Solstice Scar GM Thread (Inactive)

Game Master Granta

Successes: Report, Track | Backup Calendar | Aid Tokens


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Once the game appears in your campaign list, please delete your post, so that it doesn't clutter the thread.

Grand Lodge

Curse of the Crimson Throne | Loot

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Grand Lodge

Dacilane Academy’s Delightful Disaster ||| Under The Eye of the Mantis ||| xxx3

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Let's keep this thread clean and use it only for announcements (primarily overseer stuff). That way, the important posts don't get lost in the middle of the larger discussion.

That means that if you have questions/comments about an announcement, post them in Discussion, not Gameplay.

And the first announcement is . . .

Player sign-ups are open. For now, only GMs have that link. Please fill any reserved spots, and RSVP for the games you want to play.

I'll wait a little while (probably 2 days), before opening it up to players at large. That way, you guys have a head start at the subtiers you want.

Sovereign Court

Chronicle Sheets GM Busy At Work........

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Grand Lodge

Border of War map Reign of Winter map

Blood, death and vengeance!


GoM//Glass WotW Maps//WOGH Map //

...


Here. Sorry for the delay. I could have sworn I already dotted this.

Lantern Lodge

Silent tide map

Checking in.


Weird... The orcs have weapon against undeath. (Mugek)

-Posted with Wayfinder

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MAPS & TOKENS

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PRE-FORMATTED POSTS

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IMPORTANT DATES

  • August 25 - Start scenario
  • August 26 - Begin “A. The Museum Entrance”
  • September 4 - Begin “C. Confronting the Intruders”
  • September 8 - Begin “Securing Passage”
  • September 11 - Begin “Up the Flood Road”
  • September 22 - Begin “Blood on the Snow”
  • September 31 - Begin “Voice of the Shadow”
  • October 5 - Finish scenario

*Overseer posts will advance the timetable in the evening EST (UTC-4)

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REPORTING SUCCESSES

Successes should be reported here.

And here is a list of the encounters where reporting is required as well as the conditions for each:

A1. Haunted by Memories (1 success):
If the PCs successfully overcome this encounter, report one success to the Overseer GM.

A2. Guard Creatures (1 success):
If the PCs successfully overcome this encounter, report one success to the Overseer GM.

A3. Magical Wards (1 special success):
If the PCs successfully overcome this encounter, report one special success to the Overseer GM.

B. Upper Floors (1 success):
If the PCs successfully overcome this encounter, report one success to the Overseer GM.

C. Confronting the Intruders (kellid slain):
Do not report successes to the Overseer GM. If Medda is killed, report a Kellid Slain to the Overseer GM.

D. Take Them Head On (1 success):
If the PCs successfully overcome this encounter, report one success to the Overseer GM.

E. Protect the Convoy (1 success):
If the PCs prevent the orcs from stealing five or more armfuls of loot, they have successfully overcome this encounters. Report one success to the Overseer GM.

F. The High Ground (1 success):
If the PCs successfully overcome this encounter, report one success to the Overseer GM.

G. Orc Leadership (1 special success):
If the PCs successfully defeat the orc leaders, report a special success to the Overseer GM.

H. Blood on the Snow (1 success):
If the PCs successfully overcome this encounter, report one success to the Overseer GM.

I. Seeking Aid (1-2 diplomatic successes):
If at least two members of the council vote to stay and fight, report one diplomatic success to the Overseer GM. If the vote is unanimously to stay and fight, report two diplomatic successes.

I. Spirits of the Past (1 success):
If the PCs successfully overcome this encounter, report one success to the Overseer GM.

I. Planar Opportunities (1 success):
If the PCs successfully overcome this encounter, report one success to the Overseer GM.

J. Voice of the Shadow (1 special success):
If the PCs successfully overcome this encounter, report one special success to the Overseer GM.

And the following encounters do NOT report successes for anything:

  • The Devil’s Due
  • Securing Passage

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REPORTING MILESTONES

You may view the number of current successes here. The spreadsheet updates automatically, and should always be up to date.

