| Vinsomner |
An ancient citadel sits on a plain, surrounded by never ending fields of decrepit farmlands. The once pearly white walls still stood, with only minor depredation to the structures. The gates to the citadel remained rotten and open, inviting anyone into its hold to tempt their fate. But place remains empty and abandoned as no one has ever returned from its far reaching depths...
But now you and the party gathered must try your hand into learning the secrets hidden in the citadel and uncover the source of the plague that has risen up from the lands.
Welcome to The Depths of Dillium Das! This is a special homebrew campaign I have been working on for over a year. What's so special about this campaign that it is a Mega Dungeon! A entirely different world exists below with its denizens oblivious to the world above. Or are they really that oblivious?
You will venture into the depths of the world and try and uncover the truth behind a plague that is destroying the world, bringing mighty civilizations to its knees with hunger, death and sickness. War is close to breaking out between nations and your party is the result of one last effort to find the cause of this plague and reverse it if possible. Everything hinges on the success of your group.
I'm looking for a standard group size of 5-6 players. Details are below! Please read the rules before creating a character and applying!
Posting
Be able to post at least once a day. Being able to post more then once a day is more then welcome, but you should be able to post once a day.
Along with one post a day, each post but have a minimum of 5 sentences! This is to help give a more detailed impression of your characters and their actions. Dialogue does count towards your sentences. The more you write, the better this campaign will be. I like detail and with more detail everyone is able to role play more!
Combat
Everyone will be given to the end of day to post their combat. By the end of the day all enemies will take their turns. If you have not posted your combat by the end of day, you will be essentially 'delayed' and can act normally after enemies take their turns. This does not grant you an extra turn in the next combat round.
All enemies will be lumped together in one initiative, players will act as a group initiative. Post when it is the groups turn in any order. This is to help streamline combat and make it easier in the PbP setting.
Character Profiles
To apply, you can do either one of two things..
1. Roll your character, make an alias for them and post their crunch in their character sheet then post as that character in this thread.
2. Roll your character, place your crunch in spoilers and post in this thread.
Eventually you will need to make the Alias of your character if you are accepted into campaign!
Races
Core Races are accepted. You may apply with any of the Featured Races from Paizo but they will be reviewed and allowed or disallowed depending on the race you choose.
Classes
I will allow all official Paizo published classes.
Stat Allocation
Roll 4d6, drop the lowest one, assign them to your discretion. Roll these dice in the forum to show your rolls. Any total results from your rolls under 8 may be rerolled.
Background
Supply a background of why your character was chosen for the party to venture into the depths of Dillium Das. Make sure you read the campaign background, choose a nation you hail from, and the significant reason why your in the party, be it fortunate luck to your characters expertise in a given field or a high ranking military officer. Have a bit of fun here :)
The campaign takes place in the world of Caleesh, a large super-earth where you are in the northwestern hemisphere where the climate is a temperate nature. Specificly your on a large continent that is dominated by six nations. The nations are as follows:
Redale: A nation primarily dominated by humans. They are a technologically advanced with complex mechanism and cities. They are a very intellectually driven nation that have an edge in politics. They are an inclusive nation and many races live among them fairly. They dislike Guzzathan and like Lur'dalen.
Guzzathan: A dwarven nation that claim mainy of the mountain regions streatching between nations. They are a military powerhouse but also one of the wealthiest nations. They help facilitate trade amongst the nations and supply many nations its soldiers for protection. They have always maintained a steady peace with all the nations mainly due to their strategical positioning and military might. They dislike the nation of Huth'han, and like Ferralathia and Irullia.
Lur'dalen: A primarily elven and elf-kind nation. They are in the eternal pursuit of greater magics and knowledge of the other planar worlds. There cities are more reclusive and hidden away, though they boast the greatest magical talent within the known world. Like: Redale and Ferralathia, dislikes Huth'han and Irullia.
Ferralathia: A melting pot of a nation, where any races could be found. There economy facilitates the greatest trade of raw minerals. They are close kin to Guzzathan and have always traded most of their resources to them. They have many different cities with its own rulers and cultures, but one Emperer controls the entire nation. Dislikes Redale and Huth'han, likes Guzzathan.
