Seadogs and Scallywags

Game Master Grymp

Man's Promise * Rickety Hake * Tidewater Rock

Plunder: 4
Rules

Gresham's Treasure Spreadsheet

No combat!:

BEAT TO QUARTERS, COMBAT BE AFOOT!

Round 7

Spleen: Attacked and grappled
Wreckers: One is grappled by spleen. Another disappeared.
Sandara: UP!!
Chaenath: UP!!
Doc: UP!!
G'Lub: UP!!
Vakarla:


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Roll20 Maps Loot

Yes, his normal AC is 22.

This round you hit though!

GM:

K - 37, -2 AC (1 rounds), Nauseated (1 rounds)
C1 - Nauseated (1 rounds)
C2 - Dead!


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

Alessandra snarls again, blades slashing through the air.

Short sword: 1d20 + 9 ⇒ (2) + 9 = 11
Damage: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10

Short sword: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7

Dagger: 1d20 + 9 ⇒ (5) + 9 = 14
Damage: 1d4 + 1 + 2 ⇒ (1) + 1 + 2 = 4

Unfortunately, being nearly-killed and then resuscitated does nothing for your coordination, and she misses handily.


Roll20 Maps Loot

You'd think she would accidentally hit occasionally!


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Chaenath is not impressed y'all


Roll20 Maps Loot

Let's go Doc! Give us an action!

The Exchange

Male N Dwarf Alchemist (Toxicant) 10 | HP: 93/93 | AC: 2520 (14 Tch, 2217 FF) | CMB: +7, CMD: 21 | F: +12/16, R: +12/16, W: +7/11 F: +14/18, R: +14/18, W: +9/13 | Init: +3 | Perc: +15, SM: +2, Darkvision 60' | Speed 20ft | Bombs: 9/16 | Active conditions:

I feel like repeating myself, but here goes :)

It's a storm of claws, as the crab-formed living tumor keeps up it's furious assault. This time, whether by skill or chance, Mister Spleen finds an opening in the sahuagin's defences, and manages to cause some hurt.

Rogar, on the other hand, keeps poking the enemy with his newly-acquired longspear. But this is just as unefficient as it looks.

Claw: 1d20 + 6 ⇒ (20) + 6 = 261d4 + 2 ⇒ (1) + 2 = 3
Claw: 1d20 + 6 ⇒ (4) + 6 = 101d4 + 2 ⇒ (2) + 2 = 4
Grab: 1d20 + 10 ⇒ (9) + 10 = 191d4 + 2 ⇒ (1) + 2 = 3
crit confirm: 1d20 + 6 ⇒ (14) + 6 = 201d4 + 2 ⇒ (1) + 2 = 3

Longspear: 1d20 + 5 ⇒ (13) + 5 = 181d8 ⇒ 2


Roll20 Maps Loot

Mr. Spleen cries on his claw and manages to grab Krelloort.

Doc does manage to poke him with the longspear.

Alright, so Gresham is up, and then after their turn, both Krelloort and C1 are no longer nauseated, or in any way impeded, so make this a great round of attacks!

GM:

K - 46, -2 AC (0 rounds), Nauseated (0 rounds)
C1 - Nauseated (0 rounds)
C2 - Dead!


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Huh, Chaenath has been cackling to extend the hexes. There should be at least 1 round left of the AC hex

Hah realized Chaenath didn't take a Round 5 action

**Round 5**

Chaenath sighs and hexes the big one's ability to attack and cackles to extend all the hexes.

Will Save DC 19 or attacks -2 for 10 rounds, otherwise just two round. The cackle also extends the AC hex.


