PbP GameDay 2: PFS Destiny of the Sands: Bitter Bargain 1-5 (Inactive)

Game Master Curaigh

PFS #5–12: Destiny of the Sands—Part 1: A Bitter Bargain


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Scarab Sages

Female Keleshite Alchemist 2 | HP: 13/13 | Init: +2 | Per: +5 | AC: 15/13/12 | F: +2 | R: +5 | W: +1 | CMD: 11

Spellcraft: 1d20 + 7 ⇒ (18) + 7 = 25

Taking the potions from Mazon, she removes the stopper from one of them and gives it a quick sniff. Dabbing a bit on her pinky, she tastes the brew and nods her head with a smile.

"I'd say they are all healing potions. Cure Light Wounds." She looks down at the fallen assassin. "Odd thing for one of her kind to be carrying around unless she was expecting trouble." She adds with a shrug.

Silver Crusade

Male Half Orc | HP 10/10| AC15 | T15 | FF10 | Fort 3| Ref 1| Will 4 | CMD 13 | Init 5| Per 2 Inquisitor (FC)/1

Than looks at the fallen and then says At least they had a plan in case of injury. He continues to be on the look out in case of the associates come for their friend

Sovereign Court

PFS#119796-1|Male Human Cavalier (Emissary) 6| HP: 52| AC: 21/13/19 | Fort: +7| Ref: +5| Will: +6| Init: +6 | Diplo: +15| Handle Animal: +14| Perc: +2 | Ride: +5| SM: +12 (+15)

Ser Willem listens as he helps pick up the remaining gear. ”We need to get this information to Torch as soon as possible. I would leave most of this junk here for them, as we have other matters to attend to if we want that information from him.”

Silver Crusade

Male Half Orc | HP 10/10| AC15 | T15 | FF10 | Fort 3| Ref 1| Will 4 | CMD 13 | Init 5| Per 2 Inquisitor (FC)/1

Than listens to Ser Willem's suggested course of action. I agree friend lets not get involved in the coals. We have things to do. Than moves to ready to go and offers to heal anyone who did not get healing if they need it.

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

Mazon pockets one of the potions and says "Yes, I do believe we are done here. Let's get going."

Scarab Sages

Female Keleshite Alchemist 2 | HP: 13/13 | Init: +2 | Per: +5 | AC: 15/13/12 | F: +2 | R: +5 | W: +1 | CMD: 11

"Some of this actually has a little value." Badriyah says as she gathers the remaining potions along with the hand crossbow and various kits. The gold she distributes to the nearby people who were accosted by the thugs. To each of them she quietly says with a grim smile, "In case anyone asks, you saw two elves and a dwarf all in black take those people down. You overheard them refer to something called the Night Spider's gang."

Diplomacy: 1d20 + 8 ⇒ (18) + 8 = 26


Core Helms ! Wizards Wanted Gameday X

Bodies being left in the street? & only one potion is claimed. Do you want them all or leave them for the Hundred Fingers gang?

Returning to the White Uraeus Grandmaster Torch sees the party almost immediately. He still sits in a tub to sooth his burned skin.

EDIT: all potions claimed. Also you could go to another task rather than return immediately to Torch.

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

The artifacts then?

Scarab Sages

F Dwarf Ranger(Guide) 5 AC 25, touch 14, flat-footed 23, hp 45

I'll take a potion and if there are any arrows, I would take them as well.


Core Helms ! Wizards Wanted Gameday X

Hand crossbow bolts (x9) but no arrows proper.


Core Helms ! Wizards Wanted Gameday X

Bodies? Next task? Report to Torch? Three people build a consensus, two if no other responses in a day.

Sovereign Court

PFS#119796-1|Male Human Cavalier (Emissary) 6| HP: 52| AC: 21/13/19 | Fort: +7| Ref: +5| Will: +6| Init: +6 | Diplo: +15| Handle Animal: +14| Perc: +2 | Ride: +5| SM: +12 (+15)

Ser Willem had already mentioned he wants to report to Torch before going onto the other tasks. Bodies and loot are of little concern at this point to him.

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

Apparently, we are hoping that the Hundred Fingers gang is going to take care of the bodies. But if they won't, we can take the bodies off the street, maybe put them in a midden heap somewhere nearby.

