SPACE JESUS: MASS EFFECT FAWTL

Game Master Freehold DM

Commander Shepard made the ultimate sacrifice to [red energy]DESTROY [/red energy] the Reapers. Eight years later, the survivors of the war seek to put the galaxy back together.


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Freehold DM wrote:
David M Mallon wrote:
Anyone heard from LordSynos recently?
no I am going to take his turn since he hadn't been in contact.

I would have thought he'd be around by now...


1 person marked this as a favorite.
Female Human Soldier

"Just remember, everyone: a positive attitude brings strength, energy, motivation, and a +2 bonus to initiative."


Human, Genetically Engineered Shields: 4 ☺ ☺ ☻ ☻ Armor: 1 ☺ Stress: 6 ☺ ☺ ☺ ☺ ☺ ☺ Fate Points: 3

OK, I'm trying to figure out biotic explosions because they seem really cool. I specifically took Lash and Reave because, according to the chart on page 119, they are their own sources AND detonations. If I understand the text, you hit the target with the power once to set up the source and again for the detonation. Seems simple enough.

Except

Core Rules p 118 wrote:
Certain biotic and tech powers, when used in conjunction, can explode for devastating effects. Typically this requires a target to be affected by a persistent power of effect (Pull, Reave, Singularity, etc) and are struck with another—but different—attack to trigger a biotic explosion. This detonation power need not necessarily be biotic in nature; the source power determines the type of explosion, the detonation power is merely the catalyst.

(Bolding mine).

Table on 119 wrote:
Source power: Lash Detonation power: Lash
Lash Description,p. 126 wrote:
Type: Attack Duration: Instant
Reave Description, p 129 wrote:
Type: Attack Duration: 1 or see text Recharge: 3

So by my reading, Lash is an instant power not a persistent one, so can never be used as a source. Reave has a duration of 1 (generally) but a recharge of 3, so it will wear off before it ever recharges for a detonation use.

Am I reading this wrong? Do you have to have a team of at least 2 coordinated biotics to make detonations work? Dern could detonate his tech field unassisted.

I swear to WHATEVER GODS MAY BE I am not as stupid as my trouble with this RPG makes me seem.


Hestia Harper wrote:

Am I reading this wrong? Do you have to have a team of at least 2 coordinated biotics to make detonations work? Dern could detonate his tech field unassisted.

I swear to WHATEVER GODS MAY BE I am not as stupid as my trouble with this RPG makes me seem.

You're reading it basically right, but the way it was written in the book could be a f+&$-up on the part of the game designer. As written, Reave can only last for an extended number of exchanges if the Volatile Neuro Reave evolution is taken. In the case of Dern's Tech Armor, detonation is part of the ability, not part of a combo.

This might be a case for a house rule, GM permitting, but on the other hand, outside of single-player (because Commander Shepard is basically a superhero), detonating your own power combos is pretty hard, and you need to be fairly high-level to do it.

As far as combo detonations go, this party seems to be pretty light on powers that work with them, without a whole lot of synergy. As of right now:

Hestia:
- Reave (primes & detonates biotic explosions)
- Lash (primes (maybe) & detonates biotic explosions)
Dern:
- Incinerate (primes fire explosions, detonates cryo & tech bursts)
Grace:
- Disruptor Ammo (primes tech bursts)
Gir:
- Decoy (detonates tech bursts)

FHDM: thoughts?


David M Mallon wrote:
Hestia Harper wrote:

Am I reading this wrong? Do you have to have a team of at least 2 coordinated biotics to make detonations work? Dern could detonate his tech field unassisted.

I swear to WHATEVER GODS MAY BE I am not as stupid as my trouble with this RPG makes me seem.

You're reading it basically right, but the way it was written in the book could be a f!~!-up on the part of the game designer. As written, Reave can only last for an extended number of exchanges if the Volatile Neuro Reave evolution is taken. In the case of Dern's Tech Armor, detonation is part of the ability, not part of a combo.

This might be a case for a house rule, GM permitting, but on the other hand, outside of single-player (because Commander Shepard is basically a superhero), detonating your own power combos is pretty hard, and you need to be fairly high-level to do it.

