The Confirmation (Inactive)

Game Master Krash4031

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Liberty's Edge

Male Human Gamer 12/Game Designer 1

Borax, somehow missed your last post. Based on that roll, I would say you know everything there is to know about zombies. Go ahead and peruse the entry.

Two zombies fall from the barrage of attacks. The final one strikes at Gratus!

Attack: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

Entire Party go!

Dark Archive

PFS #76925-12 Male Half Orc Signifier 10 HP: 85/85| AC: 22/13/21 | Fort: +10| Ref: +4| Will: +9| Init: +2| Perc: +3| CMB: +11| CMD: 22|Halberd +3: +15;1d10+8|L.Bow:+8;1d8|Hand:+11;1d10+6 6/day|
Skills:
Acro: -3| App: +1| Bluff:+2| Climb:-3| Dip: +7| Heal: +6| Inti: +11| K.(Arc/Dun/Eng/His/Reli):+6|K.(Planes):+9|Linguis:+9|Ride:-6| SM: +9| Spell:+9| Stealth: -6| Sur: +6|
Channel 5d6 6/day DC 17

Halberd bash 1d20 + 4 ⇒ (9) + 4 = 131d10 + 4 ⇒ (3) + 4 = 7

Gratus swings at will with Asmodeous blessings powering his strikes.

Dark Archive

F Human Warpriest/6 Oracle/1 (HP 59/59 | AC:23 [+1 when adjacent to a single foe] | T:12 | FF:21 | CMB:8 | CMD:19 | Fort:+7 | Ref: +3 | Will:+11 | Init:+1 | Perc:+4 | Speed:20) PFS#: 115025-3

Clair takes a 5-foot step to the east and draws her scimitar. She then swings her scimitar at the zombie.

Attack: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

I'm going to guess that the attacks of Clair and Gratus will do the zombie in... but just in case ...

With an unhappy frown and sniffle, sickly moves forward into the space vacated by Clair, pulling out a dagger in one hand, as he does so.

He slashes at the zombie with the smaller weapon, in too close a quarters to use his polearm.

Melee attack: 1d20 + 4 ⇒ (9) + 4 = 13 for Slashing damage: 1d4 + 4 ⇒ (4) + 4 = 8

Edit: heh, all three of us rolled 13 to hit. =)

Sovereign Court

Male Half-elf Witch 1 HP 9/9, NL 0 | AC 13, T 12, FF 11 | CMB +0, CMD 12 | F +2, R +2, W +2 | Init +8 | Perc +1 to +6 (Familiar: +10), SM +0 | Melee: Morningstar +0/1d8/19-20/x2; Ranged: Light Crossbow +2/1d8/19-20/x2

Still here, waiting to see if Yanbrel needs to get in position for another wanding.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

With the zombies dead, Borax searches the cavern for anything of note.

Take 20 on Perception = 24 Take 10 on K. Dungeon = 19 + Inspiration: 1d6 ⇒ 3

Dark Archive

F Human Warpriest/6 Oracle/1 (HP 59/59 | AC:23 [+1 when adjacent to a single foe] | T:12 | FF:21 | CMB:8 | CMD:19 | Fort:+7 | Ref: +3 | Will:+11 | Init:+1 | Perc:+4 | Speed:20) PFS#: 115025-3

Clair will search the zombies for anything useful while Borax searches the cavern.

Perception: 1d20 + 8 ⇒ (19) + 8 = 27

Liberty's Edge

Female Ifrit Bard (Arcane Duelist) 3, HP 24/24, AC 17, T 13, FF 13, F +2, R +6, W +2 (5 vs Charm, Comp), I +7, P -1, SM -1

"Congratulations to everyone." Ajah says, moving forward to join the others in the room.

Liberty's Edge

Male Human Gamer 12/Game Designer 1

Among the fallen bodies, you find a note written by the dhampir that details plans to start an army of undead made from the “fish people” who have been frequenting this cave. In addition, you find an amulet +1, a small pearl; both of which glow magical for those using detect mgaic.

Randomness: 1d10 ⇒ 8
Randomness: 1d10 ⇒ 8

Perception DC 20:

There is a secret door on the northern wall.

