Revival of the Runelords (Inactive)

Game Master Cellion

(RotRL Handouts) | (RotRL Maps) | (RotRL Loot Log)

INIT template:
[dice=Ziva]d20+2[/dice]
[dice=Astrid]d20+3[/dice]
[dice=Colvyn]d20+4[/dice]
[dice=Kellek]d20+2[/dice]
[dice=Guiness]d20+2[/dice]


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Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

Hugging the railing, Flo bolts around to the other side of Guiness. "Get him good!" she encourages the Dwarf, showering him with butterflies.
________
Luck on Guiness!

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

Waiting on my initiative, but I will move Guiness at least through the door since he made the strength check.


N Male Human (Keleshite/Ulfen) Wizard (exploiter) 12 | hp 46/62 (max 46)| AC 14 {17}, T 13, FF 12 {15} | CMD 19 | F +6, R +8, W +12 | Spd 30' | Init +2 | KnArc +18, Kn(Dun, His, Loc, Nat, Pla, Rel) +16, Kn(Others) +11, Perc +12, SensM +12, Scrft +20 | arc reservoir 9/15 | magic missile wand 26/38 | -1 penalty to Con (2 damage) | ext mage armor, overland flight, hunter's blessing (mnt, giants)
GM Cellion wrote:
Guiness busts through the closed side of the double doors with relative ease, and it becomes immediately clear to the "mill worker" what's going on here. He goes to shout when Kellek's spell lands... and stutters once before yelling out "Half-dozen intruders! All hands!" (Resisted the spell :( ) He stuffs one hand into the pocket of his overalls and withdraws a long razor.

"Well, now you've done it." Kellek glowers at the man while pulling his mithril knife.

intimidate (demoralize) v worker: 1d20 + 3 ⇒ (16) + 3 = 19


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BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

"The do-gooders! They've here!" Aldern Kargas cries, drawing his falchion and stepping closer to the first mill-worker on the stairs. He grins at the other man as he lets the disguise fall away, the nobleman morphing into a towering half-orc with glowing scars. "They're right on top of you!" he says in his normal voice.

Rage, Power Attack, Arcane Strike
Power Attack: 1d20 + 13 - 2 ⇒ (9) + 13 - 2 = 20 Damage: 2d4 + 18 ⇒ (1, 4) + 18 = 23


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Male Ratfolk Warpriest 9 / Trapper 2 | hp 71/71 | AC21 T15 FF 17 CMD 21 | Fort +11, Ref +11, Will +10 (+1 vsTraps) | Init +4 | Perc +19 (+3 vsTraps) D.D +25 (+2 vsTraps) Darkvision 60ft | Move 30 Ft | Condition:
Spoiler:
Blessing: 7/7, Fervor 3d6 7/7, Sacred Weapon 4/9, Sacred Armor 9/9

Unless there is a quick way to lock the door, Colvyn will do the following.

Colvyn climbs a few steps up the stairs as he take out his bow. He then imbue it with a new spell he has been itching to use.

Casting Weapon of Awe.


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Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

GM Screen:
1d20 + 5 ⇒ (7) + 5 = 12 1d4 + 2 + 1d6 ⇒ (3) + 2 + (5) = 10
Butterflies surround Guiness as the dwarf rushes through the door. Kellek's threat earns him a "What are you going to do with that butterknife, stab me?" from the "mill worker". Up on the second floor Kargas' guide manages only a cry of alarm as a falchion cleaves into his chest. He falls as Kargas pulls the blade out. (OHKO)

Outside on the lower level, there doesn't seem to be any response yet from anyone still inside the building. The door remains closed.

The yellow mill worker dons a loose mask he had been hiding in his sleeve. The leathery face covering looks as though its been stitched from a patchwork of mismatched skin. As soon as its on, his stance changes entirely, and he breathes out steadily. He lunges a slash at Guiness, but the dwarf's armor is too rugged and he's not able to score a hit.

|||| INIT ||||
Guiness (luck)
Flo
Kellek
Kargas
Colvyn

Yellow Mill Worker
???

Bold are up!

