Red Blessing : Stars and Shadows

Game Master Nimon

Red Blessing is a campaign that takes place 59 years in the future of the current Pathfinder timeline, the years being 4770. It starts in Alkenstar with the first module Stars and Shadows and ends with Restoration of Blood.


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Dark Archive

Male Human Dungeon Master

Please post your Character here Once and Only Once. You can include an introduction or any last minuite questions. I will respond befor the game starts with who is in and who is not. If I get enough for 2 groups I will run 2 campaigns.


Female Human Fighter/3

Here she is.


Male Human Wizard(Spellslinger) 2

Everything should be in the alias


Init +5, Per +7, AC 19, touch 13, flat-footed 16, HP 8, CMB +3, CMD 16, Sense Motive +8 Human Inquisitor (heritic)

Greysov
Male Human (Varisian) Inquisitor 1
N Medium Humanoid (human)
Hero Points 1
Init +5; Senses Perception +7
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Defense
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AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex)
hp 8 (1d8); judgement of sacred healing 1
Fort +2, Ref +3, Will +5
Defensive Abilities judgement of sacred protection +1; DR judgement of sacred resiliency 1: magic; Resist judgement of sacred purity +1, judgement of sacred resistance 2 (acid)
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Offense
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Speed 20 ft.
Melee Dagger +3 (1d4+3/19-20/x2) and
. . Dagger +3 (1d4+3/19-20/x2) and
. . Quarterstaff +1 (1d6+3/1d6+1/x2) and
. . Touch Attack +3 (As Spell/x2)
Special Attacks judgement of sacred destruction +1, judgement of sacred justice +1, judgement of sacred piercing +1, judgement of sacred smiting (magic)
Inquisitor Spells Known (CL 1):
1 (2/day) Shield of Faith, Cure Light Wounds
0 (at will) Disrupt Undead, Acid Splash, Detect Magic, Guidance
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Statistics
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Str 16, Dex 16, Con 11, Int 12, Wis 16, Cha 7
Base Atk +0; CMB +3; CMD 16
Feats Amateur Gunslinger, Gunsmithing, Two-weapon Fighting
Traits Reactionary, Sacred Touch
Skills Acrobatics -2 (-6 jump), Climb -2, Escape Artist -2, Fly -2, Heal +7, Intimidate +3, Knowledge (arcana) +5 (+8 to identify the abilities and weaknesses of creatures), Knowledge (dungeoneering) +5 (+8 to identify the abilities and weaknesses of creatures), Knowledge (religion) +5 (+8 to identify the abilities and weaknesses of creatures), Perception +7, Ride -2, Sense Motive +8, Spellcraft +5, Stealth -2, Survival +7 (+8 to track), Swim -2 Modifiers monster lore
Languages Common, Dwarven, Varisian
SQ deed: quick clear, disruptive shot (dc 13), domains (black powder inquisition), hero points, judgement (1/day)
Combat Gear Healer's kit, Healer's kit; Other Gear Lamellar (steel) armor, Dagger, Dagger, Quarterstaff, Touch Attack, Inquisitor's kit, Surgeon's tools, Wrist sheath, spring loaded (1 @ 1 lbs), Wrist sheath, spring loaded (1 @ 1 lbs), 24 GP
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Special Abilities
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Amateur Gunslinger Although you are not a gunslinger, you have and can use grit.
Deed: Quick Clear (Ex) While have grit, remove the effects of a misfire. Use 1 grit to do as move action.
Disruptive Shot (DC 13) When you hit an arcane spellcaster or a creature that uses spell-like abilities with a firearm attack, that creature must succeed at a Fortitude saving throw. If the spellcaster fails, he takes a -4 penalty on concentration checks for 1 round.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Inquisitor Domain (Black Powder Inquisition) Deities: Any (with GM approval).