Moving to the other room with beasties

The passage leading from the gillmen’s holy site varies from 3 to 6 feet wide and is coated with the omnipresent bioluminescent fungi. Though you encounter several points where the tunnel branches off in different directions, all of those paths either narrow beyond your abilities to traverse, lead back to this main trail, or are blocked by cave-ins. Trekking through the twisting passages to this large cavern takes approximately 20 minutes.

The persistent glow of the bluish fungi dimly lights the way deeper below the Kortos Mounts. The tunnels broaden to reveal a shallow river that bisects an immense tunnel stretching to the north and south. To the east a small passage exits the chamber at a steep incline.

Within the cavern, the dim light fades into darkness to the north and the south. The cavern stretches nearly 100 feet in each direction, but is otherwise unremarkable save for the inlet and outlet of the ancient river responsible for creating this chamber and most of the surrounding
tunnels over the centuries. The river through this part of the cavern ranges from 10 to 15 feet wide but is only 1 foot deep, and it flows languidly at an almost imperceptibly slow speed; treat squares with water as if they were a shallow bog. Across the river from you are 2 kobolds, who stand staring at you, slowly reaching for their spears.

Init:
Ajah: 1d20 + 7 ⇒ (6) + 7 = 13
Borax: 1d20 + 0 ⇒ (18) + 0 = 18
Clair: 1d20 + 3 ⇒ (8) + 3 = 11
Gratus: 1d20 + 1 ⇒ (8) + 1 = 9
Sickly: 1d20 + 2 ⇒ (12) + 2 = 14
Yanbrel: 1d20 + 8 ⇒ (20) + 8 = 28
Kobold 1: 1d20 + 1 ⇒ (17) + 1 = 18
Kobold 2: 1d20 + 1 ⇒ (19) + 1 = 20

COMBAT ROUND 1
Yanbrel
Kobolds
Everyone Else

Dark Archive

F Human Warpriest/6 Oracle/1 (HP 59/59 | AC:23 [+1 when adjacent to a single foe] | T:12 | FF:21 | CMB:8 | CMD:19 | Fort:+7 | Ref: +3 | Will:+11 | Init:+1 | Perc:+4 | Speed:20) PFS#: 115025-3

Clair looks from the kobolds to the river, and bites her lip. "My clothes will get wet..."

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Darn, wasted 18 on init!!!

Sovereign Court

Male Half-elf Witch 1 HP 9/9, NL 0 | AC 13, T 12, FF 11 | CMB +0, CMD 12 | F +2, R +2, W +2 | Init +8 | Perc +1 to +6 (Familiar: +10), SM +0 | Melee: Morningstar +0/1d8/19-20/x2; Ranged: Light Crossbow +2/1d8/19-20/x2

The witch draws and loads his crossbow in an appropriately creepy fashion.

Liberty's Edge

Male Human Gamer 12/Game Designer 1

had some family from out of town drop by unexpectedly, due to a cousin's baby being born early. Also, I am on my tablet, and so cannot update the map.

The kobolds move along the northernmost edge of the map, enteriing the water and exiting across the river. The northernmost one moves across the wwwater, circumventing the large boulder there, and ends his move directly in front of Gratus. The southernmost one ends his move directly in north of Yanbrel.

Everyone is up! Will be online for a while as my car is being worked on, so if I get some uppdates Ican ost again real soon.

Dark Archive

F Human Warpriest/6 Oracle/1 (HP 59/59 | AC:23 [+1 when adjacent to a single foe] | T:12 | FF:21 | CMB:8 | CMD:19 | Fort:+7 | Ref: +3 | Will:+11 | Init:+1 | Perc:+4 | Speed:20) PFS#: 115025-3

@GM: I updated the map for you wit hthe kobolds' positions.

Clair, shield and scimitar out since the party encountered the zombies, circles the kobold facing Gratus so they can both flank it. Just before Clair strikes a negative aura envelops her scimitar.

Scimitar: 1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9 Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Channel Smite Damage: 1d6 ⇒ 4 (Will save DC 11 for half damage on the Channel Smite.)

