Silverhex Chronicles/Master of the Fallen Fortress/Crypt of the Everflame (Inactive)

Game Master Emmjay

MAPS AND HANDOUTS


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Grand Lodge

03-01 Frostfur Captives
Neerduwyl Nathvallar wrote:

First of all, apologies for not reading the recruitment thread right. Went back and you were pretty clear.

Interesting, so the evergreen scenarios are ones that you can play over and over again and still get credit for? But only if you play them at level 1?

And also: the Everflame scenario is longer and 3 xp?

Yes, there are several Evergreen scenarios out there, and you can find them HERE!!!!!

The 3xp one is called a Module, and yes, it takes a good bit longer (depending on how fast a group is). When I do it at a con I slot 6-8 hours for it instead of the usual 4. And, yes, you get a good bit more credits as well.

Liberty's Edge

Male Half-Orc Unchained Barbarian (1.2) | HP 14/14 | AC 18(w/shield 20) T 12 FF 18 CMB +5 CMD +17 | F +4 R +2 W +1 | Init. +2 | +1 to saves against Enchantment spells/effects | +5 Perc | Rages 4/6 | Spd. 30

Hey GM Emmjay

I would probably run it at half speed for the first 2 scenarios if you were going to try to run a 7th as you replied in your PM. If not no worries and let me know when you are planning on starting so I can finish my buying before we start. Also, just curious how the broken condition works for me to replace/fix my 2h Flail from the other chronicle.

Scarab Sages

Consumed:
1 charge of mage armor, 2 charges of cure light wounds
Female Elf Witch CN 1 - Init +8*; Perc +10; AC 17, T 16, FF 15; hp 8/9; Fort +2, Ref +2, Will +3 | Current Effects: Mage Armor

I'd prefer to run them all at normal speed, but if that makes it awkward for the group, as I'll be the only 2nd level character, then I'm cool with that too. It's my bad for not reading the rules...

Grand Lodge

03-01 Frostfur Captives
Graktul wrote:

Hey GM Emmjay

I would probably run it at half speed for the first 2 scenarios if you were going to try to run a 7th as you replied in your PM. If not no worries and let me know when you are planning on starting so I can finish my buying before we start. Also, just curious how the broken condition works for me to replace/fix my 2h Flail from the other chronicle.

Ok, I'll track you at 1/2 speed..... We won't officially be starting until the 2nd or so, I posted the first part just as an "intro" and way to meet each other......

As far as the weapon is concerned, I don't know..... Your best answer is to go to the Flaxseed post and put in the question as a discussion.....

Scarab Sages

Consumed:
1 charge of mage armor, 2 charges of cure light wounds
Female Elf Witch CN 1 - Init +8*; Perc +10; AC 17, T 16, FF 15; hp 8/9; Fort +2, Ref +2, Will +3 | Current Effects: Mage Armor
Quote:
Also, just curious how the broken condition works for me to replace/fix my 2h Flail from the other chronicle.

Graktul...I was actually in that scenario with you, and offered to mend the weapon once we finished it. It seems reasonable that I would have done so without the need for another post.

Grand Lodge

Male NG Human Wizard (Mud Specialist) 4 | HP: 23/23 | AC: 15 (14 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +5, R: +4, W: +4 | Init: +2 |Perc: +5, SM: +2

2 things

As I'm looking up the spellbook rules, I realize that I forgot to have Hekran pay the fee for adding the two spells I bought. I paid the material costs to actually put them in my spellbook, but not the fee for the access to scribe them. I have the gold so I just need to edit my sheet, I just wanted to be above board about this.

2nd, I'd normally PM this but I'm not seeing the option Neerduwyl. The elf darkvision alternate racial trait isn't legal for PFS sadly, so you'll need to change that out for something else. (I think the reason its banned is precisely because they don't want drow-related PCs for whatever reason)

Grand Lodge

03-01 Frostfur Captives

The darkvision not being legal is correct, sadly.

As for the spells, well, that is one of the reasons why we aren't really starting until next Tuesday, to finalize details like this. Its not an issue.

Liberty's Edge

AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 size) hp 15 (2d8+2) Fort +4, Ref +5, Will +0 Perc +5

I am really liking this little gnome. I have never played an alchemist and I am looking up the discoveries, hooray!

