
Maysalkirii Weyog |

Don't understand why we needed to declare before they actually do it... Its a delay lol. I was waiting to see the hobgoblin attack rolls etc. before I took my action...
Forget it, for simplicity Maysalkirii will charge the hobgoblin leader after they act, applying goblinoid bane on Ilyandrosaand utilising power attack.
1d20 + 14 ⇒ (14) + 14 = 28
1d6 + 9 + 2d6 ⇒ (4) + 9 + (3, 1) = 17

Narses Kale |

Narses goes after nr. 7 , moves 6sq east. See attack roll above. Sorry for any misunderstanding. Was hoping they'd move so I could reach two of them.
Loping through the underbrush he sees his next target. Letting the battle rush through him, he feels exhilerated at the prospect of felling his hated enemy.

DM Tanner |

Sorry for the delay. Independence Day holiday here in the US can be REALLY distracting. :)
The hobgoblins fire a hail of arrows at the party members on the road, while sudden attacks from the underbrush have devastating effects.
ROUND 4 SUMMARY
Maysalkirii slashes twice, painfully slicing the hobgoblin commander.
Karses emerges from the shadows to strike down two of the hobgoblins with viscious blows from his axes.
Adele calls for peace, but her appeals are not heard.
Dragox pummels a hobgoblin with his fists, knocking him to the ground.
Findor casts an arcane spell to summon a shield of force to surround himself.
--------------------
Hobgoblin Sergeant (17 damage) swings his twin shortswords at Maysalkirii, Attack 1 1d20 + 9 ⇒ (3) + 9 = 12, Attack 2 1d20 + 7 ⇒ (17) + 7 = 24, Damage 1 1d6 + 6 ⇒ (5) + 6 = 11, Damage 2 1d6 + 6 ⇒ (6) + 6 = 12
Hobgoblin Soldier 1 fires at Adele, Attack 1d20 + 3 ⇒ (12) + 3 = 15, Damage 1d8 + 1 ⇒ (4) + 1 = 5
Hobgoblin Soldier 2 fires at Adele, Attack 1d20 + 3 ⇒ (1) + 3 = 4, Damage 1d8 + 1 ⇒ (3) + 1 = 4
Hobgoblin Soldier 3 fires at Adele, Attack 1d20 + 3 ⇒ (12) + 3 = 15, Damage 1d8 + 1 ⇒ (4) + 1 = 5
Hobgoblin Soldier 4 (13 damage, dead) fires at Adele, Attack 1d20 + 3 ⇒ (4) + 3 = 7, Damage 1d8 + 1 ⇒ (1) + 1 = 2
Hobgoblin Soldier 5 fires at Findor, Attack 1d20 + 3 ⇒ (5) + 3 = 8, Damage 1d8 + 1 ⇒ (6) + 1 = 7
Hobgoblin Soldier 6 fires at Findor, Attack 1d20 + 3 ⇒ (9) + 3 = 12, Damage 1d8 + 1 ⇒ (7) + 1 = 8
Hobgoblin Soldier 7 (13 damage, dead) fires at Findor, Attack 1d20 + 3 ⇒ (17) + 3 = 20, Damage 1d8 + 1 ⇒ (3) + 1 = 4
Hobgoblin Soldier 8 fires at Dragox, Attack 1d20 + 3 ⇒ (12) + 3 = 15, Damage 1d8 + 1 ⇒ (1) + 1 = 2
Hobgoblin Soldier 9 fires at Dragox, Attack 1d20 + 3 ⇒ (11) + 3 = 14, Damage 1d8 + 1 ⇒ (5) + 1 = 6
Hobgoblin Soldier 10 (13 damage, dead) fires at Dragox, Attack 1d20 + 3 ⇒ (1) + 3 = 4, Damage 1d8 + 1 ⇒ (2) + 1 = 3
--------------------
The arrows fail to find their mark, but the hobgoblin commander catches Maysalkirii with one of his shortswords. (Please confirm.) Seeing his troops cut down around him, a look of fear crosses his face and he shouts at his troops.
ROUND 5 MAP
Initiative
Findor 23
Adele 20
Maysalkirii 19
Hobgoblin Soldiers 12
Narses 6
Dragox 3

Findor Liamiel |

Findor moves (1 space south, 5 spaces east) and draws his sword Calanharel at the same time. He swirls it in his hand a few times, used to the lightness and the comfortable feel of the pommel in his hand.
He holds the blade of the sword out and mutters a single arcane word. Casting still scorching ray at hobgoblin sergeant
Attack 1d20 + 9 ⇒ (11) + 9 = 20
Damage 4d6 ⇒ (6, 4, 2, 5) = 17 fire damage.
A bright red ray of blistering heat blasts forth from the sword's point.

