Steel Wolves - A Mercenary Campaign (Inactive)

Game Master Mark Sweetman

The Steel Wolves are a squad of the mercenary company the Blood Hawks. Currently stationed in Kalabuto, though the jungle calls....


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Male Half-Elf Martial Artist /4

I have no cash for the book yet just moved so none right now but from what I hear of the martial artist I would change to that archetype.


male Half orc Shapeshifter Skirmisher 5

Only thing I saw on the initial read through was that some people might want to consider Combat Medic. Anything more than that will require a more thorough reading over the weekend.


Male Human Fighter 4

I've got nothing unless I did a full out character overhaul, which I don't particularly want... might change my focus away from duelist however, if a fighter variant sounds good to me.... Tactician caught my eye pretty hardcore. Wolves with awesome teamwork feats. Plus it fits Cort's Sergeant status.


Male Half-Elf Martial Artist /4

Hey I want you guys input on this. I found some cash to get the pdf. I am sold on martial artist because it fits better with my boxer character idea. Now I was thinking dragon style to go with the boxers heavy hitting what you guys think?


male Half orc Shapeshifter Skirmisher 5

I'll give it a glance tomorrow when I go over the book in more detail, Kaavel.


Male Half-Elf Martial Artist /4

Any input now that people have checked the book better? DM Voiceless on the change to build what do you mean? What can we change exactly?


Male Half Elf Wolf Shaman 5

Sorry Kaavel I dont have any access to the UC yet so I wont be no help. Of course if you really want to do more damage you can take that free team work feat for the +1d6 flanking damage but no pressure ;)

Im definitely gonna refit with the Wolf Shaman with a wolf animal companion. No change of feats and what not though.


Male Half-Elf Martial Artist /4

I still refuse to get that feat but this one seems nice if anyone wants to trade and take it with me. Well problem with going martial artist and dragon style is I am going to have to change my feats and skill points around some. Why I was asking DM Voiceless how much change can we have.

Shake It Off:

Shake It Off (Teamwork)
You support your allies and help them recover from
crippling effects.
Benefit: When you are adjacent to one or more allies who
also have this feat, you gain a +1 bonus on saving throws
per such ally (maximum +4).


Minor Crab-beast

As long as you still remain true to your character concept, I am happy for skills, feats and even classes to be changed out. This will happen at level up, which will be when you get to Kalabuto.

No issues with your ideas Kaavel, I'll look at UC tonight and see if I have any more suggestions.

Also, remember that if you want, you can swap out the teamwork feat as well.


Male Human Fighter 4
DM - Voice of the Voiceless wrote:

As long as you still remain true to your character concept, I am happy for skills, feats and even classes to be changed out. This will happen at level up, which will be when you get to Kalabuto.

No issues with your ideas Kaavel, I'll look at UC tonight and see if I have any more suggestions.

Also, remember that if you want, you can swap out the teamwork feat as well.

DM Voice, would you say that Tactician would make sense with Cort? I haven't gotten the chance to read it yet but it seems very flavorful and I think it might be cool to represent him growing out of a 'I'm going to get my revenge' mentality to a more group centered thought and also moving on from his past a bit. Your choice, though I still need to look over to know if I even like it.

Precise Strike seems to fit Cort much more than shake it off, but Sentis seems like a bit more focus on defense wouldn't hurt.


Male Half Elf Wolf Shaman 5

In the true spirit of teamwork I'll change to take Shake It Off. This will mean that the half elves will have to stick together so we'll have to readjust marching order and sentry duty shifts to get the best affect.


Male Half-Elf Martial Artist /4

Sweet thanks Sentis.


Male Half Elf Wolf Shaman 5

no problem my fellow pointy eared friend :->


Male Human Fighter 4

Magic underwear... Voice if I loved you anymore I'd worship you.


Male Half-Elf Martial Artist /4

Cortland hero worship is bad for you. Next thing you know you are trying to start a cult.


Male Human Super Cruel DM 10
Kaavel wrote:
Cortland hero worship is bad for you. Next thing you know you are trying to start a cult.

All Hail The Mighty Voice of The Voiceless. Look upon his works ye mighty, and despair. Fear him, lest his great eye turn itself upon ye. Voice Phtagn!!


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Male Keleshite Magus(Kensai Archetype)/5

Soo, looking over UC(i haz PDF, yay!) I am strongly considering going Battle Dancer Bard, as that really fits the whole "quick striking, fast and agile" concept of Blaze. But I'm not positive.


