Reign of Winter by GM Niles (Inactive)

Game Master nilesr

Reign of Winter AP
Loot Log
Map of Waldsby
Character Level 3


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SM: 1d20 + 1 ⇒ (20) + 1 = 21

"Great one. The trail we have been following pass this way. Yet you send us in another way." he pauses for a bit "We do not say the faery are evil. We are just trying to understand what is happening and how can we fix it."

Diplomacy: 1d20 + 8 ⇒ (20) + 8 = 28


Human (Ulfen) 3/Barbarian (Invulnerable) | HP 30 /32 | AC:16 (14)| T:12, FF:13 | CMB +8, CMD: 20 | Fort:+5 Ref:+3 Will:+1 (+3)| Init:+2 Perc: +6
skills:
Acrobatics +5, Handle Animal +3, Linguistics 1, Profession +5, Survival +4, Climb +9, Swim +9
Rage Rounds Remaining: 9/10

Sven is unsure whether to believe the stag or not, but has never tried to 'read' such a creature before, so he's at a bit of a loss. Most of the conversation is spent with him looking around at the others, making sure that he is not the only one that hears the creature speaking!


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

shocked she replied Indeed, i never said that the Fey are evil, I said that First we came to rescue a taldan lady that was kidnapped a few days ago at a place called "Bright Fork" along the Zimaran road, and secondly to investigate why this area is under Winter when everywhere else it is summer. Now we were attacked yesterday evening by small faeries and we did defend ourselves, but we were attacked first. We know there ere good, neutral and evil fey, we don't judge a book by its cover, after all we are talking to you with respect aren't we she finished with a smile.

Diplo assist: 1d20 + 1 ⇒ (16) + 1 = 17


Human (Ulfen) 3/Barbarian (Invulnerable) | HP 30 /32 | AC:16 (14)| T:12, FF:13 | CMB +8, CMD: 20 | Fort:+5 Ref:+3 Will:+1 (+3)| Init:+2 Perc: +6
skills:
Acrobatics +5, Handle Animal +3, Linguistics 1, Profession +5, Survival +4, Climb +9, Swim +9
Rage Rounds Remaining: 9/10

Sven looks at Merisiel with a look of shock on his face, but tries to conceal it. Of course they're all evil... little buggers! He thinks to himself.


Current Map Dramatis Personae

Come with me, I can show you where the Humans are.

The Elk says as he begins leading you into the Wood.


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

Great !


Human (Ulfen) 3/Barbarian (Invulnerable) | HP 30 /32 | AC:16 (14)| T:12, FF:13 | CMB +8, CMD: 20 | Fort:+5 Ref:+3 Will:+1 (+3)| Init:+2 Perc: +6
skills:
Acrobatics +5, Handle Animal +3, Linguistics 1, Profession +5, Survival +4, Climb +9, Swim +9
Rage Rounds Remaining: 9/10

If the others seem content to follow, Sven will cock an eyebrow, but willingly do the same. He will keep his hands close to his weapons, and act intentional in watching for anything suspicious.

Perception: 1d20 + 4 ⇒ (3) + 4 = 7


Mocking one arrow Kirraak will say

"Tell me great one. Why the deception? You are not even talking to us. You, the creature on it's back, reveal yourself." he says planting his feet on the ground and not doing any mention to leave the place.

I'm prepared to respond with violence, if it comes to it. I'll not attack first, but I'll defend myself.

The Exchange

M HP: 14/14| AC: 19 T: 12 FF: 17 | Fort: +3 | Ref: +2 | Will: +7 | Init: +6 | Perc: +9 | CMD: 15 | Condition: None Spells: Hex Ward, Divine Favor Other: Fire bolt 6/7 ; Judgement; spell sage

Sense Motive: 1d20 + 9 ⇒ (11) + 9 = 20

Hassan also notices the subterfuge. When the bird-man speaks, he also readies an arrow in case there is a threatening move from the elk, or the creature speaking for it.

"It is some type of fey trick. The elk does not speak ,but another hidden one speaks for him. Ready yourselves to fight."

