| GM Derek |
The Audience Chamber - ROUND FIFTEEN
Horlith points his wand at Inoklar and says, "Doctor, please wait to heal until I have moved. I may need it."
"Heh, a wise decis-- URK" says Inoklar, as she is interrupted by bolts of force hitting her in the chest. 6pts
"AAAARGH! MEGGYÓGYÍT, TE IDIÓTA KÁNTOR! shouts Inoklar in pain.
Horlith, intent on surrounding and distracting (?) Inoklar from her destruction of Joadric and Peppin, races to her far side, attempting to flank her.
Inoklar's AoO: 1d20 + 12 ⇒ (19) + 12 = 31 Dmg: 1d10 + 7 ⇒ (3) + 7 = 10
He doesn't slither quite fast enough, however, and Inoklar easily steps up, swings her horsechopper in a wicked arc of blood and pain, slicing through his hide.
Horlith continues, despite the damage, past Inoklar. Like a well-oiled machine, Peppin springs into action with his flaming dagger, striking Inoklar squarely in the thigh. Black bugbear blood oozes forth, slickening the ground. 5+6=11pts dmg
Dr. Remulac summons his healing energy again and channels it to each of the pathfinders, even the dying Joadric.
Healing Burst: 2d6 ⇒ (5, 1) = 6
Inoklar seems enraged by the damage Horlith and Peppin have done her. She raises her horsechopper high and prepares to bring it down on the wounded and dying Joadric.
"Your attacks won't save your friend! He dies NOW!"
Bluff DC16 Remulac/DC16 Peppin/DC21 Horlith: 1d20 + 10 ⇒ (14) + 10 = 24
Stealth: 1d20 + 12 ⇒ (8) + 12 = 20
Worried that Inoklar is about to kill Joadric, neither Horlith nor Peppin is really ready for Inoklar's dash away from them towards the safetey of the shadows. Despite the immediate confusion, their battle-trained instincts allow them to strike at the departing bugbear.
Horlith AoO: 1d20 ⇒ 7 MISS
Peppin AoO: 1d20 + 10 ⇒ (3) + 10 = 13 MISS
Dr. Remulac's eyes pop open briefly as he sees Inoklar running towards him and then veer away to his left and vanish into the shadows at the edge of the room.
END OF ROUND STATUS
- Dr. Remulac - 25/25HP; ends in AY12
- Horlith - 12/16HP; ends in BD11; Infernal Healing accounted for
- Peppin - 33/39HP; ends in BB13; Tanglefoot Bag has now worn off
- Joadric - -1/33HP; ends in BE12; Infernal Healing accounted for
| GM Derek |
The Audience Chamber - ROUND SIXTEEN ***INTENTIONS, PLEASE!***
State your actions now!
(listed in order of eventual action)
- Dr. Remulac - channel
- Horlith - Magic Missile at Inoklar; move to flank; last round of Infernal Healing
- Peppin - ?
- Joadric - remain unconscious
Check the updated map for tactical situation.
If anybody wants to attack Versevosh, they need to roll a perception check and beat DC27.
If anybody wants to attack Inoklar, they need to roll a perception check and beat DC20.
| GM Derek |
Roll your Perceptions in a sep post and I'll make either Versevosh or Inoklar visible.
Horlith the Motherless
|
"Got him!" Horlith again shoots at Inoklar, then moves to provoke an attack of opportunity and set up a flank for Peppin (unless Inoklar moved so far that Peppin cannot possibly reach him to attack this round, in which case Horlith stays put).
Magic Missile 3: 2d4 + 2 ⇒ (2, 2) + 2 = 6
| GM Derek |
The Audience Chamber - ROUND SIXTEEN ***INTENTIONS, PLEASE!***
State your actions now!
(listed in order of eventual action)
- Dr. Remulac - channel
- Horlith - Magic Missile at Inoklar for 6pts; last round of Infernal Healing
- Peppin - ?
