Strike the Earth: Histories of Greed and Determination (Inactive)

Game Master djdust

A Dwarf Fortress Inspired Kingdom Building Campaign

Campaign Reference
Campaign Map
Battle Maps
Party Inventory
Calendar Date: 5th of Pharast


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Male LG Dwarf Inquisitor of Trudd (Exarch, Preacher) 4 | HP: 38/38 /42 Non-lethal: 0 | AC: 17 (10 Tch, 16 Fl) | CMB: +6, CMD: 15 | F: +10 (+8), R: +1, W: +9 | Init: +5 | Perc: +10, SM: +12 | Speed 20ft | Judgement: 2/2 | Spells: 1st 4/4 2nd 2/2| Determination: 2/2 per Day |Active conditions: Con Damage 1

Goggeck takes a step back, and swings at the annoying scorpion. Less hard, but more accurately. And despite the tune being in some nonsense, non-dwarven language, it *was* catchy.

Longhammer: 1d20 + 4 + 1 + 1 ⇒ (7) + 4 + 1 + 1 = 13

Damage: 2d6 + 3 + 1 ⇒ (5, 4) + 3 + 1 = 13


Male Dwarf GeoKineticist 4 Armor Class 18, T 13, FF15 | Hit Points 42/42 | Saves: F +9, R +8, W +5, +2 vs. poison, +4 vs. spells, and spell-like abilities | Init +7 | Perc +11/+13stonework, Sense Motive +10

Glor advances and fires more earth.

Earth blast: 1d20 + 4 ⇒ (17) + 4 = 211d6 + 5 ⇒ (1) + 5 = 6

I may be a one trick pony, but its a good trick.


Info | Battle Maps

Glor strikes the remaining scorpion down with another earthen blast, and then Goggeck splatters the dying creature all over the tunnel floor. A good dwarf sees the job done, through and through. The tunnel is now clear to pass.

Although both scorpions have been smashed with mighty dwarven warhammers, their stingers remain intact enough to maybe harvest some death juice. Other than that and a half-eaten giant rat corpse, there's not much left.

Another 114 XP for the each of you.


Male LG Dwarf Inquisitor of Trudd (Exarch, Preacher) 4 | HP: 38/38 /42 Non-lethal: 0 | AC: 17 (10 Tch, 16 Fl) | CMB: +6, CMD: 15 | F: +10 (+8), R: +1, W: +9 | Init: +5 | Perc: +10, SM: +12 | Speed 20ft | Judgement: 2/2 | Spells: 1st 4/4 2nd 2/2| Determination: 2/2 per Day |Active conditions: Con Damage 1

"A good day's work, by Trudd's arms!", Goggeck exclaims, wiping the worst of the gore from his hammer on the cleaner parts of the scorpion corpses.


Spiritualist 3 | AC 13 T 11 FF 12 | HP 27/27 | F +6 R +2 W +7 | Init +1 | Perc +4
Pet Stats:
Pet AC 15 T 11 FF 14 | Pet HP 19/19 | Pet F +4 R +2 W +3 | Pet Init +1 | Pet Perc +5

"What? Dead already?" Urist asks, nudging a corpse with his boot. "Oi. You lads're somethin' ta be feared alright. Reminds me 'a Granite Squad back at tha ol' fort. Great lads, they were. Shame 'bout tha necromancer invasion."

The dwarf ticks his weapon away and gestures toward the bodies. "Alrigh' then, let's get this cleaned up. I want ev'ry useful scrap o' flesh an' chitin carved off and put away. Never know when we'll need it."

"Oh." he adds, looking around. "Any wounded?"


Male Gnome Bard 4 Armor Class 18, T 13, FF16 | Hit Points 31/31 | Saves: F +4, R +7, W +6, +2 vs illusions | Init +2 | Perc +8

Toulbe stops his singing and looks around. He seems sad that he didn't get to finish the tale. he sits down and yawns loudly. "I shall go back to the wagons, make sure no one was spooked in the middle of our little bump in the road." he said nodding.


HP 29/29, AC 17, Fort +6, Dex +5, Will +1, Bombs 6/6, Mutagen 1/1

"Thanks fer th' song, Toulbe. Music makes any job easier." Boomer grinned, following the gnome back to the cart. The others could handle the cleanup this time. Boomer would keep watch over their supplies.