Granted Powers: You gain Exotic Weapon Proficiency (firearms) and Gunsmithing as bonus feats. When you hit an arcane spellcaster or a creature that uses spell-like abilities with a firearm attack,
Judgement (1/day) (Su) Variable bonuses increase as the combat continues.
Judgement of Sacred Destruction +1 (Su) Weapon Damage bonus.
Judgement of Sacred Healing 1 (Su) Fast Healing
Judgement of Sacred Justice +1 (Su) Attack bonus
Judgement of Sacred Piercing +1 (Su) Concentration and vs. SR bonus
Judgement of Sacred Protection +1 (Su) AC bonus
Judgement of Sacred Purity +1 (Su) Save bonus
Judgement of Sacred Resiliency 1: Magic (Su) DR/magic
Judgement of Sacred Resistance 2 (Acid) (Su) Energy Resistances
Judgement of Sacred Smiting (Magic) (Su) DR bypass
Monster Lore +3 (Ex) +3 to Knowledge checks when identifying the weaknessess of creatures.
Sacred Touch You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature mer
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Greysov was unsure how long he had been a prisoner of the Calikang. He lost track after the first few weeks the torture went on. Greysov wasn't even a practictioner of magic he had joined a caravan on the way to Alkenstar City to try to become a Shield Marshal. That did not happen the caravan was ambushed by Calikang and that is when the Torture began.

One day a vision came of a land of wild magic, a place of mutations and violence. In the middle of this strange land was a man dressed in black and white one side of his face was fair and handsome the other was black with viens of a strange energy flowing through him. The man waved the black hand towards the land around him and it cleansed by fire.

This vision gave Greysov a renewed strength to escape through spells and Knowledge of the destructive power of guns. Greysov used this knowledge to escape so he could continue on to Alkenstar and accomplish the Mission the God of Magic showed him. He will help bring stability to magic to this land. Greysov was found at the gates to Alkenstar with half his hair bleached white with a broken gun in one hand and a staff in the other. This began his life in Alkenstar.
_______________________________________________________

Victim of Calikang Torture You are one of the misfortunate spellcasters to be caught by a Calikang and brought to the spellscar desert to "heal" the magic. Performing magic in this extreme condition has permanitly sickened you, but has had its benefits. -1 con. +4 concentration checks. You can sense the chaotic magical nature of the Mana Wastes. You can predict magic storms and feel magic voids within 100'. By predicting the ebb and flow of this chaos you can produce magic and spell like abilities of your level or ability with a successful concentration check. A failed check means your spell fizzles.Scrolls, items and potions still have no effect.In magic voids you are still unable to cast, but as stated above you can detect these voids and try to avoid them. When casting during a magic storm, there is a 25% chance for a random magical mishap to occur.

Dark Archive

Male Human Dungeon Master
Zadock wrote:
Everything should be in the alias

Please follow this example. I can click on your picture if I need more info.


Female Human Druid (World Walker) 3 [ HP: 36/36 | AC:18 T:12 FF:16 | F: +5 R: +3 W:+6 | Init +4; Perception +7 | CMB +6 CMD +18]
Sands:
Animal Companion 3 [ HP: 33/33 | AC:21 T:18 FF:19 | F: +5 R: +5 W:+2 | Init +2 | CMB +5 CMD +17]

Miikae here and ready.


Halfling Mysterious Stranger / Fighter 2 [ HP 26/30 | AC 18/15/14 (+1 vs larger opponents), Fort +5, Ref +6, Will -1 | Init +4; Perception +4 (+8 riding dog) ]

One Post to rule them all,
One Post to find them,
One Post to bring them all
and in the darkness bind them.

Dark Archive

Male Human Dungeon Master

So far we have
Kera Reedun- Female Human Fighter
Zadok- Male Human Spellslinger
Greysov- Male Human Inquisitor
Mikkae- Female Human Druid
Pervince- Halfling Gunslinger/Mysterious Stranger

Waiting on a Human Buccaneer and an Undine Monk I think, possibly others as well. This will be a decent group I think for this campaign. Thanks for all your work you put into your characters.

I am going to go ahead and work on the Game Thread now. Once it is up Kera, Zadok, Greysov,Mikkae, and Pervince go ahead and post at will. Those of you who are still working on your characters do not panic, I will wait until weds to post my replies and offically start the game.