Huth'han: A nomadic nation has claims for the vastest lands of plains in the known world. This nation is rulled by a single chief of the herds. Though this nation only has one great city where this chieftan resides, many herds roam the lands, moving to where the food travels and seasonal changes. They are expert horse riders and archers who have the finest pelts and hides in the known world. Dislikes Lur'dalen, Redale, Ferralathia. Likes Irullia.
Irullia: A nation that claims naval superiority, they control the largest amount of the sea and have claimed most of the islands that lay scattered around the continental shores. A nation filled with hardy sea-going types, they aren't the most prosperous of nations but it makes them the most resiliant to changes and upheavals. Dislikes Redale, Lur'dalen. Likes Huth'han, Ferralathia.
There is an ancient citadel located between the majority of the nations, unclaimed and unwanted in a sort of 'no-mans' land. Many expeditions have been launched towards the citadel, but all have failed by the dissappearance of the expeditions. No traces or signs of them could ever be found as the citadel remains empty. Though the land around is dead or dying from an unknown ailment. The nations stopped pursuing it in fear of causing the localized plague to spread.
Centuries have passed since the last official expeditions by this time yet the Citadel still stands. But a new issue has grown over the years. Suddenly across all the nations crops have begun to wither and die, wildlife begin to starve and die off unexpectidly. Sickness is growing and spreading and starvation of smaller settlements are causing refugees to seek the larger cities, only adding more strain to the fragile state of the nations.
The nations are beginning to grow wary of eachother, armies are mustering and cities are being fortified. Fear of global war would break out amongst the nations as food becomes scarcer and the plague worsens.
An emergancy council was called within the wastelands that border all the nations. In this council they have exhausted all other options besides one, to venture into the citadel and try to find the cause of the plague. Though no one would commit their armies to this task in fear that would open them up from an attack from their rivals. So it was decided that the best of each nation would be put forward to venture into the Citadel to find the cause and possibly reverse what ever is causing the lands to die.
| The Archlich |
Love megadungeons! Especially homebrew... I love the creativity of some GMs we have around here.
4d6 ⇒ (4, 6, 6, 5) = 21 - 4 = 17
4d6 ⇒ (1, 6, 5, 2) = 14 - 1 = 13
4d6 ⇒ (5, 3, 5, 2) = 15 - 2 = 13
4d6 ⇒ (6, 3, 4, 6) = 19 - 3 = 16
4d6 ⇒ (4, 6, 1, 5) = 16 - 1 = 15
4d6 ⇒ (1, 2, 3, 1) = 7 - 1 = 6
(Rerolling the 6)
4d6 ⇒ (6, 1, 3, 1) = 11 - 1 = 10
Results: 17, 16, 15, 13, 13, 10.
| Rennaivx |
I think I'm going to go ahead and give rolling stats a shot. We'll see what happens!
Stat the first: 4d6 - 2 ⇒ (2, 3, 3, 3) - 2 = 9
Stat the second: 4d6 - 2 ⇒ (2, 3, 6, 6) - 2 = 15
Stat the third: 4d6 - 3 ⇒ (5, 5, 5, 3) - 3 = 15
Stat the fourth: 4d6 - 1 ⇒ (1, 4, 2, 3) - 1 = 9
Stat the fifth: 4d6 - 1 ⇒ (5, 1, 2, 6) - 1 = 13
Stat the sixth: 4d6 - 1 ⇒ (1, 6, 1, 1) - 1 = 8
Ooh...that is...hmm. Any chance of a reroll for three different negative modifiers, or shall I try to make it work?
Also, do you know when you will be wrapping up recruitment? I'd like to know how long I have to finish before I get dug in too deep.
| Rennaivx |
Oh, ok, got some time then. Sounds perfect! (And I hope your graduating goes well!)
