Takin' the Spire Higher! (Inactive)

Game Master Tangaroa

Ate!


51 to 100 of 452 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
The Exchange

Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

We have enough, but if you want to play you're welcome to.


Oh my, the bard got some significant buffs with the latest book. In particular the dirge of doom shenanigans: Improved Dirge of Doom, Greater Dirge of Doom, Intimidating Performance + Dazzling Display. It kind of makes me want to play a vanilla bard.

On the other hand I don't want abuse the dm or make things unfun for fellow players. Putting frightened on all the critters is good for survival but may not so great for player fun. (especially since dirge has no save, and it's easy to put shaken on critters).

Thoughts?

The Exchange

Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

Yea, I would like to fight things rather than have them run away all the time. Otherwise how can I bring Justice to them?


Alright, I will stick with making things shaken. That will dovetail well into the witches efforts, I think.

I'm surprised they reintroduced that feature back (PCs with frightening not via magic) into their game.


James Shieldworn wrote:

This is my fighter, he's done, except housekeeping things on the profile like stat line, etc.

Please let me know if you see something out of whack or that i made a bad mistake on.

Not out of whack, but some advice:

instead of a quickdraw shield, get a regular (wooden) shield. Use the extra money to get:

-a cold iron weapon
-a alchemical silver weapon
-at least one rope
-and maybe scroll of cure light wounds or magic weapon to give to the cleric.


...although, after the first three, you probably can't afford the scroll


So if you do bring Steve Mechaedd, what will we do if he... well, expires early?

Liberty's Edge

Male Human Fighter 7 | HP 58/58 | AC 21 | T 15 | FF 16 | CMD 25 | Fort +7 | Ref +8 | Will +7 | Init +5 | Perc +12 | SM +1 | Effects:

Rope is found in the survival kit.

The Exchange

Stats:
  • 4/4 HP
  • AC: 13, FF: 10, T: 13 CMD: 12
  • F: -3, R +3, W+5
  • Per: +2, SM: +2
  • Init +11
  • Elf Witch 1
    Tangaroa wrote:
    So if you do bring Steve Mechaedd, what will we do if he... well, expires early?

    "I've made it this long, this world won't take me thaaat easily!"

    No idea. I'm starting to burn out on Arcane ideas, given my disdain for Arcanists and current existence of every other non-bloodrager class in play (which I barely count anyways.)

    -Posted with Wayfinder

    The Exchange

    Stats:
  • 4/4 HP
  • AC: 13, FF: 10, T: 13 CMD: 12
  • F: -3, R +3, W+5
  • Per: +2, SM: +2
  • Init +11
  • Elf Witch 1

    Note I said I'd note: Sethoius informed me yesterday that since "like (two or three) of his game closed out recently, he could be a part of this."

    -Posted with Wayfinder

    The Exchange

    Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

    I say invite him then.


    I see a fighter, a witch, a bard, and a cleric. What do you guys need from me? Arcane? I'll roll something up tonight if Tektite has not filled the spots yet.

    The Exchange

    Stats:
  • 4/4 HP
  • AC: 13, FF: 10, T: 13 CMD: 12
  • F: -3, R +3, W+5
  • Per: +2, SM: +2
  • Init +11
  • Elf Witch 1

    Joke idea: Life Oracle to be my LifeAlert.

    But, yeah, arcane for when "Steve" dies of natural causes is probably the optimal choice.

    -Posted with Wayfinder

    The Exchange

    Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

    Maybe another arcane or an archer.

    The Exchange

    HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;

    I *definitely* would not say archer, unless it is also some sort of switch hitter. Sustained dungeon crawl = not fun for archers, at least until they get to improved precise shot levels of silliness.

    *cogitates on question a bit...*


    I have not filled any other spots.

    @Steve: Just making sure you understand that since Steve has an xp or two, he'll be stuck in standard progression and won't be able to slow track the recommended levels, barring picking up an xp or two somewhere else.

    *Unless, you consider death a given.

    The Exchange

    Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

    Well I suspect that we'll be facing flying creatures at some point even in a dungeon. And what Tektite said, though burglar shouldn't have trouble getting some low level judge credit.

    The Exchange

    Stats:
  • 4/4 HP
  • AC: 13, FF: 10, T: 13 CMD: 12
  • F: -3, R +3, W+5
  • Per: +2, SM: +2
  • Init +11
  • Elf Witch 1

    Hmm, that is a conundrum. Since our PFS Thursdays became a Reign of Winter group, judge credit is almost unlikely (barring slogging through running more online stuff.) I think, unless there's some super awesome "you did all the floors" benefit, I might just sub out Steve occasionally. Unless you guys just want something not Steve fresh out-of-box.

    I'll see what the player base is Thursday; if we get too many, I might have to PFS anyways (and everything will work out.)

    -Posted with Wayfinder

    Barring Joe rolling up some horrible potential teamwork-based buddy character for whatever he's making.

    The Exchange

    Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

    You could run a low level PBP!