Male LG Dwarf Inquisitor of Trudd (Exarch, Preacher) 4 | HP: 38/38 /42 Non-lethal: 0 | AC: 17 (10 Tch, 16 Fl) | CMB: +6, CMD: 15 | F: +10 (+8), R: +1, W: +9 | Init: +5 | Perc: +10, SM: +12 | Speed 20ft | Judgement: 2/2 | Spells: 1st 4/4 2nd 2/2| Determination: 2/2 per Day |Active conditions: Con Damage 1

Goggeck nods.

"Aye, it were a catchy jingle. If only it had been in good Dwarven speech! But welcome nonetheless."

This is akin to a compliment for anything non-Dwarven, by Goggeck's standards.

Goggeck is being noticeably more obvious than he has been so far in the expedition. Newfound confidence perhaps.


Info | Battle Maps

You had enough warning from your pointman Gunnar to leave the wagons far enough behind. The horse and donkeys are fine if not a little impatient to get to the next stop and the promise of feed.

Lemme know when we're ready to move on.


Male LG Dwarf Inquisitor of Trudd (Exarch, Preacher) 4 | HP: 38/38 /42 Non-lethal: 0 | AC: 17 (10 Tch, 16 Fl) | CMB: +6, CMD: 15 | F: +10 (+8), R: +1, W: +9 | Init: +5 | Perc: +10, SM: +12 | Speed 20ft | Judgement: 2/2 | Spells: 1st 4/4 2nd 2/2| Determination: 2/2 per Day |Active conditions: Con Damage 1

I'm fine to press on.


Male Gnome Bard 4 Armor Class 18, T 13, FF16 | Hit Points 31/31 | Saves: F +4, R +7, W +6, +2 vs illusions | Init +2 | Perc +8

Same, not much to deal with. A single lost HP and two rounds of Inspiration leaves a party still eager to travel.


Info | Battle Maps

Gotcha. Update tomorrow.


Info | Battle Maps

The expedition leaves the splattered scorpions behind and moves on.

Perceptions:

Boomer: 1d20 + 5 ⇒ (7) + 5 = 12
Glor: 1d20 + 6 ⇒ (3) + 6 = 9
Goggeck: 1d20 + 8 ⇒ (3) + 8 = 11
Gunnar: 1d20 + 7 ⇒ (15) + 7 = 22
Hezekh: 1d20 + 6 ⇒ (8) + 6 = 14
Toulbe: 1d20 + 5 ⇒ (11) + 5 = 16
Urist: 1d20 + 4 ⇒ (10) + 4 = 14

Trudging forward, after a while, Gunnar notices some scattered bones along the path.

Kn. Nature DC 18:
Strangely, the bones seem haphazardly arranged, and upon close inspection, they seem to come from random creatures. Some are small and are possibly from rodents, rats, bats, etc. Others are larger and may be from humanoid creatures. All of the bones are bleached white, as if left out in the sun, an impossibility in these dark tunnels.

Moving forward, more bones are spotted here and there, almost as if something is leaving them behind as a trail.


Male LG Dwarf Inquisitor of Trudd (Exarch, Preacher) 4 | HP: 38/38 /42 Non-lethal: 0 | AC: 17 (10 Tch, 16 Fl) | CMB: +6, CMD: 15 | F: +10 (+8), R: +1, W: +9 | Init: +5 | Perc: +10, SM: +12 | Speed 20ft | Judgement: 2/2 | Spells: 1st 4/4 2nd 2/2| Determination: 2/2 per Day |Active conditions: Con Damage 1

Assuming Gunnar points out the bones. No knowledge nature here!

Goggeck eyes the bones suspiciously.

"Be this beast...or dwarf?" , he mutters, his hands now on his Longhammer.

Knowledge Religion in case this is cultist work: 1d20 + 4 ⇒ (1) + 4 = 5


Info | Battle Maps

My apologies, that DC is too high. Make it a 13.

Goggeck is unable to discern any evidence of any sort of ritual. He can’t necessarily rule it out, either.


HP 29/29, AC 17, Fort +6, Dex +5, Will +1, Bombs 6/6, Mutagen 1/1

Knowledge Nature: 1d20 + 7 ⇒ (17) + 7 = 24

"Looks like somethin's suckin' 'em clean. Bugs 'll do that, given enough time. Hell, time 'll do that on it's own after a while. They're all from different critters. 'Cept those two big ones. Those look like they're from people."


Male Gnome Bard 4 Armor Class 18, T 13, FF16 | Hit Points 31/31 | Saves: F +4, R +7, W +6, +2 vs illusions | Init +2 | Perc +8

Toulbe looks at the bones a bit and nods "Huh...well alright then. Not sure what to make of it. Best keep our eyes peeled then is what you're saying?" he said mostly confused.