Ready attack in case of hostilities

LOngbow, PBS: 1d20 + 2 + 1 ⇒ (9) + 2 + 1 = 12
Dmg, if hit, PBS: 1d8 + 1 ⇒ (6) + 1 = 7


Current Map Dramatis Personae

Initiative:

Elk: 1d20 + 5 ⇒ (13) + 5 = 18
?????: 1d20 + 7 ⇒ (20) + 7 = 27
Kirraak: 1d20 + 3 ⇒ (1) + 3 = 4
Merisiel: 1d20 + 1 ⇒ (16) + 1 = 17
Hassan: 1d20 + 2 ⇒ (9) + 2 = 11
Gauthier: 1d20 + 1 ⇒ (19) + 1 = 20
Sven: 1d20 + 2 ⇒ (19) + 2 = 21
Winter: 1d20 + 2 ⇒ (13) + 2 = 15

Round 1
??????? casts a spell. Fort: 1d20 + 3 ⇒ (12) + 3 = 15 A tiny figure becomes visible riding on the Elk's back. It flies upwards to a height of 30'.
Sven
Gauthier
Elk
Merisiel
Winter
Hassan
Kirraak

You have angered the Gods of the Winter Forest. You will pay!

Sorry for the delayed post, was traveling home from a work conference. Also, I made the map editable to everyone so you can move your own tokens.

The Exchange

M HP: 14/14| AC: 19 T: 12 FF: 17 | Fort: +3 | Ref: +2 | Will: +7 | Init: +6 | Perc: +9 | CMD: 15 | Condition: None Spells: Hex Ward, Divine Favor Other: Fire bolt 6/7 ; Judgement; spell sage

Moving forward to get a clear shot at the tiny figure, Hassan fires his longbow, but misses the quickly darting tiny figure.

Longbow, PBS: 1d20 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Damage. PBS: 1d8 + 1 ⇒ (1) + 1 = 2


"You choose this. So be it." says the strix

Atk: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21
Dmg: 1d8 + 1 ⇒ (4) + 1 = 5


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

is it a tiny faery again?

Round 1

Merisiel will start casting a full round spell (sleep)


Encounter Map

Round 1
??????? casts a spell. A tiny figure becomes visible riding on the Elk's back. It flies upwards to a height of 30'.
Sven holds
Gauthier orders Winter forward and moves forward
Elk charges Kirraak taking an AoO from Gauthier 1d20 + 4 ⇒ (1) + 4 = 5 and goring Kirraak Gore: 1d20 + 7 ⇒ (1) + 7 = 8 but Kirraak nimbly steps aside.
Merisiel begins casting a spell.
Winter all snarls and yipping moves to attack the Elk
Hassan moves and fires but misses.
Kirraak fires his bow, missing the tiny fairy. This provokes an AoO from the Elk. 1d20 + 5 ⇒ (3) + 5 = 8 which misses.

Round 1 still needs Sven to post.

Everyone can post round 2
Round 2
Atomie
Gauthier
Elk
Merisiel
Winter
Hassan
Kirraak
Sven


Human (Ulfen) 3/Barbarian (Invulnerable) | HP 30 /32 | AC:16 (14)| T:12, FF:13 | CMB +8, CMD: 20 | Fort:+5 Ref:+3 Will:+1 (+3)| Init:+2 Perc: +6
skills:
Acrobatics +5, Handle Animal +3, Linguistics 1, Profession +5, Survival +4, Climb +9, Swim +9
Rage Rounds Remaining: 9/10

Sven moves north, fighting his way through the thick snow but pulling his hammer free as he circles around the large tree. It takes a few seconds, but he finally emerges on the other side of the elk, flanking with the winter wolf. With a shout, he leaps the last few feet through the snow and brings his hammer down.

PowerAttack: 1d20 + 4 ⇒ (10) + 4 = 14
Potential Damage: 2d6 + 8 ⇒ (2, 5) + 8 = 15

Rpund 1: Double move Round 2: Attack elk

Oops, forgot flank bonus


Holding his bow in one hand, he will draw his sword and attack the elk.

Atk: 1d20 + 2 ⇒ (12) + 2 = 14
Dmg: 1d8 + 1 ⇒ (5) + 1 = 6


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

Round 2

Full round spell started in round 1 finished = Faerie save Vs Sleep Spell Will DC 16.

Merisiel will move up in order to be within 30 ft of the Elk

DM:
Slumber Hex on Elk Will save DC 16

If they fall asleep due to my spell move fast and tie them up will you ? shye ask the party


Current Map Dramatis Personae

Round 1 Sven moves above Kiraak and prepares to dish out the pain.
Round 2
Atomie casts a spell Fort: 1d20 + 3 ⇒ (15) + 3 = 18 flies over the heads of the party.