Liberty's Edge

Male Half-Orc Unchained Barbarian (1.2) | HP 14/14 | AC 18(w/shield 20) T 12 FF 18 CMB +5 CMD +17 | F +4 R +2 W +1 | Init. +2 | +1 to saves against Enchantment spells/effects | +5 Perc | Rages 4/6 | Spd. 30

Sorry for the delay will try to sit down tonight and finalize the buying from the other chronicle and will put a post or two in the gameplay thread.

Liberty's Edge

AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 size) hp 15 (2d8+2) Fort +4, Ref +5, Will +0 Perc +5

This is his first chronicle, not much moolah to spend :)

Liberty's Edge

Male Half-Orc Unchained Barbarian (1.2) | HP 14/14 | AC 18(w/shield 20) T 12 FF 18 CMB +5 CMD +17 | F +4 R +2 W +1 | Init. +2 | +1 to saves against Enchantment spells/effects | +5 Perc | Rages 4/6 | Spd. 30

Name: Bzl109
Character Name: Graktul
PFS #: 272384-4
Faction: Liberty's Edge
Day Job: NA Haven't figured out what type of day job for this guy.

Also, sorry for the delay and my own shopping spree.

MW Backpack 50 GP
Cold Iron Morningstar 16 GP
Alchmemical Silver Dagger 22 GP
Chainmail 150 GP
Belt pouch x2 2 GP
Potion CLW x2 100 GP
Acid x2 20 GP
Alchemist's Fire x2 40 GP
Holy Water x2 50 GP
Shard Gel x2 50 GP
Wrist Sheathe 1 GP

Used the ability to sell the equipment I was replacing at full price since he is still level 1 though not sure where I read that from so if I need to adjust let me know.

Scarab Sages

Male LN Half-Orc Warpriest of Magdh 4 | HP: 27/27 | AC: 20 18 (14 12 Tch, 16 Fl) | CMD: 21 19 (19 17 Fl) | F: +10 +8, R: +8 +6, W: +12 +10 | Init: +2 | Perc: +11, SM +7 | Speed 20ft | Active conditions: shield of faith, heroism
Graktul wrote:
Used the ability to sell the equipment I was replacing at full price since he is still level 1 though not sure where I read that from so if I need to adjust let me know.

This is correct; there's an FAQ about it. You're all good.

Liberty's Edge

Male Half-Orc Unchained Barbarian (1.2) | HP 14/14 | AC 18(w/shield 20) T 12 FF 18 CMB +5 CMD +17 | F +4 R +2 W +1 | Init. +2 | +1 to saves against Enchantment spells/effects | +5 Perc | Rages 4/6 | Spd. 30

Also replaced the rolls for the level 2 that was confused briefly on slide 3 with my own. Neer hopefully we are set for any swarms this time if we run across them.

Scarab Sages

Consumed:
1 charge of mage armor, 2 charges of cure light wounds
Female Elf Witch CN 1 - Init +8*; Perc +10; AC 17, T 16, FF 15; hp 8/9; Fort +2, Ref +2, Will +3 | Current Effects: Mage Armor

@Graktul, LOL, I'm just glad our GM was merciful.

Liberty's Edge

AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 size) hp 15 (2d8+2) Fort +4, Ref +5, Will +0 Perc +5

Happy New Year to all!

Liberty's Edge

AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 size) hp 15 (2d8+2) Fort +4, Ref +5, Will +0 Perc +5

Since he doesnt really cast spells are there any good traits to swap out for the +1 to illusion spell DC's?

Liberty's Edge

Male Half-Orc Unchained Barbarian (1.2) | HP 14/14 | AC 18(w/shield 20) T 12 FF 18 CMB +5 CMD +17 | F +4 R +2 W +1 | Init. +2 | +1 to saves against Enchantment spells/effects | +5 Perc | Rages 4/6 | Spd. 30

There is one that appears to be a good replacement Pyromaniac under the Advanced Race Guide. Though you would lose the illusion resistance along with the illusion magic

Liberty's Edge

AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 size) hp 15 (2d8+2) Fort +4, Ref +5, Will +0 Perc +5

I will have to take a look at it.

Liberty's Edge

AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 size) hp 15 (2d8+2) Fort +4, Ref +5, Will +0 Perc +5

I like it!

