Strike the Earth: Histories of Greed and Determination (Inactive)

Game Master djdust

A Dwarf Fortress Inspired Kingdom Building Campaign

Campaign Reference
Campaign Map
Battle Maps
Party Inventory
Calendar Date: 5th of Pharast


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Male Dwarf GeoKineticist 4 Armor Class 18, T 13, FF15 | Hit Points 42/42 | Saves: F +9, R +8, W +5, +2 vs. poison, +4 vs. spells, and spell-like abilities | Init +7 | Perc +11/+13stonework, Sense Motive +10

Fire does not seem ta hurt them! Glor says as he moves back, gathers and fires earth again, this time at gold. Its a near perfect show and Glor takes pleasure in striking a blow against these restless dead.

earth blast: 1d20 + 4 ⇒ (9) + 4 = 131d6 + 5 ⇒ (5) + 5 = 10


Info | Battle Maps

Toulbe takes a swing at the golden skeleton with his trusty frying pan as its fiery aura singes his flesh a tad.

Frying Pan: 1d20 + 3 ⇒ (16) + 3 = 19
dmg: 1d4 - 1 ⇒ (4) - 1 = 3

He hits it with a mighty WHACK! which seems to crack through the gold plating on it’s bones and break the hipbone. Toulbe then steps back with his frying pan out of the fire. (There’s a pun in there somewhere.)

Goggeck’s opponent keeps swinging at him.

Battleaxe: 1d20 ⇒ 3

It keeps missing, too.

Boomer’s skelly picks a new target. Who? Go=1 Gu=2 He=3: 1d3 ⇒ 1

It swings at Goggeck.

Battleaxe: 1d20 ⇒ 4

And adds to the sum total of ineffectualness.

Round 2: Bold May Act
Skeletons (Red dead, Yellow dead)
Urist
Glor
Gunnar (1dmg)
Goggeck
Boomer (1dmg)
Hezekh (6dmg)

Golden Skeleton (3dmg)
Toulbe (1dmg)


HP 29/29, AC 17, Fort +6, Dex +5, Will +1, Bombs 6/6, Mutagen 1/1

"Well s*$&," Boomer muttered around his cigar. He didn't have a lot of options against enemies that couldn't be burned and didn't care about arrows.

He hefted his shield, stepped back into the breach, and made to bash it against some burning bones.

Shield Bash: 1d20 ⇒ 3 Newp


Male Human Magus (Jistkan Artificer) 6

Attack: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d6 + 5 ⇒ (3) + 5 = 8

After a swing and a miss at the golden skeleton, Hezekh steps back away from the blazing heat.


Male LG Dwarf Inquisitor of Trudd (Exarch, Preacher) 4 | HP: 38/38 /42 Non-lethal: 0 | AC: 17 (10 Tch, 16 Fl) | CMB: +6, CMD: 15 | F: +10 (+8), R: +1, W: +9 | Init: +5 | Perc: +10, SM: +12 | Speed 20ft | Judgement: 2/2 | Spells: 1st 4/4 2nd 2/2| Determination: 2/2 per Day |Active conditions: Con Damage 1

Goggeck punches back - and hard!

Cestus: 1d20 + 3 ⇒ (20) + 3 = 23

Crit?: 1d20 + 3 ⇒ (13) + 3 = 16

Damage: 2d6 + 6 ⇒ (1, 4) + 6 = 11


Spiritualist 3 | AC 13 T 11 FF 12 | HP 27/27 | F +6 R +2 W +7 | Init +1 | Perc +4
Pet Stats:
Pet AC 15 T 11 FF 14 | Pet HP 19/19 | Pet F +4 R +2 W +3 | Pet Init +1 | Pet Perc +5

Uriat surveys the battlefield, looking satisfied with the carnage so far. "Bah, damn shame ah din' pack a mace. Ah well, got tha next best thing!"

With a gein on his face, Urist takes a gold of his shovel, slides up to the enemy, and takes a swing with the flat head of his clumsy weapon.

