Reign of Winter by GM Niles (Inactive)

Game Master nilesr

Reign of Winter AP
Loot Log
Map of Waldsby
Character Level 3


451 to 500 of 1,027 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>

Current Map Dramatis Personae

Kirraak finds a crossbow that is loaded and attached to a tripwire, the tripwire is also attached to a string of pans rigged to fall and cause quite a ruckus. He manages to disarm the trap.

Go ahead and place your own tokens on the map.


Human (Ulfen) 3/Barbarian (Invulnerable) | HP 30 /32 | AC:16 (14)| T:12, FF:13 | CMB +8, CMD: 20 | Fort:+5 Ref:+3 Will:+1 (+3)| Init:+2 Perc: +6
skills:
Acrobatics +5, Handle Animal +3, Linguistics 1, Profession +5, Survival +4, Climb +9, Swim +9
Rage Rounds Remaining: 9/10

I'm not able to move tokens on the map, but Sven will approach the doors, ending at the number 1 (souther square of the two)

Sven approaches the door, with knees bent to lower his height and furs wrapped around his face and shoulders. He continues to mumble under his breath "Doclyn... Kosatchie's crotch... Doclyn... Kosatchie's crotch." When he reaches the door he looks back at the others to make sure that they're ready.

Confident now, he turns back to the door and knocks twice with a bit of force. "Hey it's Doclyn, let me the hell in!" He calls out, before knocking again. "It's cold as Kosatchie's crotch out here!"

Not sure if this is a disguise or bluff check (possibly both?), but the modifier would be the same for either.

Disguise or Bluff: 1d20 - 1 ⇒ (18) - 1 = 17


Current Map Dramatis Personae

I'll give everyone a few hours to post some actions then I'll be updating. I made the doc editable, sorry I thought I had already done that.

The Exchange

M HP: 14/14| AC: 19 T: 12 FF: 17 | Fort: +3 | Ref: +2 | Will: +7 | Init: +6 | Perc: +9 | CMD: 15 | Condition: None Spells: Hex Ward, Divine Favor Other: Fire bolt 6/7 ; Judgement; spell sage

Before Sven approaches the door, and while Kirrak is disabling the trap, Hassan takes the prisoner aside and ties him to a tree, gagging him as well.

"This ought to keep him out of trouble during the fight. Last thing we need is a knife from behind."

When done, he signals to Sven to go ahead, hand on the hilt of his blade, he stands near the porch but out of sight of any of the windows, ready to spring in once the door is opened.


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

Merisiel will be about 10 ft from the door with a Daze (Will DC 15) Readied against anyone attempting to sound the alarm

Current AC 15


Kirraak is near the door, to provide any support that Sven may need.

He is using his sword rather than his bow, because he believes that he will engage in melee combat.


Current Map Dramatis Personae

Initiative:

Rokhar's Raiders: 1d20 + 1 ⇒ (1) + 1 = 2
Kirraak: 1d20 + 3 ⇒ (14) + 3 = 17
Merisiel: 1d20 + 1 ⇒ (10) + 1 = 11
Hassan: 1d20 + 2 ⇒ (1) + 2 = 3
Gauthier: 1d20 + 1 ⇒ (14) + 1 = 15
Sven: 1d20 + 2 ⇒ (20) + 2 = 22
Winter: 1d20 + 2 ⇒ (13) + 2 = 15

Perfect

Sven gets a surprise standard action, everyone else post round 1.

Combat Round 1
Sven
Kirraak
Gauthier
Winter
Merisiel
Hassan
Rohkar's Raiders

A leather clad ruffian throws open the door and says Damnit Doclyn you peice of dung.. but stops as he notices the large red haired man in front of him. Behind him Sven sees four other ruffians in various states of lazing about but all are armed.


It was a good move, but maybe not the best one...

"Where is the lady? What have you done to her?" says the strix
Atk: 1d20 + 2 ⇒ (16) + 2 = 18 +2 if he is human
Dmg: 1d8 + 1 ⇒ (3) + 1 = 4 +2 if he is human


Human (Ulfen) 3/Barbarian (Invulnerable) | HP 30 /32 | AC:16 (14)| T:12, FF:13 | CMB +8, CMD: 20 | Fort:+5 Ref:+3 Will:+1 (+3)| Init:+2 Perc: +6
skills:
Acrobatics +5, Handle Animal +3, Linguistics 1, Profession +5, Survival +4, Climb +9, Swim +9
Rage Rounds Remaining: 9/10

A brilliant grin flashes amidst the barbarian's fiery beard as the ruffian staggers back in surprise. "Doclyn's grown up..." He quips, the drives his boot straight into the man's chest.