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

Guiness draws his faithful warhammer and slams it at the masked mill worker, recognizing the mask from their Foxglove manor excursion and now feeling sure that they are at the right place. Desna's favor and hope that they might find something here to exonerate him of his alleged crimes guides Dragonfist at the enemy--will it be enough?

Dragonfist Attack: 1d20 + 12 ⇒ (3) + 12 = 15
Dragonfist Attack w/Luck: 1d20 + 12 ⇒ (10) + 12 = 22
Dragonfist Damage: 1d8 + 8 ⇒ (1) + 8 = 9


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

"You've all got him handled, right?" Kargas calls down the stairs. Moving back onto the landing, the half-orc invokes a spell of protection.

Move, cast Shield


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Guiness' blow strikes the masked man, but the fellow does little more than grunt at the impact of the hammer. Up above, you hear the sounds of floorboards creaking and the many booted feet walking about.


Male Ratfolk Warpriest 9 / Trapper 2 | hp 71/71 | AC21 T15 FF 17 CMD 21 | Fort +11, Ref +11, Will +10 (+1 vsTraps) | Init +4 | Perc +19 (+3 vsTraps) D.D +25 (+2 vsTraps) Darkvision 60ft | Move 30 Ft | Condition:
Spoiler:
Blessing: 7/7, Fervor 3d6 7/7, Sacred Weapon 4/9, Sacred Armor 9/9

Colvyn continues to back up in the stairs as he keep his eyes on the door. Once he is almost at the top, he ignites his bow with green flames.

Using blessing of Good.


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

Flo maintains Guiness' Lepidopteric aid and steps to the side for a better view of the room and their current foe. Wonder how Colvyn is faring in all of this, hope it isn't anything he can't handle!
________
Guiness, don't you have a headbutt attack too?

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11
Floredana Mandulescu wrote:

Flo maintains Guiness' Lepidopteric aid and steps to the side for a better view of the room and their current foe. Wonder how Colvyn is faring in all of this, hope it isn't anything he can't handle!

________
Guiness, don't you have a headbutt attack too?

Very true, though he had to draw his weapon so couldn't get a full attack this round...


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Kellek, you can take two turns next round.

GM Screen:
1d20 + 5 ⇒ (3) + 5 = 8 1d4 + 2 ⇒ (2) + 2 = 4

As Colvyn and Flo deliver magical enhancement, the mill worker turns to retaliate against Guiness with an irritated hiss. He raises a hand to his mask and a duplicate of himself flickers into existence. The two mill workers mirror each others movements exactly and sidestep through each other before delivering slashes at Guiness. Despite his magical show, he's unable to find a weak chink in the dwarf's protections.

|||| INIT ||||
Guiness (luck)
Flo
Kellek
Kargas
Colvyn

Yellow Mill Worker (9 dmg, 1 mirror image)
???

Bold are up!


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

Flo frowns as the mill worker ups the ante a little. She moves forward cautiously, drawing her pearl-handled dagger. "We can take him, no problem. It's an even fight now!" she says with a nervous chuckle before trying to slash the worker.
________
Dagger vs Mill Worker: 1d20 + 4 ⇒ (5) + 4 = 91d4 ⇒ 1
Tried to pop an image, but, unless they have a 14AC, Flo's just waving her weapon around :P

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

"What is it with these people and grotesque masks?" Guiness asks as he adjusts forward into the room and unleashes a torrent of attacks at the man and his illusory double, inspired by Desna's own luck. A whip forward of his hardened helmet to try and pop an image, then a powerful blow from the hammer, followed by a quick backswing--surely something has to find purchase and do some damage!

