Roar of Rovagug (Inactive)

Game Master Yukom

In the core of the planet, the Destroyer sleeps...however, he has contacted several twisted minds, each giving them one task: to release him from his imprisonment. You must stop them before it's too late!


Scarab Sages

Male Half-Elf Wizard (Evoker) 1

Please post your character's stats here. Once I get up to 5 players, I'll start the gameplay


Male

Not sure if this is still on, but here's my character stats submitted for your approval anyway.

Le-Roi
Male Tengu Ranger
TN Medium Humanoid (Tengu)
Init +2; Senses Perception +6
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DEFENSE
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AC 17, touch 12, flat-footed 15. . (+5 armor, +2 Dex)
hp 15 (1d10+1+1+3)
Fort +3, Ref +4, Will +2
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OFFENSE
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Spd 20 ft.
Melee Greatsword +4 (2d6+3/19-20/x2)
Kukri +4 (1d4+3/18-20/x2)
Bite +3 (1d3+3/20/x2)
Ranged Shortbow +3 (1d6/20/x3)
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STATISTICS
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Str 16, Dex 15, Con 13, Int 10, Wis 14, Cha 8
Base Atk +1; CMB +4; CMD 16
Feats: Toughness
Traits: Accelerated Drinker, Killer, Resilient
Skills Acrobatics +0, Climb +0, Escape Artist +0, Fly +0, Handle Animal +0, Knowledge (Dungeoneering) +4, Knowledge (Nature) +4, Linguistics +4, Perception +6, Ride +0, Stealth +6, Survival +6, Swim +7
Languages Common, Tengu
SQ Track +1, Wild Empathy +2 (Ex)
Combat Gear Arrows (20), Greatsword ,Shortbow, Kukri, Kukri ,Scale Mail; Other Gear Backpack (7 @ 15 lbs), Blanket, Rations, trail (per day) (4), Rope, hempen (50 ft.), Canteen, Flint and Steel

20 gp 5 sp
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SPECIAL ABILITIES
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Track +1 to survival checks to track.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Favored Enemy(Goblinoid): +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.
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Spoiler:
Background: Le Roi grew up in the slums of Port Peril in the chain of islands known as the Shackles. He'd been killing from a young age and at a certain point he decided to change his name to Le Roi and take on a more professional persona. He tried to dress and speak like some kind of high society person. Those humans he could only read about or maybe see from a distance. He always secret dreamed he could be some kind of baron or prince. As soon as he was old enough, he hopped a ship and set sail for anywhere else. Along the way he spent a great amount of time in the heavily forested islands of the Shackles and got a job killing goblins. It was the wilder parts of the Shackles where he spent the most amount of time. The fact that there were no slums appealed to him. In general he ended up feeling more at home in these monster inhabited islands than the city. He figured he could earn a modicum of respect and money as a mercenary, so he embarked on a career as a travelling, ship hopping merc with the hopes that he could some day build up a nest egg and retire into the cushy life of an ex-mercernary.


Male Catfolk Brawler(Fighter) / 1

Me - Voren the Tiefling Rogue

Also to make sure he's counted Phantom Mouse submitted his character on the recruitment thread
Phantom Mouse - Brom Emberflow, Oracle Dwarf


Male

Oh and the profile by the way.

Grand Lodge

Female Catfolk Druid 2; 11/11 HP

This is Iron Killer:
Here is my Druid I am still working on her tiger companion, her profile has the basics and I will post her full stat block soon along with her tiger's.

Grand Lodge

Female Catfolk Druid 2; 11/11 HP

Here are the stat blocks:

Alyara:

Alyara
Catfolk Druid 1
CG Medium Humanoid (catfolk)
Init +10; Senses Low-Light Vision, Perception +8
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Defense
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AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 9 (1d8+1)
Fort +2, Ref +2, Will +4
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Offense
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Speed 30 ft.
Melee Scimitar +2 (1d6+2/18-20 x2) and
Unarmed strike +2 (1d3+2/x2)
Druid Spells Prepared (CL 0):Guidance, Resistance, Stabilize
(CL 1): Cure Light Wounds, Summon Natures Ally 1
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Statistics
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Str 14, Dex 14, Con 10, Int 10, Wis 14, Cha 15
Base Atk +0; CMB +2; CMD 14
Feats Improved Initiative
Traits Sharp Eyes, Reactionary, Dangerously Curious
Skills Handle Animal +6, Perception +8, Profession(Tracker) +6, Survival +10
Languages Common, Catfolk, Druidic
Combat Gear Druid's Kit, Leather Armor, Scimitar, 111 gp
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TRACKED RESOURCES
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Special Abilities
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Cat's Luck (Ex): Once per day when a catfolk makes a Reflex saving throw, he can roll the saving throw twice and take the better result. He must decide to use this ability before the saving throw is attempted.
Natural Hunter: Catfolk receive a +2 racial bonus on Perception, Stealth, and Survival checks.
Sprinter: Catfolk gain a 10-foot racial bonus to their speed when using the charge, run, or withdraw actions.
Spontaneous Casting: A druid can channel stored spell energy into summoning spells that she hasn't prepared ahead of time. She can “lose” a prepared spell in order to cast any summon nature's ally spell of the same level or lower.
Nature Bond (Ex): At 1st level form a close bond with an animal companion.
Nature Sense (Ex): A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Wild Empathy (Ex): A druid can improve the attitude of an animal.
Favored Class Bonus: Add +1 hit points to the druid's animal companion. If the druid ever replaces her animal companion, the new animal companion gains these bonus hit points.
Animal Companion: Regit (White Tiger)
Sharp Eyes (Trait): +2 trait bonus to Sense Motive checks & Initiative rolls.
Reactionary (Trait): +2 trait bonus to Initiative checks.
Dangerously Curious (Trait):You gain a +1 bonus on Use Magic Device checks, and Use Magic Device is always a class skill for you.

Regit:

Regit
White Tiger Animal Companion 1
CG Medium Beast (Tiger)
Init +7; Senses Low-Light Vision, Scent, Perception +6
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Defense
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AC 14, touch 13, flat-footed 11 (+3 Dex, +1 Natural Armor)
hp 19 (2d8+2+1)
Fort +4, Ref +6, Will +2
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Offense
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Speed 40 ft.
Melee Bite +2 (1d6+1/x2) and
2 Claws +2 (1d4+1/x2) and
Rake (Special Attack) +2 (1d4+1/x2)
Bonus Trick-Defend
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Statistics
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Str 13, Dex 17, Con 13, Int 2, Wis 15, Cha 10
Base Atk +1; CMB +2; CMD 15
Feats Improved Initiative
Skills Perception +6, Stealth +7
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TRACKED RESOURCES
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Special Abilities
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Defend (Trick): The animal defends you (or is ready to defend you if no threat is present), even without any command being given. Alternatively, you can command the animal to defend another specific character.

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