Spellcraft DC 16 :
The spell is Reduce Person

Gauthier attacks the elk Spear: 1d20 + 4 ⇒ (18) + 4 = 22Stab: 1d8 + 6 ⇒ (8) + 6 = 14
Elk gores Kirraak Gore: 1d20 + 5 ⇒ (1) + 5 = 6 but Kirraak proves too nimble.
Merisiel finishes her Sleep spell Will: 1d20 + 5 ⇒ (5) + 5 = 10 and the Fey tumbles from the sky taking 1d6 ⇒ 5 Hexes the Elk Will: 1d20 + 4 ⇒ (11) + 4 = 15 which slumbers
Winter attempts to savage the Elk Bite: 1d20 + 3 ⇒ (9) + 3 = 12 hitting for Bite: 1d6 + 1 ⇒ (2) + 1 = 3 waking up the Elk. Trip: 1d20 + 3 ⇒ (7) + 3 = 10
Kirraak attacks the Elk but misses.
Sven attacks the Elk but misses
Hassan holds

The party sees a familiar tiny figure skim into the scene, one of the fairies from the earlier ambush.
Hassan round 2 and 3, everyone else round 3

Round 3
Atomie
Gauthier
Elk
Merisiel
Winter
Kirraak
Sven
Hassan
Fairy


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

Round 3

DM:
Slumber Hex Will DC 16 on new Fairy

The Exchange

M HP: 14/14| AC: 19 T: 12 FF: 17 | Fort: +3 | Ref: +2 | Will: +7 | Init: +6 | Perc: +9 | CMD: 15 | Condition: None Spells: Hex Ward, Divine Favor Other: Fire bolt 6/7 ; Judgement; spell sage

Round 2

With the atomie flying, Hassan chooses to keep firing with his bow.

Hassan Longbow,PBS: 1d20 + 2 + 1 ⇒ (20) + 2 + 1 = 23
Hassan Crit Confirm: 1d20 + 2 + 1 ⇒ (13) + 2 + 1 = 16
Triple Dmg, if confirmed, PBS: 1d8 + 1 + 2d8 + 2 ⇒ (1) + 1 + (8, 1) + 2 = 13

13 damage if crit confirmed. 2 damage if not.

Round 3
Firing at atomie again unless dead, then switch to other fairie moving to other side of Winter

Hassan takes another careful aim at the fey creature flying before him, silently praying to Sarenrae to guide his aim.

Hassan Longbow, PBS: 1d20 + 2 + 1 ⇒ (20) + 2 + 1 = 23
Crit Conform. PBS: 1d20 + 2 + 1 ⇒ (5) + 2 + 1 = 8
Damage,PBS: 1d8 + 1 ⇒ (5) + 1 = 6

I guess the Dawnflower is guiding his aim!


Current Map Dramatis Personae

ARRG I updated the fight but my post got eaten. Here we go again.

Round 2 Hassan strikes the fairy but the snow affects his aim and the arrow deflects off of the creature's mystical skin.

Round 3
Atomie flies up 30' and casts a spell. Fort: 1d20 + 3 ⇒ (5) + 3 = 8 Hassan is shrunk!
Gauthier stabs at the Elk Spear: 1d20 + 4 ⇒ (7) + 4 = 11but misses.
Elk attacks Kirraak Gore: 1d20 + 5 ⇒ (15) + 5 = 20 Hoof: 1d20 ⇒ 3Hoof: 1d20 ⇒ 11 and hits for Gore: 1d6 + 4 ⇒ (3) + 4 = 7
Merisiel hexes the fairy Will: 1d20 + 1 ⇒ (10) + 1 = 11 and it tumbles from the sky taking 1d6 ⇒ 6 damage.
Winter attacks the Elk Bite: 1d20 + 3 ⇒ (2) + 3 = 5
Kirraak
Sven
Hassan *posted above
Fairy

Hassan:
This spell causes instant diminution of a humanoid creature, halving its height, length, and width and dividing its weight by 8. This decrease changes the creature's size category to the next smaller one. The target gains a +2 size bonus to Dexterity, a –2 size penalty to Strength (to a minimum of 1), and a +1 bonus on attack rolls and AC due to its reduced size. Also, weapons do one size category less damage die.


Encounter Map

We are waiting on Kirraak and Sven to continue the combat. Come on guys! I don't wanna have you full defense for a round.

The Exchange

M HP: 14/14| AC: 19 T: 12 FF: 17 | Fort: +3 | Ref: +2 | Will: +7 | Init: +6 | Perc: +9 | CMD: 15 | Condition: None Spells: Hex Ward, Divine Favor Other: Fire bolt 6/7 ; Judgement; spell sage

Given what happened with Hassan's size and the fairy's slumber, I'd like to retcon my Round 3, if it please you.

