Talinthal Uth Mondor's WOtR (Inactive)

Game Master nightdeath

This game is GMed by Shalafi. I'm just his hireling.

Combat Map
Kenabres
Terendelev's Scales
Anevia Tirabade
Horgus Gwerm
Aravashnial
NPC listing
Loot Log

Macros:

Windsworn[dice]1d20+4[/dice]
Beltin[dice]1d20+3[/dice]
Phineas [dice] 1d20+3[/dice]
Dennis[dice]1d20+2[/dice]
Vorskek[dice]1d20+2[/dice]
Nalun [dice] 1d20 +2 [/dice]


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male
stats:
13 HP AC 20 (13T, 17FF), CMD 18 Fort +5 Ref +2, Will +0, Per +5
Fighter 1

"No, he proposed murder. I proposed cutting out his tongue. If you are incapable of seeing that the man is out to sabotage our enterprise, it is not my perception that is in question. If he is not an enemy, then I have no idea what might be one. You were the one who stopped me from merely gagging him. Either do something to stop him or I will count you as much of a snake as he. "


Male Human Cleric 1

Horgus will take the offered drink. At least there is some semblance of civilization here.


Male Human Cleric 1

Horgus will again chirp up after Dennis' tirade against the cleric. Paladin! Paladin! Did you not hear that? He is threatning one of the Chosen of Shelyn and a follower of Iomadae. How do we know that he has not been possessed? Though, if that is true, I guess even the standards of demons have reached their limit. I demand satifisfaction!


Male Demonspawn Tiefling Paladin 2 HP:18/20 AC:18/FF/16/T:12/CMD:17 / Init:2/Fort:8 Ref:5 Will:6/ Attack: +5; 2d6+7 (power attack);
Skills:
Diplomacy: 8,Knowledge (Religion): 5, Intimidate: 9

Vorshek nods to Nalun.

Go, help their friend. I'll handle this.

He buries the point of Sempiternal Justice into the floor, and strides to the altercation between Dennis and Horgus.

Has the fact that we are trapped down here together escaped you? We have no way known way out, barely enough supplies, a fallen city above us, and we beset upon uh the very insects of this forsaken place! You don't have to like one another, you just have to survive together! Horgus, your tongue is too wild, Dennis is correct. You have insulted everything around you this entire way, from my appearance to noble Windsworn's intelligence! Must I point out that he is the only one of us who went to help those poor people, while we shamefully cowered and expected to be attacked?! I will EXPECT you to keep your comments to yourself, at least until we are back to the surface! Dennis, do not let him rile you, friend. We trained warriors must be able to be ready for any threats, and if his words unset us, then we will not be able to. Believe me, he has made me doubt myself more than once. Until we get out of here, we have to cooperate. That being said, if Horgus mouths off one more time, especially to someone like these people who need our help, I will gag him myself.

Diplomacy for Horgus: 1d20 + 8 ⇒ (20) + 8 = 28
Intimidate for Horgus: 1d20 + 8 ⇒ (7) + 8 = 15

After his speech, he strides back to his sword, sheathes it one his back, and goes to see if he can be of assistance to the trapped person.


Male Aasimar (Emberkin) 17 HP, AC 17 (13T, 14FF), CMD 15, Fort +5, Ref +6, Will +0, Perc +5, Init +3, Bombs: 4/6 Crypt Breaker Alchemist 2
Mutagen (Draught) Effect wrote:
A non-alchemist who drinks a draught must make a Fortitude save (DC 10 + 1/2 the alchemist’s level + the alchemist’s Intelligence modifier) or become nauseated for 1 hour—a non-alchemist can never gain the benefit of a draught.

It's a DC 15 Fort check.

"Thank you my lord. That should keep him quiet for a while.


Male Human Cleric 1

1d20 + 2 ⇒ (4) + 2 = 6

Oh I don't feel very well. says Horgus as he begins to wretch.


male
stats:
13 HP AC 20 (13T, 17FF), CMD 18 Fort +5 Ref +2, Will +0, Per +5
Fighter 1

"Now that is what I call just deserts. Well Vors, I will tone it down, but keep him in line. Once he's done losing his lunch that is. "


Male Demonspawn Tiefling Paladin 2 HP:18/20 AC:18/FF/16/T:12/CMD:17 / Init:2/Fort:8 Ref:5 Will:6/ Attack: +5; 2d6+7 (power attack);
Skills:
Diplomacy: 8,Knowledge (Religion): 5, Intimidate: 9

Vorshek calls back to Dennis as he makes his way to Windsworn and the trapped person.

