Samnell's Dragonlance Campaign (Inactive)

Game Master Samnell

It's Dragonlance. And Pathfinder. Both. At the same time.
Present Map
Map of Abanasinia, aka Misspelled Ethiopia


3,251 to 3,300 of 3,819 << first < prev | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | next > last >>

Gay Male Inhuman
Mariel Uth Kaldar wrote:
It's like 80 ft down correct?

400


Init+2 HP98 AC19 T18 FF12 CMB 24 fort +8 ref+4 will+3
Rage:
HP119 AC17 10tch 16ff fort +11 ref+4 will+5 (+5 superstition)
Skills:
Acro+8 Climb+12 Diplo +13 Intim +12 Perc +12 Ride+8 Survival +12

Can Caitlyn take ten going down?


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

Yikes!


Gay Male Inhuman
Caitlyn Weissman wrote:
Can Caitlyn take ten going down?

Sure.


Init+2 HP98 AC19 T18 FF12 CMB 24 fort +8 ref+4 will+3
Rage:
HP119 AC17 10tch 16ff fort +11 ref+4 will+5 (+5 superstition)
Skills:
Acro+8 Climb+12 Diplo +13 Intim +12 Perc +12 Ride+8 Survival +12

Cautiously Caitlyn rappels down after Loren. It was a long way down and she knew there would be a welcoming comity below. She prepared herself mentally to drop the last few feet if needed, with her weapon loose in its sheath.

OK she'll take 10 going down for a check of 22


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

Lol, this will not end well

Liberty's Edge

oathbound(wyrms/undeath) warrior of the holy light

is there anywhere to tie a rope to?


Gay Male Inhuman
Tallen "mittens" short horn wrote:
is there anywhere to tie a rope to?

You could tie a rope to the end of the stairs and climb down that way, but the rubble is reasonably stable and abundant in handholds from where it tapers off to the bottom. The main thing is the undead who want to murder you as you quietly descend.


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

As far as I know I am not sure how effective she will be against these form of undead


Init+2 HP98 AC19 T18 FF12 CMB 24 fort +8 ref+4 will+3
Rage:
HP119 AC17 10tch 16ff fort +11 ref+4 will+5 (+5 superstition)
Skills:
Acro+8 Climb+12 Diplo +13 Intim +12 Perc +12 Ride+8 Survival +12

Maybe you don't have to be? Caitlyn is ready to smite and has been for many weeks ;P


Gay Male Inhuman
Mariel Uth Kaldar wrote:
As far as I know I am not sure how effective she will be against these form of undead

Have you got some positive energy on tap? Circlet or no, they're still undead. :)


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

She should, I don't think she has had to channel since they fought the ghosts


Init+2 HP98 AC19 T18 FF12 CMB 24 fort +8 ref+4 will+3
Rage:
HP119 AC17 10tch 16ff fort +11 ref+4 will+5 (+5 superstition)
Skills:
Acro+8 Climb+12 Diplo +13 Intim +12 Perc +12 Ride+8 Survival +12

Can we uh get on with it? :)


Male Human Knight of the Sword (Warpriest) 7 | HP: 84/84 | AC: 22 t11 fl 22 | Fort+9 Ref+3 Will+10 | CMD 21 | Perception +4 | Init +2
Conditions/Effects:
Bull's Strength (Enhancement, +2 to Atk and Dmg); Divine Favor (Luck, +2 to Atk and Dmg); Haste (Untyped, +1 attack, +1 dodge AC and Reflex); Mittens (Morale, +1 Attk, Dmg, Save v Fear)

Loren continues climbing down.

I keep forgetting about Take 10. Provided the descent looks appropriate, he will Take 10 for a total of 12. If he does fall and can't catch himself, he's got a magic item that works once per day. Before they make it all the way to the bottom and the undead, he'll probably prep some spells and abilities. Let me know when we're at that point.