Shovel attack againat gold skele: 1d20 - 2 ⇒ (9) - 2 = 7

1d4 + 1 ⇒ (2) + 1 = 3


male HP 10/18 \ AC16 T10 FF16 \ F+3 R+0 W+5 \ perception +7 init +2

Gunnar lays into the green skeleton with his warhammer.

hammer time: 1d20 + 2 ⇒ (3) + 2 = 5

Alright damnit, Paizo's dice roller is in a pissy mood today. All my games I've been rolling 5's or less today. Probability can kiss my arse.


Info | Battle Maps

Urist valiantly swings and misses while Glor fires at the golden skeleton. His earthen blast hits but doesn’t seem to have enough force behind it to get through the gold plating on the breastplate and the very bones themselves. Gunnar joins in the missing game while Goggeck strikes true, obliterating his opponent. Boomer tries to slam into the golden skeleton with his shield, putting himself in harms way of the golden skeleton’s flaming aura. He doesn’t seem to connect. Hezekh wisely steps away from the heat.

With Boomer as its closest target, the golden skeleton attacks.

Battleaxe: 1d20 + 2 ⇒ (11) + 2 = 13

Boomer deftly dodges the burning blades.

Boomer, however, will take 1d6 ⇒ 1 fire damage at the start of his next turn.

Green skelly is out of the picture, leaving blue and gold in the fight. Toulbe is up!


Male Dwarf GeoKineticist 4 Armor Class 18, T 13, FF15 | Hit Points 42/42 | Saves: F +9, R +8, W +5, +2 vs. poison, +4 vs. spells, and spell-like abilities | Init +7 | Perc +11/+13stonework, Sense Motive +10

10 points don't penetrate DR at first level? Yikes!


Info | Battle Maps

your attack roll was 13 right?


Male Gnome Bard 4 Armor Class 18, T 13, FF16 | Hit Points 31/31 | Saves: F +4, R +7, W +6, +2 vs illusions | Init +2 | Perc +8

Trouble holds his frying pan defensively. He cant believe he actually hit it with his frying pan. He teetered a bit for a moment before he started stammering out a dwarven epic he had picked up in a bar one evening.

bardic performance is up


Info | Battle Maps

The remaining, non-golden, skeletal warrior strikes at Goggeck again.

Battleaxe: 1d20 ⇒ 19
Dmg: 1d8 ⇒ 3

This time, it connects, finding its way past the inquisitor's chainmail and cutting into his forearm.

Round 3: Bold May Act
Skeletons (Red dead, Yellow dead, Green dead)
Urist
Glor
Gunnar (1dmg)
Goggeck (3dmg)
Boomer (2dmg)
Hezekh (6dmg)

Golden Skeleton (3dmg)
Toulbe (1dmg, Inspire Courage)


Male LG Dwarf Inquisitor of Trudd (Exarch, Preacher) 4 | HP: 38/38 /42 Non-lethal: 0 | AC: 17 (10 Tch, 16 Fl) | CMB: +6, CMD: 15 | F: +10 (+8), R: +1, W: +9 | Init: +5 | Perc: +10, SM: +12 | Speed 20ft | Judgement: 2/2 | Spells: 1st 4/4 2nd 2/2| Determination: 2/2 per Day |Active conditions: Con Damage 1

Goggeck responds with a blow of his own.

Cestus: 1d20 + 3 ⇒ (10) + 3 = 13

Damage: 1d6 + 3 ⇒ (2) + 3 = 5


Male Human Magus (Jistkan Artificer) 6

Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d6 + 5 ⇒ (2) + 5 = 7

Confirm?
Attack: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d6 + 5 ⇒ (5) + 5 = 10

"I've 'ad abou' enough o' you lot."Hezekh says, the pain of his burn causing him to slur his words as he steps forward for another swing at the golden skeleton.


Male Dwarf GeoKineticist 4 Armor Class 18, T 13, FF15 | Hit Points 42/42 | Saves: F +9, R +8, W +5, +2 vs. poison, +4 vs. spells, and spell-like abilities | Init +7 | Perc +11/+13stonework, Sense Motive +10

earth blast: 1d20 + 4 ⇒ (2) + 4 = 61d6 + 5 ⇒ (3) + 5 = 8

Glor blasts again but somehow is even less accurate.


