Starfinder: Dead Suns

Game Master GM-Gathrix

Incident at Absalom Station


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Round 1
Downside King 1 23 Ready an action to fire if fired upon
Downside King 2 21 Ready an action to fire if fired upon

Kov'i 19 Steps forward to Defend Zetara
Gang Leader 17 "Your friend claims to be part of an organization interested in our drift rock. Our boss takes issue with that. " The leader answers Ehron dropping his hands to his sides next to his pistols.
Downside King 3 16+ Ready an action to fire if fired upon

Downside King 4 16 Ready an action to fire if fired upon

Zetara 16-
Ehron 6+
Downside King 56
Scera 5


Map NG Female Android Xenoarchaeologist Operative 3 | SP 12/18 | HP 22/22 | RP 2/4 | EAC 14 | KAC 15 | CMD 23 | Fort +1 / Ref +6 / Will +3 | Init +5 | Perception +8 | Low-light vision / Darkvision (black and white only) 60 feet | Movement speed 40 feet

Kov'i, Ehron, please. These are not the people that kidnapped us. There is a larger enemy that we need to stay focused on. If these gang members wanted me dead, they would not have approached us, but just shot us. Let me go and answer their questions. If I don't return, you will be alive to exact revenge. We have watched others die to allow us a similar chance. You stay and make sure the greater enemy is stopped.


HP 16/16 | SP 13/13 | RP 4/4 | EAC 13 | KAC 14 | CMD 22 | F-0 R-4 W-2| Init +2 | Perc + 4 Human Envoy 2 (Outlaw)

Culture: 1d20 + 5 ⇒ (5) + 5 = 10 Was it DC 15 with the theme bonus applied? If not, then I barely passed the check.

"That's good," Garland says, his mind still back at his brush with death at the hands of Jabaxa. "Sounds like that's our best route to take then. Let's see if we can get an idea of how much we'll need to bribe her. I'd hate to get to that point and be short on credits." He tries to eavesdrop on the customs officer while remaining inconspicuous.

Perception: 1d20 + 4 ⇒ (8) + 4 = 12
Stealth: 1d20 + 6 ⇒ (5) + 6 = 11


Male Sarcesian Operative 2, SP 14/14, HP 16/16, RP 4/4 | KAC 15 | EAC 14 | F 1, R 6, W 3 | Init +4 | Move 50

"Your wish then Zetara." Ehron states with eyes on the leader, obviously unhappy but willing to cede to a beings wishes of their fate. A hand touches his wrist computer although recording the rest of the conversation and snapping some pictures that may be useful later.


N android scholar mechanic 2 | EAC 14, KAC 15 | F +3, R +8, W +3 (+2 vs disease, mind-affecting, poison, sleep) | Init +5 | Per +9, SM -1 | SP 12/12, HP 16/16, RP 4/4 | memory module 1/1 | azimuth rifle 20/20

Duanimon nods to Garland and circles around the docking bay, trying to covertly listen in on the officer from the other direction.

Stealth: 1d20 + 4 ⇒ (18) + 4 = 22
Perception: 1d20 + 8 ⇒ (6) + 8 = 14


Garland/Duanimon:
Perception: 1d20 + 5 ⇒ (6) + 5 = 11 Garland is spotted being a bit too nosey. "Right then, what's this about? You and your android planning a bit of mischief?" She says looking sternly at Garland.

Rest of Party

"Well, well. That's more like it. Come along dear it won't take long. Ol'Ferani will have the Queen popin' tonight. I won't cuff ya, but hand over your hacking and engineering tools. Been around enough to know what a good technomancer can do with that stuff. You'll get 'em back when da boss is done wit ya. " The leader says, the other gang members collect Zetara's gear and escort her into a black hovervan.
Out of initiative

Diplomacy DC 12:
A group of colorful teenagers tell that the "Queen" is in reference to the Fusion Queen, a popular night club in the lower levels of Absalom Station in the Downside Kings territory. Believed to be owned and operated by Ferani Nadaz, the gang's leader.


Male Vesk Solarian 2

Kov'i sighs as Zetara leaves with them. the light that had been gathering around him dims back to normal. His armor, however, continues to glow, and he leans his Doshko over one shoulder like a human might do with a baseball bat.