As far as combo detonations go, this party seems to be pretty light on powers that work with them, without a whole lot of synergy. As of right now:

Hestia:
- Reave (primes & detonates biotic explosions)
- Lash (primes (maybe) & detonates biotic explosions)
Dern:
- Incinerate (primes fire explosions, detonates cryo & tech bursts)
Grace:
- Disruptor Ammo (primes tech bursts)
Gir:
- Decoy (detonates tech bursts)

FHDM: thoughts?

Fridge brilliance: it's kind of fitting, given her personality & background, that Hestia's powers work with literally no one else's in the party.


Human, Genetically Engineered Shields: 4 ☺ ☺ ☻ ☻ Armor: 1 ☺ Stress: 6 ☺ ☺ ☺ ☺ ☺ ☺ Fate Points: 3

Helps keep me in character as a frustrated beyotch, too.


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YES THAT IS ROLE PLAY SHUT UP.


Treppa wrote:
YES THAT IS ROLE PLAY SHUT UP.

Also, this is completely normal for a squad lineup in ME3 multiplayer on "Quick Match."


101 Questions & Answers About Mass Effect: Andromeda


Yes, please. Dungeon Master Player 15/Dungeon Master 13/Monk 2(I'm out of practice!)
David M Mallon wrote:
Hestia Harper wrote:

Am I reading this wrong? Do you have to have a team of at least 2 coordinated biotics to make detonations work? Dern could detonate his tech field unassisted.

I swear to WHATEVER GODS MAY BE I am not as stupid as my trouble with this RPG makes me seem.

You're reading it basically right, but the way it was written in the book could be a f!~+-up on the part of the game designer. As written, Reave can only last for an extended number of exchanges if the Volatile Neuro Reave evolution is taken. In the case of Dern's Tech Armor, detonation is part of the ability, not part of a combo.

This might be a case for a house rule, GM permitting, but on the other hand, outside of single-player (because Commander Shepard is basically a superhero), detonating your own power combos is pretty hard, and you need to be fairly high-level to do it.

As far as combo detonations go, this party seems to be pretty light on powers that work with them, without a whole lot of synergy. As of right now:

Hestia:
- Reave (primes & detonates biotic explosions)
- Lash (primes (maybe) & detonates biotic explosions)
Dern:
- Incinerate (primes fire explosions, detonates cryo & tech bursts)
Grace:
- Disruptor Ammo (primes tech bursts)
Gir:
- Decoy (detonates tech bursts)

FHDM: thoughts?

IF I am reading this correct, you are right. This seems to be a very low combo burst party.


Yes, please. Dungeon Master Player 15/Dungeon Master 13/Monk 2(I'm out of practice!)
Hestia Harper wrote:

OK, I'm trying to figure out biotic explosions because they seem really cool. I specifically took Lash and Reave because, according to the chart on page 119, they are their own sources AND detonations. If I understand the text, you hit the target with the power once to set up the source and again for the detonation. Seems simple enough.

Except

Core Rules p 118 wrote:
Certain biotic and tech powers, when used in conjunction, can explode for devastating effects. Typically this requires a target to be affected by a persistent power of effect (Pull, Reave, Singularity, etc) and are struck with another—but different—attack to trigger a biotic explosion. This detonation power need not necessarily be biotic in nature; the source power determines the type of explosion, the detonation power is merely the catalyst.

(Bolding mine).

Table on 119 wrote:
Source power: Lash Detonation power: Lash
Lash Description,p. 126 wrote:
Type: Attack Duration: Instant
Reave Description, p 129 wrote:
Type: Attack Duration: 1 or see text Recharge: 3

So by my reading, Lash is an instant power not a persistent one, so can never be used as a source. Reave has a duration of 1 (generally) but a recharge of 3, so it will wear off before it ever recharges for a detonation use.

Am I reading this wrong? Do you have to have a team of at least 2 coordinated biotics to make detonations work? Dern could detonate his tech field unassisted.

I swear to WHATEVER GODS MAY BE I am not as stupid as my trouble with this RPG makes me seem.

You are most assuredly NOT stupid. This RPG was written in haste, and although rule of cool does seem to be a crucial component, the poor layout and introduction of some key items as afterthought(possibly in an attempt to make the game indeed play like Mass Effect 3) leads to confusion.


Freehold DM wrote:
This RPG was written in haste, and although rule of cool does seem to be a crucial component, the poor layout and introduction of some key items as afterthought(possibly in an attempt to make the game indeed play like Mass Effect 3) leads to confusion.

