The Crucible of Freya (Inactive)

Game Master Grimmy

Ground Floor Donjon

Basement

Undercrypt

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Female Slyph Sorcerer 3 | HP 14 / 14 | Init +2; Senses darkvision 60 ft.; Perception +1 | AC 12, Tch 12, FF10 | Ft +1, R +3, W +3

Round 4

With Jerrid and Sam? through the window, Janna heads for the rope. Calling upon the skills of her former life, the young sorceress moves quickly and confidently up the tower.

Take 10 and the -5 to climb 30ft


Sam we'll just pretend you succeeded at the climb since we've already described you in the room. Just remember to roll next time, that roll would have missed the DC 20 by enough to result in a fall, so it is important to roll checks when you climb and stuff like that.


Cullen falls to the ground bleeding and sobbing.

"Dear god, why are you doing this!? Please let me live! I saw your friend on the ground and I didn't shoot her when I saw she wasn't an orc or an evil cultist. Have mercy on me and my dog!"


Deep Gnome Rog3/Wiz1 | Init +5| Hits 14/26 | AC22, tch18, fft15 | SR 15 | F +4, R +9, W +5 | darkvision 120ft, low-light vision, Perception +15/+16

life has taught Jerrid many things. Believing the words of others is not one of them. He sneers down at the all too obvious coward with a big dog and the eyes focus on finding all the little tell tale signs that this one is a liar.

Sense Motive 1d20 + 1 ⇒ (1) + 1 = 2

...but maybe he needs to recognise truth in people first.


Male Human Priest 4; AC:14 (or 16 with shield); Hp: 11/22;CMD:12; Fort: +7 Ref :+3 Will: +9; Perc +4;Init +1; Concentration +7; Chanel energy 0/3

Leoven freeze for a moment when the man say that words...

Sense motive: 1d20 + 10 ⇒ (12) + 10 = 22


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

Damien looks at the sobbing man with disgust, "You'll live so long as you don't do anything stupid. Now what in the abyss as you doing here? The pricks downstairs are happy to gas you too so you're obviously not on the best terms."

He moves to the window, "Leo, shut that door!

"Deputy. Get someone to drop us a rope to the east window on the south side. We need to get out of here."

He turns back to Cullen, "Talk while you move. We're out of here."


Male Gnome Gunslinger (Bolt Ace archetype) 4 | HP 27/39 | Init +3 (+5 w/Grit) | Perc +10 (Low Light Vision) | AC: 19 T: 15 FF:15 | CMD: 16 | Fort +6 Ref +7 Will +3 | Grit: 2/2

Round 4

Vhillish hears his commanding officer's orders and first closes the hatch, then gestures to Kevezyat;

"Mistress Faen if you will. Could you secure a rope and drop it down towards the window below? Our companions have come across noxious gasses and wish to evacuate forthwith whot!"


Female Drow Elf Paladin (Undead Scourge) 4 | HP 22/ 42 | AC 19; Touch 13; Flat Footed 17 | CMD 15 | Fort +9; Ref +7; Will +8 | Init +2 | Perception +5 Loh: 1/6 AP:1/3 Spell Resistance: 10

Round 4

Kevezyat nods and comments "Noxious gasses? What kind of creatures reside here?"

She then ties off a rope and lowers it so that it passes in front of the indicated window, peering over the side to observe.


Janna passes the southwest window and looks in on the now empty room. From the southeast window she hears the dog barking and the man pleading for mercy.

Next round Janna will make it up over the top to the roof.

Leoven feels that Cullen is truly a cowardly man who just wants to flee with his dog.

Guys, remember, the windows are barred. Only the little characters like Jerrid and Samduc can squeeze through them.


current battle map | Female Sylph Sorcerer 4 | HP 10 / 18 | Init +2; Senses darkvision 60 ft.; Perception +1 | AC 12, Tch 12, FF10 | Ft +1, R +3, W +4

hello all, I am home, just trying to get back into the groove a bit. anyway reading along so far. I was wondering how high the windows are from the ground and is it possible for Janna to get to the window with the man pleading for mercy.

