| Davin Shadowcloak |
I have an alchemist crafting kit. I don't know how many empty vials that would contain. I wouldn't mind grabbing some of this holy water though. Thoughts DM?
| Davin Shadowcloak |
Corking the vials Davin makes his way to the door.
perception check 1d20 + 6 ⇒ (12) + 6 = 18 +1 vs traps
Sabrina De'Foe
|
Sabrina turns to face the two arguing. enough, from you both. Nobody is getting left behind. If this place is secure, perhaps we can hold up here for a bit. give us all chance to rest. But as long as I draw breath, nobody get left behind. she gives Horgus a stern glare almost daring him to challenge her.
diplomacy?: 1d20 + 3 ⇒ (3) + 3 = 6
She gives Horgus time to respond, but she eventually moves to aid her friend Davin. wanting to be sure she is ready to protect him if the need should arise.
| Darros Ironhorn |
Quiet, we do not know what lies ahead. Argus, please rest here for the moment and collect yourself. We can not afford to quarrel with each other." darros turns to Horgus.
"And you, please try to have some patience. We will get you out, do not worry, but we will not leave anyone behind."
Sense Motive vs Argus: 1d20 + 4 ⇒ (7) + 4 = 11
Sense Motive vs Horgus: 1d20 + 4 ⇒ (12) + 4 = 16
Diplomacy vs Argus: 1d20 + 1 ⇒ (4) + 1 = 5
Diplomacy vs Horgus: 1d20 + 1 ⇒ (15) + 1 = 16
Sabrina De'Foe
|
diplomacy - Argus: 1d20 + 3 ⇒ (2) + 3 = 5
hope this is better, Sabrina does not seem to make friends very easily, but at least she is pretty to look at.
EDIT: yeah, the dice hate Sabrina
| Allyo Shan |
Sense Motive (Argus): 1d20 + 2 ⇒ (7) + 2 = 9
Sense Motive (Horgus): 1d20 + 2 ⇒ (8) + 2 = 10
Diplomacy (Argus): 1d20 + 9 ⇒ (8) + 9 = 17
Diplomacy (Horgus): 1d20 + 9 ⇒ (7) + 9 = 16
Allyo smiles to all men and tries to act as peacefully as he can.
Our friends are right. Calm down... We will investigate. Whoever needs some rest, please use the opportunity now.
| Davin Shadowcloak |
Davin digs in his pack pulling out his collection of trail rations. "I have plenty of food, if anyone would like some." Davin makes a point to circle the room, directly offering food to each person one by one. He will end his rounds next to Argus and takes a seat next to the man.
Davin lowers his voice speaking to the man, his curiosity unable to be restrained, "Do you mind me asking a question? What is the story with you and this "thief"? Davin speaks in a quiet gentle voice, trying to show he will not judge whatever the answer may be.
Diplomacy check 1d20 + 6 ⇒ (16) + 6 = 22
| Davin Shadowcloak |
Davin gives Argus an easy smile, "Like walking a day in a Halfling's shoes, well if we used shoes. Some men just can't be convinced to see beyond their view of the world. People can change though, so never give up on someone."
| JasonX |
When you open the inner door of the temple you see broken stone benches that line this narrow room. The air is cold and stale, and thick layers of dust cover the floor, benches, and a large altar at the far end of the room.
Seated on one of the benches facing the altar, his back to you, a stocky hooded figure sits motionless, covered with an equally thick layer of dust. His stature and size appear to be that of a Dwarf.
| Davin Shadowcloak |
Davin jumps at the figure sitting upright. "I wouldn't be so sure if I were you. Don't see many corpses sitting up like that. Can any of you detect undead?" Davin's hand falls to his bandoleer fingering a dagger held within. He wants to throw it, make sure the creature isn't tainted with undeath. He can't bring himself to do so though, fearing to desecrate a truly dead holy man.
| Allyo Shan |
With the cone facing the "sitting figure" and the altar, Allyo tries to detect evil. He will also turn and face his cone to the entire party (especially the NPCs).
Assuming we're not in the presence of evil
We are not in the presence of evil. - says the paladin, but still advancing with care - We should check if the place isn't trapped, and give the proper rites to this man.
He starts praying for Desna. Internally, he feels terrible the sky can't be seen from there; he feels the corpse would be much better received by the stars if those were present there.
