Samnell's Dragonlance Campaign (Inactive)

Game Master Samnell

It's Dragonlance. And Pathfinder. Both. At the same time.
Present Map
Map of Abanasinia, aka Misspelled Ethiopia


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HP 70| Init: +9| Perc:+12/+14 traps/+12 surprise | AC 22/ T20/FF14/Tr 24 Uncanny Dodge Fort +5 | Ref +13 (+15 traps) | Will +3 | immune to fear | Evasion | +27 Stealth

Thistletorp inspects the colored rocks, and looks for hidden switches, levers, and gears. Anything that might be used to trigger traps.
Disable Device : 1d20 + 19 ⇒ (5) + 19 = 24


Init+2 HP98 AC19 T18 FF12 CMB 24 fort +8 ref+4 will+3
Rage:
HP119 AC17 10tch 16ff fort +11 ref+4 will+5 (+5 superstition)
Skills:
Acro+8 Climb+12 Diplo +13 Intim +12 Perc +12 Ride+8 Survival +12

At a bit of a loss over what to do, Caitlyn decides to be nosy and have a good look around. Who knows perhaps they'd find something 'interesting'. Suddenly glancing at Thistle, Caitlyn changed her mind, with luck they'd find nothing - nothing at all!
Perception: 1d20 + 12 ⇒ (15) + 12 = 27
Survival: 1d20 + 12 ⇒ (9) + 12 = 21


Gay Male Inhuman

Yeah...those segments? They're map markers for the doors. Not actually there IC. Sorry.

Thistle saw no sign of traps or other interesting things about. The whole corridor seemed very boring.


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

"We know what is below, shall we search these rooms, Thistle, are the doors safe?"


HP 70| Init: +9| Perc:+12/+14 traps/+12 surprise | AC 22/ T20/FF14/Tr 24 Uncanny Dodge Fort +5 | Ref +13 (+15 traps) | Will +3 | immune to fear | Evasion | +27 Stealth

Thistletorp perked up . "OOOH! Doors! They always have fun things behind them! Sometimes, there are monsters behind them that want to play games. Ooooh!! There could be traps!!! Traps are fun!!!"

He darts from door to door, carefully inspecting them for any fun puzzles to solve!

perception (traps): 1d20 + 14 ⇒ (18) + 14 = 32
disable device (traps): 1d20 + 19 ⇒ (17) + 19 = 36


Gay Male Inhuman

The first two rooms were boring: just rocks and dirt and junk. The one at the end of the corridor was better. It had a few chairs, a table, and a skeleton slumped over that table. A set of rusted keys hung from a rotted leather belt still hanging about its waist. Just as he was about to rush in and borrow the keys, the kender looked up and saw that the ceiling inside, right above the door, was covered with some kind of yellowish-orange stuff.


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

"Good eye Thistle, I do not know what that growth is but let's not be curious about it".

Use mage hand to bring the keys to us.


Gay Male Inhuman
Jakun Stormhoof wrote:

"Good eye Thistle, I do not know what that growth is but let's not be curious about it".

Use mage hand to bring the keys to us.

The keys floated over to Jakun without any trouble.


Init+2 HP98 AC19 T18 FF12 CMB 24 fort +8 ref+4 will+3
Rage:
HP119 AC17 10tch 16ff fort +11 ref+4 will+5 (+5 superstition)
Skills:
Acro+8 Climb+12 Diplo +13 Intim +12 Perc +12 Ride+8 Survival +12

Caitlyn gripped wyrmslayer nervously as she looked at the yellowish orange gunk. There was no telling what it was, but she was certain she didn't want to touch it! So it was she felt a measure of relief when Jackun was able to retrieve the key even if it did require magery to do so!

"What does that open I wonder..." she asked her companions.


HP 70| Init: +9| Perc:+12/+14 traps/+12 surprise | AC 22/ T20/FF14/Tr 24 Uncanny Dodge Fort +5 | Ref +13 (+15 traps) | Will +3 | immune to fear | Evasion | +27 Stealth

Thistletorp looked at the orange stuff in wonder. "What happens if we poke it with a stick?"


Gay Male Inhuman
Thistletorp Babblebrook wrote:
Thistletorp looked at the orange stuff in wonder. "What happens if we poke it with a stick?"

Or a kender!


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

[] Thistletorp Babblebrook, you may want to be more careful about poking things with sticks. They may hurt you and then you will not be able to play with the refugee children [/b] she says.