Bah, horrible attack roll xD

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

With so many bodies between himself and the kobolds, Borax delays.

FYI, if Gratus and Clair will flank along the diagonal axis, that allows all the range attackers to shoot without incurring soft cover penalties.

Dark Archive

F Human Warpriest/6 Oracle/1 (HP 59/59 | AC:23 [+1 when adjacent to a single foe] | T:12 | FF:21 | CMB:8 | CMD:19 | Fort:+7 | Ref: +3 | Will:+11 | Init:+1 | Perc:+4 | Speed:20) PFS#: 115025-3

If Gratus moves 5 feet to the east, then Clair will adjust her move action and stop 5 feet west of her current position.

Clair would prefer to move further east, because her AC drops when adjacent to more than single foe.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

My barbarian has that same trait. :)

Dark Archive

F Human Warpriest/6 Oracle/1 (HP 59/59 | AC:23 [+1 when adjacent to a single foe] | T:12 | FF:21 | CMB:8 | CMD:19 | Fort:+7 | Ref: +3 | Will:+11 | Init:+1 | Perc:+4 | Speed:20) PFS#: 115025-3

It's awesome :P

Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

Sickly swings his lucerne hammer with gusto at the kobold that's closing in on Yanbrel.

Melee power attack: 1d20 + 4 ⇒ (20) + 4 = 24 for 1d12 + 9 ⇒ (12) + 9 = 21 damage.

edit: Oy, possible crit!
Crit Confirmation: 1d20 + 4 ⇒ (12) + 4 = 16 for an additional 1d12 + 9 ⇒ (4) + 9 = 13 damage.

edit: I strongly suspect that Clair will not need to worry about that other foe...

Assuming he gets it:
The dwarf then circles around the remaining kobold along the edge of the stream, huffing slightly as he goes to catch his breath from the exertion.

Melee attack, then a move action (if the kobold falls)

Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

Hmm... actually, I can't hit that kobold in front of Yanbrel at the diagonal with a reach weapon can I (Keep thinking I threaten a square... but someone told me I don't get the corners of said square).

Ok, Scratch the move, and just have him 5' step to his right before whacking it...

Should be lots of room for folks to move now. =)

PS: the amulet +1 we found by the zombies is what exactly? +1 AC? Natural? Something else? If it is natural ac, the dwarf would not mind wearing it as we continue forward.

Dark Archive

F Human Warpriest/6 Oracle/1 (HP 59/59 | AC:23 [+1 when adjacent to a single foe] | T:12 | FF:21 | CMB:8 | CMD:19 | Fort:+7 | Ref: +3 | Will:+11 | Init:+1 | Perc:+4 | Speed:20) PFS#: 115025-3

Pretty sure it's dead now xD Come on guys, take down the other as well! :)

Dark Archive

PFS #76925-12 Male Half Orc Signifier 10 HP: 85/85| AC: 22/13/21 | Fort: +10| Ref: +4| Will: +9| Init: +2| Perc: +3| CMB: +11| CMD: 22|Halberd +3: +15;1d10+8|L.Bow:+8;1d8|Hand:+11;1d10+6 6/day|
Skills:
Acro: -3| App: +1| Bluff:+2| Climb:-3| Dip: +7| Heal: +6| Inti: +11| K.(Arc/Dun/Eng/His/Reli):+6|K.(Planes):+9|Linguis:+9|Ride:-6| SM: +9| Spell:+9| Stealth: -6| Sur: +6|
Channel 5d6 6/day DC 17

Sickly killed one. On My turn Gratus will take a swing at it.
1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 111d10 + 4 ⇒ (4) + 4 = 8

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Assuming Sickly steps either right or left to let Ajah and Borax get a clean shot...

Borax grabs his hand crossbow and fires...

Hand Crossbow at Point Blank Range: 1d20 + 1 ⇒ (10) + 1 = 11

Liberty's Edge

Male Human Gamer 12/Game Designer 1

The kobolds fall dead! Also, the loot from the other room was an amulet of natural armor +1 and a pearl of power (1st level).

Continue this way or go back to the secret door?

Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

One should never pass up secret passages... cause they're like... well.... secret!

