Roar of Rovagug (Inactive)

Game Master Yukom

In the core of the planet, the Destroyer sleeps...however, he has contacted several twisted minds, each giving them one task: to release him from his imprisonment. You must stop them before it's too late!


RULES:
-Starting Level: 1

-Races: All Core Races, plus Aasimars, Catfolk, Changeling, Tengu, and Tiefling.

-Restricted Classes: Gunslinger and Antipaladin

-Ability Score Type: High (20 points)

-Traits: Up to 3 per character. [These traits CANNOT be changed once selected. NO
EXCEPTIONS!] Original rules for traits still apply.

-No Prestige Classes of any kind.

-Multiclassing available

-Archtypes: If you want your character to play a class archtype instead of the original class (ex: playing a Beast Master half-orc instead of being a half-orc Ranger), consult with me (either through posting on the Recruitment thread or through PM) first.

-Starting Wealth: The starting wealth for classes are the same as they are presented in Core Rulebook, Advanced Player's Guide, and Ultimate Magic.

-New Racial Triats: The following traits only apply to the new playable races.

Aasimar Endless Hope (+1 trait bonus on saves against fear effects); Health of the Holy (+1 trait bonus on Fortitude saves)

Catfolk Friendly Feline (+2 trait bonus to Diplomacy checks), Sharp Eyes (+2 trait bonus to Sense Motive checks & Initiative rolls)

Changeling/i] Pick-Pocketer (+2 trait bonus on Sleight of Hands checks, always considered a class skill), Illusion Maiden (+2 on Disguise [as human only] & Stealth checks)

[i]Tengu Carrion Eater (+1 on Fortitude saves), Raven's Sight (+2 on Perception checks)

Tieflings Hellish Horror (+2 on Intimidate checks), Resilient Soul (+1 on Will saves)

-No Alternate Racial Abilities [NO EXCEPTIONS]