Fethril Support
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Seeing the damage wrought by his... peers, the mage pulls back aways, firing off a shot. One of us needs to get across while they are distracted
Longbow vs BLUE {Bless/IC}: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13
Damage: 1d8 + 2 ⇒ (5) + 2 = 7
| GM Fez |
Fethril's arrow skips off the thick hide of the Hippo, but seems to work as a distraction letting Kelris get a massive chop in and leaving the hippo incredibly wounded.
Both seem to realize that they can't stop you from taking their food if you want and begin stumbling away, bleeding and panting. The hippos are retreating, combat over!
Fording the river you make it to the root of the baobab tree. Now all you have to do is harvest the root which requires a DC 15 Kn. (Nature) or DC 20 Survival check. Only one person may attempt this, otherwise you'll have to find another tree.
Morka Tuxx
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"Well done Fethril, you really look like an expert there. Have you extracted the root of a boabab tree before?"
Fethril Support
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With a short laugh, "Hardly. However, many of these root and seed systems are universally similar." When done, a quick cantrip cleans the rich soil from his hands and clothes. Seriously, I should start charging tuition for all the educating I perform.
Kavor Doan
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"Excellent work, Fethril!"
The dwarven war wizard seems quite sincere.
"Now on to the warehouse?"
Kelris Bartel
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"I am glad we didn't have to kill those great beasts, it would have been a shame for sure. James good thinking on this root and how it will help at the lodge." Kelris nods to Fethril on extracting the root.
Back at the lodge
"So now we are one Golem richer I guess, can we look at the package now?" Kelris asks
Kavor Doan
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"What's the plan?
Smash our way in?
Sneak in?
Knock and try talking?"
Kavor Doan puts his ear to the door and listens. Perception: 1d20 + 8 ⇒ (1) + 8 = 9
One cannot be good at everything.
Kavor Doan
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"Very well!"
Kavor Doan casts Bull's Strength on himself and tries to smash open the front door.
| GM Fez |
Yeah, the strength check was needed, but uh...well...
Kavor doesn't even recoil, smashing the door, the lock attaching it to the other door, and a bit of the stonework from the hinges, dropping the entire thing to the floor in a massive clamor. The warehouse interior contains dozens of boxes and crates, some stacked as high as 15 feet off the floor. A balcony along the south interior wall provides a space for observation.
Before you stands a great golden golem looking construct, wielding a spear crackling with lightning. Behind it the Kellid man you heard about is interrogating someone strapped in a chair, bruised and bloodied.
Fethril: 1d20 + 7 ⇒ (18) + 7 = 25
Kelris: 1d20 + 5 ⇒ (6) + 5 = 11
Morka: 1d20 + 6 ⇒ (12) + 6 = 18
James: 1d20 + 8 ⇒ (9) + 8 = 17
Gearsman: 1d20 + 1 ⇒ (3) + 1 = 4
Technic League Initiate: 1d20 + 6 ⇒ (14) + 6 = 20
Zentyr: 1d20 + 6 ⇒ (8) + 6 = 14
Order 1st Round
Fethril
Technic League Initiate
Morka, James
Zentyr
Kelris, Kavor
Gearsman
Fethril Support
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Arcana: 1d20 + 10 ⇒ (18) + 10 = 28
Arcana: 1d20 + 10 ⇒ (14) + 10 = 24
Fethril shouts a warning. "Nethys has shown me that it's not some mindless golem, but a kind of Numerian automaton! Electricity is a double edged sword for us. The machine is vulnerable to it, but it can also charge a metal weapon with it, like a magus of legend. I believe it has a kind of regeneration as well, but I would need more time to study how it exactly works." The thurge quickly casts a spell.
Casting Bless. +1 to attack rolls and saves vs FEAR
Kavor Doan
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Spellcraft: 1d20 + 10 ⇒ (3) + 10 = 13 Well, Kavor Doan was a jock in wizard school, so he doesn't expect to make these checks.
Kelris Bartel
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I had meant the book didn't see the post about being at the werehouse
Kelris keeps an eye out, once Fethril tell him there is trouble, Kelris moves to the front. "I can destroy the door for a way in."
Kavor Doan
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"Already done, Kelris."
Kavor Doan used his preferred version of "Knock", which is to say he smashed the door off its hinges.
James Rob-in-son
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James drops into a rage and rushes past the metal beast and attacks the interrogator.
