The Borderland (M&M): A Villager's Perspective (Inactive)

Game Master Rocan

A group of villagers need to band together.


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Grand Lodge

Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3

Scout, seeing Forfax go down, bucks up in a fit of rage kicking at the goblin in front of him in an attempt to keep his master's body from being looted.
1st hoof attack: 1d20 + 5 ⇒ (6) + 5 = 11
2nd hoof attack: 1d20 + 5 ⇒ (13) + 5 = 18
2nd hoof damage: 1d6 + 3 ⇒ (2) + 3 = 5


The goblin warrior before Scout gets head in the head with a hoof and a crack appears in its skull, he slumps to the ground.

Taliesin rushes into combat with the other warrior and cuts him quite deeply, the goblin still stands though barely.

Grand Lodge

Hiw did Forfax go down so quick. I know he took 21 damage just now, but where did the other come from. I thought I healed you the previous night? Am I missing the other 28 that took u from 31--3?

David, seeing Forfax drop in a bloody mess knows that he won't be able to get to him in time to heal his injuries and prays that he can hold on til he does. David, steps from behind cover and moves closer to Firfax, while sending two more orbs of force at the archer in back.

mm archer: 2d4 + 2 ⇒ (2, 4) + 2 = 8


Forfax took two readied attacks for somewhere in the twenties as well as he charged, that combined with the latest two attacks did him in.

David's missiles slam into one of the archers in the back and slams the air out of him.

Also a slight retcon on the goblin turn
The goblin that ran away, keeps running away and is now at 280 feet distance.

Round 3
Forfax and Scout--> Charged and wounded a goblin warior for more damage.
Elenzar --> Casted Ear-Piercing Scream for 1 damage, stunned an archer
Goblins --> Archers fired and missed, warriors hit and killed Forfax, Spear goblin ran another 140 feet away.
David --> Casts Magic Missile slamming into an archer
Taliesin --> Cuts a goblin across the chest, leaving a bloody wound on his chest.
Nathaniel --> Coup de Graces the warrior that was still asleep.


Round 4
Forfax and Scout--> Scout tramples one of the warriors before him.
Elenzar --> We're here
Goblins -->
David -->
Taliesin -->
Nathaniel -->


Male Half-Elf Scribe=Warrior 1/Inquisitor 4 HP 30/30 AC 18 Perception +11 Init +6 Fort +6 Reflex +5 Will +7

Wow nothing for awhile then bam 11 new posts

Round 4

Seeing David move toward Forfax. Elenzar takes aims at one of the archers after advancing 30 feet.

crossbow: 1d20 + 5 ⇒ (12) + 5 = 17
damage: 1d8 + 1 ⇒ (6) + 1 = 7


Elenzar takes down the archer that got slammed by David's missiles.

The warrior in front of Taliesin and Scout takes a swing with his morningstar at Taliesin and then collapses to the ground, succumbing to the cut from Taliesin from before.

Attack vs Taliesin: 1d20 + 4 ⇒ (9) + 4 = 13

The other two goblins now make a run for it, running 140 feet away. The sound of two horn blasts sound across the valley.

Combat Over


Forfax:
A soft hand touches you on the shoulder as you feel like you've just awoken. You feel light-headed and a little dizzy, but find it odd that you stare back at your own body lying in a pool of blood and the rest of your mates around it. The scene you see before you is slightly bathing in a bright yellow light and a honeyed voice sounds behind you.

"Forfax, you've arrived too soon. You've overexerted yourself, don't do that." The honeyed voice says.

When you turn around you see a female humanoid shape cloaked in a gold- and sand-coloured hooded cloak, her hands aglow like the sun's lightrays.

"Be careful next time, I can not watch over you all the time. Take caution, things are set in motion, things that are even bigger than this conflict you're trying to fight."

She takes your face in her hands and kisses your forehead, then whispers.
"Sleep now Forfax, you're not done yet." Again Forfax falls into a sleep and awakens, but this time it feels a little more fitful.

You awaken with 1 hitpoint, but you only heal 1 hp per day instead of the normal amount.


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

DM is there a place we could find to hide and spy on the numbers coming out in the valley?

Survival: 1d20 + 2 ⇒ (14) + 2 = 16


There are sparsely populated forests abound, you could hide in there, there are some rocky outcrops atop some of the hills. If you so wish you could climb up and have a look out over the valley and the first signs of where the workplace of Monn might be.


Male Half-Elf Scribe=Warrior 1/Inquisitor 4 HP 30/30 AC 18 Perception +11 Init +6 Fort +6 Reflex +5 Will +7

Elenzar looks about and tries to determine if all the gobbers are down and none are running for reinforcements.