Knowledge Nature: 1d20 + 6 ⇒ (3) + 6 = 9


Male Human Magus (Jistkan Artificer) 6

Drawing and loading his crossbow, Hezekh proceeds cautiously, carefully watching the tunnel ahead.

Perception: 1d20 + 6 ⇒ (11) + 6 = 17


Male LG Dwarf Inquisitor of Trudd (Exarch, Preacher) 4 | HP: 38/38 /42 Non-lethal: 0 | AC: 17 (10 Tch, 16 Fl) | CMB: +6, CMD: 15 | F: +10 (+8), R: +1, W: +9 | Init: +5 | Perc: +10, SM: +12 | Speed 20ft | Judgement: 2/2 | Spells: 1st 4/4 2nd 2/2| Determination: 2/2 per Day |Active conditions: Con Damage 1

Staring at the bones, Goggeck adds:

"Whatever - or whomever - did this is no dwarf friend. We find them? We smash them."


Info | Battle Maps

Slowing your roll a bit to err on the side of caution, the expedition continues along. More bones come across your path, randomly scattered, no complete skeleton, just a bat skull here, a giant rat vertebrae there, this one here a few yards down looks like a dwarven femur.

The wagons roll along, and after some time you start to come across other items along with the random bone. Here’s a gold piece, it looks shiny and new as if freshly minted. But the stamp on the coin is unlike anything you’re familiar with.

Kn. History DC13:
The image on this coin indicates it was minted under the rule of the Droskar Theocracy.

Looking about as you move along, you find 1d17 ⇒ 11 such gold pieces. Other metal items come across your path, a brass helm, the business end of a pickaxe (missing its wooden handle), and an empty electrum scroll case. All of these items are completely devoid of tarnish. They look brand new.

Appraise DC13:
Stylistically, the helm and scroll case are not of contemporary make at all, but fit the dwarven aesthetics of ages past.


Male Human Magus (Jistkan Artificer) 6

Hezekh bends down to pick up the scroll case. ”Well made, this. Can’t say I ken the style, though.” He holds it up in front of his face and sniffs a bit. ”Electrum, just as I thought. It has a particular flavor, the way the gold and silver mingle together. Pleasant.”


Male Dwarf GeoKineticist 4 Armor Class 18, T 13, FF15 | Hit Points 42/42 | Saves: F +9, R +8, W +5, +2 vs. poison, +4 vs. spells, and spell-like abilities | Init +7 | Perc +11/+13stonework, Sense Motive +10

I am thinking maybe we have a scavenger that cannot digest metal buy has some form of digestive acids that polish what it cannot eat.


Male Gnome Bard 4 Armor Class 18, T 13, FF16 | Hit Points 31/31 | Saves: F +4, R +7, W +6, +2 vs illusions | Init +2 | Perc +8

Knowledge History?: 1d20 + 2 ⇒ (1) + 2 = 3

Appraise: 1d20 + 1 ⇒ (19) + 1 = 20

Toulbe stares at the coin for half a minute and shakes his head. He turns his attention to the other items "Huh, well that's not common to today's smithies. Still though, definitely Dwarven in Aesthetic. It would've been before I was born I think...though I'm not that well versed in Dwarven Crafting I'll admit." he said with some certainty.


HP 29/29, AC 17, Fort +6, Dex +5, Will +1, Bombs 6/6, Mutagen 1/1

"That's a good guess, Glor. I've heard tales about things like that. Having trouble remembering the specifics though."


Male LG Dwarf Inquisitor of Trudd (Exarch, Preacher) 4 | HP: 38/38 /42 Non-lethal: 0 | AC: 17 (10 Tch, 16 Fl) | CMB: +6, CMD: 15 | F: +10 (+8), R: +1, W: +9 | Init: +5 | Perc: +10, SM: +12 | Speed 20ft | Judgement: 2/2 | Spells: 1st 4/4 2nd 2/2| Determination: 2/2 per Day |Active conditions: Con Damage 1

Knowledge History: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18

Appraise: 1d20 + 0 ⇒ (1) + 0 = 1

Goggeck stares at the coins with a look of distaste:

"Minted in the Droskar Theocracy, without a doubt. I do not recognise the make of the helm."

"And I believe you might be on to a solid vein of thought there, Glor."


Info | Battle Maps

Having a slight inclination as to what might be leaving such a trail, the group moves forward. +1 circumstance bonus to perception.