Adele Dujardin |

Adele rolls her eyes at the hobgoblin leader's sudden fear. Well, honestly, I tried to tell him he stood no chance. Just because one is a member of an evil race, I don't see why one has to be unreasonable, she mutters to herself as she moves closer to the battle. Double move 12 squares east.

Dragox |

For some reason, the round 5 map isn't working for me. I am assuming there is at least one hobby around me this round.
Dragox again blasts the closest hobgoblin with a barrage of physical attacks.
Attack One 1d20 + 10 ⇒ (7) + 10 = 17
Damage 1d8 + 5 ⇒ (1) + 5 = 6
Attack Two 1d20 + 10 ⇒ (3) + 10 = 13
Damage 1d8 + 5 ⇒ (5) + 5 = 10

Maysalkirii Weyog |

Findor moves (1 space south, 5 spaces east) and draws his sword Calanharel at the same time. He swirls it in his hand a few times, used to the lightness and the comfortable feel of the pommel in his hand.
He holds the blade of the sword out and mutters a single arcane word. Casting still scorching ray at hobgoblin sergeant
Attack 1d20+9
Damage 4d6 fire damage.A bright red ray of blistering heat blasts forth from the sword's point.
Ooo precise shot nice. Hands off my kills ;)

Maysalkirii Weyog |

Round 5 Action.
Sorry Sigz but I don't have many easier targets,
IF THE LEADER IS DROPPED BY FINDOR
Gritting his teeth and spitting blood, Maysalkirii sees the wounded leader go down viciously from the Wizard's fire. Stepping onto the still-smoking corpse, Maysalkirii splits his attacks, Ilyandrosa lunging for hobgoblin 8 and Chianni snaking out for hobgoblin 9.
Full Attack using power attack...
1d20 + 12 ⇒ (9) + 12 = 21 Ilyandrosa
1d6 + 11 + 2d6 ⇒ (6) + 11 + (1, 6) = 24
1d20 + 9 ⇒ (20) + 9 = 29 Chianni
1d6 + 9 ⇒ (2) + 9 = 11
IF THE LEADER IS STILL STANDING
Full attack on the leader, same rolls and damage as above.
Crit confirm on Chianni-
1d20 + 9 ⇒ (20) + 9 = 29 Chianni
1d6 + 9 ⇒ (1) + 9 = 10

Dragox |

I can see map round 5 now. Since there is no hobby on me, I will move up to engage whatever is left by the team. I would only get one attack, however since I moved, so I guess my first attack should be the only one I can accomplish this round. I would like to add a free action to my post, though.
Dragox yells to be heard over the din around him, "Remember, we need to not dispatch all these creatures. We need to question one of them about their plans here1"

DM Tanner |

Seeing little effect with their arrows, several of the hobgoblins draw their longswords and rush at your party. Their coordinated efforts and bravery indicate martial training and teamwork not typically seen in goblinoids.
ROUND 5 SUMMARY
Maysalkirii guts the hobgoblin commander. His still-smoking body crumples to the ground in a wet heap.
Narses fells one hobgoblin with a swipe of his axe and leaves another grievously wounded.
Adele moves to the east to support her allies.
Dragox pummels a hobgoblin with his fists, knocking him to the ground.
Findor fires a ray of arcane fire at the hobgoblin commander. He shrieks in pain just before Maysalkirii finishes him.
--------------------
Hobgoblin Sergeant (79 damage, dead)
Hobgoblin Soldier 1 (17 damage, dead) Aid Another for Hobgoblin Soldier 5 1d20 ⇒ 12
Hobgoblin Soldier 2 fires at Dragox, Attack 1d20 + 3 ⇒ (19) + 3 = 22, Damage 1d8 + 1 ⇒ (3) + 1 = 4, Confirm Critical 1d20 + 4 ⇒ (1) + 4 = 5, Damage 1d8 + 1 ⇒ (2) + 1 = 3
Hobgoblin Soldier 3 fires at Dragox, Attack 1d20 + 3 ⇒ (20) + 3 = 23, Damage 1d8 + 1 ⇒ (2) + 1 = 3, Confirm Critical 1d20 + 4 ⇒ (9) + 4 = 13, Damage 1d8 + 1 ⇒ (8) + 1 = 9
Hobgoblin Soldier 4 (13 damage, dead)
Hobgoblin Soldier 5 swings at Narses with his longsword, Attack 1d20 + 10 ⇒ (19) + 10 = 29, Damage 1d8 + 1 ⇒ (6) + 1 = 7
Hobgoblin Soldier 6 fires at Dragox, Attack 1d20 + 4 ⇒ (17) + 4 = 21, Damage 1d8 + 1 ⇒ (8) + 1 = 9
Hobgoblin Soldier 7 (13 damage, dead)
Hobgoblin Soldier 8 (9 damage) Aid Another for Hobgoblin Soldier 5 1d20 ⇒ 10
Hobgoblin Soldier 9 swings his longsword at Dragox, Attack 1d20 + 4 ⇒ (2) + 4 = 6, Damage 1d8 + 1 ⇒ (1) + 1 = 2
Hobgoblin Soldier 10 (13 damage, dead)
--------------------
Several more hobgoblins fall, but they get in a few hits on the heroes. (Narses, your 5-foot step was blocked by Hob 5) As you continue fighting, you can see more of the farm house set back into the woods off of the road. The door to the wooden structure hangs open lazily.
ROUND 6 MAP
Initiative
Findor 23
Adele 20
Maysalkirii 19
Hobgoblin Soldiers 12
Narses 6
Dragox 3

