| Horner "The Gargoyle" Shan |
Whether out of desperation or blackmail you find yourself in the Crimson Coin. A seedy tavern in the Foreign District of Absalom. You had heard rumors of the so-called Smoke Knights of Absalom, but did not believe them to be true, until now. Waiting in the basement you can hear the shouting of bets being placed on the various gladiatorial events in the Foreign District, and the stench of vomit and alcohol permeates the air. A voice barley heard over the crowd calls from behind a closed door.
"They may enter now.
The door opens and a large Half-Orc snarls at you. "Go in". He says in common with a thick Orcish accent.
Standing in the supply room is a gaunt faced Tian man, though his affinity with his undead-half is obvious even had you not heard the rumors of Horner "The Gargoyle" Shan. Infamous for his stoic stare, Horner was named the Gargoyle for his ability to stand watch for hours without rest, or at least that is another rumor...
"Welcome initiates. You have been screened or you would not have made it this far so I will make this brief. If you want in the Smoke Knights, you must sign a contract. This is a very important contract, not something to take lightly. If you are successful in the organization and make it past Knight-Errant, you will sign another for Knight, and yet another for Knight-Captain, and another still if you happen to relieve me of the title of Knight-Marshal. Take a momment and read the contract friends and ask me any questions."
You look down on the table in front of the Dhampir and see five contracts, one for each of you.
"Sign at the bottom, and I must draw a small amount of blood from thumb with this blade. Smudge it next to your signature and the deal is struck." Horner says enthusiastically as he fingers a five pointed star pendant around his neck.
Welcome all to another home-brew AP by Nimon. As you can tell I like to use aliases to add some flare to my PbP. My PbP are generally Theater of the Mind. I would like people to post once a day, most my PbP end due to lack of participation by a majority of players. I am looking to start the campaign mid-september. I have to fly out of town for training until the 11th so I am thinking the 16th to start, which should give everyone time to submit a quality character.
2 traits, one Campaign*See Campaign Tab. You may Take one Drawback from Ultimate Campaign Guide for another trait. You will start with 100 gold. Once you complete level 1, which will be after the first mission, you will be able to choose any class/archetype you wish from Core, APG, UM, UC, or ARG. Max Hit Points every Level(I loath rolling for anything that has such a mechanical impact). Choose a district in Absalom you want to live in, be mindful though that the richer the district the more expensive it will be to live. You have to have one rank in either a Profession or Craft skill, though some traits replace these with other things. No Lawful Good or Chaotic Evil, you are in a thief guild run by Diabolists so those alignments will not fly, but any others are fine. If you have a strong Demon connection you will have issues as well, and Following Rovagug is forbidden as well.
So to sum it up seeking five players to be choosen September 16th for a game of intrigue in the slums of Absalom. Look to the Campaign Information Tab for more information.
Nimon
|
Here's Jiri, a human bartender from Varisia. I'm intending for him to be a rogue/sorcerer. Background to follow...
Looks good so far. Your back story doesn't have to be a novel, just explain why you are in Absalom since you are a foreigner and why you felt the need/want to join the Smoke Knights of Absalom. I would ask in which district you are staying, but your trait dictates that.
| ShadowyFox |
I'm thinking my guy will be an aristocrat or expert. Thinking maybe with House Affiliation with either House Ormuz or Morilla. Thinking race will be tiefling, and the basic idea is that his family dabbled in a bit too much of something for either longer life or more power, and he has decided to just enjoy what life he has (and when the time comes) he hopes he can make a name that is totally separate from what he was before.
I'm intending for him to go something like alchemist (grenadier).
| Gerrik Lovejoy |
I'd like to give this a shot. Here is my submission, stat block and bullet points for the background I have in mind for him are below and in his profile.
Male Human (Taldan) Expert 1
CN Medium Humanoid (human)
Init +4; Senses Perception +5
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Defense
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AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex)
hp 7 (1d8-1)
Fort -1, Ref +4, Will +3
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Offense
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Speed 30 ft.
Melee Dagger +2 (1d4+2/19-20/x2)
Ranged Longbow +0 (1d8/x3)
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Statistics
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Str 14, Dex 18, Con 8, Int 14, Wis 12, Cha 10
Base Atk +0; CMB +2; CMD 16
Feats Point Blank Shot, Precise Shot
Traits Dealmaker (1/week)
Skills Acrobatics +8, Appraise +8, Bluff +4, Climb +6, Diplomacy +4, Knowledge (local) +6, Linguistics +6, Perception +5, Sense Motive +5, Swim +6
Languages Common, Dwarven, Elven, Varisian
Other Gear Leather armor, Arrows (40), Dagger, Longbow, Artisan's tools (Craft [bows]), Backpack (empty), Bedroll, Blanket, Trail rations (4), Waterskin, 4 SP
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Special Abilities
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Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Gerrik did receive some martial training, however he had some health issues when younger and while he did grow to be strong, his constitution suffered from them. Because of this Gerrik developed his dexterity and became a champion bowman, preferring to stay out of any melee contests.