It does work out to a 13 point buy, which isn't absolutely untenable, but yeah, I'd like at least a tiny bit better to work with. I'm sure you understand. :) I'll reroll the first and the last:
Stat the first redux: 4d6 - 1 ⇒ (1, 3, 1, 5) - 1 = 9
Stat the sixth redux: 4d6 - 2 ⇒ (6, 2, 4, 3) - 2 = 13
So that would give me a final array of 9, 15, 15, 9, 13, 13. That should work.
| Rennaivx |
Sorry, one more question: how do you feel about unchained vs. non-unchained summoners? I've been meaning to play a summoner for a while and wanted to see if you had a preference for one or the other. I'm fine with either. (And most of my concepts for them tend toward biped eidolons rather than quadruped pounce-monsters, so I shouldn't be too overpowered.)
Yeah, I applaud you even being able to compose a sentence right now, let alone a PbP recruitment post. Trying to organize everything around my graduation was...interesting, haha.
| Vinsomner |
I don't have a preference, I never had many summoners in any of the games I GM so right now I'm not bias :)
Yeah, trying to get this game I need to debut on my graduation day is hectic. Theirs going to be industry professionals there so I got to make sure it's working. While working full time lol, I'm tired. So tired.
Though doing this is fun for me, and is helping me from losing my mind!
| DekoTheBarbarian |
Stat 1: 4d6 ⇒ (5, 2, 6, 4) = 17-2=15
Stat 2: 4d6 ⇒ (1, 5, 6, 2) = 14-1=13
Stat 3: 4d6 ⇒ (1, 1, 5, 3) = 10-1=9
Stat 4: 4d6 ⇒ (1, 5, 6, 6) = 18-1=17
Stat 5: 4d6 ⇒ (1, 4, 3, 2) = 10-1=9
Stat 6: 4d6 ⇒ (6, 1, 4, 5) = 16-1=15
15, 13, 9, 17, 9, 15...I think I can work with this. Thinking about going for either a Gunslinger or the Spellscare Drifter Cavalier from either Redale or Ferralathia. Been wanting to use a gunner, but never got the chance.
Speaking of Redale: How advanced is the technology? Would advanced firearms be appropriate? What about the technological items from Numeria?
| Vinsomner |
Then would you allow my Gunsmith class ability to let me start out with a battered revolver? Or should I save up my gold to get one later? Going Pistolero Gunslinger with an old school cowboy feel.
This is acceptable :)
@Shub-Niggurath's: Your average points are below the average I'm looking for, you have two options, pick two rolls and reroll them, have to take whatever comes. Or do a whole new set.
@BigBrother: Yes you will be able to craft items. I have an extensive crafting system ready that will streamline it a bit :) Also, you may reroll two of your stats, you are below average as well.
@mdt: it is an interesting distribution of rolls, I actually quite like it :)
@Roet Heineous: Looking good so far, though I had a question of your Save's, you have them at 5/6/5, though shouldn't they be at 6/4/3? Or am I missing something?
| Big Brother |
@BigBrother: Yes you will be able to craft items. I have an extensive crafting system ready that will streamline it a bit :) Also, you may reroll two of your stats, you are below average as well.
4d6 ⇒ (3, 2, 5, 2) = 12 10
4d6 ⇒ (2, 2, 6, 1) = 11 10a 1 pt improvement on both
I would like to see this crafting system you have, I am thinking about a support caster who is a crafting fool via this archetype
| Rhoman Ke |
Here is Rhoman Ke of Huth'han.
Rhoman Ke was born and raised among the riders of Huth’han. It was said that he had been born on horseback, with a sword in one hand and lightning in his other. Skilled in both battle and the mystical arts, Rhoman Ke was recognized at an early age as the Nash T’gar, the warrior that could command the spirits to assist him in battle. Taken from his family at a young age to the halls of the Chieftain, Rhoman received tutoring from the strongest of warriors and the wisest of medicine men. There, he learned to control the magical powers that flowed through him, to focus his strength on the field of battle. It was also there that he met his great weakness.
Tsama Nu was one of the Chieftain’s daughters, and her eyes fell upon this promising young man, the holy warrior that was the inspiration for their people. As the two met and talked in what little spare time they had, a love blossomed and grew. Alas, Tsama Nu was promised to another, a powerful chief from across the plains that had proven his strength and devotion to the people through a lifetime of amazing deeds.
As Rhoman Ke’s strength and power grew, so did his devotion to Tsama Nu, and the two concocted a plan to run away, abandoning their people for the sake of their love. On the night of their escape, Tsama Nu left a letter for her parents, explaining what had happened, and the two were off into the night.