Liberty's Edge

Female Ifrit Bard (Arcane Duelist) 3, HP 24/24, AC 17, T 13, FF 13, F +2, R +6, W +2 (5 vs Charm, Comp), I +7, P -1, SM -1

Secret door!

Dark Archive

F Human Warpriest/6 Oracle/1 (HP 59/59 | AC:23 [+1 when adjacent to a single foe] | T:12 | FF:21 | CMB:8 | CMD:19 | Fort:+7 | Ref: +3 | Will:+11 | Init:+1 | Perc:+4 | Speed:20) PFS#: 115025-3

Clair picks up the amulet of natural armor and hangs it around Sickly's neck. "I present you with this token of my respect. Never have I seen anything disappear into the ground as fast as the kobold you attacked. One hit with your hammer and it sunk into the moist ground, where it will rest in peace. I applaud you, brother dwarf."

"Let's quickly check out the secret door before we move on." Clair walks up to it, her weapons still out. She's careful when approaching the secret room, and searches for traps.

Perception: 1d20 + 8 ⇒ (15) + 8 = 23

Dark Archive

PFS #76925-12 Male Half Orc Signifier 10 HP: 85/85| AC: 22/13/21 | Fort: +10| Ref: +4| Will: +9| Init: +2| Perc: +3| CMB: +11| CMD: 22|Halberd +3: +15;1d10+8|L.Bow:+8;1d8|Hand:+11;1d10+6 6/day|
Skills:
Acro: -3| App: +1| Bluff:+2| Climb:-3| Dip: +7| Heal: +6| Inti: +11| K.(Arc/Dun/Eng/His/Reli):+6|K.(Planes):+9|Linguis:+9|Ride:-6| SM: +9| Spell:+9| Stealth: -6| Sur: +6|
Channel 5d6 6/day DC 17

Gratus marches along as he backs the rest up by taking the rear guard.

"Indeed good dwarf, you made fine strikes and the kobolds are no more. You are deserving of such a prize."

Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

Perception: 1d20 + 8 ⇒ (11) + 8 = 19 (had forgotten to roll to see if he even noticed said secret door!)

The normally timid dwarf seems completely flustered at the sudden praise, clearly not used to it and with no clue how to properly respond.

A bewildered half-smile crosses his face, he mumbles something that could be construed as thanks, then sniffs, wipes his nose on one sleeve and shuffles off quickly down the tunnel towards the secret entrance they found earlier.

Liberty's Edge

Female Ifrit Bard (Arcane Duelist) 3, HP 24/24, AC 17, T 13, FF 13, F +2, R +6, W +2 (5 vs Charm, Comp), I +7, P -1, SM -1

Ajah smiles at Sickly's reaction and shakes her head as she follows the others. She pats Clair on the back.

Liberty's Edge

Male Human Gamer 12/Game Designer 1

Now that I look at it... going through the secret door makes more sense. They both lead to the same place, but the secret door bypasses the optional encounter.

When you return to the deaf oracle, he is grateful, and presents you with this wand of shield of faith (CL 6th, 10 charges) as thanks.

As you travel down the tunnels behind the secret door, you hear a familiar woman's voice. “As the legendary Gregaro Voth successfully battled the wild beasts in the deepest reaches of the Mwangi Expanse, so shall I defeat you, foul servant of Lamashtu!” Janira!

The light of the surface world above provides a welcome reprieve from the blue and green fungus of the caverns below, and light illuminates a stream whose water is hastened by runoff from a recent storm further up the mountains. A ledge to the west rises up to the nearby forest canopy.

Environment Rules:

The full moon above provides dim light over the entire area,bright enough to illuminate even the shaded leaf litter beneath the trees. These patches of woodland are also filled with underbrush that behaves as light undergrowth, creating difficult terrain and concealment.

The trees are only a few decades old and do not completely occupy their respective squares. A creature that shares a space with one or more trees benefits from partial cover.

The stream is about 10 feet wide and 5 feet deep in this area, and the water moves downstream from east to west at 30 feet per round. Treat this as rough water, which requires a DC 15 Swim check to navigate.

