| Cortland Broadcloak |
I've got nothing unless I did a full out character overhaul, which I don't particularly want... might change my focus away from duelist however, if a fighter variant sounds good to me.... Tactician caught my eye pretty hardcore. Wolves with awesome teamwork feats. Plus it fits Cort's Sergeant status.
| Sentis Spinis |
Sorry Kaavel I dont have any access to the UC yet so I wont be no help. Of course if you really want to do more damage you can take that free team work feat for the +1d6 flanking damage but no pressure ;)
Im definitely gonna refit with the Wolf Shaman with a wolf animal companion. No change of feats and what not though.
| Kaavel |
I still refuse to get that feat but this one seems nice if anyone wants to trade and take it with me. Well problem with going martial artist and dragon style is I am going to have to change my feats and skill points around some. Why I was asking DM Voiceless how much change can we have.
Shake It Off (Teamwork)
You support your allies and help them recover from
crippling effects.
Benefit: When you are adjacent to one or more allies who
also have this feat, you gain a +1 bonus on saving throws
per such ally (maximum +4).
| DM - Voice of the Voiceless |
As long as you still remain true to your character concept, I am happy for skills, feats and even classes to be changed out. This will happen at level up, which will be when you get to Kalabuto.
No issues with your ideas Kaavel, I'll look at UC tonight and see if I have any more suggestions.
Also, remember that if you want, you can swap out the teamwork feat as well.
| Cortland Broadcloak |
As long as you still remain true to your character concept, I am happy for skills, feats and even classes to be changed out. This will happen at level up, which will be when you get to Kalabuto.
No issues with your ideas Kaavel, I'll look at UC tonight and see if I have any more suggestions.
Also, remember that if you want, you can swap out the teamwork feat as well.
DM Voice, would you say that Tactician would make sense with Cort? I haven't gotten the chance to read it yet but it seems very flavorful and I think it might be cool to represent him growing out of a 'I'm going to get my revenge' mentality to a more group centered thought and also moving on from his past a bit. Your choice, though I still need to look over to know if I even like it.
Precise Strike seems to fit Cort much more than shake it off, but Sentis seems like a bit more focus on defense wouldn't hurt.
| Ryuko |
Soo, looking over UC(i haz PDF, yay!) I am strongly considering going Battle Dancer Bard, as that really fits the whole "quick striking, fast and agile" concept of Blaze. But I'm not positive.
Lol, I remenber looking through and going "Blaze'll like that"
| Memluk "Blaze" Seljuk |
I have ISM, and that caught my eye, but it's too focused on magic, and not as much as swordplay like the Battle Dancer, which is more of what Blaze is concerned with.
I might even check out the Magus, but that's a more of a long shot as right now, i just like some of their spells, and don't know enough of the class/archetypes to decide.
| DM - Voice of the Voiceless |
No problems Blaze - just wanted to make sure you knew it was out there. I see your point on martial vs spell basis.
Cort - if you want to go Tactician, no issues from me.
Kaavel - I like Dragon style, though I'm also partial to Snapping Turtle. If you want to focus on the Stunning Fist, then Mantis would be solid as well. I'm guessing you are channeling the bare knuckle boxers of the 1930s in terms of just keep on slugging until the other guy drops?
No hero worship please - or you might get focus fired :P
| Kaavel |
Yup DM Voiceless bare knuckle boxers. I was not really planning on focusing on stunning fist I was going to go with elemental fist again.
On that note can I switch my dex and con so I have the stat prerequisites for elemental fist? I can take it without the needing the prerequisites if I go with the Dragon style but I can only use one element until I meet the prerequisites.
Snapping Turtle seems more for grappling and defense which is different than what I was thinking. Another style I was thinking of was panther to go with how boxers counter. I know it just for AoO but at least than I can move more instead of just standing still to flurry.
| Memluk "Blaze" Seljuk |
After glancing through, I really didn't see anything particularly eye catching for Darkbiter.
