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Let's keep this thread clean and use it only for announcements (primarily overseer stuff). That way, the important posts don't get lost in the middle of the larger discussion.
That means that if you have questions/comments about an announcement, post them in Discussion, not Gameplay.
And the first announcement is . . .
Player sign-ups are open. For now, only GMs have that link. Please fill any reserved spots, and RSVP for the games you want to play.
I'll wait a little while (probably 2 days), before opening it up to players at large. That way, you guys have a head start at the subtiers you want.

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IMPORTANT DATES
- August 25 - Start scenario
- August 26 - Begin “A. The Museum Entrance”
- September 4 - Begin “C. Confronting the Intruders”
- September 8 - Begin “Securing Passage”
- September 11 - Begin “Up the Flood Road”
- September 22 - Begin “Blood on the Snow”
- September 31 - Begin “Voice of the Shadow”
- October 5 - Finish scenario
*Overseer posts will advance the timetable in the evening EST (UTC-4)

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REPORTING SUCCESSES
Successes should be reported here.
And here is a list of the encounters where reporting is required as well as the conditions for each:
And the following encounters do NOT report successes for anything:
- The Devil’s Due
- Securing Passage

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REPORTING MILESTONES
You may view the number of current successes here. The spreadsheet updates automatically, and should always be up to date.
[u]A: The Museum Entrance & B. Upper Floors[/u]
- # Successes < 28: High Stress
- 28 < # Successes < 47: Subdued Defenses
- # Successes > 47: Peace in the Museum
[u]A3: Magical Wards[/u]
- # Special Successes = 7: Failing Wards
[u]C. Confronting the Intruders[/u]
- # Kellid Slains = 7: Tragic Death
[u]Part 2: Ivvora’s Path[/u]
- # Successes =< 38: Devastated Army
- 38 < # Successes < 57: Bloodied Convoy
- # Successes >= 57: Twinhorn Champions
[u]G. Orc Leadership[/u]
- # Special Successes = 4: Scattered Leaders
[u]H. Blood on the Snow & I. Twinhorn Camp[/u]
- # Successes =< 38: Deepening Shadows
- 38 < # Successes < 57: Uncertain Opportunity
- # Successes >= 57: Bolstering Light
[u]Seeking Aid[/u]
- # Diplomatic Successes = 7: Twinhorn Comrades

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THREAD LINKS
[u]Subtier 1-2[/u]
not2fear: discussion | gameplay
Gayel Nord: discussion | gameplay
Qwerty: discussion | gameplay
Kuey: discussion | gameplay
Fuzzfoot: discussion | gameplay
[u]Subtier 3-4[/u]
Arrowhawk: discussion | gameplay
Woodenman: discussion | gameplay
Batpony: discussion | gameplay
Aram Zey: discussion | gameplay
Hmm: discussion | gameplay
Magabeus: discussion | gameplay
Kashka: discussion | gameplay
nightdeath: discussion | gameplay
[u]Subtier 5-6[/u]
Chaosorbit: discussion | gameplay
Red: discussion | gameplay
[u]Subtier 7-8[/u]
The man behind the curtain: discussion | gameplay
Erich: discussion | gameplay
Aerondor: discussion | gameplay
[u]Subtier 10-11[/u]
Dungeon Master S: discussion | gameplay

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GM Granta wrote:I've added a calendar for scheduling the backups. Hopefully that will make it easier as we start getting more requests.That is a GREAT idea, Granta.
The calendar will be back up tonight or tomorrow. I want to tinker with it some more, but am off to boardgame night right now.

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CURRENT STATUS (effective 9/2/17)
Accessible Areas A. The Museum Entrance, B. Upper Floors
Failing Wards In the Guard Creatures (area A2) and Trapped Twinhorns (area C1) encounters, reduce the DC of Bluff, Diplomacy, Handle Animal, and Intimidate checks by one step (Hard to Average and Average to Easy). All creatures in the Automated Defenses (area B1) and Magical Wards (area A3) encounters take a –1 penalty to AC and on attack rolls, saving throws, skill checks, and ability checks.

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CURRENT STATUS (effective 9/20/17)
Accessible Areas Up the Flood Road
- D. Take Them Head on
- E. Protect the Convoy
- F. the High Ground
- G. Orc Leadership
Scattered Leaders All humanoid enemy creatures must succeed at an Easy Will save or immediately become shaken for 1 minute. Additionally, all humanoid enemies attempt to flee combat if reduced to half their hit points or fewer.