Male Dwarf Earth Wizard 3 | HP 25/25 | AC:11(15 vs giants) T:11 FF:10 CMD:12(14 drag/overrun/reposition; 18 bull rush/trip) | F+6 R+2 W+5 (+2 spells/SLA/poison) | Init+1 | Perc+11

Muziel Moreau, Nidalese diplomat and Alchemist at your service.


male human 2nd lvl Buccaneer (gunslinger)

here. almost done with crunch and story! ^_^


male human 2nd lvl Buccaneer (gunslinger)

got the crunch done now just gotta get the gear and story put up .


Male Human Rogue [Knife Master, Scout] 3, Fighter [Brawler] 4

Sorry I didn't notice the roll-call for this thread. I'm here and alive, was only tangentially browsing the recruitment thread until the 20th. Looks like it was a good idea to check in!

Dark Archive

Male Human Dungeon Master

Ok so far we have
Kera Reedun- Female Human Fighter
Zadok- Male Human Spellslinger
Greysov- Male Human Inquisitor
Mikkae- Female Human Druid
Pervince- Halfling Gunslinger/Mysterious Stranger
Undine Monk(Name forgot cant go to other thread to find out without loosing my text, which Is why I hoped everyone would check in here)
Karrick-Human Rogue
Cpt Oliver- Human Buccaneer
Muziel-Human Alchemist

Thats 9. I will just go with all 9 of you in one group. This should help cover any losses from attrition.

Dark Archive

Male Human Dungeon Master

Feel free to post at will here now. Pervince brought up a good question. How much do we know about each other?

I think the Deputy would have heard of the Cpt and Karrick since they are moderatly known criminals in the area

Muziel and Mikkae and the Undine may know eachother from her service as a guide to diplomats

Greysov and Pervince are probably at least familar with eachother by name if they are both gunslingers worth knowing in Alkenstar.

Other than that this is the first time you are all working together.

Silver Crusade

Hello, its the player of Urdahna Gansukh, the Undine Monk. Just reposting here to state my interest to continue playing with the group. Looking forward to the game and I'll start posting in the main game.

Dark Archive

Male Human Dungeon Master
Urdahna Gansukh wrote:
Hello, its the player of Urdahna Gansukh, the Undine Monk. Just reposting here to state my interest to continue playing with the group. Looking forward to the game and I'll start posting in the main game.

Thanks Urdahna. The way this is set up it is easier to have all of you in one thread, at least until you all post in the Game Thread, after that it autofils you in my character tab which is nice.

If everyone posts befor Weds I will post sooner in the Game thread I just want to give everyone the oppertunity in case they have not been following the thread and only waiting until the 20th, which is what I put out.

Great Posts so far, Just remember to do all of your rolls. I think Cpt Oliver is missing a perception and Kera has an unlabled roll(I assume its the perception check since thats the one I specificly asked for, but if not change it please.)


male human 2nd lvl Buccaneer (gunslinger)

perception: 1d20 + 5 ⇒ (6) + 5 = 11

Dark Archive

Male Human Dungeon Master

I just noticed I made a minor mistake with two names. Morra is actually Hanna's Daughter. Hanna is the Duchess. Appologies for the confusion there I was looking at the wrong thing when I originally transcribed the recruitment portion. Morra will come up later in the campaign.

Dark Archive

Male Human Dungeon Master

Cpt you posted with the wrong alias. You can correct this by clicking Edit and changing the Post As on the bottom to your Cpt alias.


male human 2nd lvl Buccaneer (gunslinger)

Sorry my bad


Female Human Fighter/3

For some odd reason it won't let me edit but the roll was for Knowledge Dungeoneering DC 15, which I failed.

Dark Archive

Male Human Dungeon Master
Kera Reedun wrote:
For some odd reason it won't let me edit but the roll was for Knowledge Dungeoneering DC 15, which I failed.

If it was for that you actually made it. You rolled an 18 with a bonus of 2 total of 20.

You still did not give me a perception check, and niether did Karrick. I typed it in game tab and here so I will just assume you want your characters to be non-perceptive at this momment.