Roll20 Maps Loot

gtg


N Male Human Fighter (Lore Warden) 2 / Investigator (Empiricist) 4 | HP: 53/53 | AC: 13 (10 Tch, 13 FF) | CMB: +9, CMD: 19 | F: +6, R: +5, W: +6 (+2 disbelieve, +2 mind-affecting) | Init: +0 Perc: +16+1d6 (+2 vs traps), SM: +10+1d6 | Inspiration 8/8 |
Current Conditions:
none
Active Spells:
barkskin

[dice=Nodachi w/Combat Expertise and studied combat vs. Krelloort]1d20 + 9 + 2 - 1[/dice]

[dice=Inspiration to attack]1d6[/dice] Costs me two uses of inspiration, but makes my total attack roll a 25 which should hit.

damage: 1d10 + 5 + 2 ⇒ (6) + 5 + 2 = 13


Roll20 Maps Loot

Gresham hits!

GM:

K - 59, -2 AC (0 rounds), Nauseated (0 rounds)
C1 - Nauseated (0 rounds)
C2 - Dead!


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Kelroot should have -2 AC and -2 to attacks now right?

The Exchange

Male N Dwarf Alchemist (Toxicant) 10 | HP: 93/93 | AC: 2520 (14 Tch, 2217 FF) | CMB: +7, CMD: 21 | F: +12/16, R: +12/16, W: +7/11 F: +14/18, R: +14/18, W: +9/13 | Init: +3 | Perc: +15, SM: +2, Darkvision 60' | Speed 20ft | Bombs: 9/16 | Active conditions:

"I wanna get back t' th' surface. Dwarves ain't made fer fightin' underwater...


Roll20 Maps Loot
Chaenath Woodsea wrote:
Kelroot should have -2 AC and -2 to attacks now right?

Yes on the Ac, did I miss why for the attacks? With a little luck you guys will kill him this round, so he won't get to attack.

Need actions from Doc, Alessandra and Chaenath!

K - 59, -2 AC
C1 -
C2 - Dead!


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

I think we're on round 6 right? If so

Round 4 Chaenath hexed Kelroot AC and cackled

Round 5 Chaenath hexed Kelroot attacks and cackled

The Exchange

Male N Dwarf Alchemist (Toxicant) 10 | HP: 93/93 | AC: 2520 (14 Tch, 2217 FF) | CMB: +7, CMD: 21 | F: +12/16, R: +12/16, W: +7/11 F: +14/18, R: +14/18, W: +9/13 | Init: +3 | Perc: +15, SM: +2, Darkvision 60' | Speed 20ft | Bombs: 9/16 | Active conditions:

"Will ye die already. ye bastard!"
Doc and his pet keep up their assault, dreaming of the day they are back on dry land.

Claw: 1d20 + 6 ⇒ (2) + 6 = 81d4 + 2 ⇒ (2) + 2 = 4
Claw: 1d20 + 6 ⇒ (12) + 6 = 181d4 + 2 ⇒ (1) + 2 = 3
Grab: 1d20 + 10 ⇒ (18) + 10 = 281d4 + 2 ⇒ (1) + 2 = 3

Longspear: 1d20 + 5 ⇒ (19) + 5 = 241d8 ⇒ 4


Roll20 Maps Loot

Mr. Spleen misses, so no grab, however doc hits with the longspear.

Alessandra repeats her attacks...

Short sword: 1d20 + 9 ⇒ (14) + 9 = 23
Damage: 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9

Short sword: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10

Dagger: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 1d4 + 1 + 2 ⇒ (4) + 1 + 2 = 7

... and hits three times!

Her first hit drops Krelloort, and so she turns with her next two against C1.

With Krelloort dead, the remaining concubine cowers and tries to surrender.

The party is up.

GM:

K - 62, -2 AC
C1 - 17
C2 - Dead!


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Chaenath ignores the concubine. Will take us a day to hack at her seeing how long it took us to get through this one. And I do not know Aquan. I really should know Aquan. You speak Aquan right fish lady? Chaenath chats with the bleeding woman as she cast Detect Magic around the place.