A 3-foot-diameter tree trunk spans the width of the river, creating an impromptu bridge. The trunk is slippery from the splashing water, and crossing it at half speed requires a successful DC 7 Acrobatics check, during which time the creature is treated as flatfooted for moving on a narrow surface. If the creature fails this check, it falls into the water unless it succeeds at a DC 13 Reflex save, in which case it lands prone on the trunk instead.

The slope to the west gradually rises to a height of 20 feet, and creatures standing at its highest point benefit from both a commanding view of the battlefield and a clear vantage point for ranged attacks.

Nearly 100 feet from the cave’s entrance, Janira Gavix is locked in combat with her relentless minotaur foe in a clearing on the southern bank of the stream. The minotaur’s axe appears damaged, and Janira has sustained several serious wounds. Janira shouts, “You vile beast! I
know not what drives your black heart, but I shall not fail in my duty. I shall see you driven from this forest, back to the hills from whence you came!”[/i]

Initiatives:

Ajah: 1d20 + 7 ⇒ (3) + 7 = 10
Borax: 1d20 + 0 ⇒ (12) + 0 = 12
Clair: 1d20 + 3 ⇒ (9) + 3 = 12
Gratus: 1d20 + 1 ⇒ (5) + 1 = 6
Sickly: 1d20 + 2 ⇒ (16) + 2 = 18
Yanbrel: 1d20 + 8 ⇒ (4) + 8 = 12
Janira: 1d20 + 6 ⇒ (8) + 6 = 14
Minotaur: 1d20 ⇒ 12

[b]COMBAT ROUND 1
Sickly
Janira
Yanbrel
Clair
Borax
Minotaur
Ajah
Gratus

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

"Clair, perhaps you should use that wand on the half-orc and the dwarf?"

Borax studies the minotaur and tries to recall what he knows of such creatures as he pulls out his hand crossbow and fires.

Knowledge Nature: 1d20 + 9 ⇒ (14) + 9 = 23 + Free Inspiration: 1d6 ⇒ 3

Hand Crossbow: 1d20 ⇒ 18
Damage: 1d4 ⇒ 2

Borax then takes a step closer.

EDIT: Borax will step closer before firing to avoid any soft cover from Ajah. Forgot to look at the map first.

Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

Dim light up here, so 20% miss chance for folks without low-light vision, or if outside the 60' darkvision range

Sickly was quiet as they made their way through the tunnels, one hand seeming to subconsciously work its way to the magical amulet around his neck ever once in a while, his face thoughtful.

As the halfling's words filter down to them through the rocks, he looks around worriedly and quickens his pace, wheezing slightly. He gives a startled gasp as they emerge from the tunnel to see the small bard still in heated combat with her much larger pursuer.

Still panting slightly from the rush to get out, his eyes go wide, and he suddenly shouts "Leave her alone!" his voice starting quiet, but ending in almost a bellow, as he starts running towards the stream and the confrontation on the far side of it.

Double move southwards, working his way towards a rage next round... he does not think to wait for anyone else.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

If Borax doesn't have line of sight due to concealment then he'll move forward 30' and take out his hand0xbow

Dark Archive

F Human Warpriest/6 Oracle/1 (HP 59/59 | AC:23 [+1 when adjacent to a single foe] | T:12 | FF:21 | CMB:8 | CMD:19 | Fort:+7 | Ref: +3 | Will:+11 | Init:+1 | Perc:+4 | Speed:20) PFS#: 115025-3

When they find the wand Clair puts away her scimitar, and takes the wand.

As Sickly runs off to help Janire, Clair quickly moves up to Gratus. "Go get them, I'll join soon," Clair says to Gratus, and uses the wand of shield of faith on him.

"Sickly, don't get yourself killed!" Clair shouts, "We'd have to drag your body all the way back through these tunnels!"