I'm not sure how intentional it was, but while Fate: Mass Effect doesn't play quite like ME3 single-player, it plays damn near exactly like ME3 multiplayer, especially in terms of relative power levels. At least, that's my impression.


1 person marked this as a favorite.

Suggestion for CH's Christmas gift.


Yes, please. Dungeon Master Player 15/Dungeon Master 13/Monk 2(I'm out of practice!)
David M Mallon wrote:
Freehold DM wrote:
This RPG was written in haste, and although rule of cool does seem to be a crucial component, the poor layout and introduction of some key items as afterthought(possibly in an attempt to make the game indeed play like Mass Effect 3) leads to confusion.
I'm not sure how intentional it was, but while Fate: Mass Effect doesn't play quite like ME3 single-player, it plays damn near exactly like ME3 multiplayer, especially in terms of relative power levels. At least, that's my impression.

I am strongly considering getting over my aversion to online play and playing through this a couple of times just to get the feel of it to make the game run smoother.


Freehold DM wrote:
David M Mallon wrote:
Freehold DM wrote:
This RPG was written in haste, and although rule of cool does seem to be a crucial component, the poor layout and introduction of some key items as afterthought(possibly in an attempt to make the game indeed play like Mass Effect 3) leads to confusion.
I'm not sure how intentional it was, but while Fate: Mass Effect doesn't play quite like ME3 single-player, it plays damn near exactly like ME3 multiplayer, especially in terms of relative power levels. At least, that's my impression.
I am strongly considering getting over my aversion to online play and playing through this a couple of times just to get the feel of it to make the game run smoother.

ME3 multiplayer is the first time I've ever played a multiplayer game more than once or twice, and I played it a lot over last spring. I've since cancelled my Xbox Live Gold membership due to money reasons, but I highly recommend giving it a try. It's very lore- and story-oriented, focusing on team cooperation vs. AI enemies, with no PvP.

As far as getting the feel right, you're doing just fine. This game sort of feels like playing the story mode using the multiplayer characters and combat systems, which is pretty much spot-on as far as I'm concerned.


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Yes, please. Dungeon Master Player 15/Dungeon Master 13/Monk 2(I'm out of practice!)

Also, a hilarious story that everyone will enjoy.

I was at the second job on Wednesday, and I was getting my ID out to go into the venue. I had on my N7 hoodie that most of you will remember.

The guy at the front door puts out his hand and says, "Sir, a graduate of the N7 program does not need to show ID."

It was AWESOME. We geeked out about mass effect for a while. My coworker couldn't stop laughing.


Just for a quick recap: what's our main objective again?


Yes, please. Dungeon Master Player 15/Dungeon Master 13/Monk 2(I'm out of practice!)

To search through the area and find evidence of cerberus activity, if any, and report it to barla von.


Freehold DM wrote:
To search through the area and find evidence of Cerberus activity, if any, and report it to Barla Bon.

OK, thanks, that's what I thought, I just wasn't sure if I remembered correctly.


It's not just you; looks like Lord Synos hasn't posted anywhere since August - and we're in the middle of a dungeon.


Treppa wrote:
It's not just you; looks like Lord Synos hasn't posted anywhere since August - and we're in the middle of a dungeon.

Jeez... what's the plan look like from here?


1 person marked this as a favorite.
Yes, please. Dungeon Master Player 15/Dungeon Master 13/Monk 2(I'm out of practice!)

No need to worry. I will be taking over his character from now on until/if he returns. Now that holiday madness has ended I will be picking up more regularly.


OK, I'm back.


New Andromeda trailer. Given the name of one of your squadmates, I patiently await future The Big Lebowski references.

"Dios mio, man. Liam and me, we're gonna f*@% you up."


Human, Genetically Engineered Shields: 4 ☺ ☺ ☻ ☻ Armor: 1 ☺ Stress: 6 ☺ ☺ ☺ ☺ ☺ ☺ Fate Points: 3

Still sick; please give me a day or two. Gracias.


Yes, please. Dungeon Master Player 15/Dungeon Master 13/Monk 2(I'm out of practice!)

Of course. We need a healthy psionic brat.


Anybody home?


Yes, please. Dungeon Master Player 15/Dungeon Master 13/Monk 2(I'm out of practice!)

I'm here. Work got to me these past few days but I'm back. Still nervous at new job because we are being audited a week in. I'm sorry it dragged me away like that but I'm back now.