Narses Kale |

[ooc]attack nr. 5 & 8 if they are still standing the a 5'step to the N-E, othervise a 5'step to reach other two goblins, worst case scenario he moves and attacks.[ooc]
main 1d20 + 15 ⇒ (3) + 15 = 18
dmg1d8 + 12 ⇒ (6) + 12 = 18
off hand 1d20 + 100d1d6 + 8 ⇒ (1) + (3, 6, 2, 5, 4, 6, 5, 4, 5, 2, 4, 1, 2, 5, 1, 5, 4, 1, 1, 1, 2, 3, 2, 5, 1, 3, 5, 4, 6, 1, 5, 2, 1, 2, 1, 3, 1, 3, 1, 1, 1, 6, 3, 4, 5, 4, 5, 5, 2, 2, 5, 6, 3, 5, 5, 6, 4, 5, 1, 3, 6, 1, 2, 3, 1, 4, 1, 5, 1, 3, 5, 3, 2, 5, 4, 6, 1, 6, 5, 3, 6, 2, 4, 3, 5, 1, 1, 4, 6, 4, 4, 4, 6, 4, 1, 6, 1, 1, 4, 3) + 8 = 345
[ooc]dont know what happend there but it looks like a 1 on the first dice, the d20, so it's a fumble threat. Rolling to confirm.
fumble threat 1d20 + 15 ⇒ (2) + 15 = 17

Dragox |

I'll be out the rest of today. If I am holding things up, please let Dragox try and continue attacking.
Dragox attacks the hobgoblin in front of him, becoming more silent as the hobgoblin's arrows began to find their marks in him.
Attack One 1d20 + 10 ⇒ (5) + 10 = 15
Damage One 1d8 + 5 ⇒ (4) + 5 = 9
Attack Two 1d20 + 10 ⇒ (4) + 10 = 14
Damage Two 1d8 + 5 ⇒ (1) + 5 = 6

Maysalkirii Weyog |

Maysalkirii somersaults through the fray, leaping from the corpse of the commander to avoid the swords of the hobgoblins, and plunges Ilyandrosa into the back of the Hobgoblin threatening Dragox.
Swift Action- Switch Judgement to Healing, heal 1HP of damage this round.
Move Action- Move using Acrobatics, one square east and one square northeast, ending north of Hobgoblin 9.
Acrobatics check includes ACP.
1d20 + 13 ⇒ (12) + 13 = 25
Standard Action- Plunge Ilyandrosa into the spinal cord of Hobgoblin 9.
4/5 rounds of Goblinoid Bane used now.
Single, Sneak Attack using power attack...
1d20 + 16 ⇒ (5) + 16 = 21
1d6 + 8 + 2d6 + 4d6 + 1 ⇒ (4) + 8 + (6, 5) + (6, 1, 4, 2) + 1 = 37

Adele Dujardin |

Adele, seeing the open door to the farmhouse, is struck with anxiety about what might have befallen anyone within. As she moves to peer in the door, she once again picks up her song of courage and victory. Moving 5 squares south, 1 square east to the open door and Inspire Courage +2