    The Exchange

    Stats:
  • 4/4 HP
  • AC: 13, FF: 10, T: 13 CMD: 12
  • F: -3, R +3, W+5
  • Per: +2, SM: +2
  • Init +11
  • Elf Witch 1

    Yeah, but I feel like it'd drag on gratuitously long now that I'm running a 5-9 with only mobile access to paizo-capable internet (though tethering worked again after I cleaned out the port! Plus, with my sister in Japan for a year, I have aaaaaaaalllll 10gb for myself (until I maybe downsize.)

    -Posted with Wayfinder

    The Exchange

    HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;

    ...you know, someone with a sideline in dealing with traps wouldn't be despised. Rogue, or one of the numerous classes with similar or analogous abilities.

    -A melee trapbreaker alchemist with bombs as a sideline?

    -Urban ranger switch hitter? Dwarven urban ranger with dual wielded throwing axes?

    -investigator

    -Seeker archetype sorcerer with an evocation friendly bloodline and a crap 3rd level power. Impossible, maestro, and stormborn all work well in combination with Seeker. Shadow or Umbral also works well if you already have darkvision. All of these have spells where the seeker bonus to beating SR is nice.

    Not as familiar with the ACG classes. Just some thoughts off the top of my head...

    The Exchange

    Stats:
  • 4/4 HP
  • AC: 13, FF: 10, T: 13 CMD: 12
  • F: -3, R +3, W+5
  • Per: +2, SM: +2
  • Init +11
  • Elf Witch 1

    Slayer also can get Trapfinding/Trapspotter at third (if they use their 3rd level Feat unless they want to live with only one of those.) Full BAB to boot!

    -Posted with Wayfinder

    Liberty's Edge

    Male Human Fighter 7 | HP 58/58 | AC 21 | T 15 | FF 16 | CMD 25 | Fort +7 | Ref +8 | Will +7 | Init +5 | Perc +12 | SM +1 | Effects:

    Not married to this character so if you need me to move to a different role for the party, I am okay with that.

    The Exchange

    Stats:
  • 4/4 HP
  • AC: 13, FF: 10, T: 13 CMD: 12
  • F: -3, R +3, W+5
  • Per: +2, SM: +2
  • Init +11
  • Elf Witch 1

    Oh, nonono. If there's anyone who should switch, it's probably me, baw haw haw. Both for XP-related and "wow Steve is the worst" reasons.

    -Posted with Wayfinder

    The Exchange

    HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;

    You're just a man (?) who likes hard mode.


    Thinking sorcerer, copper dragon bloodline.... Unless you guys want me to do the trapfinding.

    The Exchange

    Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

    Sorceror sounds fine. The bard has disable device trained so we can deal with mundane traps at least.

    Grand Lodge

    Male Human Sorcerer 7 (HP 50/51) | AC 13 (16 MA) Touch 11 FF 12 | Saves F +5 R +5 W +8 | Resist Acid 5

    Dot. Stats coming later, just didn't want to hold you guys up any longer.

    The Exchange

    Stats:
  • 4/4 HP
  • AC: 13, FF: 10, T: 13 CMD: 12
  • F: -3, R +3, W+5
  • Per: +2, SM: +2
  • Init +11
  • Elf Witch 1
    Nuria wrote:
    You're just a man (?) who likes hard mode.

    I'm a man with shirt reroll powers! (Now that I've actually looked at a picture of myself, does warrant getting carded when I am sans beard... Grump, grump, grump.

    Later, we can probably just summon/dispel at magic traps later anyways, like a lot of parties nowadays.

    -Posted with Wayfinder

    Liberty's Edge

    Male Human Fighter 7 | HP 58/58 | AC 21 | T 15 | FF 16 | CMD 25 | Fort +7 | Ref +8 | Will +7 | Init +5 | Perc +12 | SM +1 | Effects:

    Rocks fall everyone dies, Slacktite kills us all in the first 10 posts.

    The Exchange

    Stats:
  • 4/4 HP
  • AC: 13, FF: 10, T: 13 CMD: 12
  • F: -3, R +3, W+5
  • Per: +2, SM: +2
  • Init +11
  • Elf Witch 1

    Pfft, there's a reason I drag Steve around in Tektite games. Not like anything that isn't Save or Die'll kill anything in his games, do ho ho.

    Honestly, rebuilds are explicitly to happen between sessions and ideas like polymorphing race like here is one of the many reasons why it had enemies in the first place. 'Sides, as long as we don't go full Goon Mode, I'd hope the entire dungeon isn't like this. Otherwise, I'd chalk it up to Auntie Lisa trying to kill us (and everyone that's humanocentric).

    First plan is "Armor Buddy (whoever) takes my shawl for HP safeguard -> Lures whatever is in here (if anything) -> We fight it outside or just abuse bad npc programming."

    Other hilarious alternative hinges on if Sethious didn't spend his 2 prestige: Oil of Darkvision (Communal) perhaps?