Worry not Dennis, if he continues, I will gag him myself. We cannot risk him angering people who could potentially help us.


male
stats:
13 HP AC 20 (13T, 17FF), CMD 18 Fort +5 Ref +2, Will +0, Per +5
Fighter 1

Dennis will also go lend a hand to digging.


Male Slayer 8| AC 22 T 17 FF 16 | HP 73 | F +9 R +10 W +5 | Init +3 | Perc +11

Nalun casts a dark look in Dennis direction but does as Votshek asks. He goes to see if any of the odd looking people are hurt.


Male Aasimar (Emberkin) 17 HP, AC 17 (13T, 14FF), CMD 15, Fort +5, Ref +6, Will +0, Perc +5, Init +3, Bombs: 4/6 Crypt Breaker Alchemist 2

"Ok, let's see about this poor trapped fellow."

Phineas takes his Enlarge Person extract and moves to help the others.


Male Human Cleric 1

The mongrelmen will look at Dennis and Beltin and say, Go away, you are mean! You hurt people! You hit them! You threaten them


male
stats:
13 HP AC 20 (13T, 17FF), CMD 18 Fort +5 Ref +2, Will +0, Per +5
Fighter 1

"Yeah, ok then. Suit yourself. " and he will back off and keep watch.


Male Human Gesalt Paladin (Faithful Wanderer)/Fighter (Unbreakable) 1 | HP: 13/13| AC: 17(18)/12/15(16)|Init: +2| Perc: +7| Fort: +4| Ref: +2| Will: +2| CMB: +4| CMD: 16| Falchion: +4;2d4+4| Morningstar: +4;1d8+3| Longbow +3;1d8|
Skills:
Acro:-1|App:+2|Bluff:+3|Clim:+-1| Diplo:+3|Disguise:+3|E.A:-1|H.A:+3|Heal:+0|Inti:+7|K.Pla/Reli:+6|Ling:+2|Ri de:-2|SM:+0|Sleight:=2|Spell:+2|Stealth:+2|Sur:+4|Swim:-1|UMD:+3|

Huffing and puffing, his face red with effort, Windsworn struggles to hold up the rock, with his northern born strength waiting for those two men to pull their friend out before releasing his hold on it with a mighty crash.

Hearing their words against Denis and Beltin, he would like to say a few words in his friend's defence but for now he has a rock to worry about. The effort to keep it up was great indeed.


Male Slayer 8| AC 22 T 17 FF 16 | HP 73 | F +9 R +10 W +5 | Init +3 | Perc +11

Please, allow me to examine you. I might be of assistance if any of you are wounded. We are Crusaders looking for an exit to the surface of Kenebres, a horrible thing happened and trapped us down here. Perhaps you know of an exit? Diplomacy: 1d20 + 6 ⇒ (20) + 6 = 26


Male Human Gesalt Paladin (Faithful Wanderer)/Fighter (Unbreakable) 1 | HP: 13/13| AC: 17(18)/12/15(16)|Init: +2| Perc: +7| Fort: +4| Ref: +2| Will: +2| CMB: +4| CMD: 16| Falchion: +4;2d4+4| Morningstar: +4;1d8+3| Longbow +3;1d8|
Skills:
Acro:-1|App:+2|Bluff:+3|Clim:+-1| Diplo:+3|Disguise:+3|E.A:-1|H.A:+3|Heal:+0|Inti:+7|K.Pla/Reli:+6|Ling:+2|Ri de:-2|SM:+0|Sleight:=2|Spell:+2|Stealth:+2|Sur:+4|Swim:-1|UMD:+3|

Windsworn takes deep breaths, his arms and back aching after such tremendous exertion. Waving away any offers of aid, he leans back against a rock solid enough to support him as he recovers while listening to his companions most eloquent among them to speak.

True to tell, He'll greatly prefer Dennis or Vorshek's style of speech. Easier to understand.


Human [AC: 19 (21 small); ff 14; T:15] HP=37/37 F +2/R+9/W+2 CMD 18 Rogue (Counterfeit Mage) 4

He looks at the others and then smiles at Dennis. "If you think allowing someone to repeatedly insult someone when we first meet them and cause a huge argument is a good way to proceed, so be it. I see how you allow your own moral code to be used against you. It is quite a weakness if you allow it."