DM Tanner |

Your party continues your assault, felling more of the hobgoblins with relative ease. They become desperate in their assault, but show no signs of fleeing or retreat.
ROUND 6 SUMMARY
Maysalkirii tumbles through the melee and skewers another foe.
Narses strikes down one hobgoblin, but misses a second.
Adele moves to investigate the farmhouse.
Dragox moves to flank a foe with Maysalkirii and delivers a devastating combination, knocking the hobgoblin to the ground in a crumpled heap.
Findor finds no hobgoblins come within the reach of his sword.
--------------------
Hobgoblin Sergeant (79 damage)
Hobgoblin Soldier 1 (17 damage, dead)
Hobgoblin Soldier 2 fires at Narses, Attack 1d20 + 6 ⇒ (13) + 6 = 19, Damage 1d8 + 1 ⇒ (6) + 1 = 7
Hobgoblin Soldier 3 fires at Maysalkirii, Attack 1d20 + 4 ⇒ (7) + 4 = 11, Damage 1d8 + 1 ⇒ (4) + 1 = 5
Hobgoblin Soldier 4 (13 damage, dead)
Hobgoblin Soldier 5 (18 damage, dead) swings at Narses with his longsword, Attack 1d20 + 4 ⇒ (10) + 4 = 14, Damage 1d8 + 1 ⇒ (2) + 1 = 3
Hobgoblin Soldier 6 (15 damage, dead) fires at Dragox, Attack 1d20 + 3 ⇒ (1) + 3 = 4, Damage 1d8 + 1 ⇒ (4) + 1 = 5
Hobgoblin Soldier 7 (13 damage, dead)
Hobgoblin Soldier 8 (9 damage) Aid Another for Hobgoblin Soldier 5 1d20 ⇒ 19
Hobgoblin Soldier 9 (37 damage, dead)
Hobgoblin Soldier 10 (13 damage, dead)
--------------------
The hobgoblins still firing their bows continue to back up as they fire. It appears they may be attempting to withdraw.
ROUND 7 MAP
Initiative
Findor 23
Adele 20
Maysalkirii 19
Hobgoblin Soldiers 12
Narses 6
Dragox 3

Findor Liamiel |

Can I use my telekinetic fist to cause nonlethal damage?
Findor looks around at his companions, who seem more intent on beating the hobgoblins into a pulp than interrogating them for information.
"If you wish to subdue our opponents, now is the time to do it..." He states quietly but begins moving a hand in a strange circular motion that seems to be gathering energy.

Narses Kale |

Seeing the hobgoblins backing away Narses knows the fight is won. Not wanting to let them go so easely, and knowing his patners will want to ask questions, he rushes the nearest one and rams his forehead into his face.
Attack, unarmed 1d20 + 14 ⇒ (19) + 14 = 33
dmg (non-leathal) 1d3 + 9 ⇒ (3) + 9 = 12

Maysalkirii Weyog |

Lost in a fury born from a life of imprisonment, Maysalkirii leaps clear of Narses' melee with hobgoblin 8 and moves around the hobgoblins, cutting off their retreat. He then lashes out with Ilyandrosa at hobgoblin 3.
Healing judgement heals 2HP.
Acrobatics check to avoid AOO-1d20 + 13 ⇒ (18) + 13 = 31- I have enough movement to get to the square just above hobgoblin 2 so position me there please.
Lunge at hobgoblin 3 using power attack as always- Last round of goblinoid bane.
1d20 + 14 ⇒ (10) + 14 = 24
1d6 + 8 + 2d6 ⇒ (2) + 8 + (3, 5) = 18

Adele Dujardin |

Her face darkening with outrage at what must have befallen the inhabitants of the farmhouse, Adele moves quickly into the fray; none of the suspects in this crime must escape justice.
Maintaining Inspire Courage +2; double move 11 squares north & 1 square east.
Perform (dance) check in place of Acrobatics check to move through threatened square (vs. Hobgoblin 8's CMD + 10 to move at full speed) 1d20 + 12 ⇒ (15) + 12 = 27

Dragox |

The monk moves up to engage one of the remaining hobgoblins. #3 if he is still around on my turn.
Attack 1d20 + 8 ⇒ (14) + 8 = 22
Damage 1d8 + 7 ⇒ (1) + 7 = 8
Please allow this to be nonlethal damage per the monk ability. Also, I would like to use Stunning Fist on this fellow. Fort DC 16 or he is stunned for a round.