Perceptions:

Boomer: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23
Glor: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20
Goggeck: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22
Gunnar: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26
Hezekh: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22
Toulbe: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20
Urist: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10

Urist is lost in revery, again. Likely, this situation reminds him of this one time, which reminds him of this other time, which reminds him of... and so on and so on.

Every one else, however, is super alert. Gunnar, again, is the first to notice a slick trail of slimy substance on the rough hewn rocky floor. What's ahead? a giant slug or snail?

But then there it is. On the edge of your dark vision, a quivering translucent block of living jelly, roughly ten feet cubed in size and mass. Almost perfectly clear, it is only made visible by the particulate floating within its gelatinous matrix. Most terrifying, perhaps, are the two goblins perfectly suspended and motionless within. They must be very recent victims, considering only the softest of bodily tissues, their eyes, seem to have been digested.

As you come upon the creature, it is slowly traversing the cavern ahead of you, inch by inch sliding on a thin film of its own acidic secretions. However, as soon as it comes into vision, it also seems to somehow sense your presence, as it begins to change direction and is now moving towards your caravan.

Initiatives:

Boomer: 1d20 + 2 ⇒ (4) + 2 = 6
Glor: 1d20 + 3 ⇒ (14) + 3 = 17
Goggeck: 1d20 + 1 ⇒ (18) + 1 = 19
Gunnar: 1d20 + 2 ⇒ (1) + 2 = 3
Hezekh: 1d20 + 3 ⇒ (17) + 3 = 20
Toulbe: 1d20 + 2 ⇒ (2) + 2 = 4
Urist: 1d20 + 1 ⇒ (18) + 1 = 19
Monster: 1d20 - 3 ⇒ (7) - 3 = 4

Gunnar must have been struck dumbfounded at what lies ahead as the rest of the dwarves, and Toulbe, spring readily into action.

Round 1: Bold May Act
Hezekh
Goggeck
Urist
Glor
Boomer
Toulbe

Monster
Gunnar

Map is up. The rubble around the rock columns indicate rough terrain.


Male LG Dwarf Inquisitor of Trudd (Exarch, Preacher) 4 | HP: 38/38 /42 Non-lethal: 0 | AC: 17 (10 Tch, 16 Fl) | CMB: +6, CMD: 15 | F: +10 (+8), R: +1, W: +9 | Init: +5 | Perc: +10, SM: +12 | Speed 20ft | Judgement: 2/2 | Spells: 1st 4/4 2nd 2/2| Determination: 2/2 per Day |Active conditions: Con Damage 1

Goggeck sees the monstrosity, grits his teeth, and draws his crossbow to begin showing it craftdwarfship...

Heavy Crossbow: 1d20 - 1 ⇒ (8) - 1 = 7

Damage: 1d10 ⇒ 8


Male Gnome Bard 4 Armor Class 18, T 13, FF16 | Hit Points 31/31 | Saves: F +4, R +7, W +6, +2 vs illusions | Init +2 | Perc +8

Knowledge Dungeoneering: 1d20 + 6 ⇒ (5) + 6 = 11

Toulbe scratches his head as he stares at the thing "Who...who makes living pudding...." he says confused as he turns around in his seat and begins rummaging.

A few moments later, he pulls out a bag of bottles, and about another second later his hand dives in and retrieves a bottle of glowing blue liquid.

Move action to search the cart and grab the bag, move action to pull out a bottle of liquid ice.


Male Human Magus (Jistkan Artificer) 6

Attack: 1d20 + 2 ⇒ (1) + 2 = 3
Damage: 1d8 ⇒ 2

Hezekh snaps off a quick shot, but misses cleanly. Wasting no time, he loads another bolt.


Spiritualist 3 | AC 13 T 11 FF 12 | HP 27/27 | F +6 R +2 W +7 | Init +1 | Perc +4
Pet Stats:
Pet AC 15 T 11 FF 14 | Pet HP 19/19 | Pet F +4 R +2 W +3 | Pet Init +1 | Pet Perc +5

Urist glares at the wobbling cube, but then he breaks into laughter. "Hahaha, think it's a bit too late ta rescue them poor souls stuck in, lads?" Urist then moves forward and to the side, keeping himself closest to the wall that's less obstructed to keep his options open. Steel glistens in his steady hand as the soldier prepares for combat.

Knowledge (Dungeoneering): 1d20 + 3 ⇒ (4) + 3 = 7

Urist moves for squares to the left and draws his weapon with his other move action.