- Joadric - remain unconscious
Check the updated map for tactical situation.
If anybody wants to attack Versevosh, they need to roll a perception check and beat DC27.
If anybody wants to attack Inoklar, they need to roll a perception check and beat DC20.
Horlith the Motherless
|
Derek, Horlith made the DC of the spot check to see Inoklar, but he is not on the map. Also, I said Horlith was going to move to provide a flank unless Inoklar moved so far that Peppin could not possibly reach her to attack her this round. However, that part of the intentions is not in the list. Are those oversights, or did you mean to imply that Inoklar is indeed too far away for Peppin to attack? In either event, Horlith will shout out where Inoklar is hiding-e.g., "The vile barbarian is cowering behind the throne."
| GM Derek |
Derek, Horlith made the DC of the spot check to see Inoklar, but he is not on the map. Also, I said Horlith was going to move to provide a flank unless Inoklar moved so far that Peppin could not possibly reach her to attack her this round. However, that part of the intentions is not in the list. Are those oversights, or did you mean to imply that Inoklar is indeed too far away for Peppin to attack? In either event, Horlith will shout out where Inoklar is hiding-e.g., "The vile barbarian is cowering behind the throne."
I removed the flanking note for that exact reason: Peppin can't match your flank, as Inoklar is in AY9, hiding behind the pillar. You could feasibly reach AZ9, but Peppin can't match on the other side.
Shouting out her location gives Peppin or Remulac an additional +2 to their Perception checks.
Making her appear on the map brings up an issue of online PbP/map usage. Do I put her there, even though most PCs can't see her? Do I grey her out to indicate she's partially concealed? I kind of figured that, given my narrative above about Remulac seeing her rush towards him then turn to the edge of the room, most would know generally where she is. But not specifically for targeting, unless a Percp was made (as you did).
Horlith the Motherless
|
Then Horlith, as part of his action, after shooting the magic missile, will move to BB9, by following a route along the wall in the 9 row.
"The vile barbarian is over here, cowering behind that next pillar," he says, gesturing with his withered hand toward the next pillar to the south (this map is seriously turned around!), just before he comes within the reach of her bloody horsechopper.
Peppin can move to AZ9 and attack Inoklar from cover without provoking an attack of opportunity.
| GM Derek |
Then Horlith, as part of his action, after shooting the magic missile, will move to BB9, by following a route along the wall in the 9 row.
"The vile barbarian is over here, cowering behind that next pillar," he says, gesturing with his withered hand toward the next pillar to the south (this map is seriously turned around!), just before he comes within the reach of her bloody horsechopper.
Peppin can move to AZ9 and attack Inoklar from cover without provoking an attack of opportunity.
I know! Why couldn't they make north UP?
| GM Derek |
The Audience Chamber - ROUND SIXTEEN ***INTENTIONS, PLEASE!***
State your actions now!
(listed in order of eventual action)
- Dr. Remulac - channel
- Horlith - Magic Missile at Inoklar for 6pts; move to BB9, by following a route along the wall in the 9 row; last round of Infernal Healing
- Peppin - ?
- Joadric - if regains consciousness, draw potion, drink potion
Check the updated map for tactical situation.
If anybody wants to attack Versevosh, they need to roll a perception check and beat DC27.
If anybody wants to attack Inoklar, they need to roll a perception check and beat DC20.
Peppin Squek
|
Why am I in the same spot? I should have at least moved up toward the flank as stated. It's like I was skipped last turn. I could have thrown a dagger 1d20 + 7 ⇒ (4) + 7 = 11 -2 for range included.
I look for Inoklar at the indicated pillar and move to block his escape trying not to provoke. Perception 1d20 + 6 ⇒ (20) + 6 = 26
| GM Derek |
Why am I in the same spot? I should have at least moved up toward the flank as stated. It's like I was skipped last turn.