After he is sure Forfax is okay he consults the map trying to figure how close they are to Monn. As he consults the map he notes, "We are pretty close guys the valley where 'Monn' is marked is just over that ridge."


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

Nathaniel uses 2 lay hands on Forfax.

"Hold still."
Lay hands 1: 1d6 ⇒ 1
Lay hands 2: 1d6 ⇒ 3

3/5 remaining


3 goblins got away, so yeah they'll be calling for reinforcements.

The group sees the miraculous recovery of Forfax as suddenly he sits right up despite there being a very large pool of his blood on the ground. He sits right up and a bit in shock.

When Nathaniel uses his own healing ability to alleviate some of Forfax's hurts, another horn is sounded further away, one blast this time, then another is heard from between a few mountain peaks. The last one is sounded three times.


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

"I suggest we get ourselves the heck out of here, they could send those mobile wolfriders."


Male Half-Elf Scribe=Warrior 1/Inquisitor 4 HP 30/30 AC 18 Perception +11 Init +6 Fort +6 Reflex +5 Will +7

"That means we will be expected too."


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

There are sparsely populated forests abound, you could hide in there, there are some rocky outcrops atop some of the hills. If you so wish you could climb up and have a look out over the valley and the first signs of where the workplace of Monn might be. Giving us a good view on the place and how many defenders are coming for us.


I'm assuming you make your way to some sort of cover?

As the party rests up and pauses for a moment after reaching a place from which they can see further across the valley, they can see small plumes of smoke rising from behind a small mountain and also several caves in the near distance, about a day to half a day's travel.

When night falls, the people on watch can see glimmering lights in the distance, probably torches of other goblin patrols scouring the area for you.


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

can we guess estimate the number of the goblin search parties ?


No they're too far away, but you can easily distinguish at least four different light sources with the closest group to you.

Grand Lodge

How much HP is Farfox at? I will burn charges to get him back to full before we rest, or at least close enough to full

wand: 1d8 + 1 ⇒ (7) + 1 = 8
wand: 1d8 + 1 ⇒ (8) + 1 = 9
wand: 1d8 + 1 ⇒ (5) + 1 = 6

You should be at 28 HP after that :)


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

could some of us get safely closer dm?


Male Half-Elf Scribe=Warrior 1/Inquisitor 4 HP 30/30 AC 18 Perception +11 Init +6 Fort +6 Reflex +5 Will +7

Elenzar looks concerned at the torches, "We stand out perhaps some mud on our faces and goblin armor might keep us hidden in plain sight. Especially if we want a closer look."


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

"You think that'll work? We're a little taller than them. I'm unsure to what extend we'll even fit in their crafted pieces."


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

using the cover of darkness i can to get a closer look if there is no one skilled in that art


You could scout out the goblins, get closer and set up some sort of ambush or scouting point on the way they're coming. Roll me a Perception check to see/judge where the closest group of goblins might be going. If you aim to scout out from the hidden position roll me a Perception check DC 15 for an accurate description of the group's composition, if you want to ambush them, I'll give minor details and you can start the ambush at your leisure.


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

I suggest scouting out before charging

Perception: 1d20 + 2 ⇒ (17) + 2 = 19
Nathaniel stays very low to look at the composition of the search parties.
"Now..let's see what we've got on our tail."

Grand Lodge

Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3

Not being the sneakiest of the party, Forfax will stay back and wait for the information from Nathaniel.


Male Half-Elf Scribe=Warrior 1/Inquisitor 4 HP 30/30 AC 18 Perception +11 Init +6 Fort +6 Reflex +5 Will +7

Elenzar nods.

perception: 1d20 + 9 ⇒ (2) + 9 = 11

Grand Lodge

David looks down on the various torches and tries to make out any distinguishing shapes below.

percept: 1d20 + 6 ⇒ (13) + 6 = 19


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

Perception: 1d20 + 4 ⇒ (20) + 4 = 24

Agreed, scouting first in order to get a better number count


Elenzar only sees the blur of light sources moving around as he peers through the dark night, Forfax however doesn't show the slightest of interest as he still feels troubled by his near-death. David and Nathaniel guess that the movement of the goblins indicate that they will come round the south side of your new position. Taliesin sees the movements more precise and watches the other group as well, seeing where that group has already been.

At Taliesin's indications and advice people who want to scout out the party move towards a rocky outcrop at the base of the hill, cloaked in darkness behind rocks and shrubs the group waits for the group of goblins to appear.

