| Nalun Elzrahar |
Aravashnial you seem to know something of this, could you share with us? Also, those Chain shirts look useful
Nalun detects magic on the area and examines any magical auras with the intent on identification Spellcraft: 1d20 + 6 ⇒ (3) + 6 = 9
| Windsworn son of Galan Windborn |
Windsworn is already stipping the men of their possesions and laying them out the useful ones.
| Vorshek Firesoul |
Vorshek tucks the unholy symbol into his belt and hefts his sword back into his shoulder.
Windsworn, gather the supplies and we'll divide the weight between us so we can take it with us. You may want to put on one of those chain shirts, As well. It will better serve as protection. I'll continue to lead the way. We should be off as soon as we can.
Edited. Wow. My phone decided that Windsworn should have delicious snack cakes on his armor.
| Talinthal Uth Mondor |
The mongrelmen lead you finally after about 20 minutes back to their village. The chief welcomes you and thanks you for helping bring his village people back safely. He is especially grateful to Windsworn for lifting the rock and rubble that rescued the 3rd mongrelman and they offer you their hospitality.
Please level to 2nd level.
| Vorshek Firesoul |
Vorshek will also thank them for bringing the group to their village. He asks them if there is any more help they need, and about the history of their village. He also tells them that they items to trade, if the mongrelmen are willing.
Diplomacy: 1d20 + 7 ⇒ (7) + 7 = 14
| Talinthal Uth Mondor |
I forgot to include a description of the little town you are at:
A small, dark lake ripples in the center of this two-hundredfoot-
wide cavern, the walls and ceiling aglow with thick sheets
of luminescent fungi. In the center of the lake, over two dozen
low stone buildings cluster on a rocky one-hundred-foot-wide
island. Lights glow in the windows of the buildings, giving
the settlement an almost welcoming look. Rafts made of
mismatched planks of timber bob along the length of a crooked
pier at the lake’s closest shore.
| Talinthal Uth Mondor |
The mongrelmen take you to the home of their chieftain. Chief
Sull, a bloated and unpleasant-looking
but mild-mannered mongrel with one
clouded white eye.
Chief Sull listens to Lann’s
report and thanks the PCs
for their attempts, successful
or not, to free the trapped
mongrelman. He then asks
the PCs to explain their
presence in the caverns.
| Vorshek Firesoul |
Vorshek bows to the chieftain and speaks.
In the city above, there was a demon attack. It happened too fast for anyone to stop. They even slew the city's guardian, a beautiful silver dragon named Terendelev. We were about to fall to our deaths into the caverns when the very ground itself cracked open, but with Terendelev's last breath, she cast a spell on us and saved us. We have been trying to return to the surface, some to escape the caverns, some to return to the city and fight back, or to save whoever we can. We appreciate the kindness of your people, bringing us here and helping us through the caverns as they have. We are in your debt.
| Windsworn son of Galan Windborn |
Windsworn greets the chief in his usual manner.
"I be Windsworn. I came from the North to visit the city above but fell in a hole. I journeyed with these friends and found your friends in trouble so I helped."
| Talinthal Uth Mondor |
The Chief is impressed with your stories as well as your accomplishments and bravery. Once
Sull learns the source of the
tremors that shook the tunnels and
caused so much damage, he grows
quite concerned. He and his kind, Sull
explains, may be outcasts and freaks in
the eyes of uplanders like the PCs, but their
ancestors helped drive back the demons
in the First Crusade. He wants the demons
defeated as much as anyone who lives above,
and asks the PCs if they’re willing to bring this message
to the surface—that the mongrels will stand with the
inhabitants of Kenabres to defend the city.