Gay Male Inhuman
Mariel Uth Kaldar wrote:
[] Thistletorp Babblebrook, you may want to be more careful about poking things with sticks. They may hurt you and then you will not be able to play with the refugee children [/b] she says.

Thistle already sent those kids to the Dragonarmy. They're going to go on a great adventure where they get to fly and fly and fly! :)


HP 70| Init: +9| Perc:+12/+14 traps/+12 surprise | AC 22/ T20/FF14/Tr 24 Uncanny Dodge Fort +5 | Ref +13 (+15 traps) | Will +3 | immune to fear | Evasion | +27 Stealth
Mariel Uth Kaldar wrote:
[] Thistletorp Babblebrook, you may want to be more careful about poking things with sticks. They may hurt you and then you will not be able to play with the refugee children [/b] she says.

Thistletorp sighs. "Ok. no poking with a stick..." He perks and looks around the hallway. But! We can find where the key goes!"


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

Jakun hands the keys to Mariel, "You should handle these Revered Daughter, Thistle may be too excitable if he has ready access to them.

Now that we have delved everywhere that appears safe to delve we are at a crossroads. Do we climb up to investigate that chittering or rest here and plan how to deal with that fearsome construct below?"


Init+2 HP98 AC19 T18 FF12 CMB 24 fort +8 ref+4 will+3
Rage:
HP119 AC17 10tch 16ff fort +11 ref+4 will+5 (+5 superstition)
Skills:
Acro+8 Climb+12 Diplo +13 Intim +12 Perc +12 Ride+8 Survival +12

Caitlyn really wasn't keen on encountering the giant creepy crawlies, but a certain base honesty made her point out, "Unless you have adamantine weapons up your sleeves it seems we have but one option.".


Gay Male Inhuman
Caitlyn Weissman wrote:
Caitlyn really wasn't keen on encountering the giant creepy crawlies, but a certain base honesty made her point out, "Unless you have adamantine weapons up your sleeves it seems we have but one option.".

You could toss Thistle down and dash over while it noms the delicious kender...


HP 70| Init: +9| Perc:+12/+14 traps/+12 surprise | AC 22/ T20/FF14/Tr 24 Uncanny Dodge Fort +5 | Ref +13 (+15 traps) | Will +3 | immune to fear | Evasion | +27 Stealth

"I can climb up super quiet. Sneak... sneak.. sneak!" Thistletorp starts to climb the wall.


Gay Male Inhuman
Thistletorp Babblebrook wrote:
"I can climb up super quiet. Sneak... sneak.. sneak!" Thistletorp starts to climb the wall.

Are we letting Thistle go by himself to Skittertown, or are people coming with?


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

Perhaps you could turn him invisible and let him scout to see what is after the construct? she asks getting a hold of the keys.

Liberty's Edge

oathbound(wyrms/undeath) warrior of the holy light

Little friend might not be safe, mittens dont want friend hurt


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

"My invisibility spell does not last so long for scouting nor do I have it available this day.

There is something I can cast though that will aid you Thistle. Be quick and do not get yourself captured my little friend".

Jakun pulls out dust components and casts a spell upon the Kender, his skin hardens and takes on a rocklike quality.

Stoneskin, for 70 minutes, Thistle gains DR 10/Adamantine. Once the spell prevents 70 HP it expires.

"Wait, one more Thistle, to help you see better".

Jakun casts another spell - Darkvision. This spell lasts 7 hours.


Gay Male Inhuman

If it makes a difference in plans, the pyrohydra isn't immune to non-adamantine weapons. It's just got DR5/adamantine.


HP 70| Init: +9| Perc:+12/+14 traps/+12 surprise | AC 22/ T20/FF14/Tr 24 Uncanny Dodge Fort +5 | Ref +13 (+15 traps) | Will +3 | immune to fear | Evasion | +27 Stealth

"Thanks! Thistletorp hops and takes his hands out of Mariel's packs before very cautiously and carefully sneaks up the wall.

sneak sneak sneak: 1d20 + 27 ⇒ (7) + 27 = 34


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

I think we should face it 100% we are a bit depleted with spells and channels ATM.


Gay Male Inhuman

The Companions repaired to where Caitlyn heard the skittering in the shaft above. Thistletorp slipped in, mantled by Jakun's magic, he climbed through the cold, dark stone. The tunnel took him steeply upwawrd and after only a few moments the chittering came, louder and louder until a swarm of insects as large as his head rushed upon him. With Jakun's magic protecting him, the kender made short work of them.


