| GM Moshado |
I am going to move us out of initiative.
Anol and Turgrim are able to catch the human and incapacitate him.
Runt finishes off the one dwarf and the horde of Orc manage to capture the bard before he can escape.
What specific things do you all want to do? Specifically those that assaulted the front gate.
| Mogwag |
The dwarf has gone Invisible Anol can you "track" him?
Mogwag will gather around him the wounded party memebers and those orcs that are in need of emergency magical healing and then using his lastChannel: 2d6 ⇒ (4, 1) = 5.
in short Wogwag will use his stabilize orison to prevent further orc death and then once the unconscious orcs have been taken care of and removed from the battle field he will join the party in strip looting the place (casting a detect magic)
| Turgrim |
Turgrim is going to watch the grunts, making sure none of them act too barbarically toward the prisoners. No rape, no "just having a little fun with 'em", no funny business whatsoever. He enforces his rules with an iron fist, punching any orc that tries to take spoils from the victory.
Still, there's cause for celebration here; their attack went off very well, with hardly any casualties. He commands the grunts to gather up some wood from the surrounding buildings, intending to set fire to the pile and make a huge bonfire in the center of town.
| Anol |
Anol, having tied up his and Turgrim's robed prisoner, makes his way out to the main assault line. "I love it when a plan comes together," Anol grins a rare grin as he shoves the magic-user down in front of him. Hearing Mogwag's request, he says, "Not half as well as Husom..." with that he puts both index fingers in his mouth, turns toward the other entrance where Husom was left, and lets a loud whistle peal from his mouth.
Before long, the wooden-armored dire wolf comes bounding into view and looks to be about to tackle his owner in excitement until Anol raises his palm to the beast. Husom stops short. "You wouldn't happen to have something of the dwarf's would you? Spill any of his blood for instance?"
If so, Anol commands Husom to Track the dwarf using that item/bodily fluid, if not, the hobgoblin commands his mount to use his scent to track from where they last saw the target. This requires a Survival check: 1d20 + 1 ⇒ (20) + 1 = 21
Husom quickly finds the invisible dwarf's trail, and hurries after it. Anol follows, waving the others to do the same.
| GM Moshado |
Anol, Actually he was not wounded with magic Missle because he had shield up which prevents it from hitting him.
He will be able to track but I will need multiple tracking checks. 7 Total. 21 was enough to find a scent of dwarf and follow it.
Draxia, the dwarf bard is wearing some magical items that would be of interest and it doesn't take much for you to identify the magic on them.
+1 Chainshirt
Cloak of Resistance +1
+1 Battleaxe
When you finally gather up the riflemen and their loot you get some rifles with bayonet's. Twelve from the men and you find at least 8 more in a building.
Indeed their is a great party and the group is hailed as pivotal people in the battle. Malgim watch's the party to see what they will do.
Draxia is of course courted by some of the more scarred warriors. Even being half-orc they are impressed. Also Roll me a percentile please for your searching for magic.
Turgrim keeps order and often the beatings was the only way to keep them in line. But he sees that they stay in line and only has to knock out five or six. Which is pretty good considering they are Orc's.
Mogwag will find that many of the warriors stayed up thanks to his healing and there is a grudging respect growing for him. Often he finds himself complimented on healing them but leaving them nice scars to brag about. One such one proudly shows off a wicked scar across his chest that Mogwag's healing saved. Also Roll me a percentile please for your searching for magic.
Runt is hailed as the Unkillable. They saw all the damage she took and was able to still stay standing. She finds that the Orcs and such are treating her more like one of their own instead of a slave or stupid individual. They truly respect her strength and prowess in battle.
| Turgrim |
Turgrim doesn't get drunk like the other orcs at the party, instead focusing on the general air of the orcs around him. If any of the battlements around the former mission yet remain, he would walk along them while the party was still ongoing, eyes to the horizon to look for a new threat or a new enemy. It concerned him that he was unable to savor this victory.
| Anol |
Anol follows Husom as the wolf continues to sniff out his prey.
Survival: 1d20 + 1 ⇒ (14) + 1 = 151d20 + 1 ⇒ (3) + 1 = 41d20 + 1 ⇒ (3) + 1 = 41d20 + 1 ⇒ (14) + 1 = 151d20 + 1 ⇒ (7) + 1 = 81d20 + 1 ⇒ (10) + 1 = 111d20 + 1 ⇒ (12) + 1 = 13
| Runt the Ogress |
Runt aids the others in any way her skills can manage while generally enjoying the shift in the attitudes of the orcs towards her and most importantly enjoying the powerful title that they have begun calling her by.
sorry for the delay things have been a bit busy here but now that things have calmed I am back in action!
| GM Moshado |
It is okay same here. I must apologize for this.