Female Human Fighter/3

The second roll was for Perception. Sorry I didn't label it I'll be more careful going forward.

This is my first play by post...sorry.

Dark Archive

Male Human Dungeon Master
Kera Reedun wrote:

The second roll was for Perception. Sorry I didn't label it I'll be more careful going forward.

This is my first play by post...sorry.

That is fine. Just label them to limit confusion because I have a lot of posts to read. I will edit my last post to include you in the surprise round.

Dark Archive

Male Human Dungeon Master

Same goes to you Karrick if you want to edit in a perception or add another post for it. DC is 18, if you make it just read the portion set aside to Kera, Miikaea and Zadok and consider yourself in the surprise round. I will post again later today.


Male Human Rogue [Knife Master, Scout] 3, Fighter [Brawler] 4

Oh! I missed the call for a perception check at the bottom of the first post. I'll make a separate post for it.

Dark Archive

Male Human Dungeon Master

Zadok-Even though I posted the Round 1 post to keep the flow going, I will still take any action you do in the surprise round into consideration before hand. I just wanted to get some of the initative lists done so I just have to copy paste later.

Dark Archive

Male Human Dungeon Master

Urdahna- You can also do a perception for me and an initative ect. If you make the perception I will plug you into surprise round


Female Human Druid (World Walker) 3 [ HP: 36/36 | AC:18 T:12 FF:16 | F: +5 R: +3 W:+6 | Init +4; Perception +7 | CMB +6 CMD +18]
Sands:
Animal Companion 3 [ HP: 33/33 | AC:21 T:18 FF:19 | F: +5 R: +5 W:+2 | Init +2 | CMB +5 CMD +17]

Is there a map?

Also just an idea from a few other games I am also in.
I would be fine if to streamline things the DM rolls for obvious things such as initiative and saves where we dont have a choice but to roll.


Male Human Wizard(Spellslinger) 2

DM
Tell me if what I did for round 1 was okay, if not I won't do it again.

Pervince
yeah...saw your post a little too late...

Dark Archive

Male Human Dungeon Master

There is no map, as stated in the Recruitment thread this is theatre of the mind.

I have done initative rolls in the past, but in the end it does not matter because ultimatly that person needs to post,and I may not include in your initative some ability or what not that you would like to use. If you want to post your action for your round as you roll initative you may.

Dark Archive

Male Human Dungeon Master

Ok I am finished posting in the game tab tonight to give others time to catch up. Still on Round 1 of combat.

Dark Archive

Male Human Dungeon Master
Miikae Falden wrote:
Concentration for Guidance 1d20+7 4 for trait, 1 for CL, 2 for Wis mod. Is this correct?

Yes that is correct, thank you. ref pg 207 of the core for this. Base DC will be 10-12, any increase or decrease from that base you will know prior to any initative. Things that affect DCs include- Level of spell, activity while casting, combat, injuries ect.

To keep the Game tab clear of too many non-game posts I will address things like this here. I have enjoyed all your posts so far everyone, and just so you all know this is probably the most aggrevating part of the first mod.


Male Human Rogue [Knife Master, Scout] 3, Fighter [Brawler] 4

I'm not sure you can take a 20 on a disable device check for a trap since it presumes you are rolling a 1 a 2 a 3 (etc) on your way to 20. Wouldn't that trigger the trap?


Female Human Druid (World Walker) 3 [ HP: 36/36 | AC:18 T:12 FF:16 | F: +5 R: +3 W:+6 | Init +4; Perception +7 | CMB +6 CMD +18]
Sands:
Animal Companion 3 [ HP: 33/33 | AC:21 T:18 FF:19 | F: +5 R: +5 W:+2 | Init +2 | CMB +5 CMD +17]

Agravating is fun. It tests the characters and puts them through their paces. It can't all be a breeze can it :)

Perhaps I should have prepared light instead... oh well.

Also Sands has the scent ability. Would that help us at all detecting things in the sewers much?