Scera was scared that her friend was being taken away, she had lost so much already and didn't want to risk losing her as well, that she decided on something chancy. As the group began to escort Zetara away Scera focused and sent her mind out searching for theirs in an effort to quietly read what their true intentions towards Zetara were.
I use my spell-like ability detect thoughts DC 13 will negates reading the surface thoughts. I'll focus on the ringleader first. I'm trying to pick up what is going to happen to Zetara when they get her where they are going.


N android scholar mechanic 2 | EAC 14, KAC 15 | F +3, R +8, W +3 (+2 vs disease, mind-affecting, poison, sleep) | Init +5 | Per +9, SM -1 | SP 12/12, HP 16/16, RP 4/4 | memory module 1/1 | azimuth rifle 20/20

Garland/Duanimon:

Duanimon steps forward as their circuitry glows slightly. ”I advise you to keep in mind that I am an independent sentient being, not someone else’s property,” they coldly inform the officer.


Map NG Female Android Xenoarchaeologist Operative 3 | SP 12/18 | HP 22/22 | RP 2/4 | EAC 14 | KAC 15 | CMD 23 | Fort +1 / Ref +6 / Will +3 | Init +5 | Perception +8 | Low-light vision / Darkvision (black and white only) 60 feet | Movement speed 40 feet

Zetara obediently hands over her kits, and gets into the black hovervan quietly.


GM Sceen:
Will Save: 1d20 - 1 ⇒ (18) - 1 = 17

Scera:
You are unable to hear the thoughts of the gang members after 3 rounds, but you get an uneasy feeling about them all the same.

Garland/Duanimon:
The Port officer just rolls her eyes at Duanimon and looks over Garland. Culture: 1d20 + 10 ⇒ (8) + 10 = 18 "Hey you look familiar, Have I seen you before?" She asks Garland.


Male Sarcesian Operative 2, SP 14/14, HP 16/16, RP 4/4 | KAC 15 | EAC 14 | F 1, R 6, W 3 | Init +4 | Move 50

Sighing at the outcome of the exchange. "I do hope Zetara does not regret that call." He says as he ponders outcomes for a moment.

Diplomacy: 1d20 + 4 ⇒ (14) + 4 = 18

"But still we are here to see if we can arrange aid for Garland and Duanimon if they need." Ehron says while checking to see no comm message had arrived while the show down happened.

Computer (if still needed): 1d20 + 5 ⇒ (10) + 5 = 15


HP 16/16 | SP 13/13 | RP 4/4 | EAC 13 | KAC 14 | CMD 22 | F-0 R-4 W-2| Init +2 | Perc + 4 Human Envoy 2 (Outlaw)

Garland/Duanimon:
Garland is taken aback at being spotted, silently cursing himself. What is wrong with me? I'm slipping up all over the place. "Who, me? Probably not, I haven't been on Absalom Staion in years," which wasn't a complete lie.

Bluff: 1d20 + 7 + 1d6 ⇒ (3) + 7 + (3) = 13

She's seen us already. Can't lie our way out of this and then show up while she's on the job. Garland decides to take a more diplomatic approach. His credstick is suddenly in his hands as he fidgets with it, without being explicit to any passersby.

Sleight of Hand: 1d20 + 7 ⇒ (8) + 7 = 15

"That being said, we might have business here later on, though I certainly wouldn't call it mischief," the smuggler adds with a sly grin and a low voice. "Me and my friend here could make it worth your while."

Diplomacy: 1d20 + 7 ⇒ (18) + 7 = 25

I knew eventually I had to start rolling higher than 5.


Scera watched the four leave with a rustrated expression and after a few moments looked at Ehron as he spoke and said, "She will, need our help I mean, I think we should follow them. I feel something...unpleasant about them and their intentions."


Male Vesk Solarian 2

"It would be good to find out where she has been taken to, but my handsome face and dulcet tones stand out in a crowd, so I will likely be of little help in intrigue."


