The Borderland (M&M): A Villager's Perspective (Inactive)

Game Master Rocan

A group of villagers need to band together.


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Nathaniel I'm assuming you attack the goblin that charged you.
Nathaniel hit the goblin and delivers a striking blow on his head, the goblin seems to try and focus, but looks very worse for wear.

Forfax and Scout work in unison and take one of the goblins down that was attacking Forfax.

Grand Lodge

David watches as the chaos of battle ensues. His heart drops a but as he sees Taliesin drop to a knee from a blow delivered by the leader. David moves 30 feet closer and takes a shot at the leader who hit Taliesin.

x-bow: 1d20 + 3 - 4 ⇒ (19) + 3 - 4 = 181d8 ⇒ 8
crit?: 1d20 + 3 - 4 ⇒ (10) + 3 - 4 = 91d8 ⇒ 3


Male Half-Elf Scribe=Warrior 1/Inquisitor 4 HP 30/30 AC 18 Perception +11 Init +6 Fort +6 Reflex +5 Will +7

Are any of thses gobs moving around the leader or Taliesin giving me a an attack of opportunity. Round 3

Elenzar prays as he steps forward to strike the flank of the leader.

Elven Cuved Blade: 1d20 + 6 + 1 + 1 + 2 ⇒ (7) + 6 + 1 + 1 + 2 = 17 Bless, Judgement & Flank

Oh crap


No most of those goblins are either further away or used Acrobatics to sneak past. The blade hits by the way Elenzar, Raging Barbarians with lessened AC and such.

David fires his crossbow and hits the leader, a solid hit, but he doesn't seem to feel it, though the blood seeping from his shoulder seems to indicate otherwise.


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

My good DM so many crits on poor Little Me since the beginning of the game :) Will post in a bit Taliesin needs to catch hi breath after this great hit. Quick question the Leader is mounted or he is currently only facing Taliesin flanked by Elenzar?


Yea sorry, the dice roller hates you ^^ The leader is the wolf rider and facing you and Elenzar together. Remember though you're still Shaken.


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

Yup i know a rather bad spot but Taliesin will hopefully pull it trough, there is just the boss no wolf with him?

Spell Combat: Shocking Grap, Fighting Def, arcane accuracy

Longsword: 1d20 + 7 + 2 - 2 - 2 - 4 + 4 + 1 ⇒ (20) + 7 + 2 - 2 - 2 - 4 + 4 + 1 = 261d8 + 4 ⇒ (2) + 4 = 6 vs Wolf Rider aka Boss Goblin

Crit conf Longsword: 1d20 + 7 + 2 - 2 - 2 - 4 + 4 + 1 ⇒ (4) + 7 + 2 - 2 - 2 - 4 + 4 + 1 = 101d8 + 4 ⇒ (6) + 4 = 10 vs Wolf Rider aka Boss Goblin

Concentration: 1d20 + 9 ⇒ (8) + 9 = 17

Longsword: 1d20 + 7 + 2 - 2 - 2 - 4 + 4 + 3 + 1 ⇒ (12) + 7 + 2 - 2 - 2 - 4 + 4 + 3 + 1 = 211d8 + 4 ⇒ (7) + 4 = 11 + Shocking Grasp: 3d6 ⇒ (1, 3, 1) = 5 vs Wolf Rider aka Boss Goblin

Current AC 24

I can Dish it out as good as i get !

i have added the +3 to hit from shocking grasp / Last round of Shaken


He's on the wolf, but the wolf didn't attack with him. I must say impressive work Taliesin ^^

Depending on Elenzar's damage roll he might go down. He'll have to roll well though.


Male Half-Elf Scribe=Warrior 1/Inquisitor 4 HP 30/30 AC 18 Perception +11 Init +6 Fort +6 Reflex +5 Will +7

forgotten damage roll: 1d10 + 1 + 1 ⇒ (9) + 1 + 1 = 11


^^ That's exactly enough damage to get even through his rage con.

The wolf rider goes down underneath Taliesin's onslaught, falling from his saddle. The wolf underneath him snarls, but withdraws from the fight. Trained wolf, but no one to handle him.
The remaining goblins look scared, but a yell in the goblin tongue from the small goblin close to Nathaniel urges them on to fight.

The goblin next Forfax attacks him as best as he can and hits his armour full on, but not enough to do any damage.Attack: 1d20 ⇒ 12
The archers turn on the two that killed their leader.
E,T 1,2: 4d2 ⇒ (2, 2, 1, 2) = 7
Ranged Attack vs Elenzar: 1d20 ⇒ 14 Damage: 1d6 ⇒ 2
Ranged Attack vs Taliesin: 3d20 ⇒ (14, 2, 13) = 29
One arrow hits Elenzar, the arrow grazes his left arm and leaves a small cut. The other arrows go wide or are dodged by an alert Taliesin.