Dennis looks to the mongrelmen and speaks with his hands out and open.
"We hit bad man because he doesn't like you and doesn't want us to treat you nice. I think we should work together and we can help you."
diplomacy to assist: 1d20 + 4 ⇒ (6) + 4 = 10


Male Slayer 8| AC 22 T 17 FF 16 | HP 73 | F +9 R +10 W +5 | Init +3 | Perc +11

Do not argue Elzrahar, there is beauty even in the ignorant.

As you say Benedict. Nalun says flatly while checking to see if the formerly trapped humanoid is harmed.


Male Aasimar (Emberkin) 17 HP, AC 17 (13T, 14FF), CMD 15, Fort +5, Ref +6, Will +0, Perc +5, Init +3, Bombs: 4/6 Crypt Breaker Alchemist 2

Phineas moves over in his enlarged form and helps Windsworn with the rock.

"Maybe together we can move it off."


Male Slayer 8| AC 22 T 17 FF 16 | HP 73 | F +9 R +10 W +5 | Init +3 | Perc +11

I think its already off....? At least, I assumed that in my earlier post. Talinthal didn't make it very clear either way.


Male Human Cleric 1

I thought I had when I said with the strength of 6 men Windsworn was able to move the rock and the mongrelmen went to pull their friend out.


Male Demonspawn Tiefling Paladin 2 HP:18/20 AC:18/FF/16/T:12/CMD:17 / Init:2/Fort:8 Ref:5 Will:6/ Attack: +5; 2d6+7 (power attack);
Skills:
Diplomacy: 8,Knowledge (Religion): 5, Intimidate: 9

Vorshek addresses the momgrelmen with his hands out wide, showing his desire for peace.

Trust us, that man deserved to be hit. He needed to learn how to be nice. As long as I am down here, nothing will harm you. We just need help leaving the cave. Can you help us?

diplomacy: 1d20 + 8 ⇒ (12) + 8 = 20


Male Human Cleric 1

The mongrels know of an alternative route through a tunnel leading to the southwest, and lead the PCs in that direction. They are very thankful for your help and will show you another way that might lead to the surface.

After winding roughly southwest for 1,875 feet (25 minutes
of walking at a speed of 15 feet), the tunnel reaches a
significant obstacle.
Ahead, a wide chasm splits the tunnel floor. The floating rock
dust in the air and the groans as the tunnel walls settle indicate
that the tunnel split recently.

The chasm is 10 feet across, 70 feet wide, and 30 feet
deep. The tunnel continues on from the chasm’s opposite
side about 40 feet east of the entrance. Climbing along
the edges of the rift is as difficult as climbing down and
then back up,


male
stats:
13 HP AC 20 (13T, 17FF), CMD 18 Fort +5 Ref +2, Will +0, Per +5
Fighter 1

"Anyone real good at climbing? If someone can give me a hand getting this armor off, I'm pretty good at climbing. If can get the rope rigged, we should be able to get everyone across. "


Male Human Gesalt Paladin (Faithful Wanderer)/Fighter (Unbreakable) 1 | HP: 13/13| AC: 17(18)/12/15(16)|Init: +2| Perc: +7| Fort: +4| Ref: +2| Will: +2| CMB: +4| CMD: 16| Falchion: +4;2d4+4| Morningstar: +4;1d8+3| Longbow +3;1d8|
Skills:
Acro:-1|App:+2|Bluff:+3|Clim:+-1| Diplo:+3|Disguise:+3|E.A:-1|H.A:+3|Heal:+0|Inti:+7|K.Pla/Reli:+6|Ling:+2|Ri de:-2|SM:+0|Sleight:=2|Spell:+2|Stealth:+2|Sur:+4|Swim:-1|UMD:+3|

Climb 1d20 + 4 ⇒ (12) + 4 = 16

"Friend Dennis, Windsworn will do it."

Windsworn will also knot the rope before starting his climb and give one end to someone to hold on to as he moves.


Male Aasimar (Emberkin) 17 HP, AC 17 (13T, 14FF), CMD 15, Fort +5, Ref +6, Will +0, Perc +5, Init +3, Bombs: 4/6 Crypt Breaker Alchemist 2

Since Phineas didn't have to help move the rock, he still has his Enlarge Person extract.

"Can anyone jump far enough to cross this?"


Male Human Cleric 1

Remember that you have a blind elf and a lady with a broken leg and a concussion. How are you going to take them down?