Male Dwarf GeoKineticist 4 Armor Class 18, T 13, FF15 | Hit Points 42/42 | Saves: F +9, R +8, W +5, +2 vs. poison, +4 vs. spells, and spell-like abilities | Init +7 | Perc +11/+13stonework, Sense Motive +10

I knew it. Glor says as he eyes the creature before he fires stone at it before backing up.

Earth blast: 1d20 + 4 ⇒ (9) + 4 = 131d6 + 5 ⇒ (6) + 5 = 11


male HP 10/18 \ AC16 T10 FF16 \ F+3 R+0 W+5 \ perception +7 init +2

Weird. Not only did I not get updates on new posts in gameplay but I haven't even SEEN these posts until today...WTF is going on with Paizo lately...


Info | Battle Maps

weird... If you wanna retroactively make a Survival and Alchemy check to harvest and preserve the cave scorpion venom, have at it. Make two of each.


male HP 10/18 \ AC16 T10 FF16 \ F+3 R+0 W+5 \ perception +7 init +2

THERE we go, now they're popping up again. guess it lost my dot on the thread or something, lol.

survival: 1d20 + 7 ⇒ (18) + 7 = 25
survival: 1d20 + 7 ⇒ (11) + 7 = 18

I'll be back at it later. Gotta go soon.


Info | Battle Maps

Gunnar successfully harvested two doses of Cave Scorpion Venom. Maybe Boomer is having the same issue? We’ll just delay him. Doesn’t matter much, all the monster can do is move at this point.

As the big block of clear jelly slowly slides toward the caravan, Hezekh, Goggeck, and Glor launch a round of volleys at the jiggly mass. Hezekh’s bolt flies stray, while Goggeck’s pierces clean through whatever sort of membrane is holding the thing together. A bit of jelly begins to ooze out of the bolt sized hole. Glor follows with a blast of earthen material, blasting a substantially larger hole in the creature’s facade. Now there is a crossbow bolt and a bunch of gravel bits floating in the gelatinous substrate.

Meanwhile, Toulbe digs through his stuff, producing something he thinks will help, while Urist gets into readied position.

Boomer and Gunnar are up.


Info | Battle Maps

Cave Scorpion Poison stats:

save Fort DC 12; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save.


HP 29/29, AC 17, Fort +6, Dex +5, Will +1, Bombs 6/6, Mutagen 1/1

Boomer lobbed a bomb in the jiggling thing's direction.

Ranged Touch, point blank: 1d20 + 3 ⇒ (5) + 3 = 8
Fire Damage: 1d6 + 4 ⇒ (3) + 4 = 7


male HP 10/18 \ AC16 T10 FF16 \ F+3 R+0 W+5 \ perception +7 init +2

Gunnar curses under his breath, firing off a crossbow bolt at the gelatinous creature.

ranged attack: 1d20 ⇒ 19
crit confirm, if it even matters: 1d20 ⇒ 3
damage, piercing: 1d8 ⇒ 5


Info | Battle Maps

Boomer and Gunnar add to the toll taken by the block of jelly as it slowly wobbles toward the group. The thing's front side looks as if it's having some trouble holding itself together. However, the two goblin corpses staring you down with empty eye sockets floating motionless within must certainly remind you of the danger this thing poses.

Round 2: Bold May Act
Hezekh
Goggeck
Urist
Glor
Toulbe

Monster (31 dmg)
Gunnar
Boomer


Male LG Dwarf Inquisitor of Trudd (Exarch, Preacher) 4 | HP: 38/38 /42 Non-lethal: 0 | AC: 17 (10 Tch, 16 Fl) | CMB: +6, CMD: 15 | F: +10 (+8), R: +1, W: +9 | Init: +5 | Perc: +10, SM: +12 | Speed 20ft | Judgement: 2/2 | Spells: 1st 4/4 2nd 2/2| Determination: 2/2 per Day |Active conditions: Con Damage 1

"Slay it swifter!", Goggeck calls as he continues shooting.

Heavy Crossbow: 1d20 - 1 ⇒ (20) - 1 = 19

Damage: 1d10 ⇒ 2


Male Gnome Bard 4 Armor Class 18, T 13, FF16 | Hit Points 31/31 | Saves: F +4, R +7, W +6, +2 vs illusions | Init +2 | Perc +8

Toulbe hops off the cart and comes running up with his bag and alchemical weapon in hand.

Double move this time.


