The Bridgette River Mission (savage hills)
Game Master
chillblame
The mission. Remove the Bridgette river mission by any means. Capture any enchanted persons there.
Orge lair
mission map
Loot sheet
Female Orc
Runt, the rocks are simply the ammunition the giant carried for his ranged weapon (see hill giant). The rotten meat...smells just like mother used to make (yum, yum!). Ogres (and hill giants) don't mind carrion, although your culinary choices can be different if you like.
I will give loot details on the loot sheet as soon as they are id'd. Note that potions can be identified by a spellcraft or craft alchemy check.
The money total is the undivided money.
The greatsword is my way of saying two handed sword.
Hp 40/40 AC 19 / T 13 / FF 15 (+8 Perc, -1 Init, Fort +3 Ref +1, Will +5)
phew for a moment i got scared that Mogwag would be sent away.
well there is no loot that he needs (just enough cash to buy the magic weapon ..;)
Female Orc
Hp 40/40 AC 19 / T 13 / FF 15 (+8 Perc, -1 Init, Fort +3 Ref +1, Will +5)
Mogwag can cast a Detect Magic to ID the items
Spellcraft: 1d20 + 5 ⇒ (18) + 5 = 23 for the armor
Spellcraft: 1d20 + 5 ⇒ (2) + 5 = 7 for the Dagger
Spellcraft: 1d20 + 5 ⇒ (18) + 5 = 23 for the wand
Spellcraft: 1d20 + 5 ⇒ (5) + 5 = 10 for large club
Spellcraft: 1d20 + 5 ⇒ (8) + 5 = 13 for the potions
Female Orc
The chain mail is +2 bonus
the wand is a wand of magic missile, 36 charges, 7th level
2 potions of bulls strength
1 potion of bears endurance
1 potion of cure moderate wounds
the other items you don't get
Hp 40/40 AC 19 / T 13 / FF 15 (+8 Perc, -1 Init, Fort +3 Ref +1, Will +5)
Female Orc
Yeah the hag tried to use it on draxia, but failed the use magic device skill roll. :(
Female Half-Orc Arcqnist(Bloodied:Orc Blood)1st HP:8,AR:11(15)[t:11,ff:10]F/R/W:+2/+2/+6 Percept:+2 Spells:0-*(4) 1-5(2)
Stupid hag, learn it first
Female Ogre HP: 92(108) / AC 17(15{17}) / F:+8 R:+7 W:+2(+4) Evasion / NatDR 3/- ArmDR 6 ResCold 1 / DrkVis 60'Ft Perc +10 SMotive +10 / Init +2 /Speed 40'ft
Looks like we still need the Ring, and Dagger to be identified
Hp 40/40 AC 19 / T 13 / FF 15 (+8 Perc, -1 Init, Fort +3 Ref +1, Will +5)
Male Orc Wolf Shaman 4 | Init +1 | Per +10 | AC 16 | touch 10 | flat 16 | HP 44/44 | F+6 | R+1 | W+7 | CMB +7 | CMD 17 | Companion Init +3 | Per +5 | AC 21 | touch 13 | flat 18 | HP 44/44 | F+6 | R+7 | W+2 | CMB +5 | CMD 18
spellcraft: 1d20 + 4 ⇒ (2) + 4 = 6 dagger
spellcraft: 1d20 + 4 ⇒ (1) + 4 = 5 ring
LOL
Female Ogre HP: 92(108) / AC 17(15{17}) / F:+8 R:+7 W:+2(+4) Evasion / NatDR 3/- ArmDR 6 ResCold 1 / DrkVis 60'Ft Perc +10 SMotive +10 / Init +2 /Speed 40'ft
Suddenly warrock begins to doubt if they are even magical at all!
Female Orc
Lol
you could pay someone to id them.
of course I don't think draxia has rolled, and you get a chance once a day.