N Male Human Fighter (Lore Warden) 2 / Investigator (Empiricist) 4 | HP: 53/53 | AC: 13 (10 Tch, 13 FF) | CMB: +9, CMD: 19 | F: +6, R: +5, W: +6 (+2 disbelieve, +2 mind-affecting) | Init: +0 Perc: +16+1d6 (+2 vs traps), SM: +10+1d6 | Inspiration 8/8 |
Current Conditions:
none
Active Spells:
barkskin

"Generally, Lady Chaenath, sahuagin speak both Aquan and Taldane."

He turns to Alessandra. "Captain, do you wish to accept this sauhagin's surrender?"


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

Good rolls! *sniff* I'd almost forgotten what they look like...

Oh, and Alessandra is CN, she'd be trending E if it weren't for her G aligned companions, so... no surrender.

Short sword: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 1d6 + 5 ⇒ (5) + 5 = 10

Short sword: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d6 + 5 ⇒ (5) + 5 = 10

Dagger: 1d20 + 9 ⇒ (10) + 9 = 19
Damage: 1d4 + 3 ⇒ (2) + 3 = 5

*skrtlch* *skrtlch*

Alessandra briefly pauses her butchery of the enemy and looks up at Gresham. "Huh? Did you say something? I'm kind of in the middle of something here..."

Shaking her head at the inconsiderate nature of her crew, she resumes hacking at the last sahuagin until she's sure it's dead.


N Male Human Fighter (Lore Warden) 2 / Investigator (Empiricist) 4 | HP: 53/53 | AC: 13 (10 Tch, 13 FF) | CMB: +9, CMD: 19 | F: +6, R: +5, W: +6 (+2 disbelieve, +2 mind-affecting) | Init: +0 Perc: +16+1d6 (+2 vs traps), SM: +10+1d6 | Inspiration 8/8 |
Current Conditions:
none
Active Spells:
barkskin

Gresham lends his blade to the bloody work, hoping to dispatch the creature quickly.

[dice=Nodachi w/Combat Expertise and studied combat vs. C1]1d20 + 9 + 2 - 1[/dice] damage: 1d10 + 5 + 2 ⇒ (6) + 5 + 2 = 13

[dice=studied strike damage]1d6[/dice]


Roll20 Maps Loot

Which is more than enough to finish off the last concubine. The concubines were just Advanced Sahuagin, but Krelloort was a 4 armed sahuagin mutant with 4 fighter levels! Oh, and a magic weapon that has yet to be identified!

Loot:

2 Potions of CMW
MW Scalemail
Magic Trident
eel leather and coral war harness (worth 75gp)
deep platinum necklace (worth 3000gp)

detect magic and Spellcraft DC 23:
Zul is a +1 human bane trident that has been passed down from chieftain to chieftain in Krelloort’s tribe for generations. Zul’s three-pronged head is crafted of magically strengthened seashells, and its haft is composed of rough, twisted coral that deals 1 point of damage each time it is grasped, unless the wielder has a natural armor bonus or is wearing gauntlets.

As an immediate action after a successful melee attack with the trident, Zul’s wielder can transmute the substance of the target creature into rigid coral. This attack deals 1d4 points of Dexterity damage and slows the target (as the spell) for 1 round as its flesh calcifies. A DC 16 Fortitude save negates the slow effect but not the ability damage. A target reduced to 0 Dexterity is permanently petrified, transformed into inert, mindless coral. Break enchantment or restoration reverses all of the effects of this calcification. This ability can be used up to 7 times per day.


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Spellcraft: 1d20 + 15 ⇒ (3) + 15 = 18

The Exchange

Male N Dwarf Alchemist (Toxicant) 10 | HP: 93/93 | AC: 2520 (14 Tch, 2217 FF) | CMB: +7, CMD: 21 | F: +12/16, R: +12/16, W: +7/11 F: +14/18, R: +14/18, W: +9/13 | Init: +3 | Perc: +15, SM: +2, Darkvision 60' | Speed 20ft | Bombs: 9/16 | Active conditions:

"Nice trident, but what'll it do?" Rogar says, scratching his beard.