Spiritualist 3 | AC 13 T 11 FF 12 | HP 27/27 | F +6 R +2 W +7 | Init +1 | Perc +4
Pet Stats:
Pet AC 15 T 11 FF 14 | Pet HP 19/19 | Pet F +4 R +2 W +3 | Pet Init +1 | Pet Perc +5

"Bah, just gotta put me back into it!"

shovel, meet skeleton: 1d20 - 1 ⇒ (15) - 1 = 14

damage: 1d4 + 1 ⇒ (4) + 1 = 5


male HP 10/18 \ AC16 T10 FF16 \ F+3 R+0 W+5 \ perception +7 init +2

Gunnar steps past the broken remains of a skeletal warrior and weaves in for a blow against the offending pile of bones.

5 ft. northwest, striking at blue, or gold if blue drops before my action resolves.

warhammer: 1d20 + 2 ⇒ (8) + 2 = 10 ...or not. Alright. This is getting old, dice roller...


Info | Battle Maps

Urist swings his shovel, yet the skeleton somehow manages to twist away enough to make it a glancing blow. Glor’s earthen blast goes astray, as does Gunnar’s warhammer. Even Goggeck can’t seem to connect just right.

Finally, Hezekh steps up, focuses, and clocks the golden skeleton straight in the nose-hole. Golden skull and jeweled helm sail through the air, landing with a clatter further down the corridor. What remains collapses in a heap at Hezekh’s feet. But then, the aura of golden fire surrounding it flares up and out in a sudden release of energy, burning those standing nearby.

Ref Hezekh: 1d20 + 3 ⇒ (10) + 3 = 13
Ref Boomer: 1d20 + 4 ⇒ (12) + 4 = 16
Bother Hezekh and Boomer jump back in time, mitigating the damage. Hezekh takes 1d3 ⇒ 3 fire dmg, and Boomer takes 1d3 ⇒ 3 fire dmg.

The remaining mindless undead doesn’t know how to quit.

Delayed Boomer, so he and Toulbe are up!
Round 3: Bold May Act
Skeletons (Red dead, Yellow dead, Green dead)
Urist
Glor
Gunnar (1dmg)
Goggeck (3dmg)
Hezekh (9dmg)
Golden Skeleton (dead)
Boomer (5dmg)
Toulbe (1dmg, Inspire Courage)


Male Gnome Bard 4 Armor Class 18, T 13, FF16 | Hit Points 31/31 | Saves: F +4, R +7, W +6, +2 vs illusions | Init +2 | Perc +8

CLW on Hezekh: 1d8 + 1 ⇒ (7) + 1 = 8

Toulbe continues belting out his poem as he manages to work his spell into the mix.


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HP 29/29, AC 17, Fort +6, Dex +5, Will +1, Bombs 6/6, Mutagen 1/1

Boomer didn't know how to quit either.

Shield Bash, inspired: 1d20 + 1 ⇒ (4) + 1 = 5
Damage, inspired: 1d6 + 1 ⇒ (6) + 1 = 7

He probably should have though. He clearly wasn't helping.


Info | Battle Maps

hmm, i swear i posted this morning...

Redux: The last skeleton misses. Party free for all.


Male Dwarf GeoKineticist 4 Armor Class 18, T 13, FF15 | Hit Points 42/42 | Saves: F +9, R +8, W +5, +2 vs. poison, +4 vs. spells, and spell-like abilities | Init +7 | Perc +11/+13stonework, Sense Motive +10

earth blast on golden armor, 3rd time is a charm?: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 171d6 + 5 + 1 ⇒ (6) + 5 + 1 = 12


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Spiritualist 3 | AC 13 T 11 FF 12 | HP 27/27 | F +6 R +2 W +7 | Init +1 | Perc +4
Pet Stats:
Pet AC 15 T 11 FF 14 | Pet HP 19/19 | Pet F +4 R +2 W +3 | Pet Init +1 | Pet Perc +5

Urist moves towards the nearest skeleton, ready to dispense some improvised justice.