I have a plan...


Each story is 12 feet, and the windows are on the third story. So about 30'. The rope goes past the southwest window, and Cullen and everyone are in the room behind the other window. Sam and Jerrid climbed over to that window (DC 20 climb) and the others went in to that room through the inside of the tower.


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

Crap, knew I was forgetting something. The bandit's comment about climbing out the window threw me off. Dicks.

Reevaluating the space between the bars, Damien grabs Cullen by his collar and jerks the man upright, "If you intend to live, you're coming with us. To the roof, now! And hold your damn breaths."

Still holding Cullen, he begins shoving him towards the door.


Male Gnome Gunslinger (Bolt Ace archetype) 4 | HP 27/39 | Init +3 (+5 w/Grit) | Perc +10 (Low Light Vision) | AC: 19 T: 15 FF:15 | CMD: 16 | Fort +6 Ref +7 Will +3 | Grit: 2/2

Okay so no rope and no barring of the hatch?

At the holy warrior's question the veteran shrugs;

"Damn stinky ones I'll wager... However if you wish to hear tales of pungent creatures my Lady - remind me at a more opportune time to tell you of when, on manoeuvres in the Swamp of Despair, the 33rd were ambushed by trog cavalry riding otyughs no less!"

Vhillish wrinkles his nose as a foul memories are recalled;

"Eh gads those bounders brought new meaning to "rank" and file! Phew!"

The serjeant-depute is snapped from his reminiscence by the familiar bark of Damien's voice;

"Come on up sah!"


current battle map | Female Sylph Sorcerer 4 | HP 10 / 18 | Init +2; Senses darkvision 60 ft.; Perception +1 | AC 12, Tch 12, FF10 | Ft +1, R +3, W +4

Janna continues her assent to the roof.

take 10 on the climb


Female Drow Elf Paladin (Undead Scourge) 4 | HP 22/ 42 | AC 19; Touch 13; Flat Footed 17 | CMD 15 | Fort +9; Ref +7; Will +8 | Init +2 | Perception +5 Loh: 1/6 AP:1/3 Spell Resistance: 10

Kevezyat smiles at Vhillish's recollection , "I have my own tales of such, Deputy. Deep in the underground cities of the Drow, there are many occasions to experience significant olfactory distress."


Male Human Priest 4; AC:14 (or 16 with shield); Hp: 11/22;CMD:12; Fort: +7 Ref :+3 Will: +9; Perc +4;Init +1; Concentration +7; Chanel energy 0/3

Just obey him and nothing bad will happen - Leoven say to cullen

Leoven shut the door and follow Damien making the effort of breathing the less possible.


male--hp =12/28--AC19/touch 15/ff14 Appears as small human youth Rogue 4(burglar)/Init: +10--Perception: +10(+11 traps)/F +2; R+7; W+2 CMD 15

Sam says with sincerity, "Maybe you don't deserve that dog."


Fort Saves
Damien: 1d20 + 3 ⇒ (1) + 3 = 4 fail
Leoven: 1d20 + 6 ⇒ (18) + 6 = 24 pass
Cullen: 1d20 + 2 ⇒ (12) + 2 = 14 pass
Fang: 1d20 + 5 ⇒ (9) + 5 = 14 pass

Frequency 1/round for 4 rounds

Effect 1 Con damage; Cure 1 save

Leoven and Damien lead the man and his dog back out through the green vapor into the chamber with the roof hatch, choking at the noxious poison. Cullen takes out a length of cord and begins fastening it to his dog to raise him up to the roof through the hatch.

From below, a female voice is heard. "You idiots! Why did you release the green vapor!? Cullen is up there in my chamber with his dog! You two, go up there and throw the mist decanter out the window or I'll kill you myself!"


Janna reaches the roof just as Damien and Leoven appear below the hatch.