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

Ya, this has been a long section :)


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

Hooray for the kender


Init+2 HP98 AC19 T18 FF12 CMB 24 fort +8 ref+4 will+3
Rage:
HP119 AC17 10tch 16ff fort +11 ref+4 will+5 (+5 superstition)
Skills:
Acro+8 Climb+12 Diplo +13 Intim +12 Perc +12 Ride+8 Survival +12

Caitlyn watched the little kender dart off and worry creased her brow, there was no telling what trouble he'd get into. Hearing the sounds of combat from abobe she winced. 'I should be up there! she thought furious with herself. After a while it became apparent that Thistle had been victorious, so she called up, "Thistle? Are you OK? Did you find anything up there?!"

If the hydra thing just has dr 5/adamantine then I think we should take it on - just a matter of should we rest first? If so where...


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

Jakun creases his brow in worry, "It has been some time, shall we climb and make sure he is not in trouble?"

Climb - Take 10 = 15


HP 70| Init: +9| Perc:+12/+14 traps/+12 surprise | AC 22/ T20/FF14/Tr 24 Uncanny Dodge Fort +5 | Ref +13 (+15 traps) | Will +3 | immune to fear | Evasion | +27 Stealth

Ya!! there were some fun inscets that wanted to play. But they're dead now. I'm going to keep exploring!" And, he does just that.a


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

We should make haste she counsels.


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

Jakun grunts at the Revered Daughter, "Tricky hand holds, I am moving as fast as I believe prudent Revered Daughter".

Once he has achieved the same level as Thistle's battles with the bugs, he casts Light upon his Quarterstaff and enters the space.


Gay Male Inhuman

Thistletorp climbed and Jakun followed some distance behind, having trouble in the narrow confines. As they went, the air grew moist and eventually the sound of water dripping steadily from above reached them. they came up into a small cavern. A hole in the ceiling let through a steady rain of water, which fell down to a pool that filled half the space. They might be able to climb through the shaft above to wherever it went, but it would surely be a wet, cold, unpleasant ordeal. If they wanted to go further along the water's path, they would need to take a very cold swim.


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

"Thistle, let's head back and speak with the others about what we have discovered".

He will search and cast Detect Magic to make sure they don't miss anything interesting in this chamber - Pewrception take 20 = 30.

Jakun makes the climb back down, Thistle in tow. Take 10 on the climb again.

"So that is that, a dead end. It seems our options now are to rest and on the morrow either confront the Dragon on the Isle to access his treasure, confront the hordes of undead in the middle levels, or confront the golem like creature below the balcony on which we now stand.

I opt to rest, regain our strength and tomorrow formulate a plan to attack this golem creature. I can cast a spell to make one of you invulnerable as I did to Thistle. I can hasten our entire group as well and we can whittle it down with teamwork. I and the Revered Daughter can proof most of the group from its deadly flames.

Remember, it would take adamantine arms to truly hurt it. Lightnings would only slow the creature, while flame would actually heal it. Attacking with magical ice would be useful but no such magics are known to me, though the spellbooks I have acquired may have this kind of magic, I will peruse them tonight.

Are we in agreement to rest and on the morrow destroy the beast? From its shell we can also take adamantine to fashion such weapons when we return to the camp as well, another added bonus for our efforts".


Gay Male Inhuman

No fun magic in the room.


HP 70| Init: +9| Perc:+12/+14 traps/+12 surprise | AC 22/ T20/FF14/Tr 24 Uncanny Dodge Fort +5 | Ref +13 (+15 traps) | Will +3 | immune to fear | Evasion | +27 Stealth
Jakun Stormhoof wrote:

"Thistle, let's head back and speak with the others about what we have discovered".

He will search and cast Detect Magic to make sure they don't miss anything interesting in this chamber - Pewrception take 20 = 30.

Jakun makes the climb back down, Thistle in tow. Take 10 on the climb again.

"So that is that, a dead end. It seems our options now are to rest and on the morrow either confront the Dragon on the Isle to access his treasure, confront the hordes of undead in the middle levels, or confront the golem like creature below the balcony on which we now stand.

I opt to rest, regain our strength and tomorrow formulate a plan to attack this golem creature. I can cast a spell to make one of you invulnerable as I did to Thistle. I can hasten our entire group as well and we can whittle it down with teamwork. I and the Revered Daughter can proof most of the group from its deadly flames.

Remember, it would take adamantine arms to truly hurt it. Lightnings would only slow the creature, while flame would actually heal it. Attacking with magical ice would be useful but no such magics are known to me, though the spellbooks I have acquired may have this kind of magic, I will peruse them tonight.

