Grim Krieger
|
Sure would be nice if our 5th level Inquis would show up..
Grim Krieger
|
We should prob wait till we're an actual legal table. I dont wanna get killed because there's only 3 of us.
Durin Stormshield
|
Just thought I'd like to apologise for not replying earlier. I covered someone's early shift after my own late shift so most of the day I had been dead on my feet.
| DM Kludde |
I've been pointed to this game by the players of Striker's other group. Do you guys need help finishing the game? If so, I can step in and take it from here...
Grim Krieger
|
I think we all would like to finish before gameday closes yes. If you are willing to help us out i dont think youll be turned away. Just my 2 cents..
Lymwin Shinebug
|
Yes, I'd also like to finish this game. Thank you very much for your offer!
-Posted with Wayfinder
| DM Kludde |
Great. I'll PM the other two players to inform them.
| DM Kludde |
I've got two questions:
- We seem to have lost contact with Durin. I suggest you three select a pregen that we will use to fill up the fourth spot for this game. You get to pick it, and I'll let you select actions for it. Once Durin comes around, we'll switch him back in again and remove the pregen.
- I'm used to once-per-day kind of games, so I would normally 'bot' pcs that haven't responded (in combat) after 36 hrs. If you want a more leisurely pace, please let me know, and I'll be less pushy. It's fine with me, and you've got plenty of time left until the end of the month.
Grim Krieger
|
I would vote for a healer.. The cleric would be fine imo. And expept for the occasional weekend i have no issues with 1/day posts..
| DM Kludde |
Okay, level 4 Kyra it is, then. Feel free (anyone) to post an action in this combat round in lieu of Durin's.
Grim Krieger
|
Were do we find the stats for the level 4 iconic's? All i see is level 1, 7, and 12.
| DM Kludde |
KYRA
Female human cleric of Sarenrae 4 NG Medium humanoid (human) Init +0; Senses Perception +4
DEFENSE
AC 17, touch 10, flat-footed 17 (+7 armor) hp 35 (4d8+12)
Fort +6, Ref +3, Will +9
OFFENSE
Speed 20 ft.
Melee +1 scimitar +6 (1d6+3/18–20)
Ranged sling +3 (1d4+2)
Special Attacks channel positive energy 5/day (DC 16, 2d6 [+4
vs. undead])
Domain Spell-Like Abilities (CL 4th; concentration +8)
7/day—rebuke death (1d4+2)
Cleric Spells Prepared (CL 4th; concentration +8)
2nd—bull’s strength, cure moderate woundsD, hold person (DC 16), spiritual weapon
1st—bless, cure light wounds, divine favor, endure elementsD, shield of faith
0 (at will)—detect magic, guidance, light, stabilize
D Domain spell; Domains Healing, Sun
STATISTICS
Str 14, Dex 10, Con 12, Int 11, Wis 18, Cha 14
Base Atk +3; CMB +5; CMD 15
Feats Improved Channel*, Selective Channeling, Toughness*
Skills Diplomacy +9, Heal +11, Knowledge (religion) +7; Armor Check
Penalty –3
Traits deft dodger*, flame of the Dawnflower
Languages Common, Kelish
SQ aura (moderate good), spontaneous casting
Combat Gear potion of eagle’s splendor, potion of protection from
evil, scroll of comprehend languages, scroll of lesser restoration, wand of cure light wounds (50 charges); Other Gear +1 breastplate, +1 scimitar, sling with 10 bullets, cloak of resistance +1, backpack, silver holy symbol, waterskin, 32 gp
* The effects of this ability have already been calculated into Kyra’s statistics.
SPECIAL ABILITIES
Channel Positive Energy Kyra can release a wave of positive energy
by channeling divine power through her holy symbol. This energy can be used to cause damage to undead creatures or to heal
living creatures. Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on Kyra. Kyra can channel energy 5 times per day as a standard action that does not provoke an attack of opportunity. Kyra can choose whether or not to include herself in this effect. She must be able to present her holy symbol to use this ability.
Flame of the Dawnflower When Kyra scores a critical hit with a scimitar, she deals an additional 2 points of fire damage.
Rebuke Death Seven times a day, Kyra can touch a living creature as a standard action, healing it 1d4+2 points of damage. She may only use this ability on a creature that is below 0 hit points.
Selective Channeling When Kyra channels positive energy, she can select up to two creatures within the area of the burst; these targets are not affected by her channeled energy.
Spells Kyra can cast the following spells. For full spell descriptions, see Chapter 10 of the Pathfinder RPG Core Rulebook.
Bless: Grants Kyra and all allies within 50 feet a +1 morale bonus on attack rolls and on saving throws against fear effects.
Bull’s Strength: Touched creature gets a +4 bonus to Strength.
Cure Light Wounds: Touch a living creature to heal 1d8+1 hit points of damage, or touch undead to deal 1d8+4 points of damage.
Cure Moderate Wounds: As cure light wounds, but 2d8+4 points. Divine Favor: Gain a +1 bonus on attack and weapon damage rolls. Endure Elements: Touched creature takes no harm from hot or
cold environmental conditions.
Hold Person: Paralyzes one humanoid within 140 feet
Shield of Faith: Touched creature gains a +2 deflection bonus to AC. Spiritual Weapon: Creates a weapon of force that attacks at a
distance each round for 4 rounds.
Spontaneous Casting Kyra can exchange any prepared spell (other
than an orison or a domain spell) for a cure spell of the same spell
level or lower as she casts the spell.
Sun’s Blessing When Kyra channels positive energy to harm undead
creatures, she adds 4 points to the damage dealt (already calculated into her statistics). Undead do not add their channel resistance to their saves when she channels positive energy.
| DM Kludde |
Though this last battle may take a while, it is the last encounter in this adventure. To be able to wrap things up, can I have for each of you:
-Player name
-Character name
-PFS number
-Faction
-Any day job roll you might have
Please?
Lymwin Shinebug
|
- Player name: Beatrice Pscheidl
- Character name: Lymwin Shinebug
- PFS number: 123480-3
- Faction: Liberty's Edge
- Any day job roll you might have: Craft Alcemy: 1d20 + 8 ⇒ (13) + 8 = 21
Grim Krieger
|
William Arnold
Grim Krieger
45225-13
Liberty's Edge
No Day Job
| DM Kludde |
---
Boon Rolls:
DMK: 1d20 ⇒ 13
Grim: 1d20 ⇒ 18
Harlynne: 1d20 ⇒ 7
Lymwin: 1d20 ⇒ 7
Boon of players choice on a natural roll of 1 or 20
**Re-Rolls not allowed on boons**
---
And so ends the worst streak of luck I have ever seen in my life...
I hope you enjoyed the game despite what must have been a pretty frustrating encounter. Thanks for playing. I'll post a link to the chronicles here once I've created them.
| DM Kludde |
Here are the chronicles. Please let me know if anything is wrong, and I'll fix it.
| DM Kludde |
There's very little I can do: the original GM still own the thread, so I cannot close the campaign. You can do a couple of things: write to the paizo people to close the campaign, or hide the threads from you 'my campaign' tab (click the strike-through circle to hide threads). Sorry for the inconvenience.