Male Demonspawn Tiefling Paladin 2 HP:18/20 AC:18/FF/16/T:12/CMD:17 / Init:2/Fort:8 Ref:5 Will:6/ Attack: +5; 2d6+7 (power attack);
Skills:
Diplomacy: 8,Knowledge (Religion): 5, Intimidate: 9

Best let Windsworn do this. I'm no skilled jumper or climber.


Male Human Cleric 1

What order will people be going down? The Mongrelmen are able to scamper down.


Male Slayer 8| AC 22 T 17 FF 16 | HP 73 | F +9 R +10 W +5 | Init +3 | Perc +11

Nalun won't go first, but going last is probably not a good idea either. Whatever works for the stronger and more athletic members of the group.


male
stats:
13 HP AC 20 (13T, 17FF), CMD 18 Fort +5 Ref +2, Will +0, Per +5
Fighter 1

Dennis will get his armor off and then scamper down and back up with some rope. "Someone make sure to tie my armor off to the end of the rope at the end of this. "

climb: 1d20 + 8 ⇒ (20) + 8 = 28 scampering down won't be trouble since it is on a rope. what a wasted 20

and back up

climb: 1d20 + 8 ⇒ (1) + 8 = 9 argh

trying again

climb: 1d20 + 8 ⇒ (15) + 8 = 23 then he will find some place to tie off the rope on the far side.


Male Human Gesalt Paladin (Faithful Wanderer)/Fighter (Unbreakable) 1 | HP: 13/13| AC: 17(18)/12/15(16)|Init: +2| Perc: +7| Fort: +4| Ref: +2| Will: +2| CMB: +4| CMD: 16| Falchion: +4;2d4+4| Morningstar: +4;1d8+3| Longbow +3;1d8|
Skills:
Acro:-1|App:+2|Bluff:+3|Clim:+-1| Diplo:+3|Disguise:+3|E.A:-1|H.A:+3|Heal:+0|Inti:+7|K.Pla/Reli:+6|Ling:+2|Ri de:-2|SM:+0|Sleight:=2|Spell:+2|Stealth:+2|Sur:+4|Swim:-1|UMD:+3|

With Dennis down on the other side, Windsworn will toss rope to Dennis and between the two of them fashion a harness of sort for everyone else.

He'll go last once everybody has gone across, bringing the rope with him.


Male Human Cleric 1

Ok so the mongrelmen are down as is Dennis. Windsworn is going last. What order is everyone else going down in? What about the NPCs?


Male Aasimar (Emberkin) 17 HP, AC 17 (13T, 14FF), CMD 15, Fort +5, Ref +6, Will +0, Perc +5, Init +3, Bombs: 4/6 Crypt Breaker Alchemist 2

I will go after Dennis.

Climb: 1d20 ⇒ 4

Climb: 1d20 ⇒ 6

and up...

Climb: 1d20 ⇒ 6

Climb: 1d20 ⇒ 20

The down probably hurt...


Male Demonspawn Tiefling Paladin 2 HP:18/20 AC:18/FF/16/T:12/CMD:17 / Init:2/Fort:8 Ref:5 Will:6/ Attack: +5; 2d6+7 (power attack);
Skills:
Diplomacy: 8,Knowledge (Religion): 5, Intimidate: 9

Vorshek will take up the middle, helping one of the survivors if he needs to.
Climb Down: 1d20 + 3 ⇒ (3) + 3 = 6
Climb Down: 1d20 + 3 ⇒ (20) + 3 = 23

Climb Up: 1d20 + 3 ⇒ (18) + 3 = 21
Climb Up: 1d20 + 3 ⇒ (3) + 3 = 6


Male Slayer 8| AC 22 T 17 FF 16 | HP 73 | F +9 R +10 W +5 | Init +3 | Perc +11

Climb Down: 1d20 ⇒ 3
Climb Down: 1d20 ⇒ 14
Climb Up: 1d20 ⇒ 17
Climb Up: 1d20 ⇒ 10


Male Human Cleric 1

Horgus will say I feel too nauseated to go down or up all by myself.


male
stats:
13 HP AC 20 (13T, 17FF), CMD 18 Fort +5 Ref +2, Will +0, Per +5
Fighter 1

"I think we better rig some sort of harness with th rope so we can lift up people who can't make it on their own. Someone strong will have to be on each side to lift or lower people. I can take the lift side over yonder. "


Human [AC: 19 (21 small); ff 14; T:15] HP=37/37 F +2/R+9/W+2 CMD 18 Rogue (Counterfeit Mage) 4

"I'll get the other side. "


Male Human Cleric 1

Ok, lets see how well you tie the ropes.