Wild Stalker seems like it might be a good fit for you Dark. Throw Rage and Rage Powers, better senses and some bonuses to skills on top of the Ranger, but you give up Favored Enemy, Combat Style and I think Favored Terrain, but the replacement line for Wild Talents confuses me.
Also, I am really thinking of going Magus now that I have read the class. Either straight Magus or Kensai, haven't figured it out just yet. Still not positive though.
| Kaavel |
Iron Guts and the Survivalist archetype for rouge seem that they would fit Grusk. You are giving up trapfind and trap sense though if you want to trade arcehtypes. The deathless tree seems good for a half-orc. Disorienting Maneuver seems good if you keep with your acrobat type rouge. Landing Roll seems to fit with an acrobat type character. Sneaking Precision seems good for higher levels.
| Drannigan "Doc" Piper |
Next level I was planning on taking my first level of Barbarian.
I waned to go with an Archetype that suited Doc, but both of the obvious choices have pretty big flaws.
First, Hurler. It increases throwing range by 10 feet. Thematically, Doc doesn't throw things. He launches them. It seems a little odd that a barbarian ability would add to the range of his mortar.
Second, Raging Drunk. Doc already has Accelerated Drinker as a trait. It's basically a waste of an ability if they don't stack somehow.
Thoughts?
Also, I haven't seen UM or UC yet. Anything good in them that might suit Doc?
| Kaavel |
Go with Urban Barbarian Doc. It is from UC. You get something called controlled rage which lets you still do checks you lose no AC while using it and you get to chose where the the bonus from rage to either dex, str or con. You could also mix it with Invulnerable Rager to get some DR.
| Sentis Spinis |
@ Doc - a couple of other archtypes that might suit you
Armored Hulk
- Gain profeciency in heavy armors
- Indomitable Stance - 2nd level - +1 CM checks vs Overrun and on Reflex saves vs Trample. +1 AC va charging attacks and on attack and damage vs charging opponents. Replaces fast movement.
- Armored Swiftness - 3rd level - when wearing medium or heavy armors move at +5 to a maximum of your normal speed. Replaces Uncanny Dodge.
+++ if interested
or
Titan Mauler
- Big Game Hunter - +1 attack and +1 dodge AC vs opponents larger than you. Replaces fast movement.
- Jotungrip - 2nd level - may choose to wield a 2 handed weapon with one hand at -2 to attacks. Replaces uncanny dodge.
- Massive Weapons - 3rd level - May use the weapons looted from titanic foes. Attack roll penalty for using weapons too large for your size is reduced by 1. With an additional reduction of 1 for very 3 levels after 3rd.
+++ if interested
| Drannigan "Doc" Piper |
Wow, those sound pretty awesome. I particularly like the large weapons one, but I have no idea what effect increased size would have on bombs. As far as I know, they're handled more like spells than anything else (which usually don't change by size of the caster.)
| Kaavel |
A large bastard sword or dwarven waraxe seem to be the only weapons worth using with titan mauler from what I have read. Reason for this is when they are large they are 3d8 and two handed which means you can use them one handed with titan mauler. Also you can use enlarge person Doc can make that go higher.For the bombs I think they are more like spells than anything but DM Voiceless could pass a ruling on that.
| DM - Voice of the Voiceless |
Please make the changes that you need to (including classes, feats, ability scores, etc) and let me know when the dust has settled on your profile for me to cast my eye over it.
Any gear changes can be serviced when you put in to Kalabuto 'soon'.
| Memluk "Blaze" Seljuk |
Edit, sorta: Should I re-roll all my HP since I'm now D8, keep the 18+a new roll, keep just the 18, or what?
Also, where am I getting a spellbook from? maybe that "instruction manual" unlocked the power of the Magus in me, and also serves as my spellbook? and perhaps contact with the statue lets me convert? idk, it's a big change so I think some RP element should take place IG.
| DM - Voice of the Voiceless |
Since the new class has a different dice size for HP, I would say re-roll it (with max 1st level) or take max first / then average +1 (which would be 18 before Con bonus).
If you like we can RP it out that way - with the manual unlocking the magic that dwells within, and acting as a spellbook.