Deep Gnome Rog3/Wiz1 | Init +5| Hits 14/26 | AC22, tch18, fft15 | SR 15 | F +4, R +9, W +5 | darkvision 120ft, low-light vision, Perception +15/+16

"It will disperse if we wait. Next time this will be a fortress if we leave now. And you can question Cullen about her while you stay like brave heroes."

Jerrid drags his heels behind the gas with Sam and waits for an answer.


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Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

Do we not have a 50 percent chance to avoid having to save by holding our breaths DMG?

Damien squints as the gas burns his eyes, his words are short as he does his best not to inhale while talking, "Not leaving. Temporary fall back."

Hearing the woman below, he looks to Leo and gestures for him to follow Cullen up the rope. He then points to himself, Sam and Jerrid, gesturing towards the stairs, "Surprise 'em"

Moving quickly, he pushes the damaged door mostly closed and takes up position behind it, watching carefully through the gap for the unlucky bandits to emerge.


Male Human Priest 4; AC:14 (or 16 with shield); Hp: 11/22;CMD:12; Fort: +7 Ref :+3 Will: +9; Perc +4;Init +1; Concentration +7; Chanel energy 0/3

Would a heal check help with damian next fort check?


current battle map | Female Sylph Sorcerer 4 | HP 10 / 18 | Init +2; Senses darkvision 60 ft.; Perception +1 | AC 12, Tch 12, FF10 | Ft +1, R +3, W +4
Leoven. wrote:
Would a heal check help with damian next fort check?

from the heal skill:

Treat Poison: To treat poison means to tend to a single character who has been poisoned and who is going to take more damage from the poison (or suffer some other effect). Every time the poisoned character makes a saving throw against the poison, you make a Heal check. If your Heal check exceeds the DC of the poison, the character receives a +4 competence bonus on his saving throw against the poison.


Male Human Priest 4; AC:14 (or 16 with shield); Hp: 11/22;CMD:12; Fort: +7 Ref :+3 Will: +9; Perc +4;Init +1; Concentration +7; Chanel energy 0/3

If/when we scape from the gas Treat poison: 1d20 + 10 ⇒ (9) + 10 = 19


Damien "Wet" Winters wrote:

Do we not have a 50 percent chance to avoid having to save by holding our breaths DMG?

This one works off contact, not inhalation! It blisters the skin!

Jerrid and Sam see that the broiling green gas is seeping in under the door as well into Firean's room...

Will Jerrid and Sam follow Leoven and Damien to the room with the roof hatch, or escape through the window, or wait it out here?


Deep Gnome Rog3/Wiz1 | Init +5| Hits 14/26 | AC22, tch18, fft15 | SR 15 | F +4, R +9, W +5 | darkvision 120ft, low-light vision, Perception +15/+16

While Sam decides Jerrid stuffs Cullen's cloak under the door to stop the gas entering so easily.

"Sam, we should leave....ahem...down or up you choose. I'll follow."


male--hp =12/28--AC19/touch 15/ff14 Appears as small human youth Rogue 4(burglar)/Init: +10--Perception: +10(+11 traps)/F +2; R+7; W+2 CMD 15

Sam nods, "Up is best for now. To the high ground!"
Sam heads up to join the others.


Deep Gnome Rog3/Wiz1 | Init +5| Hits 14/26 | AC22, tch18, fft15 | SR 15 | F +4, R +9, W +5 | darkvision 120ft, low-light vision, Perception +15/+16

Jerrid climbs up the rope at the window. He carefully takes his time since Cullen is already above.

Take ten to climb up to next level.


Guys there's no rope outside this window, this is the room you climbed to along the wall. W7 on the map.

Cullen went with Damien and Leoven into W6 and up to the roof through the hatch.

Oh I suppose Vhillish on the roof could swing the rope to be in front of your window now that there is no one climbing on it to keep it taught.

As Jerrid stuffs the door with bedsheets to stop the gas seeping in, he and Samduc can hear a couple of bandits coughing and wrenching and cursing as they climb the stairs to dispose of the gas decanter at the orders of Firean, their leader.