Are we in agreement to rest and on the morrow destroy the beast? From its shell we can also take adamantine to fashion such weapons when we return to the camp as well, another added bonus for our efforts".

Thistletorp sighs and slips back to the others. "OK. We should explore the island witht he treasure! that stuff looked fun!"

Liberty's Edge

oathbound(wyrms/undeath) warrior of the holy light

mittens follows his friends rather quietly he seems lost in thought a rather odd concept for the paladin


Init+2 HP98 AC19 T18 FF12 CMB 24 fort +8 ref+4 will+3
Rage:
HP119 AC17 10tch 16ff fort +11 ref+4 will+5 (+5 superstition)
Skills:
Acro+8 Climb+12 Diplo +13 Intim +12 Perc +12 Ride+8 Survival +12

Caitlyn couldn't help herself, "I suppose the shadowy dragon looked fun too didn't it? Probably the sort to hand out treasure to all and sundry! I mean it's undead, what does it need that stuff for anyway?" OK so kiling the shadow dragon. A request! Can we please figure out what breathweapon it has and pre-buff with the appropriate resistance type? :)


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

Knowledge Arcana Shadow Dragon 1d20 + 10 ⇒ (6) + 10 = 16


Init+2 HP98 AC19 T18 FF12 CMB 24 fort +8 ref+4 will+3
Rage:
HP119 AC17 10tch 16ff fort +11 ref+4 will+5 (+5 superstition)
Skills:
Acro+8 Climb+12 Diplo +13 Intim +12 Perc +12 Ride+8 Survival +12

You may be allowed to take 10 on that.


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

DM, if I can take 10, I will for a 20.


Gay Male Inhuman
Jakun Stormhoof wrote:
Knowledge Arcana Shadow Dragon 1d20+10

Jakun isn't completely sure, but he believes such a strange dragon is a singularly powerful foe and should not be lightly trifled with even compared to other wyrms of similar immensity. Its breath is most likely not acid, cold, or flame. Rather it breaths a kind of anti-life, like the force which drives undead horrors. Cold would be of no use against it and like most powerful dragons this one probably has a strong natural resistance to magic. It may be all but immune to ordinary weapons. The more he thinks on it, the more cold certainty dawns on him: facing this dragon in battle would be nigh-suicidal.

Negative energy breath that drains levels. Immune energy drain, paralysis, sleep. DR20/magic. SR 27. AC 43, T6, F43.


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

Jakun shakes his head, "The treasures of that island will be granted to us only if I deal with the evil that dwells within, a sacrifice we have all agreed is not worth the price. I say we fight the construct, I have spells and tactics that will aid us.

Revered Sister if you've spells that deliver cold damage, pray for them otherwise, pray for spells that aid us against its fiery breath and increase our physical defenses. On the 'morrow,we strike!"

Jakun sits down in the middle of the balcony and rummages through his pack retrieving the spellbook with the night blue binding to locate a spell that will help overcome the foe. His concentration is intense as he reads and discovers one that will perhaps win the day. Despite the discomfort of holding the book, the Minotaur Wizard is able to master the spell after several hours and falls to sleep immediately to gain the rest necessary to be refreshed for the next day (or night) or whatever time it is in this horribly depressing accursed dungeon.


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

If we all die, so do the refugees she says.


Init+2 HP98 AC19 T18 FF12 CMB 24 fort +8 ref+4 will+3
Rage:
HP119 AC17 10tch 16ff fort +11 ref+4 will+5 (+5 superstition)
Skills:
Acro+8 Climb+12 Diplo +13 Intim +12 Perc +12 Ride+8 Survival +12

Caitlyn glanced at Mariel, "Yeah that doesn't sound like a good idea...". Patting wyrmslayer Caitlyn said, "We shall just have to do without adamantine, and face the thing below."

Liberty's Edge

oathbound(wyrms/undeath) warrior of the holy light

The bison god has lead us to a tight choice, mittens thinks the whole world will be effected from this choice


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

Jakun pauses at Mittens statement, "You may well be right Cousin. Perhaps another time and day we can come back and rid the world of that Dragon, for now, our focus must be on finding the key and aiding the Refugees in bartering their way into Thorbardin, we've lost two days here already..."


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

Are we going to keep the knight with us until the end of this section?


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

What do we know about the adamantine hydra, what do we need in order to destroy or disable it?

Maybe a repost of what we know about it?

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