Unarmed Attack: 1d20 + 5 ⇒ (5) + 5 = 10

The man avoids the blow, but still has no time to react before Sven methodically pulls his Earthbreaker free and unleashes his fury, sending the hammer crashing over the threshold and clipping part of the doorframe as he does so. His shout echoes throughout the house.

Enters Rage, Round 1 of 6
Power Attack: 1d20 + 6 ⇒ (12) + 6 = 18
Potential Damage: 2d6 + 11 ⇒ (1, 3) + 11 = 15


Human (Ulfen) 3/Barbarian (Invulnerable) | HP 30 /32 | AC:16 (14)| T:12, FF:13 | CMB +8, CMD: 20 | Fort:+5 Ref:+3 Will:+1 (+3)| Init:+2 Perc: +6
skills:
Acrobatics +5, Handle Animal +3, Linguistics 1, Profession +5, Survival +4, Climb +9, Swim +9
Rage Rounds Remaining: 9/10

I know Merisiel talked about fighting defensively and smart, but sometimes Sven flies into a rage. I just want to draw a distinction between character disobedience and a player that doesn't listen... I'll still work on not taking unnecessary risks


Current Map Dramatis Personae

Sven's attack misses in the surprise round but then
Combat Round 1
Sven instantly kills the foul mouthed Raider in front of him
Kirraak pops up and fires through the window, but still manages to strike the Raider for 6 All humans
Gauthier
Winter
Merisiel
Hassan
Rohkar's Raiders


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

Round 1

Merisiel will readie a Daze Spell (Will DC 15) on any enemy that tries to sound the alarm


Current Map Dramatis Personae

I'm pretty sure Sven's battle cry already sounded the alarm....so you wanna Daze him?

The Exchange

M HP: 14/14| AC: 19 T: 12 FF: 17 | Fort: +3 | Ref: +2 | Will: +7 | Init: +6 | Perc: +9 | CMD: 15 | Condition: None Spells: Hex Ward, Divine Favor Other: Fire bolt 6/7 ; Judgement; spell sage

Hassan will burst through the open door, around Sven and the bandit corpse, and attack the nearest bandit with his scimitar.

"IN the name of the Dawnflower, surrender to the forces of good, or be slain." he shouts as he runs into the fray.

Move action to approach, SA to attack

Scimitar: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d6 + 2 ⇒ (1) + 2 = 3


Human (Ulfen) 3/Barbarian (Invulnerable) | HP 30 /32 | AC:16 (14)| T:12, FF:13 | CMB +8, CMD: 20 | Fort:+5 Ref:+3 Will:+1 (+3)| Init:+2 Perc: +6
skills:
Acrobatics +5, Handle Animal +3, Linguistics 1, Profession +5, Survival +4, Climb +9, Swim +9
Rage Rounds Remaining: 9/10
GM Niles RoW wrote:
I'm pretty sure Sven's battle cry already sounded the alarm....so you wanna Daze him?

Bahaha, she might actually.


Gauthier utters a short prayer as he handles his club to infuse it with power. He then moves in the house, sending Winter to catch bandits.

Cast Shillelagh then move in.

Winter: 1d20 + 3 ⇒ (2) + 3 = 51d6 + 1 ⇒ (2) + 1 = 31d20 + 3 ⇒ (2) + 3 = 5


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

i'll smack him later... :) Daze any enemy that is going to attack the party..


Current Map Dramatis Personae

Sven's attack misses in the surprise round but then
Combat Round 1
Sven instantly kills the foul mouthed Raider in front of him
Kirraak pops up and fires through the window, but still manages to strike the Raider for 6 All humans
Gauthier casts his spell and moves to support Sven.
Winter moves to attack the third Raider in the room, but his bite fails to connect.
Merisiel dazes the enemy that Winter attacked Will: 1d20 ⇒ 8
Hassan moves up and cuts down the Raider that has Kirraak's arrow sticking out of his thigh.
Rohkar's Raiders
1 [dazed] does nothing
2 bolts for the upstairs
3 moves to attack Hassan Sword: 1d20 + 3 ⇒ (5) + 3 = 8 but misses.