Gay Male Inhuman
Loren uth Brasel wrote:

Loren continues climbing down.

I keep forgetting about Take 10. Provided the descent looks appropriate, he will Take 10 for a total of 12. If he does fall and can't catch himself, he's got a magic item that works once per day. Before they make it all the way to the bottom and the undead, he'll probably prep some spells and abilities. Let me know when we're at that point.

Consider yourself at that point. :)

Liberty's Edge

oathbound(wyrms/undeath) warrior of the holy light

Mittens tries to climb down after loren

climb: 1d20 ⇒ 20


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

Climb 1d20 ⇒ 18


Male Human Knight of the Sword (Warpriest) 7 | HP: 84/84 | AC: 22 t11 fl 22 | Fort+9 Ref+3 Will+10 | CMD 21 | Perception +4 | Init +2
Conditions/Effects:
Bull's Strength (Enhancement, +2 to Atk and Dmg); Divine Favor (Luck, +2 to Atk and Dmg); Haste (Untyped, +1 attack, +1 dodge AC and Reflex); Mittens (Morale, +1 Attk, Dmg, Save v Fear)

Loren clasps his medallion of faith and prays to Kiri-Jolith for strength and, once the others are near enough that combat seems imminent, His divine favor.

Bull's Strength and Divine Favor


HP 70| Init: +9| Perc:+12/+14 traps/+12 surprise | AC 22/ T20/FF14/Tr 24 Uncanny Dodge Fort +5 | Ref +13 (+15 traps) | Will +3 | immune to fear | Evasion | +27 Stealth

Thistletorp will hide in the shadow


Init+2 HP98 AC19 T18 FF12 CMB 24 fort +8 ref+4 will+3
Rage:
HP119 AC17 10tch 16ff fort +11 ref+4 will+5 (+5 superstition)
Skills:
Acro+8 Climb+12 Diplo +13 Intim +12 Perc +12 Ride+8 Survival +12

Just to say I'm still here. Caitlyn will take point down below, if anyone is able to do so - pre-rage buffs would be appreciated.


Gay Male Inhuman
Caitlyn Weissman wrote:
Just to say I'm still here. Caitlyn will take point down below, if anyone is able to do so - pre-rage buffs would be appreciated.

Jakun's haste would be handy, if he's still got one for the day. Jakun?


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

Are we almost done with this section, DM? I feel that we have been here for almost half a year, lol


Gay Male Inhuman
Mariel Uth Kaldar wrote:
Are we almost done with this section, DM? I feel that we have been here for almost half a year, lol

There are two more levels, one of which is basically six big rooms. Neither is probably as complex as the first, unless you work at making it so. :)


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

lol


Init+2 HP98 AC19 T18 FF12 CMB 24 fort +8 ref+4 will+3
Rage:
HP119 AC17 10tch 16ff fort +11 ref+4 will+5 (+5 superstition)
Skills:
Acro+8 Climb+12 Diplo +13 Intim +12 Perc +12 Ride+8 Survival +12

Can we roll initiative? :)


Gay Male Inhuman
Caitlyn Weissman wrote:
Can we roll initiative? :)

Sorry. RL has been...very bad.

Skel ACs: 19, T12, F17

Round 1
The Companions descend and find the skeletal warriors waiting for them, blades drawn. They waste no time closing back in for the kill.

Rules Stuff:

Inits
Skels: 1d20 + 2 ⇒ (9) + 2 = 11
Caitlyn: 1d20 + 2 ⇒ (16) + 2 = 18
Jakun: 1d20 + 4 ⇒ (18) + 4 = 22
Loren: 1d20 + 2 ⇒ (6) + 2 = 8
Mariel: 1d20 + 0 ⇒ (17) + 0 = 17
Mittens: 1d20 + 1 ⇒ (19) + 1 = 20
Thistletorp: 1d20 + 8 ⇒ (9) + 8 = 17 never flat-footed

Ah well.

