Tales from the Feralwood

Game Master Kobash

=COMBAT MAP=
=Regional Map=
=Map of Marascar=


1,951 to 2,000 of 2,925 << first < prev | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | next > last >>

Character Image Rogue 9 / AC 24 / HP 65 / F +6, R +14, W +5 / CMB +6, CMD 22 / Init +6

"Then this Prince is doomed, Lady Teena." Stroud says with a calm but serious demeanor.


Character Image

Myhm pokes at the satyr's carcass, moderately certain that somewhere in the strange First World there's a goat looking for it's upper half, and the bottom half of this fey is stuck to same goat. He nods at the tortured stranger with approval then readies to move on, taking point next to Troxell, "Where now?"

-Posted with Wayfinder


A look around the immediate area turns up a couple magical candles of truth, and in Stroud's desire to recover all of his possessions he ends up opening a door into a room that must have been the personal quarters of the satyr.

In a strongbox, opened with a key taken from the satyr's belt, you find 65 gp, 312 sp, 534 cp, a 100-gp onyx, two aventurine bracelets worth 120 gp, a diamond ring worth 500 gp, a decorative goblet worth 75 gp, a silver serving tray worth 100 gp, dust of illusion, an elixir of love, and an elixir of truth.

Following Tenzekil's directions you head up the spiral stairs, passing through a chamber with doors leading to the ground floor of the palace and ascending into another with a door leading to the armory. So far nothing has discovered your group.

Updated map coming tonight.


Character Image

Myhm looks around quietly with suspicion, the structure feels like the grand castle where he last left Brue playing on the parapets.

-Posted with Wayfinder

Grand Lodge

m Asamar aasimar bard 8 Init +3; Senses darkvision 60 ft.; Perception +14 AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 68 (8d8+16) Fort +4, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity

Shanee moves over to the double doors and listens trying to see if he can hear anything while his senses are still enhanced.

perception: 1d20 + 34 ⇒ (8) + 34 = 42


1 person marked this as a favorite.

Shane hears nothing.

Wait... A flea just farted somewhere.


1 person marked this as a favorite.
Character Image

...back in the elemental room.

-Posted with Wayfinder

Grand Lodge

m Asamar aasimar bard 8 Init +3; Senses darkvision 60 ft.; Perception +14 AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 68 (8d8+16) Fort +4, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity

gotta use it gonna be gone soon :)


Character Image Rogue 9 / AC 24 / HP 65 / F +6, R +14, W +5 / CMB +6, CMD 22 / Init +6

How does the group divvy up treasure?


1 person marked this as a favorite.
Stroud Zayiin wrote:
How does the group divvy up treasure?

Like most groups: one or two grab items, then the rest is forgotten until after a situation in which they would have been useful.

Opening the door you look into the armor. It lies dusty and seemingly unused, but racks of weaponry—some rusted, others unaffected by the passage of time—hang upon wooden racks lashed to the thorny walls.

Most racks contain weapons sized for small creatures but there are a few sized for those of normal height. Some appear of masterwork quality or perhaps enchanted.

There is another door at the far end of the armory, which according to Tenzekil leads to a parapet.


Character Image

Myhm sifts through the sparkling rocks, coins and glass vials with a rummaging hand, mostly being too rough on the delicate vials. Checking the weapon racks, he looks for anything Myhm-sized useful as a weapon, including the rack.


M Half-Elf Druid (Menhir Savant) 9 - HP 63/63 - AC 21*/T: 14/FF: 17* - Resist: Acid 10, Cold 20* - Perception: +21 - Fort: +9, Ref: +8*, Will: +11 (+2 against enchantment, +4 against fey/plant abilities, immune to magical sleep) - CMB: +6, CMD: 20* - Speed: Fly 60' - Init +6*

Troxell casts Detect Magic to identify any magical armaments, then makes an attempt to discern the enchantments on any of the items he finds.

