmly in place.

Strength: 1d20 + 3 ⇒ (6) + 3 = 9


Male Human Alchemist (mindchemist) 1 HP 10/10 | AC:14 | CMD:11 | Fort:+4 | Ref:+4 | Will:+2 | Init:+2 | Perc: +6 | Stealth:+2| Speed 30|Bombs (3)|

No light! No light! Albretch takes out & fires up a torch, providing some light for himslef & others.

k(eng): 1d20 + 9 ⇒ (18) + 9 = 27

Ya, ya, it has been quite clear since the first door zere have been folks here before us. Hm. I hope ve have enough rope, ze masonry has been built to be especially difficult to climb.

Silver Crusade

Female Human Cleric (Saranrae) 3 (HP 18/18 | AC:14| T:10 | FF:14| CMB: +3 | CMD:13 | Fort:+3 | Ref:+1 | Will:+7 | Init:+2 | Perc: +6 | Stealth:-1 | Speed 30)
active spells and effects:
Wand CLW 30/50, Channels 7/7, fire bolts 6/6

Dusty is moving a little slowly, still pained by her near death experience. However her injuries were healed, and her enthusiasm was still high. But a new awareness that scorpions are not fun filled her.


Dwarf Zen Archer, HP: 0/11, AC: 15/15/13, SV: 5/45, INIT: +2, CMB: +0, CMD: 16 ATT: long bow +2 (1d8), unarmed strike +0 (1d6), Perc +7, Dis Dev +7, Know: History +4, Local +4, Sen Motive +3

Fatima cautiously walks around to the other side, using her darkvision to guide her. Pulling out the 50' rope from the dungeoneering kit, she ties the end to the five foot remnant.

Fatima then pulls on the rope as had as she can to test both the not and the piton. She then slowly swings herself over the edge and cautiously lowers herself into the hole.

Climb: 1d20 ⇒ 17

Fatima slides down the rope without trouble, rapidly approaching the bottom.


Fatima climbs down without incident. At the bottom....

Fatima:

Mirrored images of a warrior in side profile, facing inward, are carved on an ornate pair of stone doors in the west wall of this square room. The figure is depicted wearing padded armor, with a scarab-shaped shield on the arm facing the viewer, and a raised khopesh held aloft in the other. A crumpled humanoid body lies directly in front of the doors. A hint of decay hangs in the air, and a dried stain mars the stone floor under the body. A square shaft in the ceiling leads straight up into darkness.

Fatima Kn:Eng 15:

From this perspective, the purpose of the shaft rooms becomes evident—they’re deathtraps without a mechanism. Creatures that descend the shaft without a reliable means to climb back out are effectively trapped, permanently. The opening in the center of the ceiling is 10 feet up with no adjoining walls, making it next to impossible to climb back out without a well-secured rope at the top of the shaft, flight, or magic.

Seeing no threats, the dwarf looks around and notes...

Fatima:

The shaft climbs 50 feet up to the ground floor level area above. The carvings on the doors depict Akhentepi as a younger man. The body in front of the doors is mostly skeletal, with a thin layer of desiccated tissue.

heal DC12 on skeleton:

Male human or half elf with two broken legs from a great fall. Sadly he managed to crawl to the door before expiring!!


Dwarf Zen Archer, HP: 0/11, AC: 15/15/13, SV: 5/45, INIT: +2, CMB: +0, CMD: 16 ATT: long bow +2 (1d8), unarmed strike +0 (1d6), Perc +7, Dis Dev +7, Know: History +4, Local +4, Sen Motive +3

"Everyone please come down. It appears to be safe here, assuming we do not wander too far from this area.


Female Scaleheart Barbarian 1 HP 13/13 | AC 16, T 12, FF 14; ACP -2 | Fort +3, Ref +2, Will +0 | CMD 15 (16 in bestial form) | Init +2 | Perception +4, low-light, darkvision 60 ft.

After making sure to watch the dwarf climb all the way down without incident, Raziya will follow carefully, bracing herself against the wall as she climbs down into whatever chamber lies below.

Climb: 1d20 + 3 - 2 ⇒ (9) + 3 - 2 = 10
Perception: 1d20 + 4 ⇒ (8) + 4 = 12


Male Human Alchemist (mindchemist) 1 HP 10/10 | AC:14 | CMD:11 | Fort:+4 | Ref:+4 | Will:+2 | Init:+2 | Perc: +6 | Stealth:+2| Speed 30|Bombs (3)|

Albretch does not look very confident, but decides to try. First he says [b] look out below! Torch! And throws down his torch. THen he attempts to climb down.
climb: 1d20 - 1 ⇒ (5) - 1 = 4

Silver Crusade

Female Human Cleric (Saranrae) 3 (HP 18/18 | AC:14| T:10 | FF:14| CMB: +3 | CMD:13 | Fort:+3 | Ref:+1 | Will:+7 | Init:+2 | Perc: +6 | Stealth:-1 | Speed 30)
active spells and effects:
Wand CLW 30/50, Channels 7/7, fire bolts 6/6

Dusty takes care going down the rope
take 10, result=11

then she casts light on her shield.


Taking 10 vs DC 5 rope should let everyone descend. Fatima's spoilers are for all now.


Male Human Alchemist (mindchemist) 1 HP 10/10 | AC:14 | CMD:11 | Fort:+4 | Ref:+4 | Will:+2 | Init:+2 | Perc: +6 | Stealth:+2| Speed 30|Bombs (3)|

Oh lord... I didnt know you could take 10. PLEASE ASUME I TOOK TEN!

Silver Crusade

Female Human Cleric (Saranrae) 3 (HP 18/18 | AC:14| T:10 | FF:14| CMB: +3 | CMD:13 | Fort:+3 | Ref:+1 | Will:+7 | Init:+2 | Perc: +6 | Stealth:-1 | Speed 30)
active spells and effects:
Wand CLW 30/50, Channels 7/7, fire bolts 6/6

actually you didn't fail by more than 5 so you shouldn't fall. You should just freeze in place, so to speak


Female Scaleheart Barbarian 1 HP 13/13 | AC 16, T 12, FF 14; ACP -2 | Fort +3, Ref +2, Will +0 | CMD 15 (16 in bestial form) | Init +2 | Perception +4, low-light, darkvision 60 ft.

On the way down, was there any point where there were holes in the side of the shaft, or is it smooth stone all the way down?

Heal, untrained: 1d20 ⇒ 6

"I'd say ... he's not going anywhere anytime soon. Seems to be rather corpsified."

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