Order is Jakun, Caitlyn, Mittens, Mariel, Skels, Loren. Everyone except Loren is up!


HP 70| Init: +9| Perc:+12/+14 traps/+12 surprise | AC 22/ T20/FF14/Tr 24 Uncanny Dodge Fort +5 | Ref +13 (+15 traps) | Will +3 | immune to fear | Evasion | +27 Stealth

Thistletorp quietly slips into the shadows, ready to strike stealth: 1d20 + 27 ⇒ (7) + 27 = 34


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

The Revered Daughter of Paladine will invoke her god and holding on to her medallion of faith prays:

God of Light! Father of the Sun! Bring forth your purifying light that these who remain in undeath might return to their reward in death

Channelling 4d7 + 7 ⇒ (7, 1, 5, 5) + 7 = 25 no channel resistance DC 20


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

Know Nobility 1d20 + 10 ⇒ (11) + 10 = 21 to see if she recognizes the armor


1 person marked this as a favorite.
Gay Male Inhuman

Mittens? Jakun? Caitlyn?

Look at me, on top of things! :-P


Init+2 HP98 AC19 T18 FF12 CMB 24 fort +8 ref+4 will+3
Rage:
HP119 AC17 10tch 16ff fort +11 ref+4 will+5 (+5 superstition)
Skills:
Acro+8 Climb+12 Diplo +13 Intim +12 Perc +12 Ride+8 Survival +12

Sigh now is the first chance I've had since wiring that to post again.
This was a reckoning that had been a long time coming, and Caitlyn's pent up angst exploded into rage. Her knuckled creaked but then like a dancer she gracefully steeped forwards before performing a pirouette. A pirouette with a Lucerne hammer, which smashed into the target to the south west of her!

Free action: Rage
Move action: Two squares closer

Hammer time, Rage, Power Attack: 1d20 + 13 ⇒ (9) + 13 = 22Damage: 1d12 + 16 ⇒ (3) + 16 = 19 +1 from axe to grind if nobody else threatens her target. +2 if they can cast spells (witch hunter)


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

Did my know nobility discern anything?


Gay Male Inhuman
Mariel Uth Kaldar wrote:
Did my know nobility discern anything?

Mariel can't place the armor, except say that it looks quite old.


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

thank you:)

Liberty's Edge

oathbound(wyrms/undeath) warrior of the holy light

Mittens begins to glow with a holy lightmittens is using his holy light ability: a nimbus of light to emanate from the warrior of the holy light in a 30-foot radius. All allies in this area (including the warrior of the holy light) receive a +1 morale bonus to AC and on attack rolls, damage rolls, and saving throws against fear as long as they remain in the area of light. This power lasts for 1 minute.


Init+2 HP98 AC19 T18 FF12 CMB 24 fort +8 ref+4 will+3
Rage:
HP119 AC17 10tch 16ff fort +11 ref+4 will+5 (+5 superstition)
Skills:
Acro+8 Climb+12 Diplo +13 Intim +12 Perc +12 Ride+8 Survival +12

Neat +1 more damage for Caitlyn, no save required it's pre rage. I think that brings the total damage done by her to 21 (23 if they cast spells).


Gay Male Inhuman

Jakun?


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

She is an undead slaying machine :) It is sad that in the new Age of Mortals no gods offer the Sun domain :(


Male Minotaur - Wizard 3 (T) - HP 26/26 [Temp 21/32]| AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

Pre-Buff

Much as he would like to search for the circlets, Jakun sees the wisdom behind his companions decision to push forward.

Jakun descends down the shaft, his Fly spell still having significant time left until it expires. He waits until his companions are reasonably close to the bottom before casting Haste.

Round 1

Jakun lays down two rays of fire at one of the Skeletal Warriors not currently engaged by one of the groups warriors.