Liberty's Edge

AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 size) hp 15 (2d8+2) Fort +4, Ref +5, Will +0 Perc +5

Here is a stupid question.
Gnomes count weapons with gnome as martial weapons correct?
So if he were to take the grenadier archetype, which gives access to a martial weapon profciency, would he be able to take a gnome weapon?

Scarab Sages

Male LN Half-Orc Warpriest of Magdh 4 | HP: 27/27 | AC: 20 18 (14 12 Tch, 16 Fl) | CMD: 21 19 (19 17 Fl) | F: +10 +8, R: +8 +6, W: +12 +10 | Init: +2 | Perc: +11, SM +7 | Speed 20ft | Active conditions: shield of faith, heroism
Gnickygnack Paddywack wrote:

Here is a stupid question.

Gnomes count weapons with gnome as martial weapons correct?
So if he were to take the grenadier archetype, which gives access to a martial weapon profciency, would he be able to take a gnome weapon?

Yes, you would be able to select a gnome weapon as your martial weapon proficiency.

Liberty's Edge

AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 size) hp 15 (2d8+2) Fort +4, Ref +5, Will +0 Perc +5

Nice!

Thank you!

Liberty's Edge

AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 size) hp 15 (2d8+2) Fort +4, Ref +5, Will +0 Perc +5

I saw the Kevin Costner and laughed and laughed.

Liberty's Edge

AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 size) hp 15 (2d8+2) Fort +4, Ref +5, Will +0 Perc +5

Are the Golarion gnomes kinda kender like?

Scarab Sages

Male LN Half-Orc Warpriest of Magdh 4 | HP: 27/27 | AC: 20 18 (14 12 Tch, 16 Fl) | CMD: 21 19 (19 17 Fl) | F: +10 +8, R: +8 +6, W: +12 +10 | Init: +2 | Perc: +11, SM +7 | Speed 20ft | Active conditions: shield of faith, heroism

Gnomes

Liberty's Edge

AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 size) hp 15 (2d8+2) Fort +4, Ref +5, Will +0 Perc +5

I have read that, thanks!

Scarab Sages

1 person marked this as a favorite.
Male LN Half-Orc Warpriest of Magdh 4 | HP: 27/27 | AC: 20 18 (14 12 Tch, 16 Fl) | CMD: 21 19 (19 17 Fl) | F: +10 +8, R: +8 +6, W: +12 +10 | Init: +2 | Perc: +11, SM +7 | Speed 20ft | Active conditions: shield of faith, heroism

@Gnickygnack, I see you asking a lot of questions in gameplay, that you need the answer to before you can post.

This is fine, and is not a criticism. I'm going to offer you a suggestion to help us keep the pace of gameplay up while you're waiting for an answer; all players can probably use this advice at times (myself included). Because PbP is such a slower-paced environment, a question that--when asked at a tabletop--could be answered in seconds by an in-person GM, can cause a delay of days in PbP as we wait for the back-and-forth responses. This suggestion helps to shorten and play through that delay.

When you have a question, and you need the answer to determine what your character will do, post both actions. You can use spoilers to make this clean; see the example here:

@GM, was my PC able to buy the new sword he wanted?

If he did buy the sword:

He slashes the sword in front of him, reveling in the shiny display and the sound that the freshly honed edge makes as it cuts through the air. I'm going to love sticking this in all manner of evil monsters!

If the sword was sold out:

Furious with the weaponsmith, he shouts in anger. "I don't care if wizards don't use swords! I wanted it anyway!" He summons all the arcane power he can muster, and casts fireball at the forge.

Damage, fire: 10d6 ⇒ (3, 2, 3, 2, 6, 2, 2, 2, 3, 3) = 28 (Reflex DC 20 for half)

Scarab Sages

Consumed:
1 charge of mage armor, 2 charges of cure light wounds
Female Elf Witch CN 1 - Init +8*; Perc +10; AC 17, T 16, FF 15; hp 8/9; Fort +2, Ref +2, Will +3 | Current Effects: Mage Armor

@The Armenian Man -- That wizard wasn't very nice.