Round 3

Shrunken to halfling size, Hassan is still focused on combat, and not worried about the shrinkage for now.

He sees the fairy fall, asleep near him, and moves to end it before it awakens, leaving the deer to the others. Dropping his bow, he walks the 20' in the snow to the side of the fallen fairie, drawing his scimitar i the process.

Will try to CdG, next round, provided he's still asleep or at least give him AoO if he awakens and moves this round.


Kirraak will Attack again

atk: 1d20 + 2 ⇒ (13) + 2 = 15
dmg: 1d8 + 1 ⇒ (4) + 1 = 5


Current Map Dramatis Personae

Round 3
Atomie flies up 30' and casts a spell.Hassan is shrunk!
Gauthier stabs at the Elk but misses.
Elk attacks Kirraak and hits for 7
Merisiel hexes the fairy and it tumbles from the sky 6 damage.
Winter attacks the Elk but misses.
Kirraak attacks the Elk but misses with his strike.
Sven holds
Hassan moves to finish the Fairy that Merisiel disabled.
Fairy sleeps.

Hassan, the one with the Blue ring is flying at 30'. You meant the other one yes? That one you can reach with a double move but you provoke 1 AoO from the Elk.

Round 4
Atomie
Gauthier
Elk
Merisiel
Winter
Kirraak
Hassan
Fairy
Sven

Sven post your round 3 and 4, Hassan take a look at your round 3 and let me know, everyone else, Round 4 is a go.


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

round 4

Merisiel will put her hand on Kirraak's back Healing Hands: 1d8 + 1 ⇒ (3) + 1 = 4


"Thanks lady." shouts Kirraak in the heat of battle.

If the Elk has already died on my turn, I'll drop the sword and use the bow to shoot the faery.

Atk: 1d20 + 2 ⇒ (19) + 2 = 21 + if using bow.
Atk: 1d20 + 2 ⇒ (18) + 2 = 20 critical confirm.
Dmg: 1d8 + 1 ⇒ (1) + 1 = 2
Dmg: 1d8 + 1 ⇒ (3) + 1 = 4

If critical = 6 dmg.


Human (Ulfen) 3/Barbarian (Invulnerable) | HP 30 /32 | AC:16 (14)| T:12, FF:13 | CMB +8, CMD: 20 | Fort:+5 Ref:+3 Will:+1 (+3)| Init:+2 Perc: +6
skills:
Acrobatics +5, Handle Animal +3, Linguistics 1, Profession +5, Survival +4, Climb +9, Swim +9
Rage Rounds Remaining: 9/10

Sorry, weekends are sparse for me to post.

Sven continues to try and down the elk, as long as the fey that rode it is out of melee range.

Attack: 1d20 + 5 ⇒ (4) + 5 = 9
Potential Damage: 2d6 + 6 ⇒ (1, 1) + 6 = 8
Attack 2: 1d20 + 5 ⇒ (6) + 5 = 11
Potential Damage 2: 2d6 + 6 ⇒ (4, 2) + 6 = 12

The Exchange

M HP: 14/14| AC: 19 T: 12 FF: 17 | Fort: +3 | Ref: +2 | Will: +7 | Init: +6 | Perc: +9 | CMD: 15 | Condition: None Spells: Hex Ward, Divine Favor Other: Fire bolt 6/7 ; Judgement; spell sage

I'll still go with the move to get CdG, next turn swallowing the AoO in the process for Round 3. I was confused, but the opportunity to end an enemy while asleep is too good to pass up.

Round 4 (if I'm still alive)

Shrunken Hassan takes a mighty chop at the sleeping faerie trying to end while it rests.

"Die, in the name of the Dawnflower, evil fey. And so will follow all your kind that cross Her Right Hand."

CDG: 1d4 + 1 + 1d4 + 1 ⇒ (4) + 1 + (3) + 1 = 9 So the sleepign faerie needs a DC 14 fort save to survive if the 9 damage doesn't kill it.


Current Map Dramatis Personae

Round 3
Atomie flies up 30' and casts a spell.Hassan is shrunk!
Gauthier stabs at the Elk but misses.
Elk attacks Kirraak and hits for 7
Merisiel hexes the fairy and it tumbles from the sky 6 damage.
Winter attacks the Elk but misses.
Kirraak attacks the Elk but misses with his strike.
Sven attacks but misses.
Hassan moves to finish the Fairy that Merisiel disabled taking an AoO from the Elk. Gore: 1d20 + 5 ⇒ (4) + 5 = 9
Fairy sleeps.