One last shovelin' for old time's sake!: 1d20 - 1 ⇒ (10) - 1 = 9

shovel damage: 1d4 + 1 ⇒ (1) + 1 = 2


Info | Battle Maps

Glor takes out the last skeleton. The sounds of steel on steel on flesh and bone cease for now, and you are left to lick your wounds and pick through the collapsed skeletons. The doors to the Vault are open, the guardians of the threshold defeated. Hezekh feels the air in the space begin to move and deems it safe enough to go ahead and burn the goblin/rat pyre, significantly reducing the risk of vermin attacks on your camp. Other than that, there's an unsealed dwarven monastery to be delved and cleared.


Male LG Dwarf Inquisitor of Trudd (Exarch, Preacher) 4 | HP: 38/38 /42 Non-lethal: 0 | AC: 17 (10 Tch, 16 Fl) | CMB: +6, CMD: 15 | F: +10 (+8), R: +1, W: +9 | Init: +5 | Perc: +10, SM: +12 | Speed 20ft | Judgement: 2/2 | Spells: 1st 4/4 2nd 2/2| Determination: 2/2 per Day |Active conditions: Con Damage 1

Goggeck looks at the debris with grim satisfaction.

"Victory! Let us seize the hour and press in steadily!"


Male Gnome Bard 4 Armor Class 18, T 13, FF16 | Hit Points 31/31 | Saves: F +4, R +7, W +6, +2 vs illusions | Init +2 | Perc +8

Toulbe ran up and fwapped the nearest skeleton with his frying pan just to be certain.

He looked around and sighed. "Skeletons...I hadn't expected to start fighting your ancestors." he said as he began looking around in earnest now.

He spotted Boomer having a nasty gash and walked up to him providing a bit of healing.

CLW: 1d8 + 1 ⇒ (4) + 1 = 5


Info | Battle Maps

Current Wounds:
Gunnar 1dmg
Goggeck 3dmg
Hezekh 1dmg
Toulbe 1dmg


Male Human Magus (Jistkan Artificer) 6

Despite he minor lingering burns, Hezekh is eager to press on. "A little singed, maybe, but I've 'ad worse. Let's see what we've found, lads."


Male Dwarf GeoKineticist 4 Armor Class 18, T 13, FF15 | Hit Points 42/42 | Saves: F +9, R +8, W +5, +2 vs. poison, +4 vs. spells, and spell-like abilities | Init +7 | Perc +11/+13stonework, Sense Motive +10

Glor moves to collect the golden armor. This aught to be worth somethin to someone. he notes. And it might be magic!

Any other gear worth collecting?

Might be smart to get these doors closed once we get inside. Things like those goblins, and likely worse would like inside too.


Spiritualist 3 | AC 13 T 11 FF 12 | HP 27/27 | F +6 R +2 W +7 | Init +1 | Perc +4
Pet Stats:
Pet AC 15 T 11 FF 14 | Pet HP 19/19 | Pet F +4 R +2 W +3 | Pet Init +1 | Pet Perc +5

"Aye, the grounds are ours. We can move in at our leisure. 'Course, I really should report this to tha commander."

The dwarf sets his shovel aside and straights up, going through the ritualistic motions of cleaning his uniform in preparation for her arrival. And once again, upon completion, the red phantom slips into reality.

She gazes upon the carnage, and then upon the members of the caravan. Urist beams with pride as he goes into a dramatic (if somewhat abridged) retelling of the recent events.

In response, she regards the crew with a simple nod of approval.


Male LG Dwarf Inquisitor of Trudd (Exarch, Preacher) 4 | HP: 38/38 /42 Non-lethal: 0 | AC: 17 (10 Tch, 16 Fl) | CMB: +6, CMD: 15 | F: +10 (+8), R: +1, W: +9 | Init: +5 | Perc: +10, SM: +12 | Speed 20ft | Judgement: 2/2 | Spells: 1st 4/4 2nd 2/2| Determination: 2/2 per Day |Active conditions: Con Damage 1

"Our forebears had fallen to taint. Smashing them was the only way.", Goggeck replies to Toulbe.


Info | Battle Maps

The remains of the golden skeleton offer up a gold-plated breastplate, as well as a gold-plated battleaxe, both possibly worth a pretty penny. There's also a golden helm with a remarkable emerald gem embedded in its crown.

The armor and weapons of the other skeletal guardians are all broken and rusted from the years. Not worth much more than scrap.

There is no readily apparent mechanism for shutting the doors behind you, at least not here. It's likely in a more secure location deeper in the complex.