Steel Headbutt Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Steel Headbutt Attack w/BOL: 1d20 + 5 ⇒ (19) + 5 = 24
Steel Headbutt Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Dragonfist Primary Attack: 1d20 + 12 ⇒ (13) + 12 = 25
Dragonfist Primary Attack w/BOL: 1d20 + 12 ⇒ (6) + 12 = 18
Dragonfist Damage: 1d8 + 8 ⇒ (1) + 8 = 9

Dragonfist Secondary Attack: 1d20 + 7 ⇒ (14) + 7 = 21
Dragonfist Secondary Attack w/BOL: 1d20 + 7 ⇒ (14) + 7 = 21
Dragonfist Damage: 1d8 + 8 ⇒ (8) + 8 = 16

As needed: 1 = Opponent, 2 = Image
Hit Opponent or Image?: 1d2 ⇒ 1
Hit Opponent or Image?: 1d2 ⇒ 2
Hit Opponent or Image?: 1d2 ⇒ 1


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

Kargas waits with a predator's calm on the middle landing--either the enemy upstairs will come to him, or his allies will finish off the foe below and rejoin him. Either way works for him.

Delay, if anyone comes down the stairs or otherwise attacks I'd like to pop back into initiative.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Although Flo's dagger fails to even shatter an image, Guiness' divinely blessed attacks do that and more. Two weighty strikes of Dragonfist are enough to crush bone and mortally injure the "mill worker". He drops with a low groan.

Out of Combat (for now)

There's the sound of people moving about upstairs, but no one approaches the stairs Kargas is on over the next 15 or so seconds. It's not clear what they might be doing, but there's enough creaking floorboards for at least half a dozen individuals.


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

Flo waves at Kellek and Guiness to head up the stairs. She stabilizes the two workers while she lets her allies pass. "Even the worker down there did some creepy cult stuff. I think we need to just go in ready for fighting at this point. Let's form up and go!" she suggests in a whisper.
________
If she can, stabilize on the two cultists (Flo figures that the more people we can have arrested, the better chance we'll have at being legally unscathed by all of this). Flo would like to start whatever trouble we're about to cause with a wand in one hand and her dagger in the other! If we get a surprise round, she'll start it with bless.

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

Guiness comments to Floredana while she is stabilizing the masked worker, ”We should get that mask off him as well, Floredana, it seems to have given him some magical abilities and may be another clue.”

Shedding the pretense of Pharasman monk, Guiness returns to his normal appearance and moves up to Kargas with shield and hammer at the ready.


N Male Human (Keleshite/Ulfen) Wizard (exploiter) 12 | hp 46/62 (max 46)| AC 14 {17}, T 13, FF 12 {15} | CMD 19 | F +6, R +8, W +12 | Spd 30' | Init +2 | KnArc +18, Kn(Dun, His, Loc, Nat, Pla, Rel) +16, Kn(Others) +11, Perc +12, SensM +12, Scrft +20 | arc reservoir 9/15 | magic missile wand 26/38 | -1 penalty to Con (2 damage) | ext mage armor, overland flight, hunter's blessing (mnt, giants)

Kellek heads up stairs.

So the door we came in is the only door into this level of the mill and any millers below will have to come through it correct?


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Working quickly, Flo is able to stabilize both "mill workers" while Guiness removes the mask from the one that managed to don his. The mask is just as much of a macabre affair as it looked like from a distance - a sown-together patchwork of skin with rough holes for eyes.

As you work, the movement upstairs quiets. Whatever they were doing, they're not it doing anymore. It seems they're waiting for you to make the first move.

Perception DC25:
You faintly hear the sound of flapping wings. If you're outside, you notice a bird wheeling away to the north. If you're in a position to make a ranged attack against it, you can make two before it flies out of practical range.

You got it Kellek. One door into the ground level of the mill is the one you used.

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

Perception: 1d20 + 9 ⇒ (15) + 9 = 24

Close, but not quite...

"Sounds like they may have been trying to set up cover up there to try and pick us off as we go into the room...That or barricade the door. I can't really tell for sure," guesses Guiness. Looking to Kargas, he asks, "So, how you want to do this? Should I go in shield first or should we use your special sword to make an alternate entryway?"


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

"I think the sword might take a little longer than the door and they'd be able to respond. I say we rush the door, shield first, with Kargas close behind. Kellek and I will support from the rear?" Flo suggests, looking at Kellek.
________
Perception, DC 25: 1d20 + 19 ⇒ (5) + 19 = 24 GGGGGAAAAAHHHHHHHHH! EVERY TIIIIIIIIIIME!
Colvyn, I'm only "excluding" you because the PC's don't know where you are yet :)


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

Sorry, after the first round of no foes coming down the stairs Kargas would have ended Rage and come down to rejoin his companions.