Ranged Touch Ray 1 - 1d20 + 4 ⇒ (9) + 4 = 13 - 4d6 ⇒ (3, 4, 1, 5) = 13

Ranged Touch Ray 2 - 1d20 + 4 ⇒ (1) + 4 = 5 - Miss


Gay Male Inhuman

Very sorry to have to do this, considering, but I'm not going to be able to resolve tonight. Not feeling well. Will try to get it in early tomorrow.


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

Feel better


Gay Male Inhuman

Skel ACs: 19, T12, F17; DR 5/bludgeoning, SR 17

Round 1
Spell-sped and flying, Jakun spoke an incantation and flames leaped from his hands and lanced forward. The first struck a skeleton square in the breast, but melted to nothing there. The second flew past the skeleton's shoulder.

This was a reckoning that had been a long time coming, and Caitlyn's pent up angst exploded into rage. Her knuckled creaked but then like a dancer she gracefully steeped forwards before performing a pirouette. A pirouette with a Lucerne hammer, which smashed into the target to the south west of her! Her stroke thew up sparks where it connected with ancient chain and bones beneath it cracked. As the sparks faded, Thistletorp slipped clear of the light and vanished in the shadows.

Mittens begins to glow with a holy light as he silently invoked Kiri-Jolith, heartening his companions. An instant later Mariel kindled her own glow: "God of Light! Father of the Sun! Bring forth your purifying light that these who remain in undeath might return to their reward in death." Brilliant light shone and seared the undead, leaving none unscathed and a few nearly destroyed when it faded.

The skeletons closed up on Caitlyn and Loren. Only one fought past her guard to land a cut with its axe. Loren had better luck, catching both blows for him on the hardest parts of his armor.

Rules Stuff:

Skels have SR.
Beat it?: 1d20 + 7 ⇒ (4) + 7 = 11 nope

Save vs. Mariel: 1d20 + 1 ⇒ (1) + 1 = 2

Skels now. 3 for Caitlyn
Greataxe: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d12 + 14 ⇒ (10) + 14 = 24
Greataxe: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 1d12 + 14 ⇒ (2) + 14 = 16
Greataxe: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 1d12 + 14 ⇒ (9) + 14 = 23

2 for Loren
Greataxe: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d12 + 14 ⇒ (12) + 14 = 26
Greataxe: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 1d12 + 14 ⇒ (12) + 14 = 26

Everyone is rocking Haste.
Everyone also has +1 morale bonus to AC and on attack rolls, damage rolls, and saving throws against fear if within 30 of Mittens

Order is Jakun, Caitlyn, Thistle, Mittens, Mariel, Skels, Loren. Everyone is up!


Male Human Knight of the Sword (Warpriest) 7 | HP: 84/84 | AC: 22 t11 fl 22 | Fort+9 Ref+3 Will+10 | CMD 21 | Perception +4 | Init +2
Conditions/Effects:
Bull's Strength (Enhancement, +2 to Atk and Dmg); Divine Favor (Luck, +2 to Atk and Dmg); Haste (Untyped, +1 attack, +1 dodge AC and Reflex); Mittens (Morale, +1 Attk, Dmg, Save v Fear)

Hmm. Should have popped my Holy Strike ability before combat... oh well. Next time.

Sword in one hand, shield in another, Loren batters aside the skeletal warrior's attacks before striking back with a pair of his own. "Come at me, fallen ones. The Bison willing, I'll release you of this torment."

He is swinging at the one to the left, that could slip around him and attack the revered daughter.

Making attacks with Power Attack, Haste (untyped), Bull's Strength (enhancement), Divine Favor (luck), and Holy Light (morale)
Longsword: 1d20 + 10 + 6 ⇒ (16) + 10 + 6 = 32 damage: 1d8 + 12 + 5 ⇒ (3) + 12 + 5 = 20
Longsword (bonus attack from Haste): 1d20 + 10 + 6 ⇒ (3) + 10 + 6 = 19 damage: 1d8 + 12 + 5 ⇒ (6) + 12 + 5 = 23

AC is now 24 with +1 dodge from haste and +1 morale from Mittens.


