Alyara
Catfolk Druid 2
NG Medium Humanoid (catfolk)
Init +10; Senses Low-Light Vision, Perception +9
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Defense
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AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 11 (2d8+2)
Fort +3, Ref +2, Will +5
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Offense
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Speed 30 ft.
Melee Scimitar +3 (1d6+2/18-20 x2) and
Unarmed strike +3 (1d3+2/x2)
Druid Spells Prepared (CL 0):Guidance, Resistance, Stabilize, Create Water
(CL 1): Cure Light Wounds, Summon Natures Ally 1, Touch of Combustion
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Statistics
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Str 14, Dex 14, Con 10, Int 10, Wis 14, Cha 15
Base Atk +1; CMB +3; CMD 15
Feats Improved Initiative
Traits Sharp Eyes, Reactionary, Dangerously Curious
Skills Handle Animal +6, Heal +6, Knowledge (Geography) +4, Knowledge (Nature) +6, Perception +9, Profession(Tracker) +6, Survival +10
Languages Common, Catfolk, Druidic
Combat Gear Druid's Kit, Leather Armor, Scimitar, 111 gp
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TRACKED RESOURCES
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Special Abilities
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Cat's Luck (Ex): Once per day when a catfolk makes a Reflex saving throw, he can roll the saving throw twice and take the better result. He must decide to use this ability before the saving throw is attempted.
Natural Hunter: Catfolk receive a +2 racial bonus on Perception, Stealth, and Survival checks.
Sprinter: Catfolk gain a 10-foot racial bonus to their speed when using the charge, run, or withdraw actions.
Spontaneous Casting: A druid can channel stored spell energy into summoning spells that she hasn't prepared ahead of time. She can “lose” a prepared spell in order to cast any summon nature's ally spell of the same level or lower.
Nature Bond (Ex): At 1st level form a close bond with an animal companion.
Nature Sense (Ex): A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Wild Empathy (Ex): A druid can improve the attitude of an animal.
Favored Class Bonus: Add +1 hit points to the druid's animal companion. If the druid ever replaces her animal companion, the new animal companion gains these bonus hit points.
Animal Companion: Regit (White Tiger)
Sharp Eyes (Trait): +2 trait bonus to Sense Motive checks & Initiative rolls.
Reactionary (Trait): +2 trait bonus to Initiative checks.
Dangerously Curious (Trait):You gain a +1 bonus on Use Magic Device checks, and Use Magic Device is always a class skill for you.
Woodland Stride: A druid may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect her.
Regit:
Regit
White Tiger Animal Companion 2
CG Medium Beast (Tiger)
Init +7; Senses Low-Light Vision, Scent, Perception +7
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Defense
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AC 14, touch 13, flat-footed 11 (+3 Dex, +1 Natural Armor)
hp 28 (3d8+2+2)
Fort +4, Ref +6, Will +1
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Offense
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Speed 40 ft.
Melee Bite +3 (1d6+1/x2) and
2 Claws +3 (1d4+1/x2) and
Rake (Special Attack) +3 (1d4+1/x2)
Bonus Trick-Defend
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Statistics
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Str 13, Dex 17, Con 13, Int 2, Wis 15, Cha 10
Base Atk +2; CMB +3; CMD 16
Feats Improved Initiative, Combat Reflexes
Skills Intimidate +1, Perception +7, Stealth +7, Survival +3
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TRACKED RESOURCES
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Special Abilities
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Defend (Trick): The animal defends you (or is ready to defend you if no threat is present), even without any command being given. Alternatively, you can command the animal to defend another specific character.