Gotta get meself a wand o' Identify

Was there still some way to go from here?


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

I do not know what it does. Chaenath says in a huff. Maybe the last fish woman knows where the treasure and the beast are. she says as she turns away from the trident Oh she is dead.


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

Alessandra snarls at the implied criticism. "Don't trust people who know you're gonna kill 'em once they've told you what you wanted to know. They'll lie. Basic stuff, that."

She looks around. Nope, nobody left to kill here.

"Right. Let's get moving."


N Male Human Fighter (Lore Warden) 2 / Investigator (Empiricist) 4 | HP: 53/53 | AC: 13 (10 Tch, 13 FF) | CMB: +9, CMD: 19 | F: +6, R: +5, W: +6 (+2 disbelieve, +2 mind-affecting) | Init: +0 Perc: +16+1d6 (+2 vs traps), SM: +10+1d6 | Inspiration 8/8 |
Current Conditions:
none
Active Spells:
barkskin

Gresham hefts the trident.

"If you don't mind, Captain, I shall hold on to this until we are able to identify it."

Gresham gives a quick look about the room, including searching any exits for traps.

Take 10 Perception: 10 + 15 + 1d6 ⇒ 10 + 15 + (2) = 27 +2 to find traps


Roll20 Maps Loot

There's loads of treasure to be had, and I'll post about it in the morning.


Roll20 Maps Loot

Krelloort's bedchamber is on one side of the room:

Among the personal items in Krelloort’s bedchamber is gold-plated conch shell engraved with images of sea elves and hippocampi (worth 1,200 gp) that holds a selection of putrid fish and humanoid livers (a sahuagin delicacy), a gilt tattooing kit that he uses on his slaves and concubines (worth 50 gp), and a burnished brass hand mirror (worth 20 gp). In the seaweed bed there is also a gold Varisian music box (no longer functional) that holds the ivory image of a dancing harrower (worth 400 gp). Inscribed on the underside of the lid are the words
“For my darling Isabella.”

Also, there is a massive stone throne in this chamber...

DC 25 Knowledge(history):
The massive stone throne is an artifact of the ancient cyclops empire of Ghol-Gan.

Gresham's perception check reveals that there is a chamber below the throne:

Box Text wrote:
The chamber hidden below the great throne is empty save for two chests. One is a iron-banded chest decorated with skulls that seems to have held up remarkably well considering its immersion in seawater. The other is a stone box with the image of a fish-headed demon carved onto its lid, whose seams appear to have been sealed by lead.

Gresham identifies that there is a trap related to the opening of the stone box, but no such trap on the other one.

P: 1d20 + 15 ⇒ (16) + 15 = 31 Success

Gresham discovers there is a key hidden in a concealed hollow in the wall. This is the key to open the non-trapped chest.

The chest itself is magical.

DC 28 Spellcraft and detect magic:

Besides the variety of luxurious silks, fine furs, exotic spices, raw gold and silver ore, and other plundered pirate booty worth a total of 10 points of plunder, the treasures include a ship’s figurehead, two feather tokens, a pair of slippers, an ornate crown with undersea motifs crafted of deep platinum worth 5,000 gp, and a jeweled box (worth 500 gp) containing assorted jewelry worth 2,500 gp, as well as 2,083 gp, 18,900 sp, and 25,050 cp.

DC 20 Spellcraft and detect magic:

DC 20 Spellcraft and detect magic:

DC 19 Spellcraft and detect magic:

Now, about that trapped stone chest sealed with lead?

The Exchange

Male N Dwarf Alchemist (Toxicant) 10 | HP: 93/93 | AC: 2520 (14 Tch, 2217 FF) | CMB: +7, CMD: 21 | F: +12/16, R: +12/16, W: +7/11 F: +14/18, R: +14/18, W: +9/13 | Init: +3 | Perc: +15, SM: +2, Darkvision 60' | Speed 20ft | Bombs: 9/16 | Active conditions:

Hearing Gresham mention about the trap, Rogar moves closer and picks up his thieves tools. Finest set tools for enterprising thief or trapspringer, they should be.