HP 29/29, AC 17, Fort +6, Dex +5, Will +1, Bombs 6/6, Mutagen 1/1

Ranged Touch, point blank: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Damage, point blank: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10

Boomer tossed another bomb.


Male Human Magus (Jistkan Artificer) 6

Attack: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d8 ⇒ 3

Ivar snaps off another shot at the blob of goo, then loads another round.


male HP 10/18 \ AC16 T10 FF16 \ F+3 R+0 W+5 \ perception +7 init +2

Gunnar snorts derisively, then loads another bolt and fires, but flinches at something as he squeezes the trigger, growling to his left.

crossbow: 1d20 ⇒ 7
damage: 1d8 ⇒ 2


Spiritualist 3 | AC 13 T 11 FF 12 | HP 27/27 | F +6 R +2 W +7 | Init +1 | Perc +4
Pet Stats:
Pet AC 15 T 11 FF 14 | Pet HP 19/19 | Pet F +4 R +2 W +3 | Pet Init +1 | Pet Perc +5

Urist looks back at his allies, and then at the creature. He looks right into the empty eyes of one of the dead goblins, just as it gazes lifelessly at him. "Ah'm goin' in. Take it down while ah hold it!"

The dwarf's eyes roll back as he loses himself to thoughts not his own, an aura of magic surrounding his body. This odd display lasts for a few seconds before he snaps back into reality as if nothing happened, marching towards his foe.

Urist casts Mage Armor and then moves towards the blob going two square northwest and one square north.


Info | Battle Maps

Glor simply keeps up with the barrage on the ten foot cube of slime.
Earthen Blast: 1d20 + 4 ⇒ (8) + 4 = 12
Dmg: 1d6 + 5 ⇒ (6) + 5 = 11

The thing looks like it's starting to lose cohesion. Urist bravely (stupidly?) steps forward to try and hold off it's approach. Mindlessly, the cube simply moves forward to engulf the dwarven soldier.
Urist Reflex: 1d20 + 1 ⇒ (12) + 1 = 13
Urist tries to jump out of the way, and he almost makes it, but still the wobbling jelly catches him by the leg.
Urist Fort: 1d20 + 5 ⇒ (8) + 5 = 13
To your horror, you watch as Urist is immediately paralyzed and becomes engulfed within the cube. The thing then glides forward until it reaches your front line.

Boomer quickly follows with another bomb, the flames lick over the surface, further disrupting the cohesion holding the cube together (and your fearless leader inside!). Whatever was buzzing in Gunnar's ear disrupts his aim ever so slightly, and his bolt nearly misses. Too bad too!

The thing is now in melee range with Gunnar, Hezekh, and Glor, but it's barely holding itself together. Hezekh and Goggeck may go.


Male Human Magus (Jistkan Artificer) 6

”Hold on boss man!” Hezekh says, before dropping his crossbow and raking his clawed hand through the gelatinous mass, doing his best to further disrupt its integrity.

Attack: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d6 + 5 ⇒ (5) + 5 = 10


Male LG Dwarf Inquisitor of Trudd (Exarch, Preacher) 4 | HP: 38/38 /42 Non-lethal: 0 | AC: 17 (10 Tch, 16 Fl) | CMB: +6, CMD: 15 | F: +10 (+8), R: +1, W: +9 | Init: +5 | Perc: +10, SM: +12 | Speed 20ft | Judgement: 2/2 | Spells: 1st 4/4 2nd 2/2| Determination: 2/2 per Day |Active conditions: Con Damage 1

"Damn it, dwarf! The idea is *not* to get eaten!"

He swears as he reloads and fires.

shot: 1d20 - 1 ⇒ (8) - 1 = 7

Damage: 1d10 ⇒ 8


Info | Battle Maps

Hezekh punches through the gelatinous mass with his metal arm and pulls Urist out just in time. The cube wobbles violently as its structure begins to loose, and then, in a sudden gush, it's innards become outards as it turns into a sizzling puddle across the cavern floor.

Urist remains paralyzed for a few moments longer before he regains feeling in his extremities. Before you know it, he's back on his feet again, probably laughing it off, although his beard is a bit singed at the edges.

Along with Urist, there are two goblin corpses also freed from the mucilaginous matrix.


male HP 10/18 \ AC16 T10 FF16 \ F+3 R+0 W+5 \ perception +7 init +2

"Nasty," Gunnar remarks flatly, stowing the crossbow and stepping forward to examine the remains. He glances around at the like-new items laying about.

"s'pose the jelly did this? Shame they're so brainless or they'd make good for polishin' things..."

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