The next morning, as the young lovers awoke to the swords of the Riders of the Wind, the Chieftain’s elite soldiers, the Chieftain’s sword at Rhoman’s neck. His family’s honor sullied and the Nash T’gar’s position mocked, the Chieftain and Rhoman mounted their horses to determine who would die an honorable death. The two men faced each other, both ignoring the cries coming from Tsama Nu. As they charged at each other, swords at the ready, Tsama Nu broke from the sidelines where she had been held, running between the two horses, calling for them to stop. The Chieftain saw his daughter and began to slow his horse, but Rhoman Ke’s fury had been unleashed and he would not stay his blade. It isn’t known if he even saw Tsama Nu, but his sword tasted blood that day as his swing caught Tsama Nu, his horse trampling her body underfoot. The mighty swing continued and caught the shocked Chieftain in the chest, throwing him from his horse, nearly killing him.
When the rage receded from his eyes, Rhoman Ke looked and saw what he had done. By the laws of combat and honor, he was the victor, but he was damned at the same time. As Nash T’gar, he had taken a solemn vow to never harm an innocent, and as he looked upon the battlefield, Rhoman Ke knew he would no longer be the pride of Huth’han.
A gathering of the tribes was quickly assembled, and the title of Nash T’gar was removed from Rhoman Ke. He was cast off, forever to be Rhoman Ke, the Shaz L’nog. Rhoman Ke, the Damned Warrior. In Huth’han, the Shaz L’nog is a warrior that has committed serious crimes. For their selfishness, they are condemned to forever be the first in and the last out of battle. They are not allowed to leave an enemy alive on the field of battle, nor are they to leave any ally that may be injured, dead, or dying behind.
With his shame known and his destiny confirmed, Rhoman Ke is now sent to Dillum Das, to save his people or die in the effort. His only consolation is the hope that he may fall in battle, and be received into the homes of his ancestors.
Init+2; Senses Perception +3
------------------------------
DEFENSE
------------------------------
AC 14, touch 12, flat-footed 10
hp 8
Fort +4, Ref +2, Will +2
------------------------------
OFFENSE
------------------------------
Speed 30 ft.
Melee
Longsword
Attack: +2
Damage: 1d8+2
Critical: (19-20)x2
Type: S
Short Bow (Composite)
Attack: +2
Damage: 1d6+2
Critical: x3
Type: P
------------------------------
STATISTICS
------------------------------
Str 15, Dex 14, Con 14, Int 17, Wis 11, Cha 14
Base Atk +0; CMB +4; CMD 14
Traits
Drawbacks
Feats
Eschew Materials
Skills
Use Magic Device (+5)
Perception (+3)
Ride (+5)
Spellcraft (+6)
Knowedge; Arcana (+6)
ACP -0
*ACP applies to these skills
Languages Common, Dwarven
| Oliver Ebonlocke |
Ok, thinking of making Oliver here a Mysterious Stranger Gunslinger, Dex & Cha highest stats (16/18) and making him a charismatic but 'proper' gentleman gunslinger type.
I'm assuming that with him being from Redale, and with firearms being advanced, that his starting gun would be a battered revolver?
| Vinsomner |
@Rhoman Ke: Love the background!
@Rennaivx: Alright, thanks for the wishes and best of luck to you!
@Oliver Ebonlocke: Yes, battered revolver will be your starting weapon.
@Big Brother: Heres the crafting system :) I use it in my other campaign, but it makes things easier to do and takes less time then the standard crafting.
You can craft many items in the campaign, from armor and weapons, but you must have skill points allocated to Craft: [Category] in order to do so. You must obtain raw materials and/or schematics to do. The system is explained in more detail below:
Crafting Categories:
What you need to craft?
To craft items in the campaign you must have the raw material to do so. Most raw materials can either be found, salvaged, or bought. There will be unique materials and components you can find to add special affects or bonuses.