Combat Round 2
Sven [Raging 2/6]
Kirraak
Gauthier
Winter
Merisiel
Hassan
Rohkar's Raiders
1[Winter]
2 [Upstairs]
3 [Hassan]
???
???
???
???

This fight is going to be a long one....Round 2 go go go


Gauthier follows Winter, but turns into the room to his left as he sees men waking up. He pivots and swings his enchanted club with two hands at the first sleeper he sees.
1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 222d6 + 6 + 1 ⇒ (5, 3) + 6 + 1 = 15;

Winter continues harassing the bandit she's previously missed.
1d20 + 3 ⇒ (16) + 3 = 191d6 + 1 ⇒ (1) + 1 = 21d20 + 3 ⇒ (7) + 3 = 10


If that door was closed, Gauthier would instead jump on the table to help Winter.


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

Round 2

Merisiel will Daze (Will DC 15) any target that is legitimate (or Slumber hex if previously dazed)


Human (Ulfen) 3/Barbarian (Invulnerable) | HP 30 /32 | AC:16 (14)| T:12, FF:13 | CMB +8, CMD: 20 | Fort:+5 Ref:+3 Will:+1 (+3)| Init:+2 Perc: +6
skills:
Acrobatics +5, Handle Animal +3, Linguistics 1, Profession +5, Survival +4, Climb +9, Swim +9
Rage Rounds Remaining: 9/10

Sven leaps over the body at his feet and rushes into the room. He knows he needs to get to the stairs, but there's a few obstructions in the way. Flying past the table, he sends his hammer crashing toward the 'ranger' trying to fend off winter. It seems the most direct route to the stairway, and Sven doesn't have time for fancy maneuvers.

Non-lethal Attack: 1d20 + 7 - 2 ⇒ (17) + 7 - 2 = 22
Potential Damage: 2d6 + 9 ⇒ (6, 4) + 9 = 19

Rage Round 2


Current Map Dramatis Personae

Combat Round 2
Sven [Raging 2/6] rushes the Raider and smacks him into unconsciousness.
Kirraak
Gauthier
Winter
Merisiel
Hassan
Rohkar's Raiders
1[out cold for a while]
2 [Upstairs]
3 [Hassan]
???
???
???
???

Kirraak and Hassan. Also, if you guys move your tokens before I do the recap, please put some arrows. This is in case I have to decide what order things happen in and help me keep track of everything.

The Exchange

M HP: 14/14| AC: 19 T: 12 FF: 17 | Fort: +3 | Ref: +2 | Will: +7 | Init: +6 | Perc: +9 | CMD: 15 | Condition: None Spells: Hex Ward, Divine Favor Other: Fire bolt 6/7 ; Judgement; spell sage

Hassan slices at the bandit who recently attacked him. "Cretin, you have been warned. Now feel the wrath of Sarenrae!"

Hassan Scimitar: 1d20 + 2 ⇒ (18) + 2 = 20
Crit Confirm: 1d20 + 2 ⇒ (4) + 2 = 6 eh, oh well...
Damage: 1d6 + 2 ⇒ (5) + 2 = 7

If that drops him and no other threats, Hassan will Move Action by opening the door to what appears to be a bedroom to his north, checking for more enemies or the lady prisoner.


Current Map Dramatis Personae

Combat Round 2
Sven [Raging 2/6] rushes the Raider and smacks him into unconsciousness.
Kirraak fires his bow at the Raider attacking Hassan Bow: 1d20 + 4 - 6 ⇒ (18) + 4 - 6 = 16 Dmg: 1d8 + 3 ⇒ (7) + 3 = 10 Kirraak drops the Raider dead.
Gauthier crushes the skull of a Raider, this one looks ill, as if he had been laying on his sickbed.
Winter attacks a Raider who is rising from his bed. Hitting him and knocking him flat...
Merisiel has no one left to daze....so she moves inside?
Hassan without a target, Hassan checks the room. The room is empty but has a bed and chest.
Rohkar's Raiders
1[out cold for a while]
2 [Upstairs] doing stuff...
3g gets up and draws a weapon, provoking from Winter 1d20 + 3 ⇒ (1) + 3 = 4
4r gets up and draws a weapon
5b gets up and draws a weapon
Tenpenny a tall halforc appears she sees the party and draws a wicked looking short sword.
Frost Skeletons! come cackling down the stairs
??? does stuff
??? does really evil stuff.