Peppin did act last round (i.e. Round Fifteen):
Like a well-oiled machine, Peppin springs into action with his flaming dagger, striking Inoklar squarely in the thigh. Black bugbear blood oozes forth, slickening the ground. 5+6=11pts dmg
Peppin also moved in Round Fifteen, from AZ13 to BB13 in order to "flank and attack" as you requested:
- Peppin - 33/39HP; ends in BB13; Tanglefoot Bag has now worn off
Just to be clear, ROUND SIXTEEN hasn't been posted yet. So... no turns skipped.
| GM Derek |
The Audience Chamber - ROUND SIXTEEN ***INTENTIONS, PLEASE!***
State your actions now!
(listed in order of eventual action)
- Dr. Remulac - channel
- Horlith - Magic Missile at Inoklar for 6pts; move to BB9, by following a route along the wall in the 9 row; last round of Infernal Healing
- Peppin - look for Inoklar at the indicated pillar and move to block his escape trying not to provoke=move to AX10
- Joadric - if regains consciousness, draw potion, drink potion
Check the updated map for tactical situation.
If anybody wants to attack Versevosh, they need to roll a perception check and beat DC27.
If anybody wants to attack Inoklar, they need to roll a perception check and beat DC20.
| GM Derek |
The Audience Chamber - ROUND SIXTEEN
Dr. Remulac, yet again, channels his holy power, sending healing into his allies. He worries he won't be able to sustain the continued channeling of power much longer.
Healing: 2d6 ⇒ (2, 2) = 4
Horlith fires two more missiles of magical force into Inoklar. 6pts dmg
"The vile barbarian is over here, cowering behind that next pillar," he says, gesturing with his withered hand toward the next pillar to the south. He moves forward, stopping just before he comes within the reach of her bloody horsechopper.
Mystery dice roll: 2d8 + 3 ⇒ (1, 5) + 3 = 9
Mystery dice roll2: 1d20 + 28 - 20 ⇒ (14) + 28 - 20 = 22
Peppin, breaking off the remaining pieces of the sticky goo, races to close Inoklar in, preventing her escape. He notices she is holding a potion bottle in her hand, raising it to her lips.
Joadric's eyes open and he pulls a potion from his belt and drinks it immediately. His eyes gain focus as he heals further. He is lying in a puddle of his own blood and the room is eerily silent. What is happening? Then he hears the worm cry out, "The vile barbarian is over here, cowering behind that next pillar." Ah, he thinks, the thing is still around.
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
Inoklar, realizing the danger she is in if she drops her attention even for a moment next to Peppin, steps away from him and drinks her potion.
Mystery dice roll3: 2d8 + 3 ⇒ (4, 6) + 3 = 13
END OF ROUND STATUS
- Dr. Remulac - 25/25HP; ends in AY12
- Horlith - 16/16HP; ends in BB9; Infernal Healing now expired
- Peppin - 37/39HP; ends in BB13
- Joadric - 7/33HP; ends in BE12; prone; Infernal Healing accounted for
| GM Derek |
The Audience Chamber - ROUND SEVENTEEN ***INTENTIONS, PLEASE!***
State your actions now!
(listed in order of eventual action)
- Dr. Remulac - Reach CLW on Joadric; all out of channel energies for the day
- Horlith - ?
- Peppin -
- Joadric - draw potion, drink potion
Check the updated map for tactical situation.
If anybody wants to attack Versevosh, they need to roll a perception check and beat DC22.
| GM Derek |
I am assuming Inoklar's two-handed reach weapon is not readied while she drinks a potion. I move in and attack, interrupting the potion readying and drinking if possible.
Move to AY9 to set up Flank and attack: 1D20+9 for 1d3+3 and 1d6 of fire damage
Mitch: she took a five foot step last round and drank, so she won't be drinking again this round.