With a little help from the rooftop they find a rope outside the window ready to take them to rejoin the party without exposure to the noxious gas.

Everyone's together on the rooftop then, except Damien waiting behind the door in W6.

Cullen is busy trying to haul his dog up through the hatch when the bandits arrive at the top of the stair. Damien sees them from his vantage point behind the busted door. They are carrying an apparatus that looks something like a lantern made of cast iron, spewing the noxious gas out of it's chamber. They are holding it above their heads as they barge through the door Damien is crouching behind. Their eyes are turned downwards as they come crashing in headed for the window to dispose of their cargo.


Male Gnome Gunslinger (Bolt Ace archetype) 4 | HP 27/39 | Init +3 (+5 w/Grit) | Perc +10 (Low Light Vision) | AC: 19 T: 15 FF:15 | CMD: 16 | Fort +6 Ref +7 Will +3 | Grit: 2/2

Vhillish awaits the arrival of Damien and the rest of the crew. He loads his arbalest lest they bring trouble with them...


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

Okay, so the two bandits are in the room with us now? Or just at the door? Leo is still with me as he is set to follow after Cullen, correct? Am I able to step back and attack with my hammer? Moving them on the map would probably help.


The two bandits come running in, and they are preoccupied with what they're doing so you have the drop on them if you want to attack, we'll make it a new surprise round.


Midway up the ladder to the roof, Cullen scratches his head at Leoven's kindness. "You don't look like an evil cultist at all. What is going on here? Why are you attacking us? Are you not in cahoots with those demon worshipping orcs?"


Male Human Priest 4; AC:14 (or 16 with shield); Hp: 11/22;CMD:12; Fort: +7 Ref :+3 Will: +9; Perc +4;Init +1; Concentration +7; Chanel energy 0/3

Leoven revulses
What are you talking about?! You defiled Thyr's holy chapel with the disgusting banner of Orcus lord of udneads!


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

Surprise Round

Fort vs Poison: 1d20 + 2 ⇒ (13) + 2 = 15 Should make it, yes?

Damien lashes out with his shortsword at the first of the bandits through the door.

Shortsword: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10


Yup, 15 saves.

The bandit falls to the ground bleeding out, and the gas decanter spills to the floor of the chamber, seeping gas. The other bandit backs away towards the door, covering his eyes.

"Cullen, get to the roof! If you get poisoned Firean will kill me!"

Cullen turns from Leo to the man addressing him, after giving a sad look to his companion cut down by Damien.

"OK, go back down there and tell Firean I do not think these attackers are allied with the cultists! This one here is a priest of Thyr! He has promised me mercy if I co-operate with them!"


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

Damien looks between the bandit and Cullen for a moment before lowing his sword, "Aye, the pretty boy will be fine. Tell the lady downstairs we'll chat soon. Now go! And take your friend with you!"

Quickly he grabs the spewing canister from the floor and begins hauling it towards the window, "Leo, give me a hand!"

Inevitable new Fort Save: 1d20 + 2 ⇒ (13) + 2 = 15


Male Human Priest 4; AC:14 (or 16 with shield); Hp: 11/22;CMD:12; Fort: +7 Ref :+3 Will: +9; Perc +4;Init +1; Concentration +7; Chanel energy 0/3

Don´t forget the +4 from leoven heal check


Female Drow Elf Paladin (Undead Scourge) 4 | HP 22/ 42 | AC 19; Touch 13; Flat Footed 17 | CMD 15 | Fort +9; Ref +7; Will +8 | Init +2 | Perception +5 Loh: 1/6 AP:1/3 Spell Resistance: 10

Kevezyat helps those smaller folk over the tower edge, then turns to the stairs, stopping at the top, coughing a bit as some whisps of noxious gas reached her, then making her way down the stairs....

Fort Save: 1d20 + 7 ⇒ (20) + 7 = 27

Ignoring the gas, she arrives at the next landing....

Not sure if she'll intercept the retreating bandit...


Basically from the roof there's a hatch, with a ladder that leads down into room W6 which is where Damien just ambushed the bandits.