Male Sarcesian Operative 2, SP 14/14, HP 16/16, RP 4/4 | KAC 15 | EAC 14 | F 1, R 6, W 3 | Init +4 | Move 50

After pausing to ask some passersby about the 'Queen' Ehron informs the group. "Sounds like they are taking Zetara to the nightclub owned by the gang leader. Ferani Nadaz. Of course it is in the Downside Kings territory. If we do want to see if we can visit I suggest we at least disguise ourselves as best we can. I have some skill there."


Garland/Duanimon:
"Well, now you are speaking my language. What size ship you got?" She seems to lighten up responding to Garland's charm.

Finding the Fusion Queen is easy enough, though the neighborhood is sure to be rough considering the patrons.


Male Sarcesian Operative 2, SP 14/14, HP 16/16, RP 4/4 | KAC 15 | EAC 14 | F 1, R 6, W 3 | Init +4 | Move 50

Taking Scera's suggestion seriously Ehron purchases a makeup case and cheap bling. He will help himself, Kov'i and Scera into a disguise so they can travel into enemy territory. "I hope this works out and I am glad this place is so large and cosmopolitan, at home in small asteroids everyone knows everyone else. Much harder to hide in plain sight." he mutters while sending a comm to Garland and Duanimon with an update.

Purchase a disguise kit and take 10 on each of us for 20 disguise each.


HP 16/16 | SP 13/13 | RP 4/4 | EAC 13 | KAC 14 | CMD 22 | F-0 R-4 W-2| Init +2 | Perc + 4 Human Envoy 2 (Outlaw)

Garland/Duanimon:
"Just a small, personal ship. Shouldn't be any problem at all," Garland replies, relieved that something is finally starting to go right.


N android scholar mechanic 2 | EAC 14, KAC 15 | F +3, R +8, W +3 (+2 vs disease, mind-affecting, poison, sleep) | Init +5 | Per +9, SM -1 | SP 12/12, HP 16/16, RP 4/4 | memory module 1/1 | azimuth rifle 20/20

Garland/Duanimon:
Duanimon is standing perfectly still, attempting to restrain Entos' anger as small pulses of light continue to course through their circuitry.


Male Vesk Solarian 2

As part of his disguise, Kov'i will remove his holy symbol and deactivate his armor, then walk around with his Doshko out and a look of "mess with me and you get this" on his face, in an attempt to clear the way for the group.

Intimidate: 1d20 + 2 ⇒ (14) + 2 = 16


Garland/Duanimon:
She whispers "Fine, fine. 100 credits. I can't stop the auto-scanners for sniffing for explosives though, so if you plan on making a big-boom I suggest going else where. Try to report me or double cross me and the Syndicsguild will be all over you. Do we understand each other?"

Zetara:
Once you are in the van and driving away, the gang members hold you down and inject you with something. Fort Save: 1d20 + 1 ⇒ (4) + 1 = 5 You have the nauseated conditionWhen you wake up you are in a dark room. You can hear loud music on the other side of the wall. You are tied to a chair. From a dark corner in the room you hear."So you are awake. Good. Now we can discuss this AAM organization and who you are."

Everyone Else:
You take the time to get your disguises done appropriately. It has been an hour and a half since you saw Zetara.


Male Sarcesian Operative 2, SP 14/14, HP 16/16, RP 4/4 | KAC 15 | EAC 14 | F 1, R 6, W 3 | Init +4 | Move 50

While awaiting for his companions doing clothing changes Ehron comms through to the Starfinders and asking for Chiskisk. "Is there some information on the Downside Kings and more importantly the 'Queen'. One of us may have an interview with Ferani Nadaz. Or you have someone we should talk to on the way there?"


Male Vesk Solarian 2

"How long from here would it take to get to this place we're going?"


"I do not know anything more than what you have discovered. I have no one for you to talk to. You are the starfinders I have assigned to this investigation I can spare no more. I hope this Ferani Nadaz has the information you seek, Duravor was a good man. Now you must excuse me I am very busy." Chiskisk ends the conversation in a hurried tone. Garland asked about the Downside kings when you first started and he gave out some pertinent information then. I am actually surprised you let her go with them.


Garland Said wrote:
"Downside Kings. Nasty, nasty bunch.