Male Dwarf Earth Wizard 3 | HP 25/25 | AC:11(15 vs giants) T:11 FF:10 CMD:12(14 drag/overrun/reposition; 18 bull rush/trip) | F+6 R+2 W+5 (+2 spells/SLA/poison) | Init+1 | Perc+11

Hm, crap. Can I take 10? Not sure Muziel would have volunteered if he wasn't so sure he'd succeed, but we can chalk that up to cockiness.


male human 2nd lvl Buccaneer (gunslinger)

Ahh true cockiness is rolling take the chance you can do it or if you set it off you still disable the trap so win win!! :)


Male Human Wizard(Spellslinger) 2

Just to note I don't actual have craft firearms, so if anybody else wants to take a swing feel free...

Dark Archive

Male Human Dungeon Master
Karrick wrote:
I'm not sure you can take a 20 on a disable device check for a trap since it presumes you are rolling a 1 a 2 a 3 (etc) on your way to 20. Wouldn't that trigger the trap?

That is true, I missed that and just looked at the actual result. In the future I will inform you when you may take 20/10, though really if that is the case in PbP I will probably just give you the auto success or I might say something like- You may take 20, but you will need addtional help to be successful,guidance, aid ect

In this case since Miikae went through the trouble of a concentration check to cast guidance on you I will give it to you.

Miikae-Scent will be a very beneficial ability to have in this Mod.


Male Human Wizard(Spellslinger) 2

Party Split after first encounter wooo!


Male Human Rogue [Knife Master, Scout] 3, Fighter [Brawler] 4

So glad that happened. This should be fun, and allow the two groups to do things in different manners/interact.

Dark Archive

Male Human Dungeon Master

Need posts from -Greysov and Urdahna

Great posts so far. Pervince has 12 shots of goodness that just might get you all out of that sewer minus only a few limbs.


Female Human Druid (World Walker) 3 [ HP: 36/36 | AC:18 T:12 FF:16 | F: +5 R: +3 W:+6 | Init +4; Perception +7 | CMB +6 CMD +18]
Sands:
Animal Companion 3 [ HP: 33/33 | AC:21 T:18 FF:19 | F: +5 R: +5 W:+2 | Init +2 | CMB +5 CMD +17]

Yea always trying to be helpful is Miikae.

also i couldnt really think what gear i hsould take from the room. hope the potion is ok. am i the only one that doesnt have a gun?

Dark Archive

Male Human Dungeon Master
Miikae Falden wrote:

Yea always trying to be helpful is Miikae.

also i couldnt really think what gear i hsould take from the room. hope the potion is ok. am i the only one that doesnt have a gun?

Everythiing but the potion is fine. Any basic gear from the list on Pg 158-159 of the core if that will make it clearer, excluding animals and services of corse.

Those without guns in the group that I am aware of -Kera, Urdahna, You and Karrick.


Halfling Mysterious Stranger / Fighter 2 [ HP 26/30 | AC 18/15/14 (+1 vs larger opponents), Fort +5, Ref +6, Will -1 | Init +4; Perception +4 (+8 riding dog) ]

Link for Group 2! Good luck Group 1. See you on the other side.

Dark Archive

Male Human Dungeon Master

Thanks Pervince, what is the syntax for making a link like that I did not see it listed before.


Female Human Druid (World Walker) 3 [ HP: 36/36 | AC:18 T:12 FF:16 | F: +5 R: +3 W:+6 | Init +4; Perception +7 | CMB +6 CMD +18]
Sands:
Animal Companion 3 [ HP: 33/33 | AC:21 T:18 FF:19 | F: +5 R: +5 W:+2 | Init +2 | CMB +5 CMD +17]

Yikes good luck to the sewer group

Dark Archive

Male Human Dungeon Master

Haven't heard from Greysov, Urdahna in two days.

Karrick in one day.


Init +5, Per +7, AC 19, touch 13, flat-footed 16, HP 8, CMB +3, CMD 16, Sense Motive +8 Human Inquisitor (heritic)

Sorry still here was at my local con, running PFS will read everything and catch up

Dark Archive

Male Human Dungeon Master
Greysov wrote:
Sorry still here was at my local con, running PFS will read everything and catch up

Understood. I am glad you are back, you are on a special mission, if you choose to except it!

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