When Kev comes down the ladder she sees Damien tossing the poison gas decanter out the window as the bandit checks the pulse of his fallen companion before backing out into the chamber with the spiral stair.

Cullen is surrendered, and sticking close to Leoven, fearful of Damien.

From the bottom of the stairs a strong female voice is heard.

"Invaders! Spare my companion and his dog and we will vacate this place and leave you to your worship. Consider this keep claimed in the name of your demon god!"


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

Finally rid of the decanter, Damien hollers back down the stairs, "We're no bloody cultists you twit! We didn't bloody know there was anyone else here besides the damned demon buggerers! We want to be rid of the pricks same as you! Give us five minutes to shake of your damn gas and we can talk about you getting the fop back. Deal?"


Male Human Priest 4; AC:14 (or 16 with shield); Hp: 11/22;CMD:12; Fort: +7 Ref :+3 Will: +9; Perc +4;Init +1; Concentration +7; Chanel energy 0/3
DM Grimmy wrote:


Cullen is surrendered, and sticking close to Leoven, fearful of Damien.

Well, I think we have some time for you to explain what is happening here


male--hp =12/28--AC19/touch 15/ff14 Appears as small human youth Rogue 4(burglar)/Init: +10--Perception: +10(+11 traps)/F +2; R+7; W+2 CMD 15

Sam pipes up:
"Ignore him. Firean, we request a parlay!! I am a humble servant of Freya and would like to talk under a flag of truce. The sorceress Janna is our leader and I will be her second. Your use of poison had me convinced you were cultists too. Let us spill no more blood this day."

diplomacy: 1d20 + 6 ⇒ (19) + 6 = 25


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

Damien winces and lets out a long sigh at the halfling's lack of caution. The veteran holds his tongue for the moment however, waiting to hear Firean's reply.


Deep Gnome Rog3/Wiz1 | Init +5| Hits 14/26 | AC22, tch18, fft15 | SR 15 | F +4, R +9, W +5 | darkvision 120ft, low-light vision, Perception +15/+16

Jerrid melts into the background, looking for shadows to keep him comfortable and safer. he waits to see how this plays out since it all may be a ruse.


Male Gnome Gunslinger (Bolt Ace archetype) 4 | HP 27/39 | Init +3 (+5 w/Grit) | Perc +10 (Low Light Vision) | AC: 19 T: 15 FF:15 | CMD: 16 | Fort +6 Ref +7 Will +3 | Grit: 2/2

Vhillish too shoots Sam a sharp look, then looks to Damien with moustaches twitching.

He too however holds his tongue... momentarily


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male--hp =12/28--AC19/touch 15/ff14 Appears as small human youth Rogue 4(burglar)/Init: +10--Perception: +10(+11 traps)/F +2; R+7; W+2 CMD 15

"These could be mercenaries just earning a living. You don't have to kill everyone."


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

Damien grinds his teeth, moving closer to the hatch so his harsh whisper won't carry downstairs, "Use your head boy. These are the bandits Herl cautioned us about! And before you gave them Janna's bloody name, I'd merely suggested getting the lay of things from this one...", he jerks his head in Cullen's direction, "Before we walk into a viper's nest!"


Firean calls up the stairs.

"If you are not in league with those cultists and orcs then I have no quarrel with you. But you have killed at least one of my men and have another captive. How can I trust you?"


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

"You can't. No more than we can trust you at any rate. But if we intended to slaughter the lot of you, you'd be down two more men at least. Way I see it, this situation can be as easy as we make it. Sounds like we both want to be rid of the bloody cultists outside. Coordinating our efforts we're much more likely to manage it. Second floor seems like neutral ground at the moment. You come up with two of yours and three of us come down and we'll see what's to be done? Bring whatever weapons put you at ease. We'll let you know when we're ready, sound fair to you?"

Diplomacy: 1d20 + 8 ⇒ (5) + 8 = 13
Provided they agree, I would like a minute to talk to Cullen first.

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