He has the mighty Spellcraft modifier of +8 if the GM wishes to go ahead and roll to save time.

Afterwards he also looks around for anything hidden in the room.

Perception: 1d20 + 20 ⇒ (14) + 20 = 34


Character Image Rogue 9 / AC 24 / HP 65 / F +6, R +14, W +5 / CMB +6, CMD 22 / Init +6

Stroud looks for the biggest jewel and stuffs it into his pocket.

Appraise: 1d20 + 4 ⇒ (14) + 4 = 18

Grand Lodge

m Asamar aasimar bard 8 Init +3; Senses darkvision 60 ft.; Perception +14 AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 68 (8d8+16) Fort +4, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity

Shanee following Troxells example also casts a detect magic and has a look around dropping some of the nicer weapons into a bag at his side then looking around at anyone noticing says."Somethings got to pay for drinks after."

perception: 1d20 + 34 ⇒ (17) + 34 = 51

8 mins on that acute senses spell let me know when its gone


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

"Tenzekel, get us to the Prince. Lead on and we will do the heavy lifting once you get us to him."


Character Image Rogue 9 / AC 24 / HP 65 / F +6, R +14, W +5 / CMB +6, CMD 22 / Init +6

Stroud's ears perk up and he says, "What? The evil Prince is in this place somewheres?"


Going through the satyr's treasure Stround picks out a nice chunk of onyx, then notices something much more sparkly.

Later, in the armory, his finger is gleams in the dim light with a big diamond ring.

Troxell and Shane are easily able to identify the magic items here.

Armory treasure:

Small sized weapons: 6 masterwork handaxes, a +1 short sword, a +1 mighty cleaving greataxe, and a +1 light crossbow.

Medium sized weapons: a masterwork morningstar, a +1 fey bane sickle, and a +1 spell storing club (currently containing dispel magic).

***

Listening at the door Shane can hear a voice complaining in hushed sylvan.

"I hate guard duty. Would rather be part o' the invading army. Stabbin things! Hidin here in these bushes is dumb. Really, who're we gonna ambush? "

Another voice replies.

"Will shaddup already? We heard ye the last ten times. Keep it up and you'll be the next bird singin for the Prince."


M Half-Elf Druid (Menhir Savant) 9 - HP 63/63 - AC 21*/T: 14/FF: 17* - Resist: Acid 10, Cold 20* - Perception: +21 - Fort: +9, Ref: +8*, Will: +11 (+2 against enchantment, +4 against fey/plant abilities, immune to magical sleep) - CMB: +6, CMD: 20* - Speed: Fly 60' - Init +6*

Troxell picks up the fey bane sickle unless someone else wants it, "Might I suggest Myhm take the greataxe and Teena take the club?"

Once informed of what Shane hears, the druid offers in a hushed voice, "If someone opens the door, I can immediately cast an entangling spell on those hiding in the bushes, unless one of you has a better idea of turning the tables on them."


Character Image Rogue 9 / AC 24 / HP 65 / F +6, R +14, W +5 / CMB +6, CMD 22 / Init +6

"I will open the door if you wish friend Troxell," Stroud pulls out his scimitar eager for some payback.


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

Teena grabs the club and throws it in her belt. "I think entangling them is a good idea. If we can slow them down, we can pick them off easy peasy."


FYI: the magical greataxe is a small sized weapon.


M Half-Elf Druid (Menhir Savant) 9 - HP 63/63 - AC 21*/T: 14/FF: 17* - Resist: Acid 10, Cold 20* - Perception: +21 - Fort: +9, Ref: +8*, Will: +11 (+2 against enchantment, +4 against fey/plant abilities, immune to magical sleep) - CMB: +6, CMD: 20* - Speed: Fly 60' - Init +6*

Thanks for the clarification, I missed that the first time.


Through the door from the armory you find yourselves on a wide parapet with a lattice roof of tangled limbs, vines, and leaves overhead. The battlements offer a commanding view of the courtyard and valley beyond the palace gates.