Male LG Dwarf Inquisitor of Trudd (Exarch, Preacher) 4 | HP: 38/38 /42 Non-lethal: 0 | AC: 17 (10 Tch, 16 Fl) | CMB: +6, CMD: 15 | F: +10 (+8), R: +1, W: +9 | Init: +5 | Perc: +10, SM: +12 | Speed 20ft | Judgement: 2/2 | Spells: 1st 4/4 2nd 2/2| Determination: 2/2 per Day |Active conditions: Con Damage 1

"A fine haul. But much more lies within surely. Along with the means to close these doors."


Male Dwarf GeoKineticist 4 Armor Class 18, T 13, FF15 | Hit Points 42/42 | Saves: F +9, R +8, W +5, +2 vs. poison, +4 vs. spells, and spell-like abilities | Init +7 | Perc +11/+13stonework, Sense Motive +10

Then lets get to finding that mechanism. We are home brothers. I'd prefer not to leave the front door open.


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male HP 10/18 \ AC16 T10 FF16 \ F+3 R+0 W+5 \ perception +7 init +2

"Long as we can clear it for supply runs to the settlement, the haul's just gravy." Gunnar swats away something next to him. "AYE I said the HAUL, ye thrice stank gasbag! Not that it was yours to begin with!"

He then exhales, shaking his head. "Sorry. Nosy ghosts always coughin' up opinions..."


Info | Battle Maps

Moving along, at the end of the corridor is a statue much like the ones flanking the entrance doors.

Perception DC 13:
The one exception is that there is a cavity in the statue's shield. It looks to be a perfect size and match for the emerald jewel in the golden skeleton's helm.

The corridor splits to the north and south from here.

Map updated.


Male LG Dwarf Inquisitor of Trudd (Exarch, Preacher) 4 | HP: 38/38 /42 Non-lethal: 0 | AC: 17 (10 Tch, 16 Fl) | CMB: +6, CMD: 15 | F: +10 (+8), R: +1, W: +9 | Init: +5 | Perc: +10, SM: +12 | Speed 20ft | Judgement: 2/2 | Spells: 1st 4/4 2nd 2/2| Determination: 2/2 per Day |Active conditions: Con Damage 1

Perception: 1d20 + 8 ⇒ (15) + 8 = 23

Goggeck puts an arm up to point at the second statue and calls:

"Halt! Look there, at the cavity in that stone shield! A gap that the emerald from the gold skeleton's helm could fill. We should try it, it may seal the doors behind us."


Male Human Magus (Jistkan Artificer) 6

Hezekh shrugs. "Sure, it's worth a shot. Give it a go."


Info | Battle Maps

You finagle the emerald gem out of its setting in the golden helm, and fit it perfectly into the stone shield. The gem flashes brightly and then softly glows in its new setting, however the doors do not close behind you. In fact, nothing else of note happens at all.


Male LG Dwarf Inquisitor of Trudd (Exarch, Preacher) 4 | HP: 38/38 /42 Non-lethal: 0 | AC: 17 (10 Tch, 16 Fl) | CMB: +6, CMD: 15 | F: +10 (+8), R: +1, W: +9 | Init: +5 | Perc: +10, SM: +12 | Speed 20ft | Judgement: 2/2 | Spells: 1st 4/4 2nd 2/2| Determination: 2/2 per Day |Active conditions: Con Damage 1

Goggeck peers at the statue, trying to work out what has happened.

Craft sculpture: 1d20 + 4 ⇒ (11) + 4 = 15


Male Dwarf GeoKineticist 4 Armor Class 18, T 13, FF15 | Hit Points 42/42 | Saves: F +9, R +8, W +5, +2 vs. poison, +4 vs. spells, and spell-like abilities | Init +7 | Perc +11/+13stonework, Sense Motive +10

My hope is some option of protection has been armed. Glor muses as he too examines the statue.

Perception-stonework: 1d20 + 8 ⇒ (12) + 8 = 20


Info | Battle Maps

No change is visible on the statue. Goggeck judges that the craftsmanship is on par with the quality, or lack thereof, associated with the age of Droskar's Theocracy. That is, it is mediocre with a lack of individuality in its make.