"Gimme a little room 'ere, I be trying t' disable th' trap. If ye hear me screamin', I failed bad"

Disable device, masterwork tools: 1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Chaenath gives herself the Fortune Hex and cackles to herself as she Detects Magic and tries to identify everything.

Chest:
Spellcraft: 1d20 + 15 ⇒ (10) + 15 = 25
Spellcraft: 1d20 + 15 ⇒ (3) + 15 = 18
Nope

Second:
Spellcraft: 1d20 + 15 ⇒ (8) + 15 = 23
Spellcraft: 1d20 + 15 ⇒ (8) + 15 = 23
YES

Third:
Spellcraft: 1d20 + 15 ⇒ (2) + 15 = 17
Spellcraft: 1d20 + 15 ⇒ (19) + 15 = 34
YES

Fourth:
Spellcraft: 1d20 + 15 ⇒ (2) + 15 = 17
Spellcraft: 1d20 + 15 ⇒ (18) + 15 = 33
Yes

Kn:History:
Spellcraft: 1d20 + 12 ⇒ (18) + 12 = 30
Spellcraft: 1d20 + 12 ⇒ (1) + 12 = 13
Yes

Go ahead and unspoiler everything but the chest

Stopping her somewhat distrubing chuckles Chaenath cocks her head at Gresham. Do you want to try and see what is so magical about the chest?

Will give Fortune Hexes to anyone who wants it


N Male Human Fighter (Lore Warden) 2 / Investigator (Empiricist) 4 | HP: 53/53 | AC: 13 (10 Tch, 13 FF) | CMB: +9, CMD: 19 | F: +6, R: +5, W: +6 (+2 disbelieve, +2 mind-affecting) | Init: +0 Perc: +16+1d6 (+2 vs traps), SM: +10+1d6 | Inspiration 8/8 |
Current Conditions:
none
Active Spells:
barkskin

"Unfortunately, Lady Chaenath, I lack the ability to perceive magical auras."

Take 10 Knowledge (history): 10 + 14 + 1d6 ⇒ 10 + 14 + (1) = 25

"The throne is an artifact of ancient Ghol-Gan, the cyclops empire."

The Exchange

Male N Dwarf Alchemist (Toxicant) 10 | HP: 93/93 | AC: 2520 (14 Tch, 2217 FF) | CMB: +7, CMD: 21 | F: +12/16, R: +12/16, W: +7/11 F: +14/18, R: +14/18, W: +9/13 | Init: +3 | Perc: +15, SM: +2, Darkvision 60' | Speed 20ft | Bombs: 9/16 | Active conditions:

"Mmmm... Stone throne, jus' what any dwarf would want in 'is quarters. Can we pry it off? I could sure rest me arse on that"

As soon as he is done with the trapped chest, Rogar moves to the throne and starts figuring out how they could loot it.


Roll20 Maps Loot

Fortunately, a 31 is sufficient to disable the trap! Which is lucky, as the trap would have released sassone leaf residue into the water and would have affected all in the room.

Unfortunately, there is absolutely nothing within the stone chest, it was entirely a trap designed to entice unwary adventurers.

Dream big Rogar! Dream big!

Ok, so the chair weighs 8,000lb. I will entertain reasonable solutions on how to move that bad boy, and if you get it moved it would be worth 5,000 gp to certain antiquities buyers.

Do I interpret that Rogar sat on the throne then? Even if it was just a quick hop on it as he proclaimed how much his arse would love it?