Dark Archive

PFS #76925-12 Male Half Orc Signifier 10 HP: 85/85| AC: 22/13/21 | Fort: +10| Ref: +4| Will: +9| Init: +2| Perc: +3| CMB: +11| CMD: 22|Halberd +3: +15;1d10+8|L.Bow:+8;1d8|Hand:+11;1d10+6 6/day|
Skills:
Acro: -3| App: +1| Bluff:+2| Climb:-3| Dip: +7| Heal: +6| Inti: +11| K.(Arc/Dun/Eng/His/Reli):+6|K.(Planes):+9|Linguis:+9|Ride:-6| SM: +9| Spell:+9| Stealth: -6| Sur: +6|
Channel 5d6 6/day DC 17

Gratus nods as he feels the power of the shield wash over him. He runs after Sickly.
AC 22/13/21

Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

Its Shield of Faith, not Shield... so only a +3 AC bonus (deflection)

Dark Archive

F Human Warpriest/6 Oracle/1 (HP 59/59 | AC:23 [+1 when adjacent to a single foe] | T:12 | FF:21 | CMB:8 | CMD:19 | Fort:+7 | Ref: +3 | Will:+11 | Init:+1 | Perc:+4 | Speed:20) PFS#: 115025-3

Shield of Faith gives a +2 deflection bonus to the AC of level 1 characters.

Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

+2, plus an additional +1 for each 6 levels of the caster... as its a CL6 wand, that makes it +3!

Dark Archive

F Human Warpriest/6 Oracle/1 (HP 59/59 | AC:23 [+1 when adjacent to a single foe] | T:12 | FF:21 | CMB:8 | CMD:19 | Fort:+7 | Ref: +3 | Will:+11 | Init:+1 | Perc:+4 | Speed:20) PFS#: 115025-3

Oops, missed that :S My bad.

Dark Archive

PFS #76925-12 Male Half Orc Signifier 10 HP: 85/85| AC: 22/13/21 | Fort: +10| Ref: +4| Will: +9| Init: +2| Perc: +3| CMB: +11| CMD: 22|Halberd +3: +15;1d10+8|L.Bow:+8;1d8|Hand:+11;1d10+6 6/day|
Skills:
Acro: -3| App: +1| Bluff:+2| Climb:-3| Dip: +7| Heal: +6| Inti: +11| K.(Arc/Dun/Eng/His/Reli):+6|K.(Planes):+9|Linguis:+9|Ride:-6| SM: +9| Spell:+9| Stealth: -6| Sur: +6|
Channel 5d6 6/day DC 17

AC 21/13/20. It's still quite high.

Liberty's Edge

Female Ifrit Bard (Arcane Duelist) 3, HP 24/24, AC 17, T 13, FF 13, F +2, R +6, W +2 (5 vs Charm, Comp), I +7, P -1, SM -1

On her turn...

Ajah draws her bow and begins to sing, filling the glade with the sound of her voice.

Inspire Courage 3/7, draw bow, 5ft step. Everyone is now getting +1 to attack and damage and saves against charm and fear.

Liberty's Edge

Male Human Gamer 12/Game Designer 1

Borax:
While minotaurs are not all that intelligent, they do possess an innate cunning and logical ability. This makes them immune to maze spells, and they can never get lost. They can also never be caught flat-footed. Nothing holds a grudge like a minotaur. Scorned by the civilized races centuries ago and born from a deific curse, minotaurs have hunted, slain, and devoured lesser humanoids in retribution for real or imagined slights for as long as anyone can remember. Many cultures have legends of how the first minotaurs were created by vengeful or slighted gods who punished humans by twisting their forms, robbing them of their intellects and beauty, and giving them the heads of bulls. Yet most modern minotaurs hold these legends in contempt and believe that they are not divine mockeries but divine paragons created by a potent and cruel demon lord named Baphomet.

The traditional minotaur's lair is a maze, be it a legitimate labyrinth constructed to baffle and confuse, an accidental one such as a city sewer system, or a naturally occurring one such as a tangle of caverns and other underground passageways. Employing their innate cunning, minotaurs use their maze lairs to vex unwary foes who seek them out or who simply stumble into the lairs and become lost, slowly hunting the intruders as they try in vain to find a way out. Only when despair has truly set in does the minotaur move in to strike at its lost victims. When dealing with a group, minotaurs often let one creature escape, to spread the tale of horror and lure others to their mazes in hope of slaying the beasts. Of course, to minotaurs, these would-be heroes make for delicious meals.