If we are in the presence of evil
Allyo pulls his sword forward, in the direction he feels evil, and yells a challenge while showing his silver holy symbol.
There is evil here! Present yourself, fiend! Redeem now, or meet the powerful smiting of the monarch goddess!
| JasonX |
At the moment Allyo begins to detect evil (which he does, getting a moderate aura), the sitting figure suddenly lurches up and turns toward you, years of dust cascading off of its cloak. This rotting and decaying humanoid is dressed in defiled and tattered priestly vestments. Worms crawl and slither into and out of its eye sockets, rib cage, and other decaying areas of its rotting form.
6d20 ⇒ (10, 12, 4, 11, 18, 9) = 64
Round 1
Sabrina
Davin
creature
Shinari
Allyo
Darros
So, Sabrina and Davin, then the creature, then everyone else.
| Davin Shadowcloak |
Round 1
Davin's reaction is nearly instantaneous as the creature moves. His hand slides up the bandoleer from the dagger to the vial he most recently placed in it. He draws the flask and throws it at the creature.
Move action to retrieve Holy Water from bandoleer.
Standard action to throw weapon at creature.
Holy Water throw 1d20 + 4 ⇒ (2) + 4 = 6 vs. Touch AC It should be denied his dex as well since I'm going before him.
Holy Water damage 2d4 ⇒ (2, 3) = 5 1 point of splash damage to unead and evil outsiders in adjacent squares
Davin groans as the flask slips from his hands, now thrown with enough force to break on his target.
AC 16; T 16; FF 11
HP 10/10
Sabrina De'Foe
|
knowledge religion: 1d20 + 4 ⇒ (10) + 4 = 14
recognizing this thing as undead, and an abomination that must be eliminated, Sabrina sets her footing, assumes her fighting stance and in an instant she is up to strike at the thing. Your presence is unwelcome, return to the grave. Iomedae's wrath shall be swift.
attack with smite: 1d20 + 7 + 3 ⇒ (11) + 7 + 3 = 21
damage: 1d8 + 4 + 1 + 1d6 ⇒ (2) + 4 + 1 + (3) = 10
Scarlet Einhander stance for +2 shield bonus to AC and +1d6 damage
AC 24 (+6 armor, +2 Dex, +1 dodge, +2 shield, +3 deflection)
HP 12
Smite evil is active for +3 to hit, +1 damage, +3 deflection, and bypass DR
| JasonX |
A little drop of holy water splashes the creature and it hisses as if burned by acid. Then calling upon holy power Sabrina strikes a mighty blow. The divine blessing however, seems to focus the creature on Sabrina and it lashes out at her.
2d20 ⇒ (10, 2) = 12
But both claws clatter uselessly off of her armor.
Ok, everyone can go and Davin and Sabrina can do their round 2 actions.
creature -11
| JasonX |
5d20 ⇒ (3, 16, 6, 3, 1) = 29
| Allyo Shan |
Allyo smites the undead creature and advances to attack as well.
Attack: 1d20 + 10 ⇒ (11) + 10 = 21
Damage: 1d8 + 5 ⇒ (2) + 5 = 7
AC 24
HP 11
| Davin Shadowcloak |
Davin sees everyone rushing in and uses the opportunity to see to his own defenses. He draws upon his arcane power and gathers an abjuration around himself to shield him from further attacks. His spell in place, Davin will slip behind the wall and blend into the shadows.
Free Action spend 1 point from Arcane Reservoirs to increase CL by 1
Standard Action Cast Mage Armor (CL2) 2 hour duration
Move action Move behind the wall and stealh
Stealth Check 1d20 + 12 ⇒ (6) + 12 = 18
AC 20; T 16; FF 15
HP 10/10
Mage Armor (2 hour duration)
Arcane Reservoir 3/4
1st level spells 2/3
| JasonX |
And just like that, the fight is over. Allyo smites the creature and it crumbles to dust. Carrion vermin scuttle off into the corners.
This shrine was always humble, and little treasure can be found within save for that on the huecuva’s body. A pouch on its belt contains two potions, and on one withered hand it wears a knotted gold ring. The priest’s masterwork warhammer lies dusty on the ground, long forgotten. You also realize that this shrine can be consecrated—either to Torag or to a new deity—with 8 hours of work cleaning and praying.
| Allyo Shan |
Allyo kneels down and starts praying. The paladin/oracle of Desna feels once again blessed by the goddess.