Round 4
Atomie casts a spell and disappears.
Gauthier stabs the Elk Spear: 1d20 + 4 ⇒ (5) + 4 = 9
Elk gores at Sven Gore: 1d20 + 5 ⇒ (6) + 5 = 11 Hoof: 1d20 ⇒ 14 Hoof: 1d20 ⇒ 9
Merisiel heals Kirraak for 4.
Winter savages the Elk Bite: 1d20 + 3 ⇒ (7) + 3 = 10
Kirraak finishes the Elk with a well placed swordblow. You all hear a scream of rage issue from the air!
Hassan Unfortunately, the sleep hex only lasts until merisiel's turn, so it was awake but prone. I'll roll an attack for you Hassan. Scimitar: 1d20 + 6 ⇒ (17) + 6 = 23Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Fairy flies up, taking a AoO from Hassan AoO: 1d20 + 2 ⇒ (4) + 2 = 6
Sven with nothing to swing at, Sven readies his action.

Round 5
Atomie
Gauthier
Merisiel
Winter
Kirraak
Hassan
Fairy
Sven

Perception:

Kirraak: 1d20 + 7 ⇒ (19) + 7 = 26
Merisiel: 1d20 + 1 ⇒ (19) + 1 = 20
Hassan: 1d20 + 7 ⇒ (14) + 7 = 21
Gauthier: 1d20 + 7 ⇒ (7) + 7 = 14
Sven: 1d20 + 4 ⇒ (4) + 4 = 8
Winter: 1d20 + 5 ⇒ (13) + 5 = 18 plus scent


Current Map Dramatis Personae

Kirraak, Merisiel, Hassan:
Through the snow, you see three figures attempting to approach stealthily, they are about 150' off and moving closer.


"Watch your back, three more are trying to surprise us!" Kirraak says hoping to hit the faery this time.

Sheathing his sword, Kirraak will fire at the Faery.
"No reason to get pissed yet, little faery."

Atk: 1d20 + 5 ⇒ (18) + 5 = 23
Dmg: 1d8 + 1 ⇒ (3) + 1 = 4


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

Round 5

Merisiel will move so that Sven is between her and the 3 new assailant.
(no other actions)

The Exchange

M HP: 14/14| AC: 19 T: 12 FF: 17 | Fort: +3 | Ref: +2 | Will: +7 | Init: +6 | Perc: +9 | CMD: 15 | Condition: None Spells: Hex Ward, Divine Favor Other: Fire bolt 6/7 ; Judgement; spell sage

With no way to reach the flying faerie, and his bow on the ground far away, Hassan calls upon his Goddess, and flings a bolt of fire from his fingertips at the nearby faerie. He then turns to see who these newcomers are, friend or foe.

Bolt of Fire, ranged touch, reduced, in snow: 1d20 + 5 - 4 ⇒ (10) + 5 - 4 = 11


Current Map Dramatis Personae

Round 5
Atomie flies around invisible and stabs Kirraak Stab: 1d20 + 8 ⇒ (12) + 8 = 20 for 1 point of nonlethal damage and SA: 1d6 ⇒ 6 points of lethal sneak attack damage. Kirraak feels a numbing cold that Fort: 1d20 + 3 ⇒ (2) + 3 = 5 saps his strength making him staggered.
Gauthier takes the opportunity to attack the tiny Atomie Stab: 1d20 + 4 ⇒ (18) + 4 = 22 he strikes the little fairy for Stab: 1d8 + 6 ⇒ (6) + 6 = 12 slaying it instantl7
Merisiel moves to be covered by the burly warrior.
Winter yelps in frustration.
Kirraak [staggered] fires at the flying fairy striking it for 2 damage, dropping it out of the sky dead.
Hassan
Fairy
Sven

Combat over. 200xp each.

The three humanoids are still approaching, and attempting to hide but you can still barely see them. You can probably get away from them as they are moving slowly or you can confront them. What is your course of action?


"We should stand and fight then. Better than have to watch our backs the entire way. Not knowing when they will attack us." Says Kirraak, waiting to hear what the others have to say.

The Exchange

M HP: 14/14| AC: 19 T: 12 FF: 17 | Fort: +3 | Ref: +2 | Will: +7 | Init: +6 | Perc: +9 | CMD: 15 | Condition: None Spells: Hex Ward, Divine Favor Other: Fire bolt 6/7 ; Judgement; spell sage

Rushing over to retrieve his bow, Hassan agrees with the Strix. "These woods are dangerous enough without unknown strangers near us on the trail. These could be the bandits we've been looking for. Ready yourselves, in the name of the scouring Sun!"