"Careful," he tells Kellek as they pass on the stairs. "Sounds like they're preparing a defense of the top floor, instead of coming back to us. So should we strike up or down?"

Perception: 1d20 + 9 ⇒ (17) + 9 = 26
Kargas' head snaps towards the window, and he points. "Ah hell, messenger bird! Colvyn bring it down!"


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Male Ratfolk Warpriest 9 / Trapper 2 | hp 71/71 | AC21 T15 FF 17 CMD 21 | Fort +11, Ref +11, Will +10 (+1 vsTraps) | Init +4 | Perc +19 (+3 vsTraps) D.D +25 (+2 vsTraps) Darkvision 60ft | Move 30 Ft | Condition:
Spoiler:
Blessing: 7/7, Fervor 3d6 7/7, Sacred Weapon 4/9, Sacred Armor 9/9

Perception: 1d20 + 13 ⇒ (20) + 13 = 33

Still worried about the four workers in the mechanical room, Colvyn hears the flapping of wings. Worried that it could be a messenger bird, he snaps around and sends an arrow after it. As the arrow hits the the bird, he back from the mill to be able to see the window from which it came from.

Longbow: 1d20 + 12 ⇒ (20) + 12 = 32
Confirm: 1d20 + 12 ⇒ (12) + 12 = 24
Damage: 3d6 + 6 + 6 ⇒ (1, 1, 5) + 6 + 6 = 19


N Male Human (Keleshite/Ulfen) Wizard (exploiter) 12 | hp 46/62 (max 46)| AC 14 {17}, T 13, FF 12 {15} | CMD 19 | F +6, R +8, W +12 | Spd 30' | Init +2 | KnArc +18, Kn(Dun, His, Loc, Nat, Pla, Rel) +16, Kn(Others) +11, Perc +12, SensM +12, Scrft +20 | arc reservoir 9/15 | magic missile wand 26/38 | -1 penalty to Con (2 damage) | ext mage armor, overland flight, hunter's blessing (mnt, giants)

perception: 1d20 + 7 ⇒ (19) + 7 = 26

He's not in any real position to help with that, and probably can't even notice it given there are no windows where he's at.

Floredana Mandulescu wrote:
"I think the sword might take a little longer than the door and they'd be able to respond. I say we rush the door, shield first, with Kargas close behind. Kellek and I will support from the rear?" Flo suggests, looking at Kellek.

"Alas, I'll probably have to spend some time concentrating upon the our overall rear." says the wizard nodding downstairs toward the door. "Remember, we had been planning for a prison break and and escape. Nearly all of my prepared magic is aimed at those goals today."

Basically, he is covering the entrance door, waiting for Colvyn and whatever things might be chasing him.

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

"Sounds good to me," responds Guiness to Floredana. He moves to the upstairs door and holds his shield at the ready. With his hammer hung at his belt, he prepares to quickly open the door with his free hand and rush into the room with his shield leading the way. Once the others are ready, he looks to Kargas and counts down silently, mouthing "Three...two...one...go", then opens the door quickly and forcefully, moving into the room quickly if he can.


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

"A fine shot, Colvyn," Kargas gives the warpriest a nod, before following Guiness back up the stairs. "Let's clear them out!"


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Outside, Colvyn's arrow expertly pierces the raven as it flies. The arrow not only kills it instantly, but imparts a spin to its fall that sends it tumbling down to the ground on the island (rather than the bird dropping into the water). The dead bird lies a couple hundred feet away to the north.

Inside, Guiness slams open the door on the second floor to reveal a large storeroom. This place is filled with stacks of timber, firewood, and other finished lumber products waiting for shipment. A network of pulleys on tracks covers the ceiling, ropes dangling here and there to aid in the shifting of inventory as needed. Two chutes on the western wall fitted with winches allow lumber to be hauled up and down to the river below. Four openings in the ceiling lead to the upper floor (green squares on map); chutes extend through each of these from log splitters in the room above. Under each opening is a collection bin.