Female Half-Orc Arcqnist(Bloodied:Orc Blood)1st HP:8,AR:11(15)[t:11,ff:10]F/R/W:+2/+2/+6 Percept:+2 Spells:0-*(4) 1-5(2)
spellcraft: 1d20 + 5 ⇒ (17) + 5 = 22dagger
spellcraft: 1d20 + 5 ⇒ (18) + 5 = 23ring
Female Half-Orc Arcqnist(Bloodied:Orc Blood)1st HP:8,AR:11(15)[t:11,ff:10]F/R/W:+2/+2/+6 Percept:+2 Spells:0-*(4) 1-5(2)
Well apparently I know what is going on
Female Orc
Sorry weekend is always slow
Hp 40/40 AC 19 / T 13 / FF 15 (+8 Perc, -1 Init, Fort +3 Ref +1, Will +5)
no worries lets get this loot / resupply done quickly and resume gaming :)
Female Orc
Draxia the dagger is a +1 dagger, and the ring is a ring of protection +2
Female Orc
Hp 40/40 AC 19 / T 13 / FF 15 (+8 Perc, -1 Init, Fort +3 Ref +1, Will +5)
Female Ogre HP: 92(108) / AC 17(15{17}) / F:+8 R:+7 W:+2(+4) Evasion / NatDR 3/- ArmDR 6 ResCold 1 / DrkVis 60'Ft Perc +10 SMotive +10 / Init +2 /Speed 40'ft
Runts and thus my own interests remain as stated
Female Orc
Hey all
I'm going away to a writers convention this weekend, leaving in about 30min or so. I am not certain if i will have net access, so I won't be posting much I think. Back to proper posting early next week.
Female Orc
Hp 40/40 AC 19 / T 13 / FF 15 (+8 Perc, -1 Init, Fort +3 Ref +1, Will +5)
Posting this to all My Games:
I will be traveling this weekend to my vacation destination. There will be no post from me until Monday.
Please Bot me as needed.
From Sept 29 th to October 4th Expect little posting
From October 5th to October 15th Expect Next to no posting
(dunno the internet availability so i am assuming the worst case)
Thank you for your patience
Female Orc
Male Hobgoblin Samurai/8 || HP 71/71 | AC 13 DR 7/magic or large | T 13 | FF 10 | Fort 9 | Ref 6 | Will 2 | Init 4 | Per +5
When I Hero Lab'd Anol's section, I forgot to save the Dire Wolf Mount stats, and now I can't find them again. Where are they again? In the original recruitment thread? Could I get a link?
Male Orc Wolf Shaman 4 | Init +1 | Per +10 | AC 16 | touch 10 | flat 16 | HP 44/44 | F+6 | R+1 | W+7 | CMB +7 | CMD 17 | Companion Init +3 | Per +5 | AC 21 | touch 13 | flat 18 | HP 44/44 | F+6 | R+7 | W+2 | CMB +5 | CMD 18
By the way, how's the other party doing? :D
Female Orc
Deep in a kobold dungeon doing politics (knifing and killing, lol)
Female Orc
Anol wrote: When I Hero Lab'd Anol's section, I forgot to save the Dire Wolf Mount stats, and now I can't find them again. Where are they again? In the original recruitment thread? Could I get a link? I simply allowed you to have the wolf from the druid companions, and advanced it to large as per those rules. A little hand waving but it works.
Male Hobgoblin Samurai/8 || HP 71/71 | AC 13 DR 7/magic or large | T 13 | FF 10 | Fort 9 | Ref 6 | Will 2 | Init 4 | Per +5
Hobgoblin HP: 68| Initiative +5 | Perception +7 | Ref: 6 Fort: 6 Will: 5 (7) | AC: 13 | CMD: 22 | Ki: 2 points
Waiting for the stealth ambush to begin :)
Female Half-Orc Arcqnist(Bloodied:Orc Blood)1st HP:8,AR:11(15)[t:11,ff:10]F/R/W:+2/+2/+6 Percept:+2 Spells:0-*(4) 1-5(2)
Female Ogre HP: 92(108) / AC 17(15{17}) / F:+8 R:+7 W:+2(+4) Evasion / NatDR 3/- ArmDR 6 ResCold 1 / DrkVis 60'Ft Perc +10 SMotive +10 / Init +2 /Speed 40'ft
I'll be posting tonitonight after work
Hp 40/40 AC 19 / T 13 / FF 15 (+8 Perc, -1 Init, Fort +3 Ref +1, Will +5)
Well i am back form my vacations and slowly catching up to things both here and IRL :)
Female Ogre HP: 92(108) / AC 17(15{17}) / F:+8 R:+7 W:+2(+4) Evasion / NatDR 3/- ArmDR 6 ResCold 1 / DrkVis 60'Ft Perc +10 SMotive +10 / Init +2 /Speed 40'ft
Female Orc
Apologies, I have a bad dose of the flu. I will get back to the game in a few days, once I am more able to. Sorry for your inconvenience.