Gerrik decided to join the Smoke Knights in hopes of being able to restore the value of his name and return his fsmily to one of wealth and prestige. He figured that he could take what he had learned from fencing his family's belongings could be the very skill that gets him a contract, and if that fails perhaps his skill as an archer could come in handy instead.
If you need more of a background to get started just let me know.
Nimon
|
That would work out real well. :) I like that. As far as which House, do you have a particular thought on which would have the most potential for RP growth?
Having read about adepts, though...I thought they were only divine magic users?
Well if you were going the Ormuz route I could see a Divine caster being interested in Sun Orchid Elixir, but wis is their casting stat so maybe not. Expert or whatever then.
Nimon
|
I'd like to give this a shot. Here is my submission, stat block and bullet points for the background I have in mind for him are below and in his profile.
** spoiler omitted **
** spoiler omitted **...
At first glance I notice no Campaign trait. They are in the Campaign Info Tab up top.
| Gerrik Lovejoy |
Gerrik Lovejoy wrote:At first glance I notice no Campaign trait. They are in the Campaign Info Tab up top.I'd like to give this a shot. Here is my submission, stat block and bullet points for the background I have in mind for him are below and in his profile.
** spoiler omitted **
** spoiler omitted **...
I would take Fence. Probably didn't show up in the Hero Lab statblock.
Nimon
|
Thanks for that updated info. I looked, and Fiendish Heritage isn't from an allowed source, so that makes life easier.
I'm gonna post up a sheet and a good deal of fluff, in a little bit. Also, would Morilla have a decent amount of RP potential, or would Ormuz be my best bet?
I intend to add interaction from all the houses, and each one does have an agenda.
| Torry Maters |
Ok here he is. A minor son of House Canden, still forced to partake in the house's sea trade. After years learning ships he is sent to a university for 'further schooling'. To be more accurate, he's never taken that well to sailing and has expressed little interest in the family business. One of his many uncles has managed to entice him into the line of smuggling and though he's only done small time work its enough that, combined with him family position, gets him noticed by the Smoke Knights.
I'll finalize this later, but basically bored minor noble's son, turns to crime for thrills. Going to be a rogue/smugger.
Nimon
|
.
I'll finalize this later, but basically bored minor noble's son, turns to crime for thrills. Going to be a rogue/smugger.
Looks good so far. Aristocrat might work for you also. Less skill options, but it does open up martial weapons. Expert works well though for a smuggler from House Canden.
| Viluki |
I won't be creating an alias until I know whether or not I have been selected. Tell me what you think also do you allow bloodlines for tieflings?.
Nimon
|
Tell me what you think also do you allow bloodlines for tieflings?.
** spoiler omitted **
I am not familiar with specific bloodlines for tieflings, if this is in one of the sources I mentioned, Core, Advanced Players Guide, Ultimate Magic, Ultimate Combat, Advanced Race Guide Than it is fine with me. If not then I am afraid I can not allow it, though with all those books I listed a decent character should be easy to come by.
As far as your background is concerned, I like it. I would probably use the book you found as part of your motivation to join the Smoke Knights, as Horner Shan probably has a rare item you need.
| Noro Kas |
Hello there this does seem interesting I could resurect this character from a similar game that is now inactive.
The backstory is in the profile but the stats are wrong for this game.
will definately begin as a warrior and trait would be Foriener (considering the backstroy.)
feedback on story is appreciated of course.
I look at the charcater as an enforcer / bouncer/ etc.
so levle 1 will be Warrior
Nimon
|
Hello there this does seem interesting I could resurect this character from a similar game that is now inactive.
The backstory is in the profile but the stats are wrong for this game.
will definately begin as a warrior and trait would be Foriener (considering the backstroy.)
feedback on story is appreciated of course.
I look at the charcater as an enforcer / bouncer/ etc.
so levle 1 will be Warrior
I am not familiar with the trait from Skull and Shackles, what does it do exactly? Skull and Shackles does have some very similar themes as this one so I am willing to allow it, but I need to know the mechanics of it first.
The backstory looks fine, Sczarni will make an appearance in this campaign so there are some things I can use there.
Warrior would be a nice addition, this campaign will have a heavy investigation and intrigue theme, but combat will be included and there is performance combat in the Foreign District so your background will come into play fine there. You might consider taking House Affiliation- House Kelthin so you have access to the Irorium and can fight for your down-time job. Being of Tien descent this would be probably a familiar atmosphere for her.
| Noro Kas |
traits are subject to change I may not even use that trait. (dockside brawler gives +1 to damage with brass knuckles but I have found I liked bare fists instead). there is another Tien trait to give +1 damage with unarmed strikes.
will look over the campaign traits also to see which one is best fit. I said Foriener after a quick glance.
Nimon
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the bloodlines are a moot point then gm and a question what archdevils can I make pacts with and do you allow the Infernal Dukes as well? http://www.pathfinderwiki.com/wiki/Infernal_duke
As long as you are not expecting some mechanical benefit I am ok with making pacts with any devil just as you can worship any one. If there is some hidden benefit behind your question than I am not aware of it and I am not going to read over every devil in the list to find it.