The Armageddon Beasts (Inactive)

Game Master Zayne Iwatani

Base Init:
[dice=Initiative Kyamba]1d20+16[/dice]
[dice=Initiative Groff]1d20+7[/dice]
[dice=Initiative Fizz]1d20+3[/dice]
[dice=Initiative Mortimer]1d20+8[/dice]
[dice=Initiative Darnak]1d20+8[/dice]
[dice=Initiative Donovan]1d20+13[/dice]

Base Percep:
[dice=Perception Kyamba]1d20+22[/dice]
[dice=Perception Rika]1d20+22[/dice]
[dice=Perception Groff]1d20+31[/dice]
[dice=Perception Fizz]1d20+4[/dice]
[dice=Perception Mortimer]1d20+22[/dice]
[dice=Perception Darnak]1d20+39[/dice]
[dice=Perception Donovan]1d20+29[/dice]

The Sard Round 2


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Okay. 20k sounds fair. Fizz and Groff can update. But everything is getting max hp from now on.


One week after the events in the far off forest, your card glows. When you open it you see the words had changed, just like Ezren said. They now say Oracle had a vision. Please return. As requested you arrive back out the temple to see the Oracle already out of the dome and standing at the door with Ezren. As you approach he gives you a serious look. "My vision this time wasn't as definitive as I would hope. It was red flag with a green serpent coiled around a helm."

"Its the banner of the Land of the Linnorm Kings," Ezren supplies. "So the event is either there or related to it. Either way I think you know what's coming."


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Pie? Fizzy asks confused

The Fuzz begins to chitter

fizzspeak:
[b] How did you ever manage to become one of the most powerful people on golarion?

Fizzy shrugs


Fighter 7 | AC 27 FF 24 T14 | HP 66/66 | Fort +8 Ref +5 Wis +4 | CMD 26 |Per +11 | Init +2

Preparing to head out on another foray into the wound, he is interrupted by his card and the message. To his team "Hurm. Gotta go. Wait for me. " and he will await transport by Ezren at a location they agreed upon.


Linnorms. Another trip to the north. Dammit. Donovan frowns. I hate the cold.


HP 301/301 Init +16 AC: 39; Haste, Enlarge Person; +10 STR, +6 CON, +2 DEX Fort +30 Ref +23 Will +17 Human Alchemist (Vivisectionist/Grenadier) 20

Kyamba chose to hang around the mountain shrine, most of his immediate resources were invested in the large parchment he now carried that held Ezren's circle of teleportation.

When the call from the Oracle came and the others started to gather, Kyamba's first move was to check all of his available references for information on Linnorms:

Linnorm: No known recipes

Huh.

Quote:
"So the event is either there or related to it. Either way I think you know what's coming.

"Oh yes, definitely. But for the sake of discussion let's just pretend I don't."


Do you guys even want story or just to move from fight to fight? Cause honestly the story is mostly there as fluff and its ad libbed as we go.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

yes i want the story. Fizzy is waiting with baited breath to find out more about the linnorn


Male Elf Wizard 20

I am enjoying the story, but I understand the point of the game when I applied to it. Regardless, I appreciate the downtime to do things, even if it's "You guys have 2 weeks" or something.


What Mortimer said.


Ezren sighs at the comments. "No. It means a road trip." He then snaps his fingers and all of you appear on a slope high in the Stormspire Mountains. There is a brief moment when the biting cold assaults your senses before Ezren casts a bubble to protect you. Before you is the most barren looking land you can imagine. Just different colors of gray and white.

Geography DC 20:
The Lands of the Linnorm Kings sit in the north western most corner of Avistan where the land meets the Steaming Sea and the vast ice sheets of the Crown of the World. Not all of the Linnorm Kingdoms are based on the mainland, the kingdom of White Estrid is based around a group of large islands which jut out into the Steaming Sea. It is bordered by only two other kingdoms, the hated realm of Irrisen to the east and the storied land of Varisia to the south. The Lands of the Linnorm Kings are a cold, frozen place made up mostly of taiga and marshland with much of its geography carved from the land by ancient glaciers. The land does not easily support agriculture though is filled with game and rich wildlife. The coastal areas are kept warmer by the steaming sea but are also buffeted year round by rain and snow.

K:Planes DC 30:
The most interesting geographical feature of the Land of the Linnorm Kings is extra-planar for it sits atop an invisible planar rift leading to the First World of the fey. This rift is the reason for the large amount of fey that inhabit the Lands of the Linnorm Kings, it also explains the presence of the rare and mysterious Linnorms.

K:Planes DC 40:
Linnorms are not true dragons, but they nonetheless possess incredible strength and deadly powers that often rival authentic dragon brutality. Their massive frames make crushing smaller enemies a simple task, and of those who have felt the sting of a linnorm's venomous bite, few have survived the devastating poison long enough to tell the tale. A linnorm's body is serpentine and lacks wings, yet these dragons fly through the air with supernatural ease, accomplishing the feat as easily as a fish through water.