Male Human Super Cruel DM 10
Memluk "Blaze" Seljuk wrote:
Soo, looking over UC(i haz PDF, yay!) I am strongly considering going Battle Dancer Bard, as that really fits the whole "quick striking, fast and agile" concept of Blaze. But I'm not positive.

Lol, I remenber looking through and going "Blaze'll like that"


Minor Crab-beast

Blaze - there is also Dawnflower Dervish in Inner Sea Magic to consider. Much the same idea, but specifically tied to Saerenrae.


Male Keleshite Magus(Kensai Archetype)/5

I have ISM, and that caught my eye, but it's too focused on magic, and not as much as swordplay like the Battle Dancer, which is more of what Blaze is concerned with.

I might even check out the Magus, but that's a more of a long shot as right now, i just like some of their spells, and don't know enough of the class/archetypes to decide.


Minor Crab-beast

No problems Blaze - just wanted to make sure you knew it was out there. I see your point on martial vs spell basis.

Cort - if you want to go Tactician, no issues from me.

Kaavel - I like Dragon style, though I'm also partial to Snapping Turtle. If you want to focus on the Stunning Fist, then Mantis would be solid as well. I'm guessing you are channeling the bare knuckle boxers of the 1930s in terms of just keep on slugging until the other guy drops?

No hero worship please - or you might get focus fired :P

Liberty's Edge

Male Human, Taldan (Actually Chelaxian) Alchemist 1 (Rage Chemist) / Fighter 1 (Two Handed)

...


Male Half-Elf Martial Artist /4

Yup DM Voiceless bare knuckle boxers. I was not really planning on focusing on stunning fist I was going to go with elemental fist again.

On that note can I switch my dex and con so I have the stat prerequisites for elemental fist? I can take it without the needing the prerequisites if I go with the Dragon style but I can only use one element until I meet the prerequisites.

Snapping Turtle seems more for grappling and defense which is different than what I was thinking. Another style I was thinking of was panther to go with how boxers counter. I know it just for AoO but at least than I can move more instead of just standing still to flurry.


male Half orc Shapeshifter Skirmisher 5

After glancing through, I really didn't see anything particularly eye catching for Darkbiter.


Minor Crab-beast

Yeah the mention of Snapping Turtle was not for Kaavel, just that I like the style.

Go ahead and swap out Dex and Con for pre-req purposes.


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Male Half-Elf Martial Artist /4

Thanks DM Voiceless. Darkbiter you saw the feral combat feat? I think that is what it is called.


Male Keleshite Magus(Kensai Archetype)/5
Darkbiter wrote:
After glancing through, I really didn't see anything particularly eye catching for Darkbiter.

Wild Stalker seems like it might be a good fit for you Dark. Throw Rage and Rage Powers, better senses and some bonuses to skills on top of the Ranger, but you give up Favored Enemy, Combat Style and I think Favored Terrain, but the replacement line for Wild Talents confuses me.

Also, I am really thinking of going Magus now that I have read the class. Either straight Magus or Kensai, haven't figured it out just yet. Still not positive though.


male Half orc Shapeshifter Skirmisher 5

Feral Combat deals mostly with unarmed strikes and the loss of the combat style is more than I looking for. Magus could be a good class; from what I've read and seen, there are a fair number of finicky little bits but overall a good class.


Male Half-Elf Martial Artist /4

Other questions can I change my +2 from race to being to my str instead of wis? I can feats you said? I was also thinking of panther style for when I move to be like the counter when enemies try to hit him.


Minor Crab-beast

Kaavel - no issues with the ability bonus change. And you can change out feats if you like as well.


Male Half-Elf Martial Artist /4

Sweet thanks.


Male Keleshite Magus(Kensai Archetype)/5

I've decided to definitely go Kensai Magus, my feats and ability scores will remain the same, as I want the high Dex still. Skills will probably change up a bit though.


M half-orc Rogue 4 (acrobat) / Ranger 1 (falconer)

Still hanging on rogue for now!

I have to admit I have not looked through for anything for grusk in UC.
Did anything pop out to anyone?


Male Half-Elf Martial Artist /4

Iron Guts and the Survivalist archetype for rouge seem that they would fit Grusk. You are giving up trapfind and trap sense though if you want to trade arcehtypes. The deathless tree seems good for a half-orc. Disorienting Maneuver seems good if you keep with your acrobat type rouge. Landing Roll seems to fit with an acrobat type character. Sneaking Precision seems good for higher levels.


HP AC , CMD , Fort +, Ref +, Will +, Bombs , Init +

Next level I was planning on taking my first level of Barbarian.

I waned to go with an Archetype that suited Doc, but both of the obvious choices have pretty big flaws.

