RULES:
-Starting Level: 1
-Races: All Core Races, plus Aasimars, Catfolk, Changeling, Tengu, and Tiefling.
-Restricted Classes: Gunslinger and Antipaladin
-Ability Score Type: High (20 points)
-Traits: Up to 3 per character. [These traits CANNOT be changed once selected. NO
EXCEPTIONS!] Original rules for traits still apply.
-No Prestige Classes of any kind.
-Multiclassing available
-Archtypes: If you want your character to play a class archtype instead of the original class (ex: playing a Beast Master half-orc instead of being a half-orc Ranger), consult with me (either through posting on the Recruitment thread or through PM) first.
-Starting Wealth: The starting wealth for classes are the same as they are presented in Core Rulebook, Advanced Player's Guide, and Ultimate Magic.
-New Racial Triats: The following traits only apply to the new playable races.
Aasimar Endless Hope (+1 trait bonus on saves against fear effects); Health of the Holy (+1 trait bonus on Fortitude saves)
Catfolk Friendly Feline (+2 trait bonus to Diplomacy checks), Sharp Eyes (+2 trait bonus to Sense Motive checks & Initiative rolls)
Changeling/i] Pick-Pocketer (+2 trait bonus on Sleight of Hands checks, always considered a class skill), Illusion Maiden (+2 on Disguise [as human only] & Stealth checks)
[i]Tengu Carrion Eater (+1 on Fortitude saves), Raven's Sight (+2 on Perception checks)
Tieflings Hellish Horror (+2 on Intimidate checks), Resilient Soul (+1 on Will saves)
-No Alternate Racial Abilities [NO EXCEPTIONS]