Minotaurs might also be found in the employ of a more powerful monster or evil creature, serving it so long as they can still hunt and dine as they please. Usually this means guarding some powerful object or valuable location, but it can also be a sort of mercenary work, hunting down the foes of its master.

Minotaurs are relatively straightforward combatants, using their horns to horribly gore the nearest living creature when combat begins.

They have no resistances or weaknesses.

Everyone moves forward, no one yet attacking the minotaur.

Janira takes a 5' step away from her foe and attacks it with her whip, attempting to disarm the beast...

Disarm: 1d20 + 1 ⇒ (6) + 1 = 7

...but fails to do so

The minotaur ignrores the group for now, focusing on slaying his current foe.

Attack1: 1d20 + 7 ⇒ (1) + 7 = 8
Damage: 2d6 + 4 ⇒ (2, 5) + 4 = 11
Attack2: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 2d6 + 4 ⇒ (6, 4) + 4 = 14
Gore: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d6 + 2 ⇒ (4) + 2 = 6

The minotaur lands 2 solid hits on Janira and she falls to the ground after the minotuars horns go through he chest and out the other side.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Borax shares what he knows with the group as he moves forward and tries to shoot the bull.

Hand Crossbow: 1d20 - 2 ⇒ (7) - 2 = 5
Damage: 1d4 ⇒ 2

Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

Sickly continues rushing forward towards the stream and attempts to leap it with a mighty exhalation of breath.

Acrobatics to jump: 1d20 + 6 - 3 ⇒ (9) + 6 - 3 = 12

edit: going to assume 12 feet will clear it

He lands on the other side, with a thump, lowering his weapon and readying himself for the minotaurs inevitable approach. He yells at the minotaur in its own language, to get the creature's attention.

Move action to move 30' including jumping the stream, then readying an action to rage and power attack.

Does the minotaur look tired? (ie: not likely to charge?) If so, then just ready to attack when it comes. If not, then ready to brace and attack when it charges!

Alas, the minotaur has a 10' reach too, and can easily one shot me, but at least I get to swing first! =)

Dark Archive

F Human Warpriest/6 Oracle/1 (HP 59/59 | AC:23 [+1 when adjacent to a single foe] | T:12 | FF:21 | CMB:8 | CMD:19 | Fort:+7 | Ref: +3 | Will:+11 | Init:+1 | Perc:+4 | Speed:20) PFS#: 115025-3

Clair hurries toward the stream, but doesn't trust her jumping skills to jump over it. Instead, Clair moves toward a log, and hopes she'll reach the other side fast enough to help Sickly and save Janira.

Double move action.

Sovereign Court

Male Half-elf Witch 1 HP 9/9, NL 0 | AC 13, T 12, FF 11 | CMB +0, CMD 12 | F +2, R +2, W +2 | Init +8 | Perc +1 to +6 (Familiar: +10), SM +0 | Melee: Morningstar +0/1d8/19-20/x2; Ranged: Light Crossbow +2/1d8/19-20/x2

Was Yanbrel moved on his first turn, or was he delayed? Based on the map, I'm assuming the latter.

The witch sprints after Clair towards the log, his owl bobbing sleeping along with him.

Run, full round action.

Dark Archive

PFS #76925-12 Male Half Orc Signifier 10 HP: 85/85| AC: 22/13/21 | Fort: +10| Ref: +4| Will: +9| Init: +2| Perc: +3| CMB: +11| CMD: 22|Halberd +3: +15;1d10+8|L.Bow:+8;1d8|Hand:+11;1d10+6 6/day|
Skills:
Acro: -3| App: +1| Bluff:+2| Climb:-3| Dip: +7| Heal: +6| Inti: +11| K.(Arc/Dun/Eng/His/Reli):+6|K.(Planes):+9|Linguis:+9|Ride:-6| SM: +9| Spell:+9| Stealth: -6| Sur: +6|
Channel 5d6 6/day DC 17

Gratus Runs forward towards the fight, Halberd Drawn.
Full Round action run, towards Minotaur.

Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

hmmmm... suspense of impending doom is killing me

Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

(perhaps a poor choice of words)

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