First, Hurler. It increases throwing range by 10 feet. Thematically, Doc doesn't throw things. He launches them. It seems a little odd that a barbarian ability would add to the range of his mortar.

Second, Raging Drunk. Doc already has Accelerated Drinker as a trait. It's basically a waste of an ability if they don't stack somehow.

Thoughts?

Also, I haven't seen UM or UC yet. Anything good in them that might suit Doc?


Male Half-Elf Martial Artist /4

Go with Urban Barbarian Doc. It is from UC. You get something called controlled rage which lets you still do checks you lose no AC while using it and you get to chose where the the bonus from rage to either dex, str or con. You could also mix it with Invulnerable Rager to get some DR.


Male Human Gunslinger (Gun Tank)/ Lvl 3

Ho the Steel Wolves! How goes our Rival Mercenary Company? Thought I'd drop in and pass on greetings from the Iron Carnival!


Male Human Super Cruel DM 10

I will unfortunately be away from computer/internet connection for the next couple of days. Me and my girl are heading out to hang out with my family. I will be back around midday Thursday. I'm sorry for the inconvenience to the game.


Minor Crab-beast

No worries Ryuko, hope you have fun on the trip.


Male Half Elf Wolf Shaman 5

@ Doc - a couple of other archtypes that might suit you

Armored Hulk
- Gain profeciency in heavy armors
- Indomitable Stance - 2nd level - +1 CM checks vs Overrun and on Reflex saves vs Trample. +1 AC va charging attacks and on attack and damage vs charging opponents. Replaces fast movement.
- Armored Swiftness - 3rd level - when wearing medium or heavy armors move at +5 to a maximum of your normal speed. Replaces Uncanny Dodge.
+++ if interested

or

Titan Mauler
- Big Game Hunter - +1 attack and +1 dodge AC vs opponents larger than you. Replaces fast movement.
- Jotungrip - 2nd level - may choose to wield a 2 handed weapon with one hand at -2 to attacks. Replaces uncanny dodge.
- Massive Weapons - 3rd level - May use the weapons looted from titanic foes. Attack roll penalty for using weapons too large for your size is reduced by 1. With an additional reduction of 1 for very 3 levels after 3rd.
+++ if interested


HP AC , CMD , Fort +, Ref +, Will +, Bombs , Init +

Wow, those sound pretty awesome. I particularly like the large weapons one, but I have no idea what effect increased size would have on bombs. As far as I know, they're handled more like spells than anything else (which usually don't change by size of the caster.)


Male Half Elf Wolf Shaman 5

yah I dont know if it would work for anything but melee weapons found on large or bigger than large foes. Unless there happened to be a giant alchemist who had large sixed bombs...<shudders at the thought of facing such a thing>


Male Half-Elf Martial Artist /4

A large bastard sword or dwarven waraxe seem to be the only weapons worth using with titan mauler from what I have read. Reason for this is when they are large they are 3d8 and two handed which means you can use them one handed with titan mauler. Also you can use enlarge person Doc can make that go higher.For the bombs I think they are more like spells than anything but DM Voiceless could pass a ruling on that.


Minor Crab-beast

I agree that bombs would remain unchanged in terms of damage. In the same way as a fireball cast by a giant is as effective as a fireball cast by a pixie.


Minor Crab-beast

Ding:
That is to say, you are all now level 3

Please make the changes that you need to (including classes, feats, ability scores, etc) and let me know when the dust has settled on your profile for me to cast my eye over it.

Any gear changes can be serviced when you put in to Kalabuto 'soon'.


Male Half-Elf Martial Artist /4

I should be done on the character sheet. On the brass knuckles I need to get some gold pieces first so can I buy a set after we receive pay and get to Kalabuto?


Minor Crab-beast

Aye - once you make Kalabuto you'll be getting paid...


Male Keleshite Magus(Kensai Archetype)/5

Blaze is going Magus, Kensai archetype. Will take me a bit to change over.


Male Keleshite Magus(Kensai Archetype)/5

Edit, sorta: Should I re-roll all my HP since I'm now D8, keep the 18+a new roll, keep just the 18, or what?

Also, where am I getting a spellbook from? maybe that "instruction manual" unlocked the power of the Magus in me, and also serves as my spellbook? and perhaps contact with the statue lets me convert? idk, it's a big change so I think some RP element should take place IG.


Minor Crab-beast

Since the new class has a different dice size for HP, I would say re-roll it (with max 1st level) or take max first / then average +1 (which would be 18 before Con bonus).

If you like we can RP it out that way - with the manual unlocking the magic that dwells within, and acting as a spellbook.

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