Combat Round 3
Sven [Raging 3/6]
Kirraak
Gauthier
Winter
Merisiel
Hassan
Enemies
1 [out]
2[upstairs]
3g
4r
5b
Tenpenny
Skeletons
????
?????

Round 3 go go go


Human (Ulfen) 3/Barbarian (Invulnerable) | HP 30 /32 | AC:16 (14)| T:12, FF:13 | CMB +8, CMD: 20 | Fort:+5 Ref:+3 Will:+1 (+3)| Init:+2 Perc: +6
skills:
Acrobatics +5, Handle Animal +3, Linguistics 1, Profession +5, Survival +4, Climb +9, Swim +9
Rage Rounds Remaining: 9/10

As the 'obstacle' crumples unconscious before him, Sven notes the halforc that steps from the far side of the room. With a rather singular mindset, Sven rushes towards her trying to navigate around the outside of the room and avoid the skeletons clambering down the stairs.

"Whoever's upstairs seems to sending the skeletons!" Sven bellows, as if the rest of the group weren't already aware of it. Then, with twitch in his eye he brings his weapon about at what appears to be a more worthy opponent.

Attack: 1d20 + 7 ⇒ (1) + 7 = 8
Potential Damage: 2d6 + 9 ⇒ (1, 3) + 9 = 13
Uh oh, if fumbles are an option...
Fumble Confirmation: 1d20 + 7 ⇒ (6) + 7 = 13


Current Map Dramatis Personae

Combat Round 3
Sven [Raging 3/6] moves to the 1/2 orc and swings but misses.
Kirraak
Gauthier
Winter
Merisiel
Hassan
Enemies
1 [out]
2[upstairs]
3g
4r
5b
Tenpenny
Skeletons
????
?????

Nah, don't do fumbles. Just auto misses on 1

The Exchange

M HP: 14/14| AC: 19 T: 12 FF: 17 | Fort: +3 | Ref: +2 | Will: +7 | Init: +6 | Perc: +9 | CMD: 15 | Condition: None Spells: Hex Ward, Divine Favor Other: Fire bolt 6/7 ; Judgement; spell sage

Satisfied that the bedroom is clear of threat and hearing the call from Sven, Hassan moves (purple arrow) to the end of the table in the dining hall, and invokes Sarenrae once again.

"Goddess, send these icy abominations back to face final judgement with Pharasma. Send me your aid in dispatching them."

Holding his scimitar in one hand, He palms his holy symbol and and a ray of bright white light shoots from it at the nearest skeleton.

Move action to advance. I can occupy the same square as the unconscious guy, right? Then cast Disrupt Undead.

Disrupt Undead, ranged touch: 1d20 + 3 ⇒ (10) + 3 = 13
Disrupt Dmg: 1d6 ⇒ 1


Current Map Dramatis Personae

@ Hassan, yes.


Undeads! But Sven is strong enough to deal with then! I have to help Gauthier!

Moving into the room, stoping near the druid, Kirraak will fire his bow into one of the bandits (the red smiling one).

Atk: 1d20 + 4 + 1 + 2 ⇒ (14) + 4 + 1 + 2 = 21
Dmg: 1d8 + 1 + 2 ⇒ (5) + 1 + 2 = 8


Current Map Dramatis Personae

Combat Round 3
Sven [Raging 3/6] moves to the 1/2 orc and swings but misses.
Kirraak fires his bow, killing the red smiling Raider.
Gauthier
Winter
Merisiel
Hassan
Enemies
1 [out]
2[upstairs]
3g
5b
Tenpenny
Skeletons
????
?????


Gauthier and Winter keep attacking.

1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 132d6 + 6 + 1 ⇒ (6, 5) + 6 + 1 = 18;
1d20 + 3 ⇒ (3) + 3 = 61d6 + 1 ⇒ (4) + 1 = 51d20 + 3 ⇒ (3) + 3 = 6


Current Map Dramatis Personae

Combat Round 3
Sven [Raging 3/6] moves to the 1/2 orc and swings but misses.
Kirraak fires his bow, killing the red smiling Raider.
Gauthier smacks down his Raider
Winter misses his Raider
Merisiel holds
Hassan moves and strikes a skeleton with a bolt of holy energy.
Enemies
1 [out] sleeps peacefully
2 [upstairs] doing things
3g attacks Winter 1d20 ⇒ 8 but misses.
Tenpenny notices that Sven is larger than her and meaner so decides to go back into her kitchen.
Skeletons
Orange turns to face Sven attacking him with frost rimed claws Claw: 1d20 + 2 ⇒ (17) + 2 = 19Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Green charges Hassan Claw: 1d20 + 2 ⇒ (5) + 2 = 7
Pink attacks Sven! Claw: 1d20 + 2 ⇒ (6) + 2 = 8
Red attacks Hassan! Claw: 1d20 + 2 ⇒ (17) + 2 = 19 Damage: 1d4 + 2 ⇒ (4) + 2 = 6
???? does some evil stuff
????? does some other evil stuff.