After an appreciable amount of time to truly take in the scenery the Oracle comments, "Well. I better head back and see if the gods can give a little better direction."

"And I will let you know what he finds," Ezren adds. They disappear and his protection leaves with him. Yep, they literally left you out in the cold.


Fighter 7 | AC 27 FF 24 T14 | HP 66/66 | Fort +8 Ref +5 Wis +4 | CMD 26 |Per +11 | Init +2

I have comfort on my armor so it functions as cold weather clothing as needed.

"Big help those two. "


Male Elf Wizard 20

Auto-succeed all of those knowledge rolls. Mortimer shares all of his information openly.

Mortimer gives the briefest of glares to Ezren. Could have warned us about the cold.

"Oh good, another rift to the fey realm. I imagine we'll be fighting Linnorms soon."

As the two leave, he gets a feeling of nostalgia as the adventurers are left without help from the high leveled bosses. It reminds him of all the times he has sent out adventurers on his own will. So that's what that feels like.


No, no, no, NO! Donovan sputters in rage.Those bastards did NOT just drop us off at the edge of frozen without winter gear.

He takes in a deep breath of cold air. I don't suppose one of you magic types have something as simple as an communal endure elements spell prepared?


Male Elf Wizard 20

"Not prepared."


Fighter 7 | AC 27 FF 24 T14 | HP 66/66 | Fort +8 Ref +5 Wis +4 | CMD 26 |Per +11 | Init +2

"Heh. Buy better armor." Gross says feeling as snug as a bug in a rug.

But in spite of his bemusement at the expense of his companions, he looks to get a shelter assembled and a fire going so they don't freeze.

survival: 1d20 + 29 ⇒ (3) + 29 = 32


Male Elf Wizard 20

My Deva can plane shift at will, so if the environment proves too hostile for Groff to keep us alive in then I can just take us all to Mortimer's plane.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

want to teleport to somewhere warm? Then come back?. fizzy is ready to teleport


HP 301/301 Init +16 AC: 39; Haste, Enlarge Person; +10 STR, +6 CON, +2 DEX Fort +30 Ref +23 Will +17 Human Alchemist (Vivisectionist/Grenadier) 20

Kyamba and Rika will assist as well, though Kyamba is also nice and cozy in his armor.

Assisted Survival: 1d20 + 22 ⇒ (11) + 22 = 33
Assisted Survival: 1d20 + 20 ⇒ (17) + 20 = 37

"You guys act like this is your first time being abandoned on a frozen mountain top."


Not my first time. Far from my first time. Thought I was done with this sort of nonsense. Should have known better. If I was a lesser man, I'd have Fizzy port me to right behind that Ezren chap so my two beauties could show him a real unpleasant time. Donovan helps with the camp.


Fighter 7 | AC 27 FF 24 T14 | HP 66/66 | Fort +8 Ref +5 Wis +4 | CMD 26 |Per +11 | Init +2

"Least it ain't the Wound. "


More info vie Mortimer the almanac. Currently rulers: Svienn Blood-Eagle-King of Kalsgard, White Estrid-King of Halgrim, Ingimundr the Unruly-King of Bildt, and Opir Eightfingers-King of Jol.

Map


Male Elf Wizard 20

Mortimer is miffed at the lack of knowledge given to them, but time has taught him patience. It's so common for others to have to depend on his vast magical power for various problems they are otherwise incapable of dealing with. He supposes that he can let the survivalists take care of him for this environmental issue. If things turn south he can always have the invisible deva at his side plane shift him out.


HP 301/301 Init +16 AC: 39; Haste, Enlarge Person; +10 STR, +6 CON, +2 DEX Fort +30 Ref +23 Will +17 Human Alchemist (Vivisectionist/Grenadier) 20

"Considering they dropped us so far north they either have terrible aim or they just neglected to give their reason. Maybe we should head down, try and seek audience with some official?"


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

We could do that? Want me to pop us on down?. Fizzy offers


Fighter 7 | AC 27 FF 24 T14 | HP 66/66 | Fort +8 Ref +5 Wis +4 | CMD 26 |Per +11 | Init +2

"Sure. "


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Fizzy dances around a bit with Fuzz, making huge show of things, then he teleports everyone down the mountain.


So where do you want to go? Also, would Donovan be known in the area since Irrisen is close by? Where does that AP start?


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

that AP starts in Taldor.

Honestly Fizzy probably asked Mortimer where the closest major settlement is...ie a place to get pie...and then he would have teleported everyone as close to that as he could with major teleport, keeping in mind that he has never actually been there[/ooc]


You are about equidistant from Bildt and the court of Ingimundr the Unruly and Kalsgard and the court of Svienn Blood-Eagle. Both are kings in this land as Mortimer has most likely said.