There doesn't appear to be anyone in this room at first glance, but there are ample places to hide among the lumber. The whirring of saws from the log splitters above make it difficult to hear much.


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

Damn, we're walking into the lion's den... "Nice and slow, I'll call if I see them," Flo says, annoyed.
________
Perception vs Stealth: 1d20 + 19 ⇒ (10) + 19 = 29
Perception vs Stealth: 1d20 + 19 ⇒ (20) + 19 = 39
5ft step closer if she can, otherwise she's going to spend her turn searching the closest pair of 10ft squares.

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

Guiness draws his hammer and steps in to give Floredana cover and watches carefully for any threats, ready to rush to her aid if needed. He stays well away from the hoppers from above, concerned that whomever is upstairs may drop something nasty through there. "Be careful, Floredana," Guiness says, just loud enough to be heard over the machinery, "I've got your back."


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

Kargas spins the falchion in his hands and follows the others into the room, eyes darting to every place that might hide a foe.

Perception: 1d20 + 9 ⇒ (5) + 9 = 14


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N Male Human (Keleshite/Ulfen) Wizard (exploiter) 12 | hp 46/62 (max 46)| AC 14 {17}, T 13, FF 12 {15} | CMD 19 | F +6, R +8, W +12 | Spd 30' | Init +2 | KnArc +18, Kn(Dun, His, Loc, Nat, Pla, Rel) +16, Kn(Others) +11, Perc +12, SensM +12, Scrft +20 | arc reservoir 9/15 | magic missile wand 26/38 | -1 penalty to Con (2 damage) | ext mage armor, overland flight, hunter's blessing (mnt, giants)

{Lurks like an arcane spider.}


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

GM Screen:
3d20 ⇒ (1, 11, 8) = 20

Flo carefully listens in and hears the faint sounds of fabric rustling inside the room. Thanks to her excellent perception, she determines that there are two people hiding behind the first pile of wood to the south, and that there's another one somewhere else in the room.

They don't realize that you've noticed them. As a result, you've foiled their surprise round. On top of that, if you succeed at a bluff, stealth or similar check DC20, you can take a surprise round action before your round 1 action.

INIT:
Kargas: 1d20 + 3 ⇒ (9) + 3 = 12
Flo: 1d20 + 7 ⇒ (20) + 7 = 27
Colvyn: 1d20 + 4 ⇒ (17) + 4 = 21
Kellek: 1d20 + 2 ⇒ (1) + 2 = 3
Guiness: 1d20 + 1 ⇒ (14) + 1 = 15
-
1d20 + 7 ⇒ (3) + 7 = 10

|||| ROUND 1 ||||
Guiness
Flo
Kargas
Colvyn

Cultists
Kellek

Bold are up (if you beat the aforementioned skill check to be deceptive, you can also take a surprise round action)


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

"Two, to the south. One more, not sure where," Flo whispers before offering up Desna's grace and hoofing it around the door and to a corner.
________
Stealth: 1d20 + 3 ⇒ (12) + 3 = 15 Nope!
Bless and move!

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

Guiness has minuses in stealth and bluff, so unless Profession/Soldier actually applies, he can't make a DC 20.

At Floredana's words, Guiness immediately leaps into action. Moving into the room, he heads towards the two foes to the south as Desna's butterflies descend on him, bringing his hammer around for a vertical smash as he approaches.

Dragonfist Attack with Bless: 1d20 + 12 + 1 ⇒ (7) + 12 + 1 = 20
Dragonfist Damage: 1d8 + 8 ⇒ (6) + 8 = 14


Male Ratfolk Warpriest 9 / Trapper 2 | hp 71/71 | AC21 T15 FF 17 CMD 21 | Fort +11, Ref +11, Will +10 (+1 vsTraps) | Init +4 | Perc +19 (+3 vsTraps) D.D +25 (+2 vsTraps) Darkvision 60ft | Move 30 Ft | Condition:
Spoiler:
Blessing: 7/7, Fervor 3d6 7/7, Sacred Weapon 4/9, Sacred Armor 9/9