[u]A: The Museum Entrance & B. Upper Floors[/u]

  • # Successes < 28: High Stress
  • 28 < # Successes < 47: Subdued Defenses
  • # Successes > 47: Peace in the Museum

[u]A3: Magical Wards[/u]

  • # Special Successes = 7: Failing Wards

[u]C. Confronting the Intruders[/u]

  • # Kellid Slains = 7: Tragic Death

[u]Part 2: Ivvora’s Path[/u]

  • # Successes =< 38: Devastated Army
  • 38 < # Successes < 57: Bloodied Convoy
  • # Successes >= 57: Twinhorn Champions

[u]G. Orc Leadership[/u]

  • # Special Successes = 4: Scattered Leaders

[u]H. Blood on the Snow & I. Twinhorn Camp[/u]

  • # Successes =< 38: Deepening Shadows
  • 38 < # Successes < 57: Uncertain Opportunity
  • # Successes >= 57: Bolstering Light

[u]Seeking Aid[/u]

    # Diplomatic Successes = 7: Twinhorn Comrades

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THREAD LINKS
[u]Subtier 1-2[/u]
not2fear: discussion | gameplay
Gayel Nord: discussion | gameplay
Qwerty: discussion | gameplay
Kuey: discussion | gameplay
Fuzzfoot: discussion | gameplay

[u]Subtier 3-4[/u]
Arrowhawk: discussion | gameplay
Woodenman: discussion | gameplay
Batpony: discussion | gameplay
Aram Zey: discussion | gameplay
Hmm: discussion | gameplay
Magabeus: discussion | gameplay
Kashka: discussion | gameplay
nightdeath: discussion | gameplay

[u]Subtier 5-6[/u]
Chaosorbit: discussion | gameplay
Red: discussion | gameplay

[u]Subtier 7-8[/u]
The man behind the curtain: discussion | gameplay
Erich: discussion | gameplay
Aerondor: discussion | gameplay

[u]Subtier 10-11[/u]
Dungeon Master S: discussion | gameplay

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Schedule Update: “C. Confronting the Intruders” will begin on Tuesday, September 5, NOT Monday, September 4.

Dark Archive

Fury's Toll | MotD

As a reminder, I am available as a sub as needed. PM or post!

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Our full roster of backups is:

Please, do not hesitate to use their services. Even if you're just busy or don't feel like posting for one day, ask for a backup.

"I'd like a day off" is a perfectly valid reason to request help.

Sovereign Court

GM Silbeg wrote:
GM Granta wrote:
I've added a calendar for scheduling the backups. Hopefully that will make it easier as we start getting more requests.
That is a GREAT idea, Granta.

The calendar will be back up tonight or tomorrow. I want to tinker with it some more, but am off to boardgame night right now.

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CURRENT STATUS (effective 9/2/17)

Accessible Areas A. The Museum Entrance, B. Upper Floors

Failing Wards In the Guard Creatures (area A2) and Trapped Twinhorns (area C1) encounters, reduce the DC of Bluff, Diplomacy, Handle Animal, and Intimidate checks by one step (Hard to Average and Average to Easy). All creatures in the Automated Defenses (area B1) and Magical Wards (area A3) encounters take a –1 penalty to AC and on attack rolls, saving throws, skill checks, and ability checks.

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Schedule Update: “Voice of the Shadow” will begin on October 1, not the imaginary September 31.

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CURRENT STATUS (effective 9/5/17)

Accessible Areas C. Confronting the Intruders

Peace in the Museum The PCs need only succeed at an Average Bluff or Diplomacy check to calm the Kellids in the Trapped Twinhorns encounter.

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CURRENT STATUS (effective 9/8/17)

Accessible Areas Securing Passage

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CURRENT STATUS (effective 9/11/17)

Accessible Areas Up the Flood Road

  • D. Take Them Head on
  • E. Protect the Convoy
  • F. the High Ground
  • G. Orc Leadership

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CURRENT STATUS (effective 9/20/17)

Accessible Areas Up the Flood Road

  • D. Take Them Head on
  • E. Protect the Convoy
  • F. the High Ground
  • G. Orc Leadership

Scattered Leaders All humanoid enemy creatures must succeed at an Easy Will save or immediately become shaken for 1 minute. Additionally, all humanoid enemies attempt to flee combat if reduced to half their hit points or fewer.

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CURRENT STATUS (effective 9/28/17)

Accessible Areas

  • H. Blood on the Snow
  • I. Twinhorn Camp

Twinhorn Comrades The next successful melee or ranged attack made by each PC before the end of the adventure automatically gains the benefits of the boosted Allied Offensive aid token effect (see page 5).

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