The other melee goblin charges at Taliesin instead of defending his archer friends. Attack: 1d20 ⇒ 16 and Taliesin easily sidesteps to avoid the incoming blow, though it was pretty accurate, he was on his guard.

Nathaniel gets surrounded by two side-stepping goblins, one of which is the small goblin that rallied the others.
Attack hurt goblin: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11
Attack Small Goblin, Fighting Defensively: 1d20 + 6 + 1 + 2 - 4 ⇒ (7) + 6 + 1 + 2 - 4 = 12
The duo both hit Nathaniel on his armour and shield, glancing blows at best and seem to be wary of his weapons.

Round 3
David: Hit the leader for 8 damage
Elenzar: Hit the leader for 11 damage
Forfax: Killed one goblin troubling him
Nathaniel: Pounded on one goblin it's still alive.
Taliesin: Attacked the leader for 22 damage. Chopped him up.
Goblins: Lost their leader, seemed shaken, rallied by the small goblin.

You guys are up, you didn't think it was that easy right?


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

Nathaniel swings at the goblin he hit before.
Swing mace: 1d20 + 8 ⇒ (15) + 8 = 23
Dmg: 1d8 + 5 ⇒ (2) + 5 = 7


It goes down after the swing with the mace. It crumples under the force behind it.


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

Round 3

No longer demoralized by the leader of the goblin now that he is dead Taliesin renews hits attacks with greater vigor still being careful

Spell Combat: Arcane Mark, Fighting Def

Concentration: 1d20 + 9 ⇒ (11) + 9 = 20

Spell strike Longsword: 1d20 + 7 - 2 - 4 + 1 ⇒ (14) + 7 - 2 - 4 + 1 = 161d8 + 4 ⇒ (7) + 4 = 11

Longsword: 1d20 + 7 - 2 - 4 + 1 ⇒ (8) + 7 - 2 - 4 + 1 = 101d8 + 4 ⇒ (4) + 4 = 8

Current AC 22

Grand Lodge

David reload his crossbow, and send a bolt flying towards one of the archers that shot at Taliesin.

crossbow: 1d20 + 3 ⇒ (3) + 3 = 61d8 ⇒ 8 -4 if somehow in melee


Taliesin slices up the goblin that charged him.
David shoots at one of the archers but the goes far over the head of the goblin, their attention is now also drawn to David.

Total tally: 4 archer goblins still alive, 1 melee goblin next to Forfax and the small screeching goblin close to Nathaniel.
Forfax and Elenzar are still up in this round


Male Half-Elf Scribe=Warrior 1/Inquisitor 4 HP 30/30 AC 18 Perception +11 Init +6 Fort +6 Reflex +5 Will +7

Round 4
Elenzar shouts, "Taliesen will need healing . . . maybe before the goblins are all dead. I can't!"

He moves to flank one of the goblins attacking Taliesen.

elven curved blade: 1d20 + 6 + 1 + 1 + 2 ⇒ (16) + 6 + 1 + 1 + 2 = 26 Bless, Judgement, & Flank
damage: 1d10 + 2 ⇒ (3) + 2 = 5


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

If i do this right then i'll live trough this Fight. Let's finish all these goblins first. Once again GreenBroock Boys for the Win !


Elenzar, the melee goblins attacking Taliesin are all dead, you can't flank any of the remaining ones. If you want to attack one of the archers you can.

Grand Lodge

Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3

Forfax and Scout will attack the next closest goblin.
Forfax attack: 1d20 + 6 ⇒ (14) + 6 = 20
Forfax damage: 1d8 + 4 ⇒ (4) + 4 = 8
Scout hoof attack 1: 1d20 + 5 ⇒ (12) + 5 = 17
Scout hoof damage 1: 1d6 + 3 ⇒ (4) + 3 = 7
Scout hoof attack 2: 1d20 + 5 ⇒ (16) + 5 = 21
Scout hoof damage 2: 1d6 + 3 ⇒ (3) + 3 = 6


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

Pretty nice rolls you're having eh Forfax?


Corection Elenzar, you could flank with Nathaniel to attack that small goblin if you want, but you'll have to move for it.

Forfax hits and wounds the goblin, before the goblin can strike back two hooves of Scout shatter his face and he goes down.