Hiding near thorny support posts that they are using like camouflage are four fellnight spriggans. All are small sized at the moment, and two are eyeing each other with annoyed looks. Only one notices the door to the armory open, but you seem to have gotten the drop on it!

Myhm and Teena did not roll well enough to spot the hidden spriggans this round. Roll perception again vs DC 20 on your turns to locate them.

ROLLS:

PERCEPTION
Myhm: 1d20 + 8 ⇒ (4) + 8 = 12
Teena: 1d20 ⇒ 9
Troxell: 1d20 + 18 ⇒ (7) + 18 = 25
Shanee: 1d20 + 13 ⇒ (12) + 13 = 25
Stroud: 1d20 + 11 ⇒ (16) + 11 = 27
Xerexis: 1d20 + 11 ⇒ (12) + 11 = 23
Tenzekil: 1d20 + 10 ⇒ (20) + 10 = 30

Spriggan: 1d20 + 2 ⇒ (2) + 2 = 4
Spriggan: 1d20 + 2 - 2 ⇒ (1) + 2 - 2 = 1
Spriggan: 1d20 + 2 - 4 ⇒ (18) + 2 - 4 = 16
Spriggan: 1d20 + 2 - 6 ⇒ (3) + 2 - 6 = -1

INITIATIVE
Myhm: 1d20 + 2 ⇒ (5) + 2 = 7
Teena: 1d20 + 3 ⇒ (10) + 3 = 13
Troxell: 1d20 + 4 ⇒ (16) + 4 = 20
Shane: 1d20 + 6 ⇒ (12) + 6 = 18
Stroud: 1d20 + 6 ⇒ (11) + 6 = 17
Xerexis: 1d20 + 6 ⇒ (14) + 6 = 20
Tenzekil: 1d20 + 2 ⇒ (5) + 2 = 7

Fellnight Spriggans: 1d20 + 3 ⇒ (7) + 3 = 10

INITIATIVE
⇒UP Xerexis, Troxell, Shane, Stroud, Teena

Fellnight Spriggans
Tenzekil, Myhm

Map Updated

Grand Lodge

m Asamar aasimar bard 8 Init +3; Senses darkvision 60 ft.; Perception +14 AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 68 (8d8+16) Fort +4, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity

Shanee casts a haste spell on his comrades and begins a song of inspiration.

+2 att and damage everyone


M Half-Elf Druid (Menhir Savant) 9 - HP 63/63 - AC 21*/T: 14/FF: 17* - Resist: Acid 10, Cold 20* - Perception: +21 - Fort: +9, Ref: +8*, Will: +11 (+2 against enchantment, +4 against fey/plant abilities, immune to magical sleep) - CMB: +6, CMD: 20* - Speed: Fly 60' - Init +6*

"Teena, you may want to cast Fly on Myhm after this." Troxell suggests before casting Entangle in the center of the area, presumably affecting all the spriggan hidden in the foliage.

The red dot is the center point of the of 40' radius, which I believe will catch all the spriggan. DC 15 Reflex save or they receive the entangled condition. There's other conditions, such as not being able to move if they fail unless they make a Strength or Escape Artist check, and spells and spell-like abilities require a concentration check as per entangle.


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

Teena doesn't know what's going on, but she knows to trust Troxell. She pulls her wand and uses Fly on the big guy. "What's happening?"

Perception 1d20 ⇒ 7


Character Image

Myhm looks inquisitively at Troxroll, making a quiet bird-like small flapping with hands, "Hmm?" Why?


M Half-Elf Druid (Menhir Savant) 9 - HP 63/63 - AC 21*/T: 14/FF: 17* - Resist: Acid 10, Cold 20* - Perception: +21 - Fort: +9, Ref: +8*, Will: +11 (+2 against enchantment, +4 against fey/plant abilities, immune to magical sleep) - CMB: +6, CMD: 20* - Speed: Fly 60' - Init +6*

"The area is now magically tangled foliage, you can attack from the air and not worry about being entangled." The druid quickly explains.