The Exchange

Male N Dwarf Alchemist (Toxicant) 10 | HP: 93/93 | AC: 2520 (14 Tch, 2217 FF) | CMB: +7, CMD: 21 | F: +12/16, R: +12/16, W: +7/11 F: +14/18, R: +14/18, W: +9/13 | Init: +3 | Perc: +15, SM: +2, Darkvision 60' | Speed 20ft | Bombs: 9/16 | Active conditions:
Grymp wrote:

Do I interpret that Rogar sat on the throne then? Even if it was just a quick hop on it as he proclaimed how much his arse would love it?

Hell yeah! Rogar planted his bottom on the throne! (I hope I have the hitpoints to receive whatever punishment incoming...)


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

We could shrink it Chaenath says doubtfully But would have to go get a scroll and came back. Then we can throw it at enemy ships and sink them by making it full size! she continues warming up to the idea. Sit on this! We could say.

Shrink Item OP

Ancient Cyclops artifact! Chaenath is over the moon. I was looking for these things when I was enslaved! Doc. I will fight you for this chair! Or our champtions will. Swum! Attack Mr.Spleen!

Swum does not attack Mr.Spleen


Roll20 Maps Loot

Rogar make a DC 15 Will Save, or...:
Be seized by the lust for empire—the desire to conquer and subjugate all neighboring kingdoms at any cost. You should act on these plans (often provoking you to rash acts of hostility) for 1 week.

The Exchange

Male N Dwarf Alchemist (Toxicant) 10 | HP: 93/93 | AC: 2520 (14 Tch, 2217 FF) | CMB: +7, CMD: 21 | F: +12/16, R: +12/16, W: +7/11 F: +14/18, R: +14/18, W: +9/13 | Init: +3 | Perc: +15, SM: +2, Darkvision 60' | Speed 20ft | Bombs: 9/16 | Active conditions:

Will save, heroism : 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13 +5 vs spells, is it a spell or SLA?


Roll20 Maps Loot

Hmmm, excellent question, so let's see

Stuff wrote:
the throne bears a potent curse from the ancient days of lost Ghol-Gan.
Other stuff wrote:
The curse cannot be removed short of

And the "short of" part doesn't talk about dispel magic, break enchantment and the like.

It doesn't sound like a spell, or SLA to me.

I wouldn't have said that the throne detects as magical either.


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

Alessandra rolls her eyes. "Right. Stone throne. Just what we were looking for - or did you MISS the fact it weighs over a TON, and there's a whole load of other treasure there just waiting for us to claim it?! C'mon, Doc, you're not a Stone Dwarf - you're a Sea Dwarf, they're way better!"

"Now let's loot this place and get the !"%"£%^"£$^ out of here!"

Gresham Elmaleh wrote:

Gresham hefts the trident.

"If you don't mind, Captain, I shall hold on to this until we are able to identify it."

The half-orc girl shudders and unthinkingly runs a hand across the three puncture marks in her torso. "You can keep it. Just...keep it away from me, alright?"

The Exchange

Male N Dwarf Alchemist (Toxicant) 10 | HP: 93/93 | AC: 2520 (14 Tch, 2217 FF) | CMB: +7, CMD: 21 | F: +12/16, R: +12/16, W: +7/11 F: +14/18, R: +14/18, W: +9/13 | Init: +3 | Perc: +15, SM: +2, Darkvision 60' | Speed 20ft | Bombs: 9/16 | Active conditions:

A strange gleam lights in Doc's eyes. He seems to be seated very comfortably on the throne of stone, and inside he feels like he's always meant to be there.

"We'll find a way, cap'n. It not jus' any throne. It be th' seat o' grand empire t' come. Th' empire o' Rogar th' First o' 'is name! We haul th' throne t' Tidewater Rock, an' it shall serve as th' Capital. And from there we conquer all Shackles! An empire shall rise! And crush all who oppose!"

Sitting there and dreaming of an empire, Rogar fails to come up with any actual ideas for moving the throne.


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

"..."

"???"