Desna shall cast her eternal star light over this place and make it sacred again. - he says, humbly - If you'd allow me the time, I'd like to consecrate it in her name, and I believe some might welcome the hours to rest.
He pulls his silver symbol and begins chanting, if no one opposes.
| Davin Shadowcloak |
Mind if I keep my spell and stuff since the fight ended then?
"I have no objection. We could use the rest anyways. Though I think Sabrine here might object unless you can consecrate to multiple gods."
| Shinari Dawnbringer. |
"While I have no objection to dedicating this shrine to the Lady of the Stars, myself and Sabrina are followers of Iomedae. We do not want to insult her, especially considering what took place to land us down here in the first place" Shinari says, asking the other holy man to pause.
| Davin Shadowcloak |
Davin avoids this conversation entirely slipping to the priest and grabbing the potions first. He pulls them out examining each for their contents. He will next slip the ring off the dwarf's finger and incanting a Detect magic will examine it for a magical property. Concentration on his spell, Davin will rise to his feat, scanning the room for any other hidden magical treasures.
Craft (Alchemy) 1d20 + 9 ⇒ (11) + 9 = 20
Craft (Alchemy) 1d20 + 9 ⇒ (19) + 9 = 28
| Davin Shadowcloak |
So not the one ring, oh well Appraise Check 1d20 + 4 ⇒ (12) + 4 = 16
"Two more cure potions, if anyone wants one, and a pretty nice looking hammer." Davin says indicating what he found after their conversation about consecration of the temple is complete.
| JasonX |
Did you guys know this?:
Identifying Potions: In addition to the standard methods of identification, PCs can sample from each container they find to attempt to determine the nature of the liquid inside with a Perception check. The DC of this check is equal to 15 + the spell level of the potion (although this DC might be higher for rare or unusual potions).
| Allyo Shan |
Allyo smiles and replies.
You all have very fair points, my friends. I agree, and I pay my respects to the good Torag, as I'm sure the Lady of the Stars and the Inheritor would agree.
He looks at the ceiling, hands up, and even without seeing the open sky, he recites a prayer. Finally he concludes.
Lady, give me the strength and faith to restore this sacred shrine to the good Torag, to whom this paladin of the stars pay his respects!
| JasonX |
I take it that you all decide to spend the 8 hours reconsecrating the shrine? If so, it takes about ten hours total as you rest as well.
You spend the time cleaning and praying as well as resting. Your efforts are rewarded as everyone feels more refreshed than normal.
Everyone receives healing as if they rested 24 hours with full bed rest. In addition, all daily uses are fully restored and spellcasters may reset all of their spells. Everyone make a knowledge religion check. Note that those who don't have the skill trained can still make the check as DC10 or less knowledge checks can be made untrained and the DC to assist is 10. This will be a cooperative skill attempt (see campaign tab for that house rule).
Sabrina De'Foe
|
sorry about the silence, been off-line for a bit
Thanks for the support as well, Sabrina definitely agrees the dedication to Torag.
as everyone rested Sabrina moved to be alone (but still inside the shrine) She looks to Davin, hoping he knows why.
As the group rested, Sabrina's rest was rather fitful, she seemed to be plagued by bad dreams.
Despite the situation she manages to get enough rest to get rejuvenated to continue.
After a rest, Sabrina gives a small prayer to Iomedae looking for strength and guidance.
| JasonX |
Ok, I missed a plot point at the beginning so I will adlib it in now.
When everyone is ready to leave, Horgus stops you. Horgus seems to have softened towards you a little more. He comes up to you and pulls out his bag.
"Here, I found these as we were leaving the first cavern. I can tell they have power as when I touch them they reveal themselves, but they won't work if you have more than one." He pulls silver scales from his bag. They are the size of a man's hand and you immediately recognize them as scales from Terendelev. He hands one to each of you.
When you touch them, you receive a flash of insight about the scale’s properties, along with an emotional rush of sadness tinged with resolute determination.
5d4 ⇒ (4, 2, 3, 4, 1) = 14
can be used to cast resist elements—but only against electricity
or cold.
All are cast at 19th level