Character Image Rogue 9 / AC 24 / HP 65 / F +6, R +14, W +5 / CMB +6, CMD 22 / Init +6

Reflex Save: 1d20 + 14 ⇒ (7) + 14 = 21

Stroud, with incredible grace and dexterity enters the room avoiding the magical entanglement. He quickly targets the first spriggan unawares, swinging his magical scimitar with deadly ease.

"Payback time," Stroud says as his Scimitar slices deftly through the air.

Scimitar: 1d20 + 16 ⇒ (20) + 16 = 36, Damage: 1d6 + 4d6 + 9 ⇒ (4) + (3, 1, 3, 6) + 9 = 26
Threat: 1d20 + 16 ⇒ (11) + 16 = 27, Damage: 1d6 + 4d6 + 9 ⇒ (6) + (5, 3, 4, 1) + 9 = 28


Character Image Rogue 9 / AC 24 / HP 65 / F +6, R +14, W +5 / CMB +6, CMD 22 / Init +6

Damage clarification total is 15 + 17 + 13 = 45! Thanks DM!


Knowing Troxell's plan, Xerexis casts a fly spell and soars out onto the parapet as Troxell turns the palace itself against the spriggans. Shane offer morale support.

Stroud proves himself a valuable ally as he weaves through the entangling vines and slashes the throat of one spriggan before it can even raise its thorny hands in defense.

Teena uses her wand to send Myhm airborne.

Reflex: 1d20 + 7 ⇒ (20) + 7 = 27
The one spriggan not caught with its pants down flexes and grows to giant size and advances through the entanglement. "Intruders!!" It bellows.

INITIATIVE
⇒UP Tenzekil, Myhm, Xerexis, Troxell, Shane, Stroud, Teena

Fellnight Spriggans


M Half-Elf Druid (Menhir Savant) 9 - HP 63/63 - AC 21*/T: 14/FF: 17* - Resist: Acid 10, Cold 20* - Perception: +21 - Fort: +9, Ref: +8*, Will: +11 (+2 against enchantment, +4 against fey/plant abilities, immune to magical sleep) - CMB: +6, CMD: 20* - Speed: Fly 60' - Init +6*

Assuming he should conserve his magic for the fight against the Fellknight Prince, Troxell instead conjures up an acid dart to soften up the enlarged Spriggan.

Ranged Touch: 1d20 + 8 ⇒ (11) + 8 = 19
Acid Damage: 1d6 + 4 ⇒ (4) + 4 = 8


Character Image Rogue 9 / AC 24 / HP 65 / F +6, R +14, W +5 / CMB +6, CMD 22 / Init +6

Reflex Save: 1d20 + 14 ⇒ (15) + 14 = 29

Stroud moves quickly through the entanglement, not losing his momentum! He closes quickly and without fear on the giant Spriggan! "The bigger they are, the uglier they are."

Scimitar: 1d20 + 16 + 2 ⇒ (20) + 16 + 2 = 38, Damage: 1d6 + 9 + 2 ⇒ (2) + 9 + 2 = 13
Threat: 1d20 + 16 + 2 ⇒ (8) + 16 + 2 = 26, Damage: 1d6 + 9 + 2 ⇒ (2) + 9 + 2 = 13


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

Teena uses the wand of Fly on herself, and takes to the air, moving toward the action.

Grand Lodge

m Asamar aasimar bard 8 Init +3; Senses darkvision 60 ft.; Perception +14 AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 68 (8d8+16) Fort +4, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity

Shanee continues his inspiring melody.


Character Image

greataxe +1, rage, Powerful Build, power attack, Inspire: 1d20 + 15 + 2 + 2 - 3 + 2 ⇒ (1) + 15 + 2 + 2 - 3 + 2 = 19

Myhm moves past Troxell towards the spriggan, launching off a sturdy wall a bit too eagerly, flying completely past the giant fey.