Can you roll me a hit, again? Your last roll was "129." That sure seems like a hit, but... where did the massive 109+ bonus come from? ;-)
Also, keep in mind that Horlith hasn't moved up to Flank, yet. Though I believe he will, from previous comments. Please don't add the flank in when you roll this To Hit. I'll factor it if/when Horlith moves up.
| GM Derek |
The Audience Chamber - ROUND SEVENTEEN ***INTENTIONS, PLEASE!***
State your actions now!
(listed in order of eventual action)
- Dr. Remulac - Reach CLW on Joadric; all out of channel energies for the day
- Horlith - ?
- Peppin - move to AY9; attack (pending) for 6+5=11pts dmg
- Joadric - draw potion, drink potion
Check the updated map for tactical situation.
If anybody wants to attack Versevosh, they need to roll a perception check and beat DC22.
| GM Derek |
The Audience Chamber - ROUND SEVENTEEN ***INTENTIONS, PLEASE!***
State your actions now!
(listed in order of eventual action)
- Dr. Remulac - Reach CLW on Joadric; all out of channel energies for the day
- Horlith - Horlith takes a 5' step to BA9, then fires his wand at Inoklar. Magic missile 3:2d4 + 2 ⇒ (1, 4) + 2 = 7
- Peppin - move to AY9; attack (pending) for 6+5=11pts dmg
- Joadric - draw potion, drink potion
Check the updated map for tactical situation.
If anybody wants to attack Versevosh, they need to roll a perception check and beat DC22.
| GM Derek |
Since it is a critical hit . . . here is more damage (but not extra fire): d3+3
Confirm hit is 1d20+11 and just in case . . . extra fire would be 1d6
Thanks. Extra damage dice over and above a weapon's normal damage are never multiplied. But I'll make sure to put the rest in there.
| GM Derek |
The Audience Chamber - ROUND SEVENTEEN ***INTENTIONS, PLEASE!***
State your actions now!
(listed in order of eventual action)
- Dr. Remulac - Reach CLW on Joadric; all out of channel energies for the day
- Horlith - Horlith takes a 5' step to BA9, then fires his wand at Inoklar. Magic missile 3:2d4 + 2 ⇒ (1, 4) + 2 = 7
- Peppin - move to AY9; attack (pending) for 6+6+5=17pts dmg
- Joadric - draw potion, drink potion
Check the updated map for tactical situation.
If anybody wants to attack Versevosh, they need to roll a perception check and beat DC22.
| GM Derek |
The Audience Chamber - ROUND SEVENTEEN
Dr. Remulac feels the drain on his abilities and knows he won't be able to channel any more righteous energies today. Instead, he reaches through the air and sends healing to Joadric.
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
Horlith steps closer and fires his wand straight into Inoklar! 7pts dmg
Inoklar grunts and then turns to find Peppin immediately adjacent to her stabbing at her with all his holy might! 17pts dmg
Joadric, some feet away, pulls a potion from his belt and quaffs it.
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
Inoklar sees her enemies recovering and converging around her and cries out in anger, "AAAAGH! I WILL KILL YOU ALL!"
She steps back from Horlith, giving herself room to swing her horsechopper. Before she can bring her weapon to bear, however, Horlith and Peppin seize their opportunity and strike at her!
Horlith: 1d20 + 2 ⇒ (15) + 2 = 17
Peppin: 1d20 + 11 ⇒ (1) + 11 = 12
Inoklar, avoiding their blows, brings her horsechopper into play and strikes at Horlith with a mammoth blow!
Horsechopper: 1d20 + 12 ⇒ (10) + 12 = 22 Dmg: 1d10 + 7 ⇒ (5) + 7 = 12
At the same time, Versevosh peeks out from behind a pillar and fires an arrow at Peppin. He immediately hides again.
Arrow: 1d20 + 10 ⇒ (7) + 10 = 17
Stealth: 1d20 + 28 - 20 ⇒ (6) + 28 - 20 = 14
END OF ROUND STATUS
- Dr. Remulac - 25/25HP; ends in AY12
- Horlith - 4/16HP; ends in BA9
- Peppin - 37/39HP; ends in AY9
- Joadric - 21/33HP; ends in BE12; prone; Infernal Healing accounted for
| GM Derek |
The Audience Chamber - ROUND EIGHTEEN ***INTENTIONS, PLEASE!***
State your actions now!