When you have the required materials, you can do one of two things. You can either find/purchase a schematic in order to know the quantity of resources you need. Or you can make a Craft [Category] skill check to see if your character knows how to craft that item that you want (This also doubles for attempting to invent the item you want to craft). If you fail to pass this knowledge check you have to buy a schematic or take a penalty to your Craft [Category] check to when you craft your weapon.
How long does it take?
Crafting takes time in the game world. The length of time is calculated from a Craft [Category] check and the complexity/quality of the weapon. You can rush your crafts but you will take a penalty on your Craft [Category] check for quality.
How are the stats determined?
I will determine final base stats of your item. You will make your final Craft [Category] check to determine your characters success at making the item. This check will help determine the quality of your item, or if your character blunders and wastes the materials.
Can I get an example?
Of course you can! (Note: All data here is an example and does not represent what the materials actually do.)
Targen the Dwarf decides he wants to make a one handed waraxe. First he makes a check to see if he is knowledgeable enough in crafting it.
He has a Craft: Weapons skill of 15. His final roll tallies results in a 25. Crafting a standard waraxe is pretty common knowledge so he doesn't need a schematic. He finds out he needs 2 ingots to craft it and it will take approximately 2 full days to make it.
Targen the Dwarf has enough Darksteel and Obsidian to craft it. He decides to use Darksteel because it gives a inherent +2 to attack rolls against Goblins. He knows this because of a finding a tattered book on Darksteel. Though a Craft Weapons check could reveal if he worked with that material before and possibly gleamed what it might do.
Targen then makes a Craft Weapons Skill check to Craft the weapon. He doesn't have enough time craft it so he wants to attempt to craft it in one day which raises the difficulty of the check. His skill check results in 20. Luckily since it is a simple weapon with no other enhancements he makes it without too much difficulty. His weapon now has the base stats of a common waraxe, but with a +2 to attack rolls against Goblins.
If he had extra time, he could lower the difficulty of the check or opted to use extra materials to try and get a boost to its effect or find a new affect by combining materials.
@Sir Longears: Having a rogue would be a good idea :)
@Eysterlun Macros: Crafting will give you the ability to control what magical effects/attributes weapons will have. And it being a megadungeon, you will inevitably gain access to plenty of materials.
| Rhoman Ke |
Updating Rhoman from Magus to Magus (Eldritch Scion).
@Oliver: "A proper gentleman gunslinger." Nice :)
Edit
@Vin: being a nomad, do I automatically get a mount? not sure if that'll be applicable, seeing as we're exploring a building, but depending on what we expect to come across, a horse or a pack mule may be useful.
| Vinsomner |
That's a good question, sorry I didn't think of this before!
Roll your class wealth roll then multiply your rolled amount by 8. The lowest amount of gold you will start with is 500 gp.
Were assuming since your characters are the chosen ones, you would have some existing wealth and would be outfitted at least decently before being sent off to the citadel.
| Oliver Ebonlocke |
| Vinsomner |
@Oliver Ebonlocke - It does not override the gunsmithing feat. That feat takes precedence on my house rule crafting system, so do not worry about that. Gunslingers are a special case.
And I believe were going to go with this here:
Commonplace Guns: While still expensive and tricky to wield, early firearms are readily available. Instead of requiring the Exotic Weapon Proficiency feat, all firearms are martial weapons. Early firearms and their ammunition cost 25% of the amounts listed in this book, but advanced firearms and their ammunition are still rare and cost the full price to purchase or craft.
And no issues with a revolver rifle.
@Eysterlun Macros - That is right :)
| Rhoman Ke |
wealth: 4d6 ⇒ (3, 3, 6, 4) = 16x10=160x8=1280 gp
@ Vin:Given my backstory, that is a lot of gold for a character like this...Any chance i could cut out the majority of it for a special weapon of the Nash L'nog? Nothing broken, nothing OP, but Rhoman wouldn't really have any care for money at all.
That, or some pack horses/mules to carry the scalps of my victims (see above question)
| Vinsomner |
@Rhoman Ke: Yes, your free to do that. Just run the weapon by me :)
@Roet Heineous: A rich monk! Glorious :)
Now, its up to you to start with that much gold if you want, some characters are definitely going to need it, some not so much. So do with it as you will.
If you don't need it and want to barter with me for something special for your character, feel free to run it by me!