Scarab Sages

Male LN Half-Orc Warpriest of Magdh 4 | HP: 27/27 | AC: 20 18 (14 12 Tch, 16 Fl) | CMD: 21 19 (19 17 Fl) | F: +10 +8, R: +8 +6, W: +12 +10 | Init: +2 | Perc: +11, SM +7 | Speed 20ft | Active conditions: shield of faith, heroism

CRB: Magic

Casting Time wrote:
A spell that takes 1 round to cast is a full-round action. It comes into effect just before the beginning of your turn in the round after you began casting the spell. You then act normally after the spell is completed.

This affects common spells like sleep, enlarge person, summon monster, and more.

The advantage is you don't have to declare your target until the end of the casting. So you can let the battlefield develop and then target the spell. The downside is the enemy can try to interfere.

Scarab Sages

Consumed:
1 charge of mage armor, 2 charges of cure light wounds
Female Elf Witch CN 1 - Init +8*; Perc +10; AC 17, T 16, FF 15; hp 8/9; Fort +2, Ref +2, Will +3 | Current Effects: Mage Armor

Tough to manage in PbP though

Scarab Sages

Consumed:
1 charge of mage armor, 2 charges of cure light wounds
Female Elf Witch CN 1 - Init +8*; Perc +10; AC 17, T 16, FF 15; hp 8/9; Fort +2, Ref +2, Will +3 | Current Effects: Mage Armor

Hey everybody, I'm leaving for vacation tomorrow, and will be offline for a week. I'll leave a bot me for the GM later today so he can play my character while I'm gone. Aloha!

Sovereign Court

Male Human (Preacher/Living Grimoire) Inquisitor 3| AC 20/12/19 | HP 30/30(+5 temp HP)| F+5,R+2,W+3 | CMD 16| Init+7,Perc+6,SenseMotive+7| Hand of the Acolyte 6/6 | Speed 20’ | Determination 1/day

The book only crits on a 20, DM. I think that’s part of the reason people grumble about this archetype to be honest.

Grand Lodge

03-01 Frostfur Captives

Going to Hawaii? Watch out for incoming missiles!

Scarab Sages

Consumed:
1 charge of mage armor, 2 charges of cure light wounds
Female Elf Witch CN 1 - Init +8*; Perc +10; AC 17, T 16, FF 15; hp 8/9; Fort +2, Ref +2, Will +3 | Current Effects: Mage Armor
GM Emmjay wrote:
Going to Hawaii? Watch out for incoming missiles!

We've got a bunker deep inside the volcano.

Scarab Sages

Consumed:
1 charge of mage armor, 2 charges of cure light wounds
Female Elf Witch CN 1 - Init +8*; Perc +10; AC 17, T 16, FF 15; hp 8/9; Fort +2, Ref +2, Will +3 | Current Effects: Mage Armor

Bot Me! added to my profile.

Liberty's Edge

AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 size) hp 15 (2d8+2) Fort +4, Ref +5, Will +0 Perc +5

Bring me something gooood! :)

Liberty's Edge

AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 size) hp 15 (2d8+2) Fort +4, Ref +5, Will +0 Perc +5

He is on the map :)

Scarab Sages

Consumed:
1 charge of mage armor, 2 charges of cure light wounds
Female Elf Witch CN 1 - Init +8*; Perc +10; AC 17, T 16, FF 15; hp 8/9; Fort +2, Ref +2, Will +3 | Current Effects: Mage Armor

I'm back. Will catch up on all the happenings tomorrow.

Scarab Sages

Male LN Half-Orc Warpriest of Magdh 4 | HP: 27/27 | AC: 20 18 (14 12 Tch, 16 Fl) | CMD: 21 19 (19 17 Fl) | F: +10 +8, R: +8 +6, W: +12 +10 | Init: +2 | Perc: +11, SM +7 | Speed 20ft | Active conditions: shield of faith, heroism

Sorry for my disappearance this weekend. The unfortunate confluence of a busy schedule and getting hit with a cold and cough took me out.

I'm posting this in my games first thing today, then I'll be catching up in gameplay; I should be caught up by the end of the day.

Liberty's Edge

AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 size) hp 15 (2d8+2) Fort +4, Ref +5, Will +0 Perc +5

Glad you are feeling better.