Scarab Sages

Female Keleshite Alchemist 2 | HP: 13/13 | Init: +2 | Per: +5 | AC: 15/13/12 | F: +2 | R: +5 | W: +1 | CMD: 11

Badriyah was just going to leave the bodies, hopefully bribing the locals into giving out bad descriptions to either the authorities or other gang members.

I'll vote for going back to Torch, if it moves us along.


Core Helms ! Wizards Wanted Gameday X

Returning to the White Uraeus Grandmaster Torch sees the party almost immediately. He still sits in a tub to sooth his burned skin. "Back so soon?" he asks.

Silver Crusade

Male Half Orc | HP 10/10| AC15 | T15 | FF10 | Fort 3| Ref 1| Will 4 | CMD 13 | Init 5| Per 2 Inquisitor (FC)/1

Than looks at the Grandmaster and smiles at him. He lets the others do the talking.

Sovereign Court

PFS#119796-1|Male Human Cavalier (Emissary) 6| HP: 52| AC: 21/13/19 | Fort: +7| Ref: +5| Will: +6| Init: +6 | Diplo: +15| Handle Animal: +14| Perc: +2 | Ride: +5| SM: +12 (+15)

Ser Willem speaks up. ” You may already be aware of this, but your life is in danger, thus our returning to you before we complete the other tasks. The Red Mantis have a contract for you.”


Core Helms ! Wizards Wanted Gameday X

Grandmaster Torch gives a noncommittal grunt and shrugs his shoulders. "Persistance does not guarantee success." He adjusts his back and an assistant pours ladels warm water onto it. "They have tried before and failed, thanks in part to Pathfinders." He asks about the assassin and when the party tells him what happened, he nods to one of his bodyguards who soon disappears. "Still I thank you for finding the Hundredfingers for me and delivering their message."

After Torch answers any other questions they may have the Pathfinders head off to their next task.

Sorry, in retrospect, I could have passed that on a several posts ago. Where to?

Scarab Sages

Female Keleshite Alchemist 2 | HP: 13/13 | Init: +2 | Per: +5 | AC: 15/13/12 | F: +2 | R: +5 | W: +1 | CMD: 11

With the message delivered, Badriyah is quite relieved once they are again away from the Grandmaster's presence.

"I'm not sure I'll ever get used to his condition." She confides to the others when they get back outside. "But we all do what we must. Shall we collect the artifacts from the well?" She suggests looking to the rest of the group for their thoughts on where to go next.

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

"I think that sounds like a good idea."

Silver Crusade

Male Half Orc | HP 10/10| AC15 | T15 | FF10 | Fort 3| Ref 1| Will 4 | CMD 13 | Init 5| Per 2 Inquisitor (FC)/1

Than agrees with Mazon

Scarab Sages

F Dwarf Ranger(Guide) 5 AC 25, touch 14, flat-footed 23, hp 45

Belvica just smiles awaiting the next challenge.


Core Helms ! Wizards Wanted Gameday X

Two hours outside of town lies and old well. Before Eto began taxing those who entered its gates, this low ruin was a way station for water sellers. Wild grasses hug the low walls surrounding the wide mouth of the well. The far side is protected by a large flat of stone that rises out of the desert floor.

Just a reminder: Eto taxes Osiriani artifacts entering the city.

Knowledge (local) DC 10:
A century ago, the water in the well fouled and all but disappeared, a phenomenon the church of Sarenrae traced to a local guide who secretly led a small cult of Apep. Church inquisitors rid Eto of the cult and sealed the well. After the passage of many years, the seal has crumbled. A recent string of snakebite deaths has plagued the immediate area around the outpost, and the people of Eto avoid the area.

Knowledge (religion) DC 12:
Same as spoiler above. :)

Sovereign Court

PFS#119796-1|Male Human Cavalier (Emissary) 6| HP: 52| AC: 21/13/19 | Fort: +7| Ref: +5| Will: +6| Init: +6 | Diplo: +15| Handle Animal: +14| Perc: +2 | Ride: +5| SM: +12 (+15)

Know (Local): 1d20 + 0 ⇒ (8) + 0 = 8

Ser Willem shrugs his shoulders. "I don't suppose he gave us money for the taxes it's going to cost us to get these back into the city.", he says, nodding towards the well that should have the artifacts in it.