Male Half-Elf Scribe=Warrior 1/Inquisitor 4 HP 30/30 AC 18 Perception +11 Init +6 Fort +6 Reflex +5 Will +7

That makes sense.


The two goblin archers on the left shoot at Taliesin.
Attack vs Taliesin: 2d20 ⇒ (8, 16) = 24
Both miss and move 35 feet away to the south-west

One of the other two goblin archer drops his bow and charges Nathaniel. Attack: 1d20 ⇒ 15Damage: 1d6 + 1 ⇒ (5) + 1 = 6 And stabs him between two plates of his armour into his back.

The small goblin steps aside to flank Nathaniel with the goblin who just charged.
Attack, Fighting Defensively: 1d20 + 6 + 1 + 2 - 4 ⇒ (7) + 6 + 1 + 2 - 4 = 12 And he misses Nathaniel yet again, his dagger bouncing of Nathaniel's armour.

The last goblin archer fires his bow at Forfax and retreats 35 feet as well, but going north-east.
Ranged attack vs Forfax: 1d20 ⇒ 17Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Round 4
David: Shot his crossbow and missed
Elenzar: Flanks with Nathaniel and hits the small goblin for 5
Forfax: Killed the other goblin troubling him
Nathaniel: Pounded the goblin into the dirt.
Taliesin: Killed the goblin that charged.
Goblins: Archer goblin & small goblin flank Nathaniel, two archers are 50 feet away from Taliesin, the other is also 55 feet away from Taliesin, but 25 feet from Forfax

You guys are up, finish it.


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

How does 15 hit my AC of 20?

Smash the fail-goblin: 1d20 + 8 ⇒ (3) + 8 = 11
Dmg: 1d8 + 5 ⇒ (8) + 5 = 13


I don't roll the modifiers for each and every mook, just for certain goblins. He had +1 BAB +2 Str and +2 for charging

Grand Lodge

David, seeing the goblin retreat, refuses to let it call for help or warn others of their arrival. David, quickly channels the arcane flowing through his body, and lets two globes of pure force shoot from his palm, slamming to the retreating goblin.

magic missile: 2d4 + 2 ⇒ (2, 2) + 2 = 6


which one David, the lone one fleeing to the north-east or the two fleeing north-west?

Grand Lodge

whichever we are farther away from and cannot easily track down to squish?


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

New Round

Taliesin will charge what ever goblin is remaining and within reach holding his weapon in two hands

Longsword: 1d20 + 7 + 1 + 2 ⇒ (1) + 7 + 1 + 2 = 111d6 + 6 ⇒ (3) + 6 = 9


I'm guessing Forfax could charge down the golbin fleeing north-west, so one of the two fleeing south-west would be best David.
Taliesin, same question for you, charging down one of the fleeing goblins to the south-west which are still within charge distance for you, or help out Nathaniel against two goblins who can't seem to actually hurt him.

David's missiles seek out a goblin fleeing to the south-west and hit him full on his back, the goblin seems to stumble only to catch his balance and keep moving.


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

Charging one of the fleeing goblins, Nath can handle two generic goblins :)


Taliesin charges after the fleeing goblins and tries to attack them with his sword. His eager charge leaves him unattentful to the ground beneath him and he stumbles just before he reaches the goblins, he catches his footing but his intended swing goes far too short.


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

stop moving you damned goblin knowing fully that was he just did was reckless of him in his current state.

Grand Lodge

Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3

Charging the goblin fleeing north-west.
Forfax attack: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26
Forfax damage: 1d8 + 4 ⇒ (2) + 4 = 6
Scout hoof attack 1: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27
Scout crit chance: 1d20 + 5 ⇒ (15) + 5 = 20+2 if charge gets added to crit chance.
Scout hoof damage 1: 2d6 + 6 ⇒ (3, 5) + 6 = 14
Scout hoof attack 2: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27
Scout crit chance: 1d20 + 5 ⇒ (6) + 5 = 11+2 if charge gets added to crit chance.
Scout hoof damage 2: 1d6 + 3 ⇒ (2) + 3 = 5
I don't think he's getting away.


Forfax and Scout charge the goblin, he first gets spiked by the bill and later trampled by Scout. This goblin's well dead and shallowly buried into the ground.


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

Like coyote after a rock fell on him.

Grand Lodge

Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3

Ah, but this time he's not getting back up to try again.


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

So any goblin's left besides the one i just missed?


I'm still waiting on Elenzar, as he still has an action this round, then the goblins are up before anything else. Elenzar, there are two goblins attacking nathaniel where you're close to. One is the small goblin and the other is a former archer goblin.