Combat Round 4
Sven [Raging 4/6]
Kirraak
Gauthier
Winter
Merisiel
Hassan
Enemies
1
2
3g
Tenpenny
Skeletons
????
?????

Meri post round 3 and 4


Human (Ulfen) 3/Barbarian (Invulnerable) | HP 30 /32 | AC:16 (14)| T:12, FF:13 | CMB +8, CMD: 20 | Fort:+5 Ref:+3 Will:+1 (+3)| Init:+2 Perc: +6
skills:
Acrobatics +5, Handle Animal +3, Linguistics 1, Profession +5, Survival +4, Climb +9, Swim +9
Rage Rounds Remaining: 9/10

Sven collapses to the floor. 5 non lethal damage from the evening I believe. Down to 1 hp as rage ends


Current Map Dramatis Personae

Didn't you have 13/14 HP before the skeleton hit you....you got hit for 6, dropping you to 7/14 with 5 NL and you also have a bonus to Con right now that boosts your HP anyways. So you should be at 9/16 with 5 NL

The Exchange

M HP: 14/14| AC: 19 T: 12 FF: 17 | Fort: +3 | Ref: +2 | Will: +7 | Init: +6 | Perc: +9 | CMD: 15 | Condition: None Spells: Hex Ward, Divine Favor Other: Fire bolt 6/7 ; Judgement; spell sage

Round 4

As a swift action, Hassan passes Judgement of Healing on himself, which heals him of 1 hp/round for as long as the judgement is active.

Hassan steps 5ft back from the melee, and sends another disrupting ray at the nearest (and already wounded) skeleton.

Disrupt Undead, ranged touch: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d6 ⇒ 5

HP 3/9, but healing 1 per round. AC 18.


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

Round 3

Merisiel will move up against a skeleton near Hassan and touch him Healing Hands Touch AC: 1d20 - 1 ⇒ (14) - 1 = 131d8 + 1 ⇒ (4) + 1 = 5 Will DC 16

Round 4

Mersiel Will do the same with the other skeleton in combat near Hassan

Healing Hands Touch AC: 1d20 - 1 ⇒ (13) - 1 = 121d8 + 1 ⇒ (5) + 1 = 6 Will DC 16

Fight Defensively Sven we are coming


Kirraak will take this oportunity to shoot the last bandit in the room.

Atk: 1d20 + 4 + 1 + 2 - 4 ⇒ (8) + 4 + 1 + 2 - 4 = 11
Dmg: 1d8 + 1 + 2 ⇒ (7) + 1 + 2 = 10


Current Map Dramatis Personae

Round 3 Meri moves next to a skeleton and Will: 1d20 + 2 ⇒ (19) + 2 = 21 the skeleton takes 3 damage.

Round 4
Combat Round 4
Sven [Raging 4/6] attacks a skeleton. 1d20 + 8 ⇒ (15) + 8 = 23 and turns it to splinters no need for a damage roll...
Kirraak fires his bow, but misses as Winter is in the way.
Gauthier
Winter
Merisiel
Hassan
Enemies
1
2
3g
Tenpenny
Skeletons
????
?????


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

Round 4

Merisel will do exactly the same as previously on the other skelleton


Gauthier and Winter move through the room to get at the waking bandits, all club and teeth.