Tenzekil casts a spell that summons a flaming sphere at the feet of the closest spriggan, but the big fey monster is quick and jumps away.

Reflex save vs sphere: 1d20 + 7 ⇒ (8) + 7 = 15

Myhm flies up to, and right past his target.

Xerexis also closes with flight and hacks with his falcata, giving it an injury.

Xerexis vs Spriggan: 1d20 + 11 ⇒ (19) + 11 = 30
Crit confirmation: 1d20 + 11 ⇒ (6) + 11 = 17
Damage: 1d8 + 5 ⇒ (1) + 5 = 6
Crit Damage: 1d8 + 5 ⇒ (3) + 5 = 8

Troxell burns it with acid and Stroud almost takes it down!

Meanwhile Teena uses her wand to take to the air as well.

Spriggan Ref vs entangle: 1d20 + 7 ⇒ (9) + 7 = 16
Spriggan Ref vs entangle: 1d20 + 8 ⇒ (6) + 8 = 14
Spriggan Ref vs entangle: 1d20 + 8 ⇒ (19) + 8 = 27

The spriggans struggle against the entanglement. One is stuck fast, but the other two remain free. The small ones begin growing. The big one slams thorny fists at Stroud, getting a lucky shot that impales and pulls him into a thorny embrace.

Slam vs Stroud: 1d20 + 9 ⇒ (7) + 9 = 16
Damage: 1d6 + 5 ⇒ (6) + 5 = 11
Slam vs Stroud: 1d20 + 9 ⇒ (20) + 9 = 29
Damage: 1d6 + 5 ⇒ (5) + 5 = 10
Crit confirmation vs Stroud: 1d20 + 9 ⇒ (17) + 9 = 26
Crit Damage: 1d6 + 5 ⇒ (1) + 5 = 6
Grab vs Stroud: 1d20 + 9 ⇒ (17) + 9 = 26
Thorn Damage to Stroud: 1d8 + 5 ⇒ (1) + 5 = 6

INITIATIVE
⇒UP Tenzekil, Myhm, Xerexis, Troxell, Shane, Stroud, Teena

Fellnight Spriggans


M Half-Elf Druid (Menhir Savant) 9 - HP 63/63 - AC 21*/T: 14/FF: 17* - Resist: Acid 10, Cold 20* - Perception: +21 - Fort: +9, Ref: +8*, Will: +11 (+2 against enchantment, +4 against fey/plant abilities, immune to magical sleep) - CMB: +6, CMD: 20* - Speed: Fly 60' - Init +6*

Troxell takes a few steps back and begins casting a summoning spell.

Converting Wind Wall to Summon Nature's Ally 3


Character Image Rogue 9 / AC 24 / HP 65 / F +6, R +14, W +5 / CMB +6, CMD 22 / Init +6

"AHGH! You are not a standard enlarged spriggan! Let's try another gameplan yes?" Using his skills Stroud attempts to wriggle free of the deadly embrace!

Escape Artist to Break Hold: 1d20 + 13 ⇒ (19) + 13 = 32

He slips out of the Spriggan's grasp and immediately bursts into motion with two more skillful slices with his Scimitar!

Scimitar: 1d20 + 16 ⇒ (1) + 16 = 17, Damage: 1d6 + 9 ⇒ (4) + 9 = 13
Scimitar: 1d20 + 11 ⇒ (12) + 11 = 23, Damage: 1d6 + 9 ⇒ (2) + 9 = 11

He slips though because of the thorn impaling him in his butt cheek!

"Umm...He's all yours Friend Mhym."


Ref vs flaming sphere: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 3d6 ⇒ (3, 4, 5) = 12

The spriggan holding Stroud releases him as flames race up its leg. With a cry of horror it falls and burns.

Xerexis flies to the stuck Spriggan, taking injury as he closes but slashing it with his sword in return.