Draxia the dwarf looks up at you in contempt and refuses to speak to you. It is only because of 3 orcs and being beat to near unconsciousness that he isn't fighting again. While wondering around you spot a Phylactery of Faithfulness on the ground near one of the musketmen's bodies.
Mogwag, you notice one of the dwarfs has a Buffering Cap on his head.
Anol and Husom follow the trail but due to the late arrival on the scene and the myriad orc's that have trampled on the trail you loose it.
GM Roll: 1d100 ⇒ 83
Okay the group needs to decide what to do with the mission. You have your standing orders.
You will also have to report to the Chief about your findings and the trouble with the Hag, ogre's and hill giants.
The Yellow Eye Clan did assist you in taking over the fort and without their help this could have been more painful than it was. What do you wish to do as a group?
| GM Moshado |
As you are gathering after the party to discuss leaving and their are arguments over which prisoners would go to the Chief and which will stay as Slaves for the Yellow Eyes there is a call from the gate.
Soon you see Gork Giant Slayer running over to your group and the Chief. "Sir, I followed the Hag and kept watch as you requested. She has amassed over 60 hill giants and ogres and are marching on this location now as we speak. They will be here by morning."
Another Orc, one that was missing an eye and looked as if he had come down with some kind of pox in his youth ran up also.
"Chief, in our scouting we have humans, coming from the southwest on the way to the mission. They are riding hard but are slowed down by the boggy lands. They number over two hundred, all heavily armed and armored with horse."
The Chief growls listening to these two reports and looks at the group assembled. Before he could speak they are interrupted by the second scout speaking again.
"Bearclaw marches with them 200 strong also. They will be here around sunrise."
Frowning he looked at those gathered. "We have a choice. Stay and fight, or raid and burn this place to the ground and make our leave before the sun rises. If we raid we can only take two of the five things we found here besides the firearms. Ore, food, Weapons, Wood supplies, and gunpowder. What will the Wolftooth do?"
| Turgrim |
"Re-stock what we can all carry for food, and spoil the rest so they can't use it. Use the wood supplies to burn the Mission to the ground, take the gunpowder and the weapons, and the ore," the hobgoblin suggests, rubbing his chin thoughtfully.
| Draxia "Longtooth" Drekaar |
"Such a waste but then why stay and die for the prize when destroying it for the others is far more entertaining. I do like the idea, if all is destroyed than they cannot easily rebuild."
Draxia looks to the captives and smiles."Save for the bard, I say we bind these other fellows together and send them straight into the armies of the hag, let them give the giants something to play with. Heck it might even slow them down. The Bard however....he might have something of use yet to tell, and i know I would like to maybe make the dwarf sing to my tune!" she suggests with a sadistic glee before she goes back to looking at a few shiny things she had picked up
| Runt the Ogress |
Runt grits her teeth at the mention of the Hag half ready to storm off after the woman but with the odds so heavily against her and the lack of interest in standing against the admittedly impossible odds Runt lets out a low huff of annoyance "Food and Weapons seem the best choice the powder and wood could be used to destroy everything that we cannot take" Runt says with a shrug throwing in her two copper for the plan at hand and nodding at Draxia's idea of keeping the bard.
| Mogwag |
Leaving this place burnt to the ground is was Wolftooth should do. As to wat to take Mogwag would say and take what is more crucial to your clan need's. But food and wood we can get on our own. If you have gun weapon then take the powder or otherwise destroy it.
| Anol |
Anol thinks over the arguments being made and adds his, "If we're taking the guns no matter what, we need the black powder. As for the other supply, I agree with Mogwag that food and wood can be found, so we should either take the weapons if we need them or the ore if we can trade it for more than the weapons are worth."
| GM Moshado |
The Chief of the Yellow Eye clan gathers his men and they start collecting the ore and the gunpowder to carry out. The rest tear down the mission to burn it to the ground. Stacking up the wood and other items to burn it.
Draxia and the group are given the honors of lighting it on fire before they hurriedly head out.
1d100 ⇒ 52
1d100 ⇒ 5
1d100 ⇒ 82
1d100 ⇒ 73
You yourselves are unable to watch the carnage that unfolds in the morning but when the scouts report back you hear that there was a great battle and both sides took heavy losses. The humans had a Wizard and the Bearclaw a Shaman in their ranks. The hag was not seen at the battle. It was those spellcasters that kept the battle mostly evenly matched. If they were to estimate losses they would say 3/5ths of each side had their ranks decimated.