Scarab Sages

Male LN Half-Orc Warpriest of Magdh 4 | HP: 27/27 | AC: 20 18 (14 12 Tch, 16 Fl) | CMD: 21 19 (19 17 Fl) | F: +10 +8, R: +8 +6, W: +12 +10 | Init: +2 | Perc: +11, SM +7 | Speed 20ft | Active conditions: shield of faith, heroism
Graktul wrote:
Hmm this is a part where I am unsure what my options are. If I am able to charge that would be best if not then can I move forward and ready an attack to hit the first enemy that comes in range for the round? FYI think I still have an alchemist's fire flask in hand though not sure I want to use it with their current spacing.

I always advise people, when they have a question that needs a GM response, to post all of their options in spoilers:

Can I charge?

If I can charge:

I do this one thing.

If I can't charge:

I do this other thing.

This helps to keep the pace of the game up, as the GM already has your action when the ruling is made; the game doesn't have to wait for your action once the question is answered.

Scarab Sages

Male LN Half-Orc Warpriest of Magdh 4 | HP: 27/27 | AC: 20 18 (14 12 Tch, 16 Fl) | CMD: 21 19 (19 17 Fl) | F: +10 +8, R: +8 +6, W: +12 +10 | Init: +2 | Perc: +11, SM +7 | Speed 20ft | Active conditions: shield of faith, heroism
GM Emmjay wrote:
but you won't have your weapon drawn. (since you already moved and I don't know where you started from)

Graktul has a +1 BAB; shouldn't he be able to draw a weapon during movement?

Grand Lodge

03-01 Frostfur Captives

Unless I am wrong, and I may be, each thing you did was a separate action. The surprise round is a single action only. Where in what book allows one to draw a weapon during movement. I know there are skills/feats/talents that allow it....

Grand Lodge

male Grippli
Spoiler:
AC 21/T 14/FF 18 HP 27 F+5 R+3 W+6 Init +6 Perception +9
Inquisitor 3

If you have a BAB+1 you can draw a weapon a s part of a move action.

Liberty's Edge

Male Half-Orc Unchained Barbarian (1.2) | HP 14/14 | AC 18(w/shield 20) T 12 FF 18 CMB +5 CMD +17 | F +4 R +2 W +1 | Init. +2 | +1 to saves against Enchantment spells/effects | +5 Perc | Rages 4/6 | Spd. 30

Dont know how to link the sections of the book from the online sources so will just copy it from the core book. Course think the amount of free actions allowed can be up to the GM.

The Surprise Round: If some but not all of the combatants are aware of their opponents, a surprise round happens before regular rounds begin. In initiative order (highest to lowest), combatants who started the battle aware of their opponents each take a standard or move action during the surprise round. You can also take free actions during the surprise round. If no one or everyone is surprised, no surprise round occurs.

Found under the draw/sheathe weapon in the move action section

If you have a base attack bonus of +1 or higher, you may draw a weapon as a free action combined with a regular move.

Though don't take my word for it found out in another game that I was playing a feat wrong and still learning a lot of the aspects of the game myself.

Liberty's Edge

AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 size) hp 15 (2d8+2) Fort +4, Ref +5, Will +0 Perc +5

Did anyone else have problems with the site yesterday? I tried getting on after a class I taught and was unable to do so until now.

Liberty's Edge

Male Half-Orc Unchained Barbarian (1.2) | HP 14/14 | AC 18(w/shield 20) T 12 FF 18 CMB +5 CMD +17 | F +4 R +2 W +1 | Init. +2 | +1 to saves against Enchantment spells/effects | +5 Perc | Rages 4/6 | Spd. 30

Nope didn't have any luck getting onto the site yesterday sadly

Liberty's Edge

AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 size) hp 15 (2d8+2) Fort +4, Ref +5, Will +0 Perc +5

It is really frustrating. It seems like it happens more and more frequently.

Grand Lodge

03-01 Frostfur Captives

Yah, they really do need to completely update the stability of their servers.

Scarab Sages

Male LN Half-Orc Warpriest of Magdh 4 | HP: 27/27 | AC: 20 18 (14 12 Tch, 16 Fl) | CMD: 21 19 (19 17 Fl) | F: +10 +8, R: +8 +6, W: +12 +10 | Init: +2 | Perc: +11, SM +7 | Speed 20ft | Active conditions: shield of faith, heroism
Gnickygnack Paddywack wrote:
Could we keep just a little gland so that I could make some poison he asks.

Gnickygnack, it looks like you don't have the "poison use" class feature. Only PFS characters with that class feature are able to craft poisons.

See this FAQ for details.

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