Assuming the PCs agree, Chief Sull nods sagely and
goes on to inform the PCs that the nearest route to the
surface lies to the south, but this exit is guarded by a
tribe of mongrels who do not have the same opinions as
those of Neathholm. In fact, this smaller tribe, a group
he contemptuously calls “the traitors,” have consorted
for some time with cultists. Chief Sull has ignored them,
but that time has passed.
| Vorshek Firesoul |
Why would someone choose darkness and evil? I will never understand such a thing. As a servant of Ragathiel, it is my duty to bring a purifying death to ones such as them. If they have indeed embraced evil, I will not stay my blade in order to get our destination.
| Windsworn son of Galan Windborn |
Windsworn Stretchs.
"Windsworn thinks we should rest and restock on supplies before we go after bad mongrelmen." He gestures to what they have collected so far.
"Can these items be sold so far?"
| Vorshek Firesoul |
Aye Windsworn. I had planned on asking to rest here for the night as well.
Vorshek gestures to the items they've found so far and asks the chieftain
Have you anything to trade? We need some supplies to make it back to the surface, and some of these items may be of great use to you.
| Windsworn son of Galan Windborn |
No Worries, the WBL rises pretty quickly after some 'events'
| Nalun Elzrahar |
Nalun will work to identify the Divine Scroll. He will then attempt to trade the copper broach, masterwork warhammer and two masterwork chain shirts for something or somethings that the party has more use for. total value is close to 1k so looking for other mwk weapons primarily, for our fighters, perhaps an armor upgrade.
| Talinthal Uth Mondor |
If the PCs agree to destroy the
traitors as they make their way back to the surface to bring
word of the mongrel’s pledge to aid the crusade, Chief Sull
promises them aid in the form of a small stash of potions
(six potions of cure light wounds and three potions of lesser
restoration). His own soldiers, alas, he cannot spare—he
needs them to fan out deeper into the tunnels to gather
the other mongrel tribes to Neathholm. Once they receive
word that the crusaders above will welcome the crusaders
below, the mongrels will be ready to rise up and help take
back Kenabres.
The PCs can rest in Neathholm safely for as long as
they want, though they undoubtedly want to return to
the surface as quickly as possible. The mongrelmen of
Neathholm trade occasionally with other underground
races and willingly accept both gold pieces and items
in trade if the PCs wish to restock. Once the PCs are
ready to move on, Chief Sull escorts them to one of the
several doors that mark exits from the cavern in which
Neathholm is located—the route beyond this door leads
directly to the traitors’ den, and past that,
to the surface. He wishes the PCs luck in
their journey, gives them the potions he
promised, and tells them he eagerly awaits
word of whether the crusaders wish them
to join the battle above. At your option,
he may allow Lann to accompany the
PCs to the traitors’ lair and above as
an envoy and guide. He certainly tells
the PCs they’re welcome to return
here if they need to retreat, rest, and
recover before making additional
assaults on the traitors.
| Talinthal Uth Mondor |
LN Hamlet
Corruption +0; Crime –5; Economy –2; Law +2; Lore –1; Society –4
Qualities insular
Danger –5
DEMOGRAPHICS
Government overlord
Population 38 (100% mongrelmen)
18
paizo.com #2701330, JASON RODARTE <jasonrodarte@hotmail.com>, Jan 4, 2014
paizo.com #2701330, JASON RODARTE <jasonrodarte@hotmail.com>, Jan 4, 2014
3467142
3467142
3467142
379168
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379168
NOTABLE NPCS
Chief Sull (LN male mongrelman ranger 2)
Seer Opoli (LN male mongrelman witch 3)
MARKETPLACE
Base Value 200 gp; Purchase Limit 1,000 gp; Spellcasting 2nd
Minor Items +1 arrows (8), +1 buckler, ring of protection +1,
earth elemental gem
| Nalun Elzrahar |
Yes Nalun can cast both Read Magic and Detect Magic. Given the listed stats of the hamlet, they won't have masterwork armor or weapons really base value is much too low. How about just selling the items I listed above outright then. Chain Shirts are worth 400 each, Hammer is 312, the broach and ring I'm not sure. Total value is somewhere around 1200GP, but we would only get a percentage of that. Most GM's to 1/2 value but its up to you.