Female Ogre HP: 92(108) / AC 17(15{17}) / F:+8 R:+7 W:+2(+4) Evasion / NatDR 3/- ArmDR 6 ResCold 1 / DrkVis 60'Ft Perc +10 SMotive +10 / Init +2 /Speed 40'ft
Get better Chill! In the meantime I will peruse my Monster Codex!
Hp 40/40 AC 19 / T 13 / FF 15 (+8 Perc, -1 Init, Fort +3 Ref +1, Will +5)
Female Ogre HP: 92(108) / AC 17(15{17}) / F:+8 R:+7 W:+2(+4) Evasion / NatDR 3/- ArmDR 6 ResCold 1 / DrkVis 60'Ft Perc +10 SMotive +10 / Init +2 /Speed 40'ft
This book is really cool, I hope to get an OK from Chillblame to take some of the feats I have found once it's relevant
Female Orc
Hey all, I'm back. The last week was pretty horrible, flu not fun, but I will continue the game tomorrow. This is just a heads up to get everyone alert.
I haven't got the monster codex yet, but it looks good. Ask me a bit later about the feats you are thinking of, runt.
Hp 40/40 AC 19 / T 13 / FF 15 (+8 Perc, -1 Init, Fort +3 Ref +1, Will +5)
Female Half-Orc [HP 43/43 | AC 12 ACR 14 | T 11 | FF 14 | Fort 3 | Ref 6 | Will 3 | Init 2 | Per +8/+10(hidden items) Skulking Slayer Rogue/4
You go over the walls then open the gate for those that don't climb
Male Hobgoblin Samurai/8 || HP 71/71 | AC 13 DR 7/magic or large | T 13 | FF 10 | Fort 9 | Ref 6 | Will 2 | Init 4 | Per +5
Will do...if chillblame says wolves can't climb, that is...it is a skill, and maybe these ones can...who knows? *fingers crossed*
Female Half-Orc [HP 43/43 | AC 12 ACR 14 | T 11 | FF 14 | Fort 3 | Ref 6 | Will 3 | Init 2 | Per +8/+10(hidden items) Skulking Slayer Rogue/4
I would er on the side of caution with them.
Female Orc
Wolves can climb, but only to a certain angle. Not a ninety degree angle. They would jump it if they could, or go round, or go somewhere else. I wasn't thinking of the wolf in my DC note.
Male Hobgoblin Samurai/8 || HP 71/71 | AC 13 DR 7/magic or large | T 13 | FF 10 | Fort 9 | Ref 6 | Will 2 | Init 4 | Per +5
I'll just have him wait until the gates are opened by Turgrim and co.
Hobgoblin HP: 68| Initiative +5 | Perception +7 | Ref: 6 Fort: 6 Will: 5 (7) | AC: 13 | CMD: 22 | Ki: 2 points
Really busy day at work but I haven't forgotten you guys! Posts inc!
Hobgoblin HP: 68| Initiative +5 | Perception +7 | Ref: 6 Fort: 6 Will: 5 (7) | AC: 13 | CMD: 22 | Ki: 2 points
I know I've been saying this more often than I'd like lately, but work is extremely insane right now. I will post ASAP, at least one post, today.
Female Orc
I know what it is like when work goes crazy. A post a day is OK.
Female Ogre HP: 92(108) / AC 17(15{17}) / F:+8 R:+7 W:+2(+4) Evasion / NatDR 3/- ArmDR 6 ResCold 1 / DrkVis 60'Ft Perc +10 SMotive +10 / Init +2 /Speed 40'ft
Riflemen, 10, 20 to hit, 1 missed(10) other hit for 6 Dr reduces it by 1 to 5 (5 damage total)
Axe dwarves attack one hits(26) the other misses(18) runt takes 4, reduced to 3 by Dr (8damage total)
Magic user attacks, hits for 9, reduced to 8 by dr(16 damage total)
Axe duo attacks again one hits(21) the other misses(19)
Runt takes 14, reduced to 13 by Dr (29 damage total)
Posting here to avoid cluttering gameplay
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