(listed in order of eventual action)
- Dr. Remulac - Reach CLW on Horlith
- Horlith - ?
- Peppin - ?
- Joadric - stand up, move to engage Inoklar
Check the updated map for tactical situation.
If anybody wants to attack Versevosh, they need to roll a perception check and beat DC14.
Horlith the Motherless
|
After being healed, Horlith shoots Inoklar again!
Magic Missile 3: 2d4 + 2 ⇒ (4, 3) + 2 = 9
I believe there are two shots left after that.
Then Horlith moves to BD10, around the pillar to which he is currently adjacent so as to avoid provoking an attack of opportunity.
| GM Derek |
The Audience Chamber - ROUND EIGHTEEN ***INTENTIONS, PLEASE!***
State your actions now!
(listed in order of eventual action)
- Dr. Remulac - Reach CLW on Horlith
- Horlith - Magic Missile 3: 2d4 + 2 ⇒ (4, 3) + 2 = 9. Then Horlith moves to BD10
- Peppin - ?
- Joadric - stand up, move to engage Inoklar
Check the updated map for tactical situation.
If anybody wants to attack Versevosh, they need to roll a perception check and beat DC14.
| GM Derek |
The Audience Chamber - ROUND EIGHTEEN ***INTENTIONS, PLEASE!***
State your actions now!
(listed in order of eventual action)
- Dr. Remulac - Reach CLW on Horlith
- Horlith - Magic Missile 3: 2d4 + 2 ⇒ (4, 3) + 2 = 9. Then Horlith moves to BD10
- Peppin - move in to BB9 to attack and provide a flank for Joadric. 4+6=10pts dmg
- Joadric - stand up, move to engage Inoklar
Check the updated map for tactical situation.
If anybody wants to attack Versevosh, they need to roll a perception check and beat DC14.
| GM Derek |
The Audience Chamber - ROUND EIGHTEEN
Dr. Remulac reaches across the room with his divine abilities and blesses Horlith with a warm, blue feeling of health. Power funs across Horlith's hide and he sees his wounds quickly heal before his very eyes.
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
Horlith fires his wand at Inoklar again and slithers quickly away, avoiding her vengeance by moving taking cover behind the pillar.
9pts dmg
But when Horlith emerges from behind the pillar, Inoklar is ready!
Horsechopper: 1d20 + 12 ⇒ (14) + 12 = 26 Dmg: 1d10 + 7 ⇒ (4) + 7 = 11
Her horsechopper blade slides through the qlippoth-spawn's like warm butter. Where the skin parts, black infernal blood spurts forth in a torrent! Horlith goes down.
"Ahh! YES! exults Inoklar. Her black eyes watch the blood pour out of Horlith and her tongue licks her jagged teeth in anticipation. She raises her horsechopper to strike again, Horlith's black blood spraying off of it as she swings it upwards...
Peppin immediately moves up, taking advantage of Inoklar's inattention and attacks! 10pts dmg
Joadric, too, moves immediately. He leaps to his feet and rushes forward, drawing his dagger as he runs. He boxes Inoklar in, flanking her with Peppin on her far side.
Inoklar, enraged and enraptured by Horlith's fall, doesn't even notice. Her horsechopper descends with a sickening crunching sound into Horlith's fallen body. With a quick repeat strike, it falls again, beginning the dismemberment of Horlith.
Horsechopper1: 1d20 + 12 ⇒ (18) + 12 = 30 Dmg: 1d10 + 7 ⇒ (1) + 7 = 8
Horsechopper2: 1d20 + 7 ⇒ (13) + 7 = 20 Dmg: 1d10 + 7 ⇒ (4) + 7 = 11
"RRRRRRAAAAAAAAGH!" screams Inoklar in sadistic pleasure and happiness!