AoO vs Xerexis: 1d20 + 9 - 2 ⇒ (13) + 9 - 2 = 20
Damage: 1d6 + 5 ⇒ (4) + 5 = 9
Grab: 1d20 + 9 - 2 ⇒ (11) + 9 - 2 = 18

Xerexis vs Spriggan: 1d20 + 11 - 2 ⇒ (16) + 11 - 2 = 25
Damage: 1d8 + 5 ⇒ (8) + 5 = 13

Stroud, an escape artist check wasn't needed, but since you would need to move a little to the next spriggan you only got one attack (that missed).

Myhm, Shane, and Teena are up.


Almost forgot about Tenzekil.

Tenzekil moves to the parapets and directs his flaming sphere to the far spriggan, but the fey monster jumps clear and avoids injury.

Spriggan reflex vs flaming sphere: 1d20 + 7 ⇒ (8) + 7 = 15


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

DM, can I get a line to the far spriggan with a single move? Looking for lightning bolt. I'm hoping since it is large, I'll be able to get a line off to hit it without any party member.


Character Image

Myhm moves left, maybe that helps

Myhm regains his equilibrium and maneuvers back at the giant sprigan.

greataxe +1, rage, Powerful Build, power attack, Inspire: 1d20 + 15 + 2 + 2 - 3 + 2 ⇒ (12) + 15 + 2 + 2 - 3 + 2 = 30
>>1d12 + 1d12 + 10 + 2 + 2 + 6 + 2 ⇒ (5) + (2) + 10 + 2 + 2 + 6 + 2 = 29


Teena, yes you can hit the spriggan with a lightning bolt without endangering the party. Be warned though, that it will make a lot of noise.

Grand Lodge

m Asamar aasimar bard 8 Init +3; Senses darkvision 60 ft.; Perception +14 AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 68 (8d8+16) Fort +4, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity

Shanee while continuing his song activates his wand and sends bolts of force at the spriggan closest to him.
use magic device: 1d20 + 16 ⇒ (9) + 16 = 25
magic missile: 3d4 + 3 ⇒ (4, 3, 4) + 3 = 14


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

Teena fires two scorching rays at the far spriggan.

RTA 1d20 + 7 ⇒ (17) + 7 = 24
Damage 4d6 ⇒ (4, 4, 4, 6) = 18

RTA 1d20 + 7 ⇒ (7) + 7 = 14
Damage 4d6 ⇒ (5, 6, 3, 6) = 20


Myhm hacks down one spriggan while Shane and Teena handle the last one. As the parapets go quiet the sound of bestial roars echo up from the courtyard below.


M Half-Elf Druid (Menhir Savant) 9 - HP 63/63 - AC 21*/T: 14/FF: 17* - Resist: Acid 10, Cold 20* - Perception: +21 - Fort: +9, Ref: +8*, Will: +11 (+2 against enchantment, +4 against fey/plant abilities, immune to magical sleep) - CMB: +6, CMD: 20* - Speed: Fly 60' - Init +6*

Can Troxell stop casting the summon spell before it finishes in order to preserve the spell slot?


Troxell: ok.


M Half-Elf Druid (Menhir Savant) 9 - HP 63/63 - AC 21*/T: 14/FF: 17* - Resist: Acid 10, Cold 20* - Perception: +21 - Fort: +9, Ref: +8*, Will: +11 (+2 against enchantment, +4 against fey/plant abilities, immune to magical sleep) - CMB: +6, CMD: 20* - Speed: Fly 60' - Init +6*

Troxell stops casting his spell before wasting it, and dismisses the magical entangle effect. "We should keep moving to the throne room and end this."

If anyone is hurt, Troxell will use the Wand of Cure Light Wounds to heal them. Just make the rolls and let me know how many charges you use. This includes Tenzekil.

1 to 50 of 2,925 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Somewhere in the Feralwood All Messageboards

Want to post a reply? Sign in.