With no one still coming out of the lowest floor of the mill, Colvyn takes a peak at where exactly the bird fell. There might be a note of something important on that bird. When he sees it, he will run to it to gather what ever it was transporting, trusting that the group could fare well without him for now.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Botting Kargas:
Kargas closes in on the identified cultists from the other side and delivers a slash of his falchion.
Power Attack Falchion: 1d20 + 11 - 2 ⇒ (9) + 11 - 2 = 18 Slashing dmg: 2d4 + 13 ⇒ (1, 1) + 13 = 15

Colvyn, that sounds like a plan. It'll take a few round for you to get out to where the bird fell and inspect it. I think this fight'll be over before you get back. So sit tight for a bit and we'll resolve what you find when the fight is over.
---

GM Screen:
1d20 + 5 ⇒ (20) + 5 = 25
1d20 + 5 ⇒ (20) + 5 = 25 2d4 + 4 ⇒ (2, 2) + 4 = 8
1d20 + 5 ⇒ (8) + 5 = 13 1d4 + 2 ⇒ (3) + 2 = 5
-
1d20 + 5 ⇒ (1) + 5 = 6 1d4 + 2 + 1d6 ⇒ (4) + 2 + (1) = 7
Kargas and Guiness easily each deliver powerful attacks that leave the cultists badly injured. Guiness' cultist retaliates and scores an incredible, lucky slash with his war razor. The blade bites into the dwarf's neck, though not too deep (Dealing 8 dmg). The cultist fighting Kargas misses entirely. A third cultist dashes in from the north and tumbles in to flank Guiness. Unfortunately for him, he stumbles mid swing and catches his razor on a nearby log.

|||| ROUND 1 ||||
Guiness (8dmg)
Flo
Kargas
Colvyn (retrieving the bird)
Kellek

Red Cultist (15 dmg)
Green Cultist (14 dmg)
Pink Cultist

Bold up
Bless active

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

Grimacing at the stinging wound, Guiness retaliates with a flurry of attacks, focusing first on the green cultist and spinning to continue his attacks on pink if he can take the first one down.

Dragonfist with Bless: 1d20 + 12 + 1 ⇒ (18) + 12 + 1 = 31
Dragonfist Damage: 1d8 + 8 ⇒ (4) + 8 = 12
Dragonfist Secondary with Bless: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16
Dragonfist Damage: 1d8 + 8 ⇒ (4) + 8 = 12
Steel Headbutt with Bless: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10
Steel Headbutt Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Guiness then shifts north a step to either get out of flank or make room for the barbarian should he wish to join the party on the east side.


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

Flo showers Kargas with butterflies and positions herself in the doorway. Can't let any of them escape! So far so good, they don't stand a chance!
________
Luck on Kargas! GM, I'm assuming Flo's got the one safe exit blocked?


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

Sorry, I was waiting to see if we were going to get that surprise round and didn't get to my regular turn in time

When the strange masked "mill worker" doesn't fall immediately, the half-orc shrugs and strikes at him again.

Power Attack, Arcane Strike, no rage
PwrAtk: 1d20 + 11 - 2 ⇒ (9) + 11 - 2 = 18 BoL Reroll: 1d20 + 11 - 2 ⇒ (11) + 11 - 2 = 20
Damage: 2d4 + 13 ⇒ (1, 4) + 13 = 18

If that downs him Kargas will 5ft step in


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Male Ratfolk Warpriest 9 / Trapper 2 | hp 71/71 | AC21 T15 FF 17 CMD 21 | Fort +11, Ref +11, Will +10 (+1 vsTraps) | Init +4 | Perc +19 (+3 vsTraps) D.D +25 (+2 vsTraps) Darkvision 60ft | Move 30 Ft | Condition:
Spoiler:
Blessing: 7/7, Fervor 3d6 7/7, Sacred Weapon 4/9, Sacred Armor 9/9

Colvyn keeps running toward the bird. He once and a while looks over his shoulder to see if there is any sign of a fight visible from the outside of the mill. Well, at least Kellek didn't bast a hole in a wall with lightning... yet!


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

GM Screen:
1d20 + 9 ⇒ (5) + 9 = 14
Ooof, you guys are seriously outclassing these cultists!