As if realising that you cannot give utterance merely to punctuation marks, the half-orc girl finds her voice. Tilting her head quizzically to one side, she looks at Rogar. "Doc, did one of them shark-things hit you on the side of the €¢°$¥€^ing head when I wasn't `π÷$¢°¥$ing looking?!?!?!! Seriously, what the @%%&£•÷÷$$^ing +%#£&$^€• are we gonna do with an empire?!?!?!"

She shakes her head, suddenly old beyond her years (as teenagers are wont to do). "C'mon, Doc. Let's get real here. I got enough problems commanding a goddsdamn ship, you know? An' I need your help just to do that much!"


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Chaenath goes with it. Yes Great Rogar, First of your name. I, and Swum, shall be your first advisors and we shall do as you say. First we must loot everything else here. Then we must go abduct a wizard and force her to come here and shrink the chair. Then we shall take it TideWater Rock and set it in your throne room! the elf gives a very theatrical bow.


Roll20 Maps Loot

Proceeding along then? Ok, going back out of the throne room (unfortunately without the throne at this time Rogar, sorry!). Back down the ramp, back to the big main room, down through the barracks room and into another room that has 4 hammerhead sharks in it. These sharks you handle with relative ease.

There's an exit out of this room off to the NE, but before we do that, I'd like everyone to give me a Perception check. For those of you with an affinity for stone things, please add your +2, and if anyone happens to be wearing the deep platinum pendant from way back in event 11, they can take an additional +4 on the check.

Perception DC 25:
You notice a crevice in the western wall of this room that is almost completely buried behind an accumulation of sediment. You are fairly certain that with a couple hours of digging, that the passageway leads somewhere.


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Per: 1d20 + 10 ⇒ (20) + 10 = 30

O Great Rogar First Of Your Name. Chaenath proclaims pretty much ignoring Alessandra There is a hidden passageway to the West. Maybe in there will be even more riches to proclaim the start of your glorious empire!

The Exchange

Male N Dwarf Alchemist (Toxicant) 10 | HP: 93/93 | AC: 2520 (14 Tch, 2217 FF) | CMB: +7, CMD: 21 | F: +12/16, R: +12/16, W: +7/11 F: +14/18, R: +14/18, W: +9/13 | Init: +3 | Perc: +15, SM: +2, Darkvision 60' | Speed 20ft | Bombs: 9/16 | Active conditions:

"WHAT WE DO WITH AN EMPIRE!?!?!?!" Rogar rages. He stands up in the chair, shouting "We conquer the neighboring lands! We crush our enemies! See them driven before us! Hear the lamentations of their women!"

Then he calms down, Chaenath's advice about the throne sounding like a good plan. The dwarf nods, grumbles something approvingly, and jumps down form the chair.

--
Perception: 1d20 + 11 ⇒ (18) + 11 = 29

"Bah, I can see that meself, lass. Get t' work everyon'. We'll clear th' way t' find more gold t' build our unstoppable army!"

And like any glorious leader should, Rogar is the first to start digging the passageway.


Roll20 Maps Loot

Ok, after several hours of digging, and no doubt listening to Rogar's delusions of a mighty empire stretching hither and yon, you manage to clear out the passageway.

Behind 15' of narrow passage you find a large (15' diameter) cavern. Near the back wall of the cavern a ship's anchor has been driven into the ground. Its heavy chain is wrapped around some skeletal remains. The rotten remains of a captain's coat still hang from the skeleton's frame, but even more interesting is the silvery pendant that dangles from the captain's neck.


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Detect Magic

SpellCraft: 1d20 + 15 ⇒ (9) + 15 = 24


Roll20 Maps Loot

There is no magic on the pendant, or in the room, other than what you guys have with you I suppose.


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Oooh look at the shiny thing!

Chaenath swims over and takes the necklace from the skeleton.

Per: 1d20 + 10 ⇒ (11) + 10 = 21
Kn:History: 1d20 + 12 ⇒ (1) + 12 = 13

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