Coming from a professional outlaw, that's saying something.


Male Sarcesian Operative 2, SP 14/14, HP 16/16, RP 4/4 | KAC 15 | EAC 14 | F 1, R 6, W 3 | Init +4 | Move 50

That's why I went for a call to the Starfinders to see if there was aid. Ehron let Zetara go at her own request to try to stay out to continue the quest of finding the captors. But will tamp that with heading into the maw.

Ehron aids his companions on the trip to the Downside Kings area, using the more aggressive appearance of his vesk companion to work through the crowd. Trying to make them appear a threatening group to keep the predators away, while mitigating that to not appear a threat to the Kings themselves.

Bluffing demeanor while traveling: 1d20 + 10 ⇒ (20) + 10 = 30


@Ehron, fair enough makes it fun. @Kov'i Not sure if Kov'i was asking in character or in general. To get to "downside" also known as the spike, will take about 30min via taxi.

Rest of Party:
Downside- it lives up to its reputation though the area around the Fusion Queen is cleaned up a bit for tourists, it is still the location of the sewer system and other unpleasantness. The smell in the air is something like crude oil and burnt bacon. Ehron, and Kov'i do a good job looking intimidating, almost too good a job. The regulars on the street are backing off, but the kings at the door to the club take notice.

"Are you the new muscle from King Gurney? If so you are late. Ferani doesn't like it when your late." A Half-Giant at the door says as he eyes your weapons.


Map NG Female Android Xenoarchaeologist Operative 3 | SP 12/18 | HP 22/22 | RP 2/4 | EAC 14 | KAC 15 | CMD 23 | Fort +1 / Ref +6 / Will +3 | Init +5 | Perception +8 | Low-light vision / Darkvision (black and white only) 60 feet | Movement speed 40 feet

Tied to a chair:

Okay. What do you want to know? There is no AAM, or rather, we just made up the name on the spot, in the middle of that freaking bloodbath on the dock. We were trying to stay alive, and I was lucky enough that both sides believed me long enough to stop shooting.

I assume you're just going to kill me anyway, so here's the rest of the story. Some freaking Anacites (probably) kidnapped us and were torturing us. We escaped and took a ship. We registered it as salvage, and it totally was, because everyone there was dead, dead, dead when we left. Then we get here, finally back to normal life, or so we thought, and when we dock, people are trying to kill us. (That would be you.)

We survive through the luckiest bluff I've ever made, and get a job, and then the Anacites steal their ship back through some legal means which I have no power to stop, and then you come along and say I was "breaking the law" by hacking a taxi? Hacking *is* breaking the law, by definition. That's the whole point, right? And now I'm tied to a chair and probably going to die. Not really an improvement in my life. And this all in one day, on what was supposed to be a great day of finally getting back to a non-horror show reality and putting all of that behind us. The only good in this whole day was that Starburger and fries, and I was on my way back there to have another. I don't have any information for you, I don't have any stuff to give you, I don't have any secret stuff up my sleeve. Just tell me what you want, or get it over with.

It was also good to see Scera smile. That was a good thing too. I hope they don't try coming after me and get themselves killed.


Preparations:
As they discussed disguises Scera knew there was no chance of her passing as a bouncer or anything intimidating. She knew what she could pass for though, even if she was loathe to do it, and so rather than an intimidating thug she looked more like, well, entertainment would be a polite way of putting it. She left her weapon and armor in her companion's packs, not necessarily needing them to be a threat or protect herself. She looked at her companions and said, "What? This should go over better for my disguise, no one could believe I was a bouncer."

As they entered downside she was glad that she had Kovi and Ehron along, especially Kov'i, no one messed with a Vesk if they could help it and wanted to live. She endured any number of catcalls and hoots at her appearance, she'd endured far worse before so it meant little to her, though they quieted down when the crowds started to become too intimidated.

When they reached their destination Scera looked up at the Half-Giant with an amuse smirk at his question and said, "They're the new muscle, me not so much, I mean let's face it I don't think I could intimidate anyone but adolescents with too many hormones and not enough confidence to approach me." She gave him a lovely smile, "They're late because they were escorting me, I doubt I'd have made it here safely without them." Her look was questioning, "Do I need to go to the same place they are or am I to report to a different person?"