Two cultists fall with grievous wounds, leaving the last one second-guessing his impromptu decision to ambush the party. Pink attempts to disengage with Guiness and barrel past Flo in order to get out of the room. Not only goes he not manage to effectively tumble past Guiness, but his subsequent tumble towards the door out of the room has him rolling into Flo's legs.

(Provokes from Guiness... and also from Flo!)

|||| ROUND 1 ||||
Guiness (8dmg)
Flo
Kargas
Colvyn (retrieving the bird)
Kellek

Pink Cultist

Bold up
Bless active


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

"It isn't going to be that easy!" Flo says as she tries to slash at the cultist. Not that I could really stop him for too long, but hopefully he won't have time for that!
________
AoO!: 1d20 + 4 ⇒ (13) + 4 = 171d4 ⇒ 3
Ocean Dagger vs Pink: 1d20 + 4 ⇒ (6) + 4 = 101d4 ⇒ 1
This ain't our first rodeo anymore, GM! ;)

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

Guiness swipes are the cultist as he tries to tumble away:

Dragonfist Attack with Bless: 1d20 + 12 + 1 ⇒ (15) + 12 + 1 = 28
Dragonfist Damage: 1d8 + 8 ⇒ (8) + 8 = 16

If that doesn’t stop him, on Guiness’ turn he will walk up behind him and try to arrange another meeting for the cultist with the head of his hammer.

Dragonfist Attack with Flanking and Bless: 1d20 + 12 + 2 + 1 ⇒ (5) + 12 + 2 + 1 = 20
Dragonfist Damage: 1d8 + 8 ⇒ (1) + 8 = 9


N Male Human (Keleshite/Ulfen) Wizard (exploiter) 12 | hp 46/62 (max 46)| AC 14 {17}, T 13, FF 12 {15} | CMD 19 | F +6, R +8, W +12 | Spd 30' | Init +2 | KnArc +18, Kn(Dun, His, Loc, Nat, Pla, Rel) +16, Kn(Others) +11, Perc +12, SensM +12, Scrft +20 | arc reservoir 9/15 | magic missile wand 26/38 | -1 penalty to Con (2 damage) | ext mage armor, overland flight, hunter's blessing (mnt, giants)

Kellek continues waiting to allow Colvyn to humorously open the door suddenly and then be blasted with magic that requires a Reflex save to avoid. I suppose Kellek can wait to cast until he identifies potential targets as well. :)


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

Satisfied that his companions have the remaining cultist well in hand, Kargas turns and sweeps back out of the room. "There was a downstairs area too, we can toss the place after we're sure everyone else is dead."

Double Move out of the room and back down the stairs :)

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11
Kargas Stormscar wrote:

Satisfied that his companions have the remaining cultist well in hand, Kargas turns and sweeps back out of the room. "There was a downstairs area too, we can toss the place after we're sure everyone else is dead."

Double Move out of the room and back down the stairs :)

I think there may be yet another floor above us, as the hoppers would suggest. I'm not totally clear if the stairs continue up from this floor...


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Of course there's another floor above! There's even a staircase on your floor marked "UP"!

A slash of Flo's dagger and a couple of solid blows of Dragonfist prove too much for the last cultist. The man's back audibly cracks as he falls to the ground. He groans as his consciousness leaves him.

Combat over!

Back outside, Colvyn is able to reach the downed raven in relatively short time. The dead messenger bird has a tiny scroll strapped around its leg. When you open the scroll, you see a brief message written is a neat and tiny script 'The interlopers have found me my love. I will handle them for you.'

Inside, the building continues to rumble, but there is no more noise coming from upstairs. Perhaps this was all of the cultists...?

You have time to regroup with the rest of the team without anything else immediately happening.


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

"I think the path is clear: we've got to keep pushing upwards. It doesn't seem like anything is going on downstairs, so we risk anyone upstairs coming down and noticing their allies have been cut down," Flo says, shifting from one foot to the other.

"Any preparations to make? Otherwise, let's press on!" she urges.
________
Once we get back to the floor we cleared, Flo will Bless everyone!

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