Human, Genetically Engineered Shields: 4 ☺ ☺ ☻ ☻ Armor: 1 ☺ Stress: 6 ☺ ☺ ☺ ☺ ☺ ☺ Fate Points: 3

New keyboard tomorrow. Will resume posting then.


ME: Andromeda gameplay reviews are starting to come in. Apparently it's got more animation bugs than every other BioWare game combined*. Faaaaaantastic.

*This is a large number

Silver Crusade

Male Celestial Cleric of Myself 10/Radiant Servant of Me 10

Makes me feel good about waiting for them to iron out the bugs before I dive in.


Celestial Healer wrote:
Makes me feel good about waiting for them to iron out the bugs before I dive in.

Here's a quick rundown I found.


Makes me feel good about not having the money for it. By the time I can afford it, they should have a lot of the bugs worked out.


Yes, please. Dungeon Master Player 15/Dungeon Master 13/Monk 2(I'm out of practice!)

Seriously.
He went to f#@*ing Final Fantasy as a comparison?
Yeah, this is why I don't take this guy seriously.


Freehold DM wrote:

Seriously.

He went to f&**ing Final Fantasy as a comparison?
Yeah, this is why I don't take this guy seriously.

I've never seen one of this guy's videos before, so I don't really have context, but the bugs looked like pretty standard BioWare fare, just a lot of them and in HD.


1 person marked this as a favorite.
David M Mallon wrote:
...and in HD.

It's a better class of bugs.

Silver Crusade

Male Celestial Cleric of Myself 10/Radiant Servant of Me 10

Maybe I'll spring for a next gen console once I get through this exam I've got to take in June. Don't need the distraction before then.


bump


David M Mallon wrote:
bump


Human, Genetically Engineered Shields: 4 ☺ ☺ ☻ ☻ Armor: 1 ☺ Stress: 6 ☺ ☺ ☺ ☺ ☺ ☺ Fate Points: 3

Hey, I got the geezer out of the way - without violence, I might add. It's up to you guys to secure the data or whatever. Like I care.


Hestia Harper wrote:
Hey, I got the geezer out of the way - without violence, I might add. It's up to you guys to secure the data or whatever. Like I care.

Securing data isn't exactly Grace's strong suit. CH? LS?


Human, Genetically Engineered Shields: 4 ☺ ☺ ☻ ☻ Armor: 1 ☺ Stress: 6 ☺ ☺ ☺ ☺ ☺ ☺ Fate Points: 3

Where's our Salarian? We access this wrong, we're liable to security wipe the system.


Human, Genetically Engineered Shields: 4 ☺ ☺ ☻ ☻ Armor: 1 ☺ Stress: 6 ☺ ☺ ☺ ☺ ☺ ☺ Fate Points: 3

I can't post to gameplay, but I got a 4.

Proof.


2 people marked this as a favorite.
Hestia Harper wrote:

I can't post to gameplay, but I got a 4.

Proof.

I GOT A 4!

Silver Crusade

1 person marked this as a favorite.
Male Celestial Cleric of Myself 10/Radiant Servant of Me 10

I love the "dying of consuming too much" bit. La Traviata is the most extravagant consumption death (with a grand "I'm dying" aria), but certainly not the only one. You may have been referring to La Boheme, among others.


Human, Genetically Engineered Shields: 4 ☺ ☺ ☻ ☻ Armor: 1 ☺ Stress: 6 ☺ ☺ ☺ ☺ ☺ ☺ Fate Points: 3

Falstaff was quite rotund, but he didn't die of overconsumption. Not in the opera, anyhoo.


1 person marked this as a favorite.

thread bump


Yes, please. Dungeon Master Player 15/Dungeon Master 13/Monk 2(I'm out of practice!)

SOME VERY IMPORTANT NEWS

I will be going to Connecticon in about a week and a few days.

The psychotic biotic herself will be there.

I plan on getting mass effect 3 autographed, maybe a picture.

Who else wants autographs? Let me know.


2 people marked this as a favorite.
Human, Genetically Engineered Shields: 4 ☺ ☺ ☻ ☻ Armor: 1 ☺ Stress: 6 ☺ ☺ ☺ ☺ ☺ ☺ Fate Points: 3

What? I'm not going. Watchoo talkin' bout?


Apologies for the delay in posting-- things on my end have been... sub-optimal.

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