Male Human Gesalt Paladin (Faithful Wanderer)/Fighter (Unbreakable) 1 | HP: 13/13| AC: 17(18)/12/15(16)|Init: +2| Perc: +7| Fort: +4| Ref: +2| Will: +2| CMB: +4| CMD: 16| Falchion: +4;2d4+4| Morningstar: +4;1d8+3| Longbow +3;1d8|
Skills:
Acro:-1|App:+2|Bluff:+3|Clim:+-1| Diplo:+3|Disguise:+3|E.A:-1|H.A:+3|Heal:+0|Inti:+7|K.Pla/Reli:+6|Ling:+2|Ri de:-2|SM:+0|Sleight:=2|Spell:+2|Stealth:+2|Sur:+4|Swim:-1|UMD:+3|

Windsworn takes over from here as he loops the ropes first around the waist, before continuing on over the over the shoulders, under the thighs and then securing it. He'll move down first in order to facilitate the movement and help in the transfer from one side to the other side.


Male Human Cleric 1

I don't remember, is use rope still a skill in Pathfinder?


Male Human Gesalt Paladin (Faithful Wanderer)/Fighter (Unbreakable) 1 | HP: 13/13| AC: 17(18)/12/15(16)|Init: +2| Perc: +7| Fort: +4| Ref: +2| Will: +2| CMB: +4| CMD: 16| Falchion: +4;2d4+4| Morningstar: +4;1d8+3| Longbow +3;1d8|
Skills:
Acro:-1|App:+2|Bluff:+3|Clim:+-1| Diplo:+3|Disguise:+3|E.A:-1|H.A:+3|Heal:+0|Inti:+7|K.Pla/Reli:+6|Ling:+2|Ri de:-2|SM:+0|Sleight:=2|Spell:+2|Stealth:+2|Sur:+4|Swim:-1|UMD:+3|

Nope it isn't


Male Human Cleric 1

Let me make sure I am understanding your plan. You are trying to get to the bottom and then across the chasm?


Male Human Gesalt Paladin (Faithful Wanderer)/Fighter (Unbreakable) 1 | HP: 13/13| AC: 17(18)/12/15(16)|Init: +2| Perc: +7| Fort: +4| Ref: +2| Will: +2| CMB: +4| CMD: 16| Falchion: +4;2d4+4| Morningstar: +4;1d8+3| Longbow +3;1d8|
Skills:
Acro:-1|App:+2|Bluff:+3|Clim:+-1| Diplo:+3|Disguise:+3|E.A:-1|H.A:+3|Heal:+0|Inti:+7|K.Pla/Reli:+6|Ling:+2|Ri de:-2|SM:+0|Sleight:=2|Spell:+2|Stealth:+2|Sur:+4|Swim:-1|UMD:+3|

That's what I understand from how the others are getting across so yes.


Male Human Cleric 1

Ok, since there isnt a use rope skill what did it get rolled over into?


Male Demonspawn Tiefling Paladin 2 HP:18/20 AC:18/FF/16/T:12/CMD:17 / Init:2/Fort:8 Ref:5 Will:6/ Attack: +5; 2d6+7 (power attack);
Skills:
Diplomacy: 8,Knowledge (Religion): 5, Intimidate: 9

As far as I can tell, nothing. Rope just gives a bonus to climb. I could be wrong though.


Male Slayer 8| AC 22 T 17 FF 16 | HP 73 | F +9 R +10 W +5 | Init +3 | Perc +11

It got rolled into whatever skill the rope would be used in. Tying someone up is now just an opposed Dex check with a bonus. Tying off a rope for climbing is just a climb check. Lassoing someone would be a ranged touch attack, etc.


Male Human Cleric 1

What if there are different things going on. As I see it there is the tying of the rope to the rock or whatever stationary item is being used and then for most of the party shimming down the rope. For the NPCs however, there would be the tying of the rope to them and then lowering them down and then across. So it looks like there would be a few checks to be made, if I understand it correctly.


Male Aasimar (Emberkin) 17 HP, AC 17 (13T, 14FF), CMD 15, Fort +5, Ref +6, Will +0, Perc +5, Init +3, Bombs: 4/6 Crypt Breaker Alchemist 2

Possibly use Survival for knot tying.

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