Zetara:
The woman comes out of the dark smiling carrying a large club covered in dried gore. "That's the craziest g$#-d@!n thing I've heard in a long time. " She looks you over. Ferani is a huge human woman. Her body is covered in battle scars and tattoos. "Too damn crazy to be a lie, but I don't know that I trust you. Dem Astral boyos think I should do you like we dun ol'Duravor, but maybe you could be useful. Whatta ya say @#$!? What can you do for me?"

Scera+:
The half-giant smiles at Vesk next to him. "Ah, good we need more girls. Ok you can go in. Lulu and Rio will get your weapons inside. Wait for Ferani, she handles the "talent". The salacious grin on the downside guards makes your skin crawl, but at least you are in. Inside the club doesn't look half bad. There is an over use of purple neon, but it is reasonably clean and the clientele are not all scum bags. To your left is a key card locker where your weapons will be held and a small bar that looks like it is mainly used by the waitresses that service the VIPs to your right in a raised section that has several private booths. Straight ahead in the NW corner about 30' from you is the main bar that is in a sort of diagonal S shape. in the NE corner is the dance floor and also a table with 8 chairs around it where the professional dancers dance, and entertain. Between the bar to your left (SW Corner) and the main bar (NW Corner) is a set of double doors that reads "Employees Only".


Map NG Female Android Xenoarchaeologist Operative 3 | SP 12/18 | HP 22/22 | RP 2/4 | EAC 14 | KAC 15 | CMD 23 | Fort +1 / Ref +6 / Will +3 | Init +5 | Perception +8 | Low-light vision / Darkvision (black and white only) 60 feet | Movement speed 40 feet

Chair+Ferani:

What do you need done? Only thing I'm good at is hacking and salvage. Not going to kill anyone for you. You look like you can do that yourself anyway.


HP 16/16 | SP 13/13 | RP 4/4 | EAC 13 | KAC 14 | CMD 22 | F-0 R-4 W-2| Init +2 | Perc + 4 Human Envoy 2 (Outlaw)

Garland/Duanimon:
100 credits!? Garland considers negotiating the price down, but stops himself, knowing full well he's already pushed his luck. "Clear as crystal," he whispers back with a smile and a wink. When they are out of earshot Assuming Duanimon doesn't have any parting words and if you do ignore this, Garland shoots the android an apologetic look. "Thanks for being pragmatic back there."


Male Vesk Solarian 2

I was asking the group to see if any of them knew, so we had an idea of how long they had been questioning Zetara.

Everyone but the Wonder Twins and Zetara:

Kov'i actually seems convincing in his "threatening Vesk" persona, and as they enter into the club, he will give it the once over, specifically looking for guards or thugs.

Perception: 1d20 ⇒ 3


The Club:
If Scera let the halfgiant's ogling bother her it didn't show, she was far too good at hiding the reaction after what she'd been through. As they entered the club proper Scera looked around in interest. She'd never been in a club like this before and it was a fascinating experience. There may have been too much purple but that seemed to be the most annoying aspect of it. The VIP section was intriguing and the dance floor looked like it might be fun, the sight of the private booths made her nervous, and the area for the professional dancers was...different. While she was anxious to get Zetara and get out of here Scera knew she had to play the part and so she waited patiently while those int he place ogled her.


Male Sarcesian Operative 2, SP 14/14, HP 16/16, RP 4/4 | KAC 15 | EAC 14 | F 1, R 6, W 3 | Init +4 | Move 50

Bowing down a bit to speed quietly and privately over the sound of the club Ehron says. "I'm going to visit the security room, see what the surveillance is like. Maybe there will be something interesting to see." Standing back to his full height to look over most of the other beings Ehron heads towards a direction that looks right while keeping an eye on what else is happening. Using his physical height to give off the right tones despite being thinly proportioned.

Perception: 1d20 + 5 ⇒ (9) + 5 = 14


Zetara:
Ferani laughs manically "Oh yes dear, quite capable of violence. Me boys gave me this, and told me about you hacking a taxi. Think you could hack a casino? 'cause I think you can. Especially if your life depends on it. " She holds up your engineering kit and computer kit.