DM Tanner |

One by one, the foes are cleared from the field of battle.
ROUND 7 SUMMARY
Maysalkirii dodges and flips his way to an opponent and skewers him in a spinning, twirling spray of blood.
Narses is unable to act before the last hobgoblin. (Your attack would have been very cinematic, by the way)
Adele rejoins the fray, nimbly dodging across the battlefield.
Dragox is unable to act before the last hobgoblin.
Findor channels a fist-shaped field of arcane force, knocking a hobgoblin senseless to the ground.
--------------------
Hobgoblin Sergeant (79 damage)
Hobgoblin Soldier 1 (17 damage, dead)
Hobgoblin Soldier 2 (18 damage, dead) Damage 1d8 + 1 ⇒ (8) + 1 = 9, Damage 1d8 + 1 ⇒ (8) + 1 = 9, Fortitude save 1d20 + 5 ⇒ (11) + 5 = 16
Hobgoblin Soldier 3 (18 damage, dead)
Hobgoblin Soldier 4 (13 damage, dead)
Hobgoblin Soldier 5 (18 damage, dead)
Hobgoblin Soldier 6 (15 damage, dead)
Hobgoblin Soldier 7 (13 damage, dead)
Hobgoblin Soldier 8 (9 damage, 10 nonlethal damage, unconscious)
Hobgoblin Soldier 9 (37 damage, dead)
Hobgoblin Soldier 10 (13 damage, dead)
--------------------
The last conscious hobgoblin draws his sword. A look of steely resignation forms on his face. He takes a step back and cries, "For the Kulkor Zhul! For Azarr Kul!". With that, he flips his weapon and falls on his own sword. He body tenses for a moment, then goes limp.
ROUND 8 MAP
Initiative check 1d20 + 6 ⇒ (9) + 6 = 15
Initiative
Findor 23
Adele 20
Maysalkirii 19
Unknown 15
Narses 6
Dragox 3

Adele Dujardin |

Perception 1d20 + 12 ⇒ (7) + 12 = 19
Adele gasps as she realizes that there might still be survivors in the farmhouse. Keep him alive for questioning, she insists, indicating the unconcsious hobgoblin, then dashes back to the doorway. Just reverse her last move :)

Findor Liamiel |

Perception 1d20 + 8 ⇒ (2) + 8 = 10
Noticing his companions moving towards the farmhouse, Findor stills himself for a second, though his ears still ring with the sounds of combat, and finally hears the muffled sounds from the farmhouse. He turns his attention to the unconscious hobgoblin.
He reaches into his backpack and rummages around until he finds the silk rope, then proceeds to tie the hobgoblin's legs together and his arms to his body.
Is Azarr Kull also draconic?

Dragox |

Dragox quickly moves to the unconscious hobgoblin and quickly asks for Saranrae's blessings for himself and the enemy.
Curing 3d6 damage from a Channel.
3d6 ⇒ (2, 5, 6) = 13

Maysalkirii Weyog |

Dragox quickly moves to the unconscious hobgoblin and quickly asks for Saranrae's blessings for himself and the enemy.
Curing 3d6 damage from a Channel.
3d6
Maysalkirii will wait for Dragox's channel before following Adele's lead, moving towards the farmhouse.
If we're still in initiative, switching judgement to purity.

DM Tanner |

The last hobgoblin is stabilized, but unconscious. Your party moves toward the farmhouse to investigate.
ROUND 8 SUMMARY
Maysalkirii is healed by Dragox's channeling, then moves to the farmhouse.
Narses rushes into the farmhouse, stopping just in front of the door to the second room.
Adele moves to the door.
Dragox channels the divine energy of his god and heals those around him.
Findor binds the unconscious hobgoblin firmly.
--------------------
Unknown
--------------------
The door opens into a bedroom, with a single bed, pantry, and fireplace. A door on the left-hand side is just past the head of the bed. The sheets are rumpled and unmade, but the room is generally clean. No fire burns in the hearth. What you do notice, however, is an overwhelming reek of blood and decay as soon as you open the door. Curiously, you can also smell charcoal despite the absence of a fire.
ROUND 9 MAP
Initiative
Findor 23
Adele 20
Maysalkirii 19
Unknown 15
Narses 6
Dragox 3

Maysalkirii Weyog |

Feek (I'll be using both names interchangeably) casts Invisibility and moves into the corner of the room Narses is in, keeping his eyes peeled for trouble.
Fully healed now courtesy of Dragox- Purity rises to +2 on saving throws. These long fights really favour an inquisitor ;)

Dragox |

After healing himself, the hobgoblin, and the goblin, Dragox checks to be sure the hobby was bound properly. If so, he trots along after the rest of the squad, checking out the small home.