Scythe Raging PA: 1d20 + 10 + 2 - 2 + 1 ⇒ (15) + 10 + 2 - 2 + 1 = 26 Damage: 2d4 + 10 + 9 ⇒ (2, 2) + 10 + 9 = 23
Kelris Bartel
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None of those posts showed till right now... weird...on my turn.
Kelris moves up to this weird looking man of gears and Swings his Halberd down at him.
Adamantine Halberd: 1d20 + 12 + 2 ⇒ (3) + 12 + 2 = 171d10 + 10 + 2 ⇒ (10) + 10 + 2 = 22
| GM Fez |
James, moved you next to the interrogator. Should have specified that the man in the hood is Rand.
James' quick rush in past the robot catches everyone but Morka, who starts a heroic ballad, by surprise, and his slash into the big Kellid man is devastating as a result.
Acrobatics!: 1d20 + 4 ⇒ (3) + 4 = 7
The interrogator slips backward, opening him up to another attack from James, pulling a vial from his belt along the way. Zentyr's AC is 18, and he has 32 hit points left. If you drop him through AoO ignore this next portion.
The interrogator slips between stacks of crates and pops open the vial, dropping a gelatinous cube in your way!
Kelris heads towards the robot, whipping his halberd around and attacking the construct. Unfortunately it is much tougher than it appears and Kel's blow doesn't have the power behind it to do much more than superficial damage.
Order 1st Round
Fethril
Technic League Initiate
Morka, James
Zentyr -24
(AoO James)
Kelris, Kavor
Gearsman
James Rob-in-son
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James swings again as the man retreats but misses him.
Scythe Raging PA: 1d20 + 9 + 2 - 2 ⇒ (5) + 9 + 2 - 2 = 14 Damage: 2d4 + 9 + 6 ⇒ (4, 1) + 9 + 6 = 20
| GM Fez |
The construct finally begins moving and showing off what it can do. It buzzes and burbles in a weird staccato cadence before thrusting its spear at Kelris, trying to run the man through.
Stab!: 1d20 + 10 - 2 ⇒ (1) + 10 - 2 = 9
The electricity running off the spear does more damage by making all of Kel's hair stand on end than the spear itself does. It appears the gearsman also underestimated how tough Kelris' armor was as it does nothing more than superficial damage.
Order 2nd Round
Fethril
Technic League Initiate
Morka, James
Zentyr -24
Kelris, Kavor
Gearsman
Morka Tuxx
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Morka stays where he is, and lets an arrow fly towards the initiate standing up on the balcony.
Shortbow+Performance: 1d20 + 9 + 1 + 1 ⇒ (9) + 9 + 1 + 1 = 20
Damage: 1d4 + 2 + 1 + 1d6 ⇒ (3) + 2 + 1 + (3) = 9 -- arrow damage
James Rob-in-son
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James blinks in wonder, "What is this thing?" He then steps forward and attacks the cube.
Scythe Raging PA: 1d20 + 9 + 2 - 2 + 2 ⇒ (15) + 9 + 2 - 2 + 2 = 26 Damage: 2d4 + 9 + 6 + 2 ⇒ (2, 3) + 9 + 6 + 2 = 22
| GM Fez |
James cuts deeply into the cube jiggling in front of him. It parts easily under his blade and leaves little acid-etched traces in the steel. It ponderously moves forward, attempting to engulf James and Rand in its gelatinous body!
Rand chair dive!: 1d20 + 10 - 4 ⇒ (9) + 10 - 4 = 15
Rand is able to dive while tied in his chair, tumbling it on its side to land just outside the cube's range.
James, you can make an AoO against the cube, but if you do you forfeit your DC 12 Reflex save to avoid being engulfed by it. It still looks very whole and another attack may not be able to finish it off.
Without line of sight, the Kellid man is doing...something but you guys don't know what yet.
Order 2nd Round
Fethril
Technic League Initiate
Morka, James
Zentyr -24, gelatinous cube -22
(James AoO or DC 12 Reflex)
Kelris, Kavor
Gearsman
Kavor Doan
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Kavor Doan throws his bolas at the Gearsman, hoping to trip it.
Bolas, True Strike, IC +2, Into Melee, Range: 1d20 + 1 + 20 + 2 - 4 - 2 ⇒ (6) + 1 + 20 + 2 - 4 - 2 = 23
Kelris Bartel
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I am going to assume that hits it and trips it?