Almost unnoticed amdist the horror of Horlith's fall, is an arrow, fired from Versevosh, which plinks off of Peppin's armor.
arrow: 1d20 + 10 ⇒ (3) + 10 = 13
Stealth: 1d20 + 28 - 20 ⇒ (4) + 28 - 20 = 12
END OF ROUND STATUS
- Dr. Remulac - 25/25HP; ends in AY12
- Horlith - -20/16HP; ends in BC11
- Peppin - 37/39HP; ends in BB9
- Joadric - 22/33HP; ends in BD9; Infernal Healing accounted for
| GM Derek |
The Audience Chamber - ROUND NINETEEN ***INTENTIONS, PLEASE!***
State your actions now!
(listed in order of eventual action)
- Dr. Remulac - ?
- Peppin - ?
- Joadric - attack
Check the updated map for tactical situation.
If anybody wants to attack Versevosh, they need to roll a perception check and beat DC12.
Horlith the Motherless
|
I goofed. I really meant Horlith to avoid an attack of opportunity that round. That's why I said "Then Horlith moves to BD10, around the pillar to which he is currently adjacent so as to avoid provoking an attack of opportunity." But I did say BD10, when I meant BD11, so the step from BD11 to BD10 did provoke an attack. Still, it's a good way for Horlith to go. This was going to be his last scenario, as he's been superseded by my wayang sorcerer with toppling magic missiles.
Peppin Squek
|
I attack 1d20 + 11 ⇒ (8) + 11 = 19 for 1d3 + 3 ⇒ (1) + 3 = 4 and 1d6 ⇒ 6 of fire damage.
(Please note that a horsechopper is a halberd and that it does not have reach? Is this one large size?)
"Crafted by goblins to give themselves an advantage against horses, this weapon is essentially a halberd with an enlarged hook opposite the blade."
| GM Derek |
I attack 1d20+11 for 1d3+3 and 1d6 of fire damage.
(Please note that a horsechopper is a halberd and that it does not have reach? Is this one large size?)"Crafted by goblins to give themselves an advantage against horses, this weapon is essentially a halberd with an enlarged hook opposite the blade."
See the table at end of this page of PRD. Horsechopper does have reach. In this adventure it is a medium sized weapon for a bugbear.
| GM Derek |
In that case it threatens at 10', but not at 5'.
Correct.
Horlith the Motherless
|
Horliths eyes bulge. Black bile seeps from his wounds. His slimy tongue lolls to the side. "Mee jeez ku, loca Planeet..." He gasps. He topples to the side. He tries to catch himself with a withered claw, but it snaps audibly and he sprawls on the floor. His tail twitches one last time. Very quietly he whispers a single word. "Rosebud."
| GM Derek |
Very quietly he whispers a single word. "Rosebud."
Nice!
| GM Derek |
Horliths eyes bulge. Black bile seeps from his wounds. His slimy tongue lolls to the side. "Mee jeez ku, loca Planeet..." He gasps. He topples to the side. He tries to catch himself with a withered claw, but it snaps audibly and he sprawls on the floor. His tail twitches one last time. Very quietly he whispers a single word. "Rosebud."
Citizen Horlith?
| GM Derek |
"Rosebud."
KERCHUNK!
CRACK!
SPLURGGGGG!
KERCHUNK! SPLOOSH!
"AAAAAAAAHHHH! cries Inoklar as she repeatedly hacks at Horlith. Black ichor splashes about, with wrecked and ruined viscera flying into the air. A piece of something lands on Peppin and a SQUOOSH of black blood sprays Joadric's face.
Inoklar turns her maniacally grinning visage upon Peppin, exultation glowing in her eyes and slaver dripping from the corners of her mouth.
"Now you, LITTLE SLAVE! she says, raising her bloody horsechopper high...
| GM Derek |
The Audience Chamber - ROUND NINETEEN
Remulac, stunned by Horlith's grisly demise, can do nothing but watch as Inoklar chop the qlippoth-spawn into pieces.