1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 112d6 + 6 + 1 ⇒ (6, 4) + 6 + 1 = 17

1d20 + 3 ⇒ (2) + 3 = 51d6 + 1 ⇒ (4) + 1 = 51d20 + 3 ⇒ (17) + 3 = 20


Current Map Dramatis Personae

Round 4
Combat Round 4
Sven [Raging 4/6] attacks a skeleton and turns it to splinters no need for a damage roll...
Kirraak fires his bow, but misses as Winter is in the way.
Gauthier puts down another of the Raiders Fort: 1d20 + 3 ⇒ (13) + 3 = 16
Winter searches for a near target but misses the skeleton she attacks.
Merisiel attacks a skeleton with a touch attack, and Will: 1d20 + 2 ⇒ (14) + 2 = 16 it collapses into a pile of inanimate bones.
Hassan destroys his skeleton with a bolt of disruptive energy.
Enemies
Raider appears from the upstairs bedroom
Tenpenny does some stuff in the kitchen
Pink skeleton attacks Sven Claw: 1d20 + 2 ⇒ (11) + 2 = 13 Claw: 1d20 + 2 ⇒ (16) + 2 = 18 damage: 2d4 + 4 ⇒ (4, 3) + 4 = 11 Sven is at -4HP and dying!
???? does some stuff that isn't in the best interest of the party
????? does some other stuff that nobody would call "good"

Round 5
Sven [-4HP, prone, stable] Stabilize check 1d20 - 2 ⇒ (16) - 2 = 14
Kirraak
Gauthier
Merisiel
Hassan
Raider
Tenpenny
Pink skeleton
????
?????


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

Round 5

Merisiel Will Daze (DC 15) the Raider that just came down the stairs and move 30 ft to be next to Sven

I told him to fight defensively, but no he had to go all out and raging....

Current AC 15


Kirraak will move to protect Merisiel, standing between her and the Ranger.

"Can you save him?" shotting an arrow at the ranger.

Atk: 1d20 + 4 + 1 + 2 ⇒ (16) + 4 + 1 + 2 = 23
Dmg: 1d8 + 1 + 2 ⇒ (7) + 1 + 2 = 10


Gauthier returns to the main room and, seeing another bandit appear from the saircase, converges on it followed by Winter. Gauthier lets his wolf strike first, hoping it will bring the man down for his own strike.

"Go Winter! Bring him down!"

1d20 + 3 ⇒ (19) + 3 = 221d6 + 1 ⇒ (4) + 1 = 51d20 + 3 ⇒ (8) + 3 = 11
1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 142d6 + 6 + 1 ⇒ (5, 4) + 6 + 1 = 16

The Exchange

M HP: 14/14| AC: 19 T: 12 FF: 17 | Fort: +3 | Ref: +2 | Will: +7 | Init: +6 | Perc: +9 | CMD: 15 | Condition: None Spells: Hex Ward, Divine Favor Other: Fire bolt 6/7 ; Judgement; spell sage

Round 5

Seeing the skeleton threat diminished and his barbarian ally fall under their onslaught, Hassan moves around the fireplace to a stand beside his fallen comrade.

"Give Pharasma this one's soul, while I petition Sarenrae to save our friend here instead. I will bring attempt to use Her healing powers to help Sven if you keep the evil ones occupied."

Double Move following purple arrow. Heal 1 hp due to Judgement.


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

Yes Kirrak i can but we have to keep moving on the same tempo.


Current Map Dramatis Personae

Round 5
Sven [-4HP, prone, stable] Stabilize check successful
Kirraak's arrow strikes down the Raider.
Gauthier and Winter take out the skeleton.
Merisiel heals? the big guy I'm like 99% sure that's what you would do, not sure if you used healing hands on him yet, but ill assume you did and cast a spell CLW: 1d8 + 1 ⇒ (7) + 1 = 8 Sven is now conscious!
Hassan moves close to the downed barbarian.
Tenpenny screams from outside! Get away from me you blue skinned devil!
Rohkar Cindren casts a spell while invisible. Zombies rise from the corpses of the Raiders slain in the bedroom.
Blue Skinned Devil cackles madly and swoops around.

Round 6
Sven [4/14 HP]
Kirraak
Gauthier
Winter
Merisiel
Hassan
Tenpenny
Rohkar Cindren
Blue Skinned Devil


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

you are correct DM i have already used the Hands power on him today. you can see it on the day ressources left spoiler.

Round 6

CLW: 1d8 + 1 ⇒ (5) + 1 = 6 on sven again I hope you will listen to me next time sven she says with a smile

Current AC 15


Round 6 -

Seeing the ranger corpse raises the Strix fire another arrow at him while shouting "This place is cursed! The ones we killed are raising again!"

Atk: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20
Dmg: 1d8 + 1 ⇒ (3) + 1 = 4

Then he will move closer to where one was shouting about a blue-skinned devil.

451 to 500 of 1,027 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Ice Ice Baby! Reign of Winter with GM Niles All Messageboards

Want to post a reply? Sign in.