Kelris seeing the bolas come in and hit the gears man, sees his opening and slams his heavy blade down upon the strange humanoid.
Halberd+PA+IA: 1d20 + 12 + 2 - 2 ⇒ (8) + 12 + 2 - 2 = 201d10 + 10 + 2 + 6 ⇒ (7) + 10 + 2 + 6 = 25
| GM Fez |
With the gearsman down Kelris is able to put the full strength of his body into the end of his halberd, allowing it to cleave into the construct's body with incredibly deadly force and leave a major hole. The insides are an incredible jumble of gears and what look like multicolored rope and ribbons. It swings its spear at Kelris trying to get the man to back off before standing.
Stab!: 1d20 + 10 - 4 ⇒ (6) + 10 - 4 = 12
Order 3rd Round
(Kelris AoO)
Fethril
Technic League Initiate
Morka, James
Zentyr -24, gelatinous cube -22
Kelris, Kavor
Gearsman -25 [in process of standing]
Kelris Bartel
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AoO: 1d20 + 12 + 2 - 2 ⇒ (20) + 12 + 2 - 2 = 321d10 + 10 + 2 + 6 ⇒ (7) + 10 + 2 + 6 = 25
confirm: 1d20 + 12 + 2 - 2 ⇒ (4) + 12 + 2 - 2 = 162d10 + 20 + 4 + 12 ⇒ (2, 7) + 20 + 4 + 12 = 45
"Just stay down and you won't be harmed!" Kelris tells the strange thing
Fethril Support
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Fethril ends his spell, funneling the arcane energy into Kelris. In moments, the man has doubled in size. He quickly intones a prayer to guide the warrior's next strike.
Enlarge Person from last round completes. Casting Guidance on Kelris this round.
| GM Fez |
Normally I assume most favorable conditions for the round, but since this was an AoO, no.
Kel tries convincing the robot to stand down. His halberd ensures it stays down.
The initiate in the balcony throws a ray of electricity at the newly enlarged Kelris. Spellcraft DC 17 reveals her to have cast scorching ray but with electricity rather than fire.
ZAP!: 1d20 + 5 ⇒ (7) + 5 = 12 touch attack
Damage: 4d6 ⇒ (2, 4, 1, 6) = 13
Order 3rd Round
Fethril
Technic League Initiate
Morka, James
Zentyr -24, gelatinous cube -22
Kelris, Kavor
Kavor Doan
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Spellcraft: 1d20 + 10 ⇒ (8) + 10 = 18
"Like Scorching Ray but of lightning - I have Resist Energy if we need it!"
James Rob-in-son
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James steps up and attempts to finish off the cube. He yells out to Kelris, "I've got down here! Go up there and get in his face!"
Scythe Raging PA: 1d20 + 9 + 2 - 2 ⇒ (11) + 9 + 2 - 2 = 20 Damage: 2d4 + 9 + 6 ⇒ (1, 4) + 9 + 6 = 20
Fethril Support
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"Like Scorching Ray but of lightning.."
Pfft! Like a dwarf knows anything about magic!
"Fethril he is yours to take down."
Oh of course! Leave the dreaded technomancer to the elf.!
Morka Tuxx
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Morka takes aim and looses an arrow at the initiate again, this time moving in closer!
Shortbow+Point Blanc: 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22
Damage: 1d4 + 2 + 1 + 1d6 ⇒ (3) + 2 + 1 + (5) = 11 -- arrow damage
Performace, 3rd round.
| GM Fez |
James' scythe cuts another large rent in the cube, leaving the ooze to leak acid. It still wobbles threateningly, but only just barely.
Morka's arrow finds its mark this time, hitting the technic league initiate and drawing a cry of pain from her.
The gelatinous cube shuffles forward again, trying to engulf James and Rand, who is still tied to his chair and cannot escape this time.
Order 3rd Round
Fethril
Technic League Initiate -11
Morka, James
Zentyr -24, gelatinous cube -42
(AoO James or DC 12 Reflex)
Kelris, Kavor
James Rob-in-son
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James tries to end the battle with the cube but ends up engulfed.
Scythe Raging PA: 1d20 + 9 + 2 - 2 ⇒ (1) + 9 + 2 - 2 = 10 Damage: 2d4 + 9 + 6 ⇒ (1, 2) + 9 + 6 = 18