    -Posted with Wayfinder

    Liberty's Edge

    Male Human Fighter 7 | HP 58/58 | AC 21 | T 15 | FF 16 | CMD 25 | Fort +7 | Ref +8 | Will +7 | Init +5 | Perc +12 | SM +1 | Effects:

    I am not fully serious on changing race. to be honest. we are all in the same boat. I was just talking out loud some. The first post was actually a joke. The rest were me trying to figure out in my head why I didn't go horc, because my initial idea was a horc fighter. I can only guess it was because TWF requires a few more feats and it helped me get just that farther down the road.

    The Exchange

    HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;

    I also vote for not changing your race. We'll adapt (or, um, die trying.)

    The Exchange

    Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

    Yea, we'll just fight everything up close.

    Grand Lodge

    Male Human Sorcerer 7 (HP 50/51) | AC 13 (16 MA) Touch 11 FF 12 | Saves F +5 R +5 W +8 | Resist Acid 5

    This is a fresh out of the box character, I have no prestige.

    The Exchange

    Stats:
  • 4/4 HP
  • AC: 13, FF: 10, T: 13 CMD: 12
  • F: -3, R +3, W+5
  • Per: +2, SM: +2
  • Init +11
  • Elf Witch 1

    Oh, the MW armor threw me off, since MW armor is +150gp. Thought you had that Confirmation you ran last week on this.

    -Posted with Wayfinder

    Grand Lodge

    Male Human Sorcerer 7 (HP 50/51) | AC 13 (16 MA) Touch 11 FF 12 | Saves F +5 R +5 W +8 | Resist Acid 5

    Copy pasted another sorc profile of mine and forgot to edit. I'll fix it.


    Someone I asked to play (Lithrac), just messaged me, asking to play. How do you guys feel about bringing in a sixth? Technically, we haven't finished the encounter, so he hasn't really missed anything.

    Grand Lodge

    Male Human Sorcerer 7 (HP 50/51) | AC 13 (16 MA) Touch 11 FF 12 | Saves F +5 R +5 W +8 | Resist Acid 5

    No problems here. Your game, your call.

    The Exchange

    Stats:
  • 4/4 HP
  • AC: 13, FF: 10, T: 13 CMD: 12
  • F: -3, R +3, W+5
  • Per: +2, SM: +2
  • Init +11
  • Elf Witch 1

    I think the only thing he could even possibly lose out on anything is if he somehow missed more than 1/3 of the module, which seems unlikely.

    No issues here, technical or otherwise.

    -Posted with Wayfinder

    The Exchange

    HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;

    He is a very consistent poster (although he is not in the US time zones, so he is a little off hours compared to the bulk of us on the boards). I have no issue.


    Good, glad at least >50% are so inclined. And he's not at risk of the 1/3 or I wouldn't have even mentioned it.

    Sending him a link now.

    By chance, he is a half-orc melee type. Should help you guys out a bit.

    Liberty's Edge

    Male Human Fighter 7 | HP 58/58 | AC 21 | T 15 | FF 16 | CMD 25 | Fort +7 | Ref +8 | Will +7 | Init +5 | Perc +12 | SM +1 | Effects:

    Awesome someone else who can see in the dark of suck we've run into.

    Dark Archive

    Male Half-Orc Bloodrager 7 | HP 81/81 | AC:19 T:12 FF:19 CMD: 23 | F+13 R+8 W+6 (+4 Endurance, +2 Blood Sanctuary) | Init +2 | Perc +10 (Darkvision)

    Hi there, and thanks for having me for the ride.

    Hope you will enjoy Tharkan's company! :)

    The Exchange

    HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;

    Are you going the route of mystic racial subtype?

    Dark Archive

    Male Half-Orc Bloodrager 7 | HP 81/81 | AC:19 T:12 FF:19 CMD: 23 | F+13 R+8 W+6 (+4 Endurance, +2 Blood Sanctuary) | Init +2 | Perc +10 (Darkvision)

    Hi Tangaroa!

    Yes, I picked both alternate racial traits from the Mystic subtype (sacred tattoo and shaman's apprentice).

    The Exchange

    HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;

    Two mystic and a dash of arena bred in the party :) Amusing. You two should be cousins or former fellow students.

    Dark Archive

    Male Half-Orc Bloodrager 7 | HP 81/81 | AC:19 T:12 FF:19 CMD: 23 | F+13 R+8 W+6 (+4 Endurance, +2 Blood Sanctuary) | Init +2 | Perc +10 (Darkvision)

    We could have studied under the tutelage of the same shaman master!

    The Exchange

    Stats:
  • 4/4 HP
  • AC: 13, FF: 10, T: 13 CMD: 12
  • F: -3, R +3, W+5
  • Per: +2, SM: +2
  • Init +11
  • Elf Witch 1

    "Juuuust because they're half orcs, you think they came from the same master, baw haw haw!"

    -Posted with Wayfinder

    The Exchange

    Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)
    "Steve Filksmen" wrote:

    "Juuuust because they're half orcs, you think they came from the same master, baw haw haw!"

    -Posted with Wayfinder

    Exactly, that's racist.

    Also my shaman master is dead, along with most of my tribe so there's that.

    51 to 100 of 452 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post Discussion / GM Tektite's Spire (Discussion) All Messageboards

    Want to post a reply? Sign in.