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

sure, sure she says from the back of sven.


Kirraak will take a place behind the others, considering how hurt he is, better let the big one the center of attention this time.
He will prepare his bow to shoot if one of the approaching figures try anything that could be considered dangerous.

If an attack is needed::

Atk: 1d20 + 4 ⇒ (8) + 4 = 12 +1 if less than 30 ft
Dmg: 1d8 ⇒ 7 +1 if less than 30 ft.


Current Map Dramatis Personae

If some of you wish to hide, you have 3 rounds until the followers catch you, roll a stealth check.


Stealth: 1d20 + 6 ⇒ (18) + 6 = 24

Hoping to get an edge in the action to follow, Kirraak does his best to hide.


Human (Ulfen) 3/Barbarian (Invulnerable) | HP 30 /32 | AC:16 (14)| T:12, FF:13 | CMB +8, CMD: 20 | Fort:+5 Ref:+3 Will:+1 (+3)| Init:+2 Perc: +6
skills:
Acrobatics +5, Handle Animal +3, Linguistics 1, Profession +5, Survival +4, Climb +9, Swim +9
Rage Rounds Remaining: 9/10

Sven readies his hammer, bracing for whatever may be coming. He's never been good at hiding, though he's never felt much desire for it either. He does, however, adopt a more defensive position, as he can't imagine the approaching men are coming to congratulate them.


Current Map Dramatis Personae

Kirraak hides but the others stand there waiting for the humanoids to approach.

Eventually, three forms take distinct shape and you can see that they are indeed armed men, they shout out

Who are you! This is the Border Wood, under the protection of the High Sentinels. Make yourselves known!


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

Poking her head from around Sven's back

First we came to rescue a taldan lady that was kidnapped a few days ago at a place called "Bright Fork" along the Zimaran road, and secondly to investigate why this area is under Winter when everywhere else it is summer. We were told that the powers that rule in Irisen might have some connection to it and that the local fey have been winter touched. We seek to understand and hopefully if it should be within our grasp put things back to normal. Since this is your forest maybe you might know what is going on and help us? and explain to us who are the High Sentinels?


Human (Ulfen) 3/Barbarian (Invulnerable) | HP 30 /32 | AC:16 (14)| T:12, FF:13 | CMB +8, CMD: 20 | Fort:+5 Ref:+3 Will:+1 (+3)| Init:+2 Perc: +6
skills:
Acrobatics +5, Handle Animal +3, Linguistics 1, Profession +5, Survival +4, Climb +9, Swim +9
Rage Rounds Remaining: 9/10

Sven lifts his head slightly at the chin. Merisiel's words seemed strong, and he wished to add his own presence to the conversation, even if silently.

The Exchange

M HP: 14/14| AC: 19 T: 12 FF: 17 | Fort: +3 | Ref: +2 | Will: +7 | Init: +6 | Perc: +9 | CMD: 15 | Condition: None Spells: Hex Ward, Divine Favor Other: Fire bolt 6/7 ; Judgement; spell sage

Hassan nods at Merisiel's words, agreeing with her. He looks diligently at the newcomers, taking in their clothing (are they in winter gear? How are they armed?) and their demeanor, looking for any sign of their intentions.

Sense Motive, are they hostile?: 1d20 + 9 ⇒ (18) + 9 = 27


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

Councillor Ionnia Teppen

She paused for a second or two:

Councillor Ionnia Teppen, from Heldren rescued the lone survivor of the lady's guard and send us out here in the hope we could achieve any of these goal or at least bring back some information that could be usefull


Current Map Dramatis Personae

Hassan:
You get the sense that these folks aren't who they say they are, they didn't seem to flinch at the mention of evil fey or Irrisen. While they are wearing winter garb their gear looks, shabby compared to what you think you would find in a Ranger's Camp.

We think we know where these bandits are camped, there are too many for the three of us though, so we could use your help. This way.

The trio indicates the path and further down the path you were traveling on.

Perception DC 17:
One of the men is wearing what looks like a Taldan Noble's Tabard. It is underneath his soiled winter gear as if to provide another layer of clothing.


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

Sounds like a plan, how many bandits are we talking about? and What are the High Sentinels ? she ask still talking from behind Sven

Perception: 1d20 + 1 ⇒ (20) + 1 = 21


Kirraak will stay hidden, waiting for the others before doing anything.

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