Male Half-Elf Scribe=Warrior 1/Inquisitor 4 HP 30/30 AC 18 Perception +11 Init +6 Fort +6 Reflex +5 Will +7

Elenzar heads toward the nearest goblin.

Elven curved blade: 1d20 + 7 ⇒ (10) + 7 = 17
damage: 1d10 + 2 ⇒ (9) + 2 = 11


The small goblin was nearest and Elenzar misses him, he seems to quick for you.

The two goblins surrounding Nathaniel, one of which is the small squeeky one, both continue to circle him and then they attack together.
Attack other goblin: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12
Attack small squeaky goblin, Fighting Defensively: 1d20 + 6 + 1 + 2 - 4 ⇒ (20) + 6 + 1 + 2 - 4 = 25 Crit Confirm?: 1d20 + 6 + 1 + 2 - 4 ⇒ (16) + 6 + 1 + 2 - 4 = 21
Damage Squeaky goblin + Sneak Attack Damage: 2d6 - 2 + 1d6 ⇒ (3, 4) - 2 + (1) = 6

One of the archers running south-west flees from Taliesin, the other grabs his mace and takes a swing at Taliesin.
Attack: 1d20 ⇒ 10 He misses tremendously and now gulps as he faces an enraged Taliesin.
The other goblin uses a withdraw action and is not within charge distance of either Taliesin or Forfax at this point.

Round 5
David: Shoots two arane missiles at a goblin, it survives though.
Elenzar: Flanks the small goblin with Nathaniel, but still misses
Forfax: Killed the fleeing goblin archer heading north-west
Nathaniel: Missed the other goblin fighting him.
Taliesin: Charged one of the goblins fleeing south-west.
Goblins: Two goblins still flank Nathaniel, one fleeing archer stood his ground, other is fleeing as fast as he can west-by-south-west

Grand Lodge

Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3

If I put Scout into a full run will I be able to cut off the fleeing goblin?
If so:
Forfax kicks Scout into a full run the fleeing goblin.

If not:
Forfax and Scout will charge one of the goblins attacking Nathaniel.
Forfax attack: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28
Forfax crit check: 1d20 + 6 ⇒ (2) + 6 = 8+2 if charge is added in crit checks.
Forfax damage: 1d8 + 4 ⇒ (3) + 4 = 7+
Crit damage: 2d8 + 8 ⇒ (2, 2) + 8 = 12
Scout hoof attack 1: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18
Scout hoof damage 1: 1d6 + 3 ⇒ (4) + 3 = 7
Scout hoof attack 2: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21
Scout hoof damage 2: 1d6 + 3 ⇒ (1) + 3 = 4


You won't be able to cut off the goblin at triple speed, but you could catch up with him and charge him next turn. If Scout doesn't have a medium load he could move 4 times his speed and overtake the goblin, though he won't have any Dex to his AC.

Also, Scout only gets one hit as he charges right? Full Attack on charges looks pretty early for him.


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

Round 6

Spell Combat: Arcane Mark

Concentration: 1d20 + 9 ⇒ (7) + 9 = 16

Spell strike Longsword: 1d20 + 7 - 2 ⇒ (15) + 7 - 2 = 201d8 + 4 ⇒ (1) + 4 = 5

Longsword: 1d20 + 7 - 2 ⇒ (7) + 7 - 2 = 121d8 + 4 ⇒ (4) + 4 = 8

current AC 22

Talisesin tries not to leave himself completely opened as he counter attacks


Taliesin attacks and wounds the goblin, he's barely standing anymore (disabled).

David, Elenzar, Nathaniel? You may try to finish this combat, Nathaniel is still troubled by 2 goblins


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

Smash cheeky goblin: 1d20 + 8 ⇒ (12) + 8 = 20
Dmg: 1d8 + 5 ⇒ (6) + 5 = 11


I assume you mean the sneaky goblin.

Nathaniel hits the small goblin on the head and he falls down unconscious.


Male Half-Elf Scribe=Warrior 1/Inquisitor 4 HP 30/30 AC 18 Perception +11 Init +6 Fort +6 Reflex +5 Will +7

Elenzar moves to flank one of the goblins.

Attack: 1d20 + 8 ⇒ (9) + 8 = 17
damage: 1d10 + 2 ⇒ (9) + 2 = 11


Elenzar slays the other one close to Nathaniel and the combat is almost over. One goblin is fleeing still in a south-west direction, one goblin stands tired and defiantly next to Taliesin.

Grand Lodge

David will target the fleeing goblin, with 2 more balls of our force.

2d4 + 2 ⇒ (1, 4) + 2 = 7

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