Glor makes a more thorough inspection, and happens to look around the statue as well. He notices barely perceptible gaps in the stonework behind and beneath the statue. He deduces the statue is possibly hiding a secret door.


Male Dwarf GeoKineticist 4 Armor Class 18, T 13, FF15 | Hit Points 42/42 | Saves: F +9, R +8, W +5, +2 vs. poison, +4 vs. spells, and spell-like abilities | Init +7 | Perc +11/+13stonework, Sense Motive +10

Well, look at this. He notes. I think we can pivot or move part of the statue aside. It seems to hide a door. Perhaps it would not move if the gem were not in place? Lets move it regardless.


Male LG Dwarf Inquisitor of Trudd (Exarch, Preacher) 4 | HP: 38/38 /42 Non-lethal: 0 | AC: 17 (10 Tch, 16 Fl) | CMB: +6, CMD: 15 | F: +10 (+8), R: +1, W: +9 | Init: +5 | Perc: +10, SM: +12 | Speed 20ft | Judgement: 2/2 | Spells: 1st 4/4 2nd 2/2| Determination: 2/2 per Day |Active conditions: Con Damage 1

"Aye! Let us see what lies behind this *average* craftsdwarfship."


Female Dwarf Anger Phantom 2 HD | AC 15 T 11 FF 14 | HP 9/13 | F +4 R +1 W +3 | Init +1 | Perc +5

The masked commander follows the group, silent and simmering, However, the comment about ghosts shifts her attention over to Gunnar. Her expression is impossible to read, but her voice is relatively calm. "You. Ghost speaker. Shot in the dark, but..." she gestures towards Urist. "Have you ever seen one in a uniform like that?"

Meanwhile, back at the Urist, he seems all to happy to move forward. The stout soldier steps forward and embraces the statue, giving it several pulls, pushes, and sideways rocking motions in an attempt to find the best way to move it.


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Male Gnome Bard 4 Armor Class 18, T 13, FF16 | Hit Points 31/31 | Saves: F +4, R +7, W +6, +2 vs illusions | Init +2 | Perc +8

Toulbe hearing the other mention moving a statue runs back outside and comes back quickly with the bison that pulls his cart and some rope. "We can get this done in quicker than the baked goods at a gnomish birthday." he says merrily.


Info | Battle Maps

wow, thats some thinking waaay around the design of the puzzle. I love it. Let's see if it works :)


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Info | Battle Maps

Just in case you want to know:
A Large sized stone statue is listed as weighing in at 10 tons, that’s 20,000 lbs. The bison has a str of 27, which is a max carrying capacity of 1,040 lbs, but is a quadruped, which means it can carry 3x as much, and anyone can drag 5x as much as their max carrying capacity, which means the bison can drag 15,600 lbs. Assuming a baseline of Str 10 amongst the group, 8 people working together should be able to pull up to 4,000 lbs. Knowing that most of the group has a str score higher than 10, I’m gonna go ahead and judge this a successful endeavor.

With some expert knot work, Toulbe is able to hitch up his bison to the large statue, and with some encouragement, the beast of burden pulls and pulls against the stone depiction of a dwarven warrior and shield. The statue barely budges, and the bison is giving it all its got, so, one by one, the team, including Helga, grabs the rope and pulls with all their might. Due to the combined effort of everyone, inch by inch, the statue is moved out of its alcove.

After a bit of a breather, you inspect the alcove which held the statue. True to Glor’s assessment earlier, a significant portion of the wall behind the statue and the slab of stone upon which the statue had rested are not mortared into place like the rest of the masonry construction. It seems that they can be moved, somehow, but initial inspections and efforts find that there is no immediate means to do so.


HP 29/29, AC 17, Fort +6, Dex +5, Will +1, Bombs 6/6, Mutagen 1/1

"I dinnae think that was the way we were s'posed tae do that, but it got the job done. Nice thinkin', cuz." Boomer said to Toulbe.

"So what now?"


male HP 10/18 \ AC16 T10 FF16 \ F+3 R+0 W+5 \ perception +7 init +2

Gunnar regards the commander with an appraising eye, scratching through his beard as he ponders the question. "Can't recall's I have, no..."

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