Init+2 HP98 AC19 T18 FF12 CMB 24 fort +8 ref+4 will+3
Rage:
HP119 AC17 10tch 16ff fort +11 ref+4 will+5 (+5 superstition)
Skills:
Acro+8 Climb+12 Diplo +13 Intim +12 Perc +12 Ride+8 Survival +12

One of the wicked axes had cut her, but so fierce was Caitlyn's battle focus that she didn't even notice. Lithely stepping back to give Wyrmslayer room to do it's job, Caitlyn brought it round in an whistling arc. It smashed through the remains of first Skeleton as if it wasn't even there before pile driving through the next one. It would have smashed into the third but some spark of cunning was left and it ducked just in time.

5' step north
Full attack!

Haste: 1d20 + 13 + 1 + 1 ⇒ (13) + 13 + 1 + 1 = 28 Damage: 1d12 + 16 + 1 + 1 ⇒ (3) + 16 + 1 + 1 = 21
Primary: 1d20 + 13 + 1 + 1 ⇒ (16) + 13 + 1 + 1 = 31 Damage: 1d12 + 16 + 1 + 1 ⇒ (5) + 16 + 1 + 1 = 23
Iterative: 1d20 + 13 + 1 + 1 - 5 ⇒ (4) + 13 + 1 + 1 - 5 = 14 Damage: 1d12 + 16 + 1 + 1 ⇒ (3) + 16 + 1 + 1 = 21
Going from left to right I suppose.


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

Grabbing her medallion again she invokes her god, confident in her invocation
Valiant Warrior! Come to our aid, send these creatures of Chemosh back to the whence they came!

4d6 + 7 ⇒ (3, 1, 4, 6) + 7 = 21

She cant channel again with a haste can she?


Gay Male Inhuman
Mariel Uth Kaldar wrote:

Grabbing her medallion again she invokes her god, confident in her invocation

Valiant Warrior! Come to our aid, send these creatures of Chemosh back to the whence they came!

4d6+7

She cant channel again with a haste can she?

Nope. It's once per round.


Init+2 HP98 AC19 T18 FF12 CMB 24 fort +8 ref+4 will+3
Rage:
HP119 AC17 10tch 16ff fort +11 ref+4 will+5 (+5 superstition)
Skills:
Acro+8 Climb+12 Diplo +13 Intim +12 Perc +12 Ride+8 Survival +12

There's a feat Quick Channel that lets you channel 2x per round although you'll burn through your channels very quickly.


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

Interesting. I will have to look I go tbat

Liberty's Edge

oathbound(wyrms/undeath) warrior of the holy light

[I]mittens steps forward challenging the understand as he calls upon the heavens to give his sword holy powers
Divine bond holy weapon


Male Minotaur - Wizard 3 (T) - HP 26/26 [Temp 21/32]| AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

Round 2

His fire spell seemingly not as effective as he would have wished leaves Jakun with the option of increasing his allies abilities once again.

Still hovering he casts a spell - Mass Enlarge Person cast on everyone - This spell causes instant growth of a humanoid creature, doubling its height and multiplying its weight by 8. This increase changes the creature’s size category to the next larger one. The target gains a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size. A humanoid creature whose size increases to Large has a space of 10 feet and a natural reach of 10 feet. This spell does not change the target’s speed. The spell also enlarges the creatures' weapons.

Haste Action - Jakun uses his Telekenetic Fist to strike the Skeleton he initially targeted with his scorching ray.

Ranged Attack - 1d20 + 4 ⇒ (6) + 4 = 10
Damage - 1d4 + 3 ⇒ (1) + 3 = 4

3,251 to 3,300 of 3,819 << first < prev | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Samnell's Dragonlance Gameplay All Messageboards

Want to post a reply? Sign in.