Everyone but the Wonder Twins and Zetara-I like it:
Kov'i seems distracted by all the lights and dancers to make out much of what is going on. A large male Half-Ork named Lulu and a small female human named Rio checks you for weapons and scans your bodies with a device for hidden metal. Perception vs Sleight of Hand: 1d20 + 8 ⇒ (15) + 8 = 23 If attempting to hide a weapon Sleight of Hand DC 23 to hide a small arm or knife.. Ehron notices the double doors that have a sign reading "Employees Only" and by the size of the building from the outside it seems reasonable that is where the security, kitchen, and book-keeping operations are located.

Wonder Twins:
"Good, I won't wait all day either. Pull into Docking bay 103 when ready. And if you don't have my payment, expect a full nanite scrub of your hull. "


Map NG Female Android Xenoarchaeologist Operative 3 | SP 12/18 | HP 22/22 | RP 2/4 | EAC 14 | KAC 15 | CMD 23 | Fort +1 / Ref +6 / Will +3 | Init +5 | Perception +8 | Low-light vision / Darkvision (black and white only) 60 feet | Movement speed 40 feet

A Challenge:

Sounds fun. Let's do it.

(Zetara, of course, doesn't want to get caught hacking a casino and go to jail, but given the choices currently before her, a chance at life seem like the best one. Plus, the challenge of hacking a casino does sound fun, especially with the excuse of being forced into it by a crazed gang leader. Her biggest worry is that she won't be good enough at hacking. A datajack in her head made things easier, but there was definitely still risk... especially since she still had no idea how she got caught hacking that astrocab. If she could get caught so easily doing something small, she was likely to get caught doing something this large. Casinos always had the very best security. But hey, at least if the authorities caught her, she'd probably end up in a nice, safe jail cell... which was infinitely better than what she'd been through today, and for most of the last month.)


N android scholar mechanic 2 | EAC 14, KAC 15 | F +3, R +8, W +3 (+2 vs disease, mind-affecting, poison, sleep) | Init +5 | Per +9, SM -1 | SP 12/12, HP 16/16, RP 4/4 | memory module 1/1 | azimuth rifle 20/20

Duanimon nods to Garland as they leave, ”The acknowledgement is appreciated. I am merely grateful I have more control over myself than you biologicals. To the astrotaxi, I suppose?” They set off for the nearest kiosk.


Male Sarcesian Operative 2, SP 14/14, HP 16/16, RP 4/4 | KAC 15 | EAC 14 | F 1, R 6, W 3 | Init +4 | Move 50

After handing over his weapons and noting the location he indicates with a a subtly pointed finder to Scera and Kov'i his destination before weaving through the crowd and entering. Using the bluff of confidently looking like he belongs there.

Bluff: 1d20 + 10 ⇒ (13) + 10 = 23


Male Vesk Solarian 2

"So, you want to ask a Vesk to disarm? Sure, come over here and take my weapons." says Kov'i to the person collecting them, in an attempt to help offer distraction to Ehron's movements.


HP 16/16 | SP 13/13 | RP 4/4 | EAC 13 | KAC 14 | CMD 22 | F-0 R-4 W-2| Init +2 | Perc + 4 Human Envoy 2 (Outlaw)

Garland nods in agreement. "How many credits do you have on you?" he asks as they approach the astrotaxi. "I want to make sure we can cover the cost before we leave." He remembers hearing a sound from his comm earlier during the conversation with the dock worker,and checks his to see Ehron's message. Is she crazy, why would she go with them? I hope she knows what she's doing. I hope WE know what we're doing.


Zetara:
Perception: 1d20 + 7 ⇒ (16) + 7 = 23 Ferani Nadaz laughs as she looks up at a screen above your head. Her face becomes a scowl. "B@TCH! You think I am stupid?! So that's your game is it. " She hits you with the club, but thankfully the drugs they put you on numb the pain some, but they also cause you to vomit a bit. Starburger taste just as bad coming up. Ferani gets on her comm unit. "Vrokilayo, we have company. Show them the door." You glance up and notice on the screen is your friends in various disguises. Apparently coming to rescue you.