Edit: Also remember that teleport has a 6 passenger limit and large people count as 2 (Rika). Now that Darnak has withdrawn you are at the limit. With Mortimer's summon still active you are over the limit by 1. Mortimer + Kyamba + Donovan + Groff + Rika(2) + Deva = 7.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Fizzy would take everyone to the one that is "nicer" If that doesn't fit either of them, then he would pick the unruly one


The AP starts in Taldor, moves quickly to Irrisen, then off to Iobaria(on a different continent), then off to a few different worlds than Golarion, then back to Irrisen. Since it ends with

Spoiler:
removing the queen of Irrisen from her throne
it's possible that Donovan could be known in the area, but just as likely the neighboring country would have seen it as Baba Yaga restoring the status quo.


Male Elf Wizard 20

I say we walk. Good for the legs!

Honestly I'm kind of lost right now. Been a pretty busy week for me here at school.


Fighter 7 | AC 27 FF 24 T14 | HP 66/66 | Fort +8 Ref +5 Wis +4 | CMD 26 |Per +11 | Init +2

You're in court clothes in the frigid north. We get shelter, we teleport, or you freeze to death. Those appear to be the options.


Male Elf Wizard 20

There really needs to be a font for sarcasm haha.


HP 301/301 Init +16 AC: 39; Haste, Enlarge Person; +10 STR, +6 CON, +2 DEX Fort +30 Ref +23 Will +17 Human Alchemist (Vivisectionist/Grenadier) 20

Rika can shrink her size to medium when we need to teleport.


I am using the Land of the Linnorm Kings straight from the Golarion wiki. I even copy and pasted the info for the knowledge spoilers. I thought it was obvious what you needed to do. Reread the spoilers and remember where your first enemies came from.


Fighter 7 | AC 27 FF 24 T14 | HP 66/66 | Fort +8 Ref +5 Wis +4 | CMD 26 |Per +11 | Init +2

Not that Groff knows any of that stuff, but nothing in those spoilers gives a particular location we need to go to.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

DM I am not clear where the rift is. Is it under the entire land? Or is it a small area


To get the party out of the bad weather, Fizz teleports the group to just outside the city of Kalsgard, just outside the Bone Quarter. The massive walled city is the largest and most metropolitan in the Land of the Linnorm Kings and sits on the banks of the Rimeflow River. It is also ruled by the oldest and probably wisest of the current Linnorm Kings.


It is somewhere in Gungir forest.


HP 301/301 Init +16 AC: 39; Haste, Enlarge Person; +10 STR, +6 CON, +2 DEX Fort +30 Ref +23 Will +17 Human Alchemist (Vivisectionist/Grenadier) 20
DM Ancient wrote:
I am using the Land of the Linnorm Kings straight from the Golarion wiki. I even copy and pasted the info for the knowledge spoilers. I thought it was obvious what you needed to do. Reread the spoilers and remember where your first enemies came from.

It's entirely possible that I may be an idiot.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

I'm sure we have to close the rift


Male Elf Wizard 20

Mortimer shivers, cursing in his head in twenty different languages at not being prepared for this situation. "Let's fine someplace we can stay."


One of you is headed in the right direction.

You enter Kalsgard through the Bone Quarter gate with little trouble from the guards. This area is obviously the slums as the housing is terrible and the people are wearing the bare minimum to stay warm. Straight ahead is the castle keep, its walls rising higher than the ones the separate the Quarters. And behind them is the Fire Quarter, the area that has the most taverns and inns.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Fizzy marches at the head of the pack, with the Fuzz riding on his shoulder. He heads into the Fire District and starts to sniff.

Whichever inn he thinks smells like it has the best food , he marches directly into.

The Fuzz and the Fizz need food for 6!


The first place that smells nice is the Whistling Fox and it is the most bustling of all the taverns on the street. You see why as you enter. A very animated and very beautiful blond women is entertaining the tavern patrons with a rousing saga. She is also managing to put away more alcohol than most of the men. Somehow there are still some tables in the back as most have moved closer to the stage to listen to the bard.

K:Local DC 25:
She is Thyrie Tarnralsdottir, High Skald of Kalsgard.


Donovan, more concerned with survival than a non-Master Chef-prepared meal, goes about shopping for cold weather gear and outfits. I'll meet you back here in a few hours. I'll get us geared up.


HP 301/301 Init +16 AC: 39; Haste, Enlarge Person; +10 STR, +6 CON, +2 DEX Fort +30 Ref +23 Will +17 Human Alchemist (Vivisectionist/Grenadier) 20

"Now this is the kind of world saving that I can get behind!" laughs Kyamba when they stumble upon the taverns merriment. Without hesitation he wades into the crowd towards the stage. If there was anyone being drunk under the table then he wanted to be a part of it. Meanwhile Rika, still maintaining a more mundane human appearance, has moved to one of the empty tables and taken a seat, inviting the rest of the group to join her.


Fighter 7 | AC 27 FF 24 T14 | HP 66/66 | Fort +8 Ref +5 Wis +4 | CMD 26 |Per +11 | Init +2

Groff makes a beeline for the bar and orders their best dwarven ale (as tersely as possible), which he downs in a single chug. Then he orders another. Seeing that a table is secure, he tips the barkeep well, and heads over to the others.

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