DM Tanner |

Narses kicks open the door to the second door amidst a crash of splinters. He does not, however, get a very good view of the room. A guttural voice shouts, "Now!" Three bursts of flame fill the doorway, singeing Narses badly. As the flames disperse, you see three creatures that resemble thin, lanky wolves with reddish-brown fur, white claws, and burning, fiery red eyes. (PIC). One of them is on a table in the center of the room, the others standing on the floor. Behind the table stands a hobgoblin wearing thick banded mail and wielding a heavy mace and shield. (PIC). The reek of death is overwhelming in this room. You spy the remains of several humans lying in the far corner.
ROUND 9 SUMMARY
Maysalkirii uses divine energy to mask himself from sight, then moves into the farmhouse.
Narses kicks in the door.
Adele moves to just behind Narses.
Dragox moves into the farmhouse.
Findor moves to retrieve his bow.
--------------------
Hobgoblin Cleric directs the hellhounds.
Hellhound 1 breathes fire on Narses, Damage 2d6 ⇒ (4, 4) = 8, Reflex DC 14 for half damage, 2d4 ⇒ (1, 1) = 2 rounds rest
Hellhound 2 breathes fire on Narses, Damage 2d6 ⇒ (4, 1) = 5, Reflex DC 14 for half damage, 2d4 ⇒ (4, 3) = 7 rounds rest
Hellhound 3 breathes fire on Narses, Damage 2d6 ⇒ (5, 3) = 8, Reflex DC 14 for half damage, 2d4 ⇒ (2, 3) = 5 rounds rest
--------------------
ROUND 10 MAP
Initiative
Findor 23
Adele 20
Maysalkirii 19
Hobgoblin Cleric 17
Hellhounds 15
Narses 6
Dragox 3

Narses Kale |

1d20 + 7 ⇒ (16) + 7 = 23
Although cought by surprise Narses manages, in his state of hightened sences, to avoid the brunt of the flames.
Gritting his teeth at the sting of the flames he puts his body behind his swinging axes and gives the 'dog' in front of him two swings of his axes.
If dogs dont move Narses 5'steps into the room and chops at hellhound nr.2, but I suspect they will block the door so he will attack the one directly in front of him. power attacking.
main 1d20 + 9 ⇒ (13) + 9 = 22 dmg 1d8 + 12 ⇒ (6) + 12 = 18
off 1d20 + 9 ⇒ (17) + 9 = 26 dmg 1d6 + 8 ⇒ (6) + 8 = 14

Maysalkirii Weyog |

Doh... I meant the far corner but never mind :)
Quick post because im short on time- Maysalkirii casts Spiritual Weapon and directs the weapon to attack the hobgoblin (I don't think this disrupts my invisibility), a spiritual rapier appears and starts jabbing at the hobgoblin. He then moves as far into the room as possible, using acrobatics if necessary (i'm hoping to end my turn in the upper right corner).
1d20 + 12 ⇒ (18) + 12 = 30 Acrobatics Check
1d20 + 6 ⇒ (17) + 6 = 23 Spiritual Weapon Attack Roll
1d8 + 1 ⇒ (5) + 1 = 6 Force damage, ignores DR
Purity maxes out- +3 to saving throws. Maysalkirii applies his very last round of Goblinoid on Ilyandrosa with a whispered prayer as he readies himself to strike next round...

Adele Dujardin |

The grisly scene sparks Adele's outrage. Foul creature, she addresses the hobgoblin, today you will pay for your atrocities! Declaring smite evil on the cleric In a flurry of dainty limbs, she tumbles into the room, trying to avoid the hellhounds and get to their master.
Double move: Perform (dance) check in place of Acrobatics check vs. hellhounds' CMD+4 to get past all 3 of them (trying to end up directly in front of the cleric) 1d20 + 12 ⇒ (15) + 12 = 27

Dragox |

Assuming there is room for me to squeeze into the room/doorway, Dragox will attack a hellhound. If there is no room, ignore the attack part of the post.
Dragox moves into the cramped home, seeing the evil spawned hounds breathing their fire at Narses. "Your fire is nothing compared to that of the Dawnflower, demons," he shouts as he swings at the closest one.
Attack Unarmed 1d20 + 6 ⇒ (13) + 6 = 19
Damage 1d8 + 3 ⇒ (7) + 3 = 10