Night Clubbers:
The guards roll their eyes at Kov'i and remove his tactical doshko, assault hammer, and needler. The rest of you are disarmed now as well. Ehron gets to the double doors and they seem to be locked by a keycard.


Map NG Female Android Xenoarchaeologist Operative 3 | SP 12/18 | HP 22/22 | RP 2/4 | EAC 14 | KAC 15 | CMD 23 | Fort +1 / Ref +6 / Will +3 | Init +5 | Perception +8 | Low-light vision / Darkvision (black and white only) 60 feet | Movement speed 40 feet

With Ferani:

Zetara rubs her head and wipes Starburger vomit off her lips.

Exactly what game would that be? Ask my idiot friends to get themselves killed trying to rescue me? You think this is a TRAP? What kind of paranoid world do you live in? You have all the power. They just like me too much. We got out of a jam together recently. Kind of bonding. Just let them go. I'l hack anything you want. Twice.


N android scholar mechanic 2 | EAC 14, KAC 15 | F +3, R +8, W +3 (+2 vs disease, mind-affecting, poison, sleep) | Init +5 | Per +9, SM -1 | SP 12/12, HP 16/16, RP 4/4 | memory module 1/1 | azimuth rifle 20/20

Garland/Duanimon:
"I currently have 209 credits, so the bribe shouldn't be a problem," Duanimon replies. When they arrive at the kiosk, they enter the coordinates of the Collective vessel which has Duravor's ship and transfers the necessary fare from their credstick.


Garland/Duanimon:
With the credits received you are able to get the ship past normal customs and docked.Duanimons computer skill: 1d20 + 8 ⇒ (15) + 8 = 23 Duanimon is able to access Duravors personal computer. You receive a call from Jabaxa on the ships comm"So, we see you are docked. Sending my crew around to collect the cargo. Did you get the files from his computer? Oh, by the way. My friends watching your people say they saw that Zetara girl being dragged into the Fusion Queen at the downside. Not sure how attached you two are, but if you give a @#$! might want to go see about that. Ferani is as cruel as they come."

Zetara:
Ferani just snarls and goes to her desk to retrieve a couple of small arm pistols. Loads them and stuffs them into holsters on her belt and leaves the room. Fort Save: 1d20 + 1 ⇒ (11) + 1 = 12 the drug is starting to wear off and you are no longer nauseated. You are sideways on the ground tied to a chair in a dark room, but your eyes are starting to adjust. You see a desk a head of you. Above you is a security screen. The room seems to be 40'40' in the NE corner there is a door to some kind of 10'10 closet and in the SW corner is the door Ferani went out, which seems to go to the kitchen.


Map NG Female Android Xenoarchaeologist Operative 3 | SP 12/18 | HP 22/22 | RP 2/4 | EAC 14 | KAC 15 | CMD 23 | Fort +1 / Ref +6 / Will +3 | Init +5 | Perception +8 | Low-light vision / Darkvision (black and white only) 60 feet | Movement speed 40 feet

Ferani's Office:

Zetara tries to wriggle out of the ropes.

Dex check?: 1d20 + 1 ⇒ (13) + 1 = 14


Male Sarcesian Operative 2, SP 14/14, HP 16/16, RP 4/4 | KAC 15 | EAC 14 | F 1, R 6, W 3 | Init +4 | Move 50

Sighing and thinking the busy club isn't a place to hack into a door or security system Ehron pauses to look around for other opportunities.

Perception: 1d20 + 5 ⇒ (9) + 5 = 14


Clubbin:
Noticing that Ehron was up to something, and then gave up, Scera decided that eh best thing for her to do would be to start acting like she wanted this "job". She went up to the bartender and gave him her best winning smile as she said, "Hi, I'm Scera and I'm the new girl that the boss is expecting. Is there anything I can d to help while I wait for her?"


Male Vesk Solarian 2

In the den of iniquity:

Kov'i chuckles and says "You sure you got all of them? I'd hate to think you left little ole me armed inside your club."

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