Who goes down to scout out the party? You can take 20 on your Stealth checks. DC for scouting the group is still 15.


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

if no ones goes then i will :)


So no one else besides Taliesin will go down and scout out? If not then Taliesin roll me a Perception check.

Grand Lodge

I am squishy so...no lol


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

My armor's too noisy >.>, no sneaking here.


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

i am squishy, noisy and out of luck but if no one is going... :)

Taking his sweet time taliesin crouching close to the group will head closer

Taking 20 on stealth

Perception: 1d20 + 4 ⇒ (8) + 4 = 12


You wait for them to show up, given your own intel appeared correct. Which it was.

Taliesin sees the group appearing from a south-western road. His eyes need some real adjusting to the dark, but he can clearly see the four goblins carrying the torches as they are illuminated against the darkness. Three of them carry bows, the fourth one carries a spear and a horn.

Anybody else wanting to do some scouting?


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

so each group is at least 4 goblin strong. How many others group can i see?


Male Half-Elf Scribe=Warrior 1/Inquisitor 4 HP 30/30 AC 18 Perception +11 Init +6 Fort +6 Reflex +5 Will +7

Sorry lots of activity this morning.

As Taliesin starts to sneak down Elenzar tags a long. He whispers as he catches up, "Can't let you do this along."

Taking 20 as well. 24 Total


Perception Elenzar: 1d20 + 9 ⇒ (3) + 9 = 12

Elenzar sees the same thing as Taliesin, the illuminated faces of four goblins, and a few dark shapes between them.

This group seems to be at least 6-7 strong as far as you two can tell.

The other groups were too far away for you to get close quickly enough, but the other groups seemed to also have four lit torches with them.


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

tks DM, how many groups are out there searching for us?


You've seen three different groups of lit torches searching the area.


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

so that makes around 20 goblin guards

taliesin will grab Elenzar and make way back toward the group

whispering this group is about 6-7 goblin strong three are archers and the rest melee. there is one guy with a horn. IF David and Nathaniel are ok on magical resources. I propose we take them out. There are currently 3 groups total looking for us about same sized squads. This could be our attack plan: David color spray the group aiming for the one in the horn. We mop up those still up. If the alter is given we finish up the group and retreat into the darkness. If the combat went well for our side we can move and pounce on an other group. The idea of course to reduce the number of green skin.

Grand Lodge

I have some arcane energy flowing through me, but I can feel it is weakening, so I may not be able to do much.

I can cast color spray 2 times then I am tapped out til I rest. I spent 3 mm on the last fight using 3/5 spells. Just so you know


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

"Not to mention you need to get up close to use color spray."


Male Half-Elf Scribe=Warrior 1/Inquisitor 4 HP 30/30 AC 18 Perception +11 Init +6 Fort +6 Reflex +5 Will +7

Elenzar whispers "We are a single horn blast from the other groups, and possibly their camp. They are searching in the hopes of engaging us. Each time we engage even if they only find goblin corpses we confirm our presence. We need eyes on the camp and to strike where and when they do not expect."


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

they know we are here in the area, that last group of 10 strong made sure of that. Now the game plan is to lower their number as much as possible while we can. We have the element of surprise and even if we insta kill half of them before retreating into the darkness that goblins we do not have to worry later. David are you up to it?


Male Half-Elf Scribe=Warrior 1/Inquisitor 4 HP 30/30 AC 18 Perception +11 Init +6 Fort +6 Reflex +5 Will +7

"We are not an army we are a small force. Whose directive is to strike supply chain. Harrying a few patrols already looking for us, what does that help? We have already pulled these goblin from normal duties to waste their time. If we continue to strike. They may call for aide and that could pin us down. Also has it not occurred that they are sending these search teams to harry us. Sending small units to slow and harass forces is a containment tactic. These goblins even if they do not kill us if we chase after every one. Then our attentions are perhaps directed where the enemy wants rather than where the enemy does not want. I say we get more intel on Monn and what his encampment looks like before whatever weapon he hopes to bring to battle won't go. That to me sounds more important than a few wandering patrols. We keep talking like if we don't kill something that war is lost. The difference in this war is not going to come from a few goblins dead, or even a single Cyclops. We were unable to defeat their general let's not let this other leader get what he is building into action. Because if it is as important as he thinks that can't really effect things."


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

Fine he says retreating lets go and have a good nights rest then


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

it looks like DM we are going to withdraw and look for a place to get a decent night's rest


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

And contact the friendly wizard about what's going on.

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