Inoklar turns quickly on Peppin, intent on doing the same to him.
But Peppin is ready and stabs at Inoklar with his flaming dagger! 4+6=10pts Her upraised horsechopper falls from her clenched hands and tumbles to the ground. She follows swiftly, blood pouring from her and flames flickering across her body where Peppin's dagger has stabbed her.
Joadric, his dagger out, immediately crouches down and slits her throat.
Dmg: 2d4 + 4 ⇒ (2, 2) + 4 = 8 Sneak: 2d6 ⇒ (4, 6) = 10
"Die, monster!" he says as her blood flows out upon the ground.
1d20 + 28 ⇒ (20) + 28 = 48
The room is silent...
Joadric looks about and sees nothing of note, but for the dead bugbear and her throne.
There are two exits to the room to the northeast and northwest (i.e. top right and bottom right of the map).
"What should we do, Peppin? I, uhh, didn't really know the slug well. Just met him today, in fact. So... any words, or should we keep investigating the sewer?"
Peppin Squek
|
"Bring his body and we'll ask if he had left any final wishes with the lodge. If we can gentle repose him for a few months I may be able to raise him myself. . . but we shouldn't let Versevosh get away. We need to put an end to this unholy alliance!"
(I have not seen Chris post for ages and Art played it before, so he was a no-credit player for your benefit. I don't think this game has qualified as Pathfinder legal for some time . . . and it has taken over four months! What is your goal here, GM?)
If it were a real game and this was a real party of adventurers I would at least continue to pursue and finish of Versevosh!
| GM Derek |
I don't think this game has qualified as Pathfinder legal for some time . . . and it has taken over four months! What is your goal here, GM?)
While I lament Chris' inability to post, I'm not sure there is a specific PFS rule covering online games where players have minimal posting/participation. So... legal? Not legal? I think we're in an undefined area. My goal is to wrap up the adventure in the next few days and deliver Chronicle sheets shortly thereafter.
Joadric Heimurl
|
"Bring his body and we'll ask if he had left any final wishes with the lodge. If we can gentle repose him for a few months I may be able to raise him myself. . . but we shouldn't let Versevosh get away. We need to put an end to this unholy alliance!"
"I agree, let us chase Versevosh and put an end to him, too." says Joadric. He shudders when looking at the remains of Horlith. He pulls out a cloak from his pack and throws it over Horlith's body.
"We'll have to run if we're going to catch that little goblin. Let's come back for Horlith. We won't be long. Either we find the goblin chanter quickly, or he'll be long gone."
Joadric picks up his rapier from the floor where he dropped it and hustles out the corridor after Versevosh.
"He must have gone this way. I didn't see him go by us the other way."
Joadric Heimurl
|
[BIGGER]THE END?[BIGGER]
Joadric retraces their path through the sewer, investigating each intersection and room along the way, to ensure Versevosh isn't hiding.
Unfortunately, with each intersection, Joadric and Peppin become less sure of finding Versevosh.
"He coulda gone this way," says Joadric to Peppin while looking at the open doorway, leading into a long narrow hallway shrouded in sewer stink and darkness. (AM23)
When Joadric and Peppin reach the sewer junction and flush room they find bloody caltrops littering the floor and stone walkway.
"Somebody, recently, came through here. Look at the blood," says Joadric, pointing to the caltrops. "'Course, it coulda been the two sharpers Horlith put to sleep earlier. They woulda woken up by now."
"Let's keep going."
The acrid smell of smoke still suffuses the hallway near where the fight with the goblin alchemist took place.
"Peppin, I think we've lost him," says Joadric. "There's just too many ways he coulda gone and I'm no tracker."
| GM Derek |
Mitch and Chris: I'd like to finish this up today or tomorrow and deliver to you chronicles prior to Gamex, in case either of you plan to play there.