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

Mazon heaves a big sigh. "Nope. Looks like we are going to have to try to sneak them in again. On the bright side, we only need to bring one."
Now is when I wish someone had Sleight of Hand skills.

Silver Crusade

Male Half Orc | HP 10/10| AC15 | T15 | FF10 | Fort 3| Ref 1| Will 4 | CMD 13 | Init 5| Per 2 Inquisitor (FC)/1

Than looks at the group and says We need to get a plan and maybe Torag will bless our efforts.

Scarab Sages

Female Keleshite Alchemist 2 | HP: 13/13 | Init: +2 | Per: +5 | AC: 15/13/12 | F: +2 | R: +5 | W: +1 | CMD: 11

With a grimace, Badriyah curses herself for forgetting about the tax. "Well, we might get lucky." She says while moving closer to get a better look at the well. "Maybe there will be some coins hidden in the stash to cover the tax. I'd rather not test old Mahu twice. He seemed to handle it kindly the first time, but he might react poorly should we get caught a second time."

Take 20 to search around well for a 25 perception


Core Helms ! Wizards Wanted Gameday X

Bardiyah leads the party in a very thorough search and finds no hint of the hidden artifacts. Thirty feet down the well, the fifteen foot well narrows to just five feet. Murky water hides its depth beyond that.

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

"Maybe the large flat stone can be lifted." Mazon suggested.


Core Helms ! Wizards Wanted Gameday X

oops the large flat of stone is more like a cliff. Think Ayers rock in Australia's outback.

Silver Crusade

Male Half Orc | HP 10/10| AC15 | T15 | FF10 | Fort 3| Ref 1| Will 4 | CMD 13 | Init 5| Per 2 Inquisitor (FC)/1

Than will reach in the well where it water is and cast light to see what is in the water.

perception 1d20 + 2 ⇒ (13) + 2 = 15

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

"Does anyone have rope? It looks like someone will have to do a little spelunking. I can cast dancing lights for whoever does go down."


Core Helms ! Wizards Wanted Gameday X

Than sees a shadow where one part of the well is darker than another. But since the water is so murky, he can't quite tell what it is.

KN (nature) DC 14::
The shadow looks like a submerged cave might, if seen from above.

Scarab Sages

F Dwarf Ranger(Guide) 5 AC 25, touch 14, flat-footed 23, hp 45

Belvica quietly unravels 200 feet of rope from her pack and says "Mesa haves ropes... "

Knowledge Nature 1d20 + 7 ⇒ (8) + 7 = 15

She then takes out her bow and aims at the cave mite 1d20 + 6 ⇒ (18) + 6 = 24
causing 1d8 + 3 ⇒ (1) + 3 = 4

Scarab Sages

Female Keleshite Alchemist 2 | HP: 13/13 | Init: +2 | Per: +5 | AC: 15/13/12 | F: +2 | R: +5 | W: +1 | CMD: 11

Badriyah takes Belvica's rope and ties it off securely around a nearby tree or stone ruin. Dropping the other end down the well, she turns to the others. "Is anyone here a good swimmer?"


Core Helms ! Wizards Wanted Gameday X
Belvica Insnare'ba wrote:

Belvica quietly unravels 200 feet of rope from her pack and says "Mesa haves ropes... "

Knowledge Nature 1d20+7

She then takes out her bow and aims at the cave mite 1d20+6
causing 1d8+3

oops my bad. "might" not "mite" Since the only folks with nature knowledge have a desert background I tried to make a sea cave sound like something read about but never seen. :)

With length of rope, Badrayah is able to weight one end after tying off the other. The rope stops spooling only three or four feet after hitting the water.

Climb DC: 15 or 5 with the rope:

The water in the bottom of the well gets murkier as anyone descends into it. They sink another foot in silt making the water 5 feet deep. A cave slopes up to the east, big enough for a person to crawl through. It is completely dark. The well is five feet around at the bottom, so only two characters can be there at one time.

Scarab Sages

Female Keleshite Alchemist 2 | HP: 13/13 | Init: +2 | Per: +5 | AC: 15/13/12 | F: +2 | R: +5 | W: +1 | CMD: 11

Seeing the water isn't very deep, Badriyah uses the rope to slowly and carefully climb down into the well. Wrinkling her nose as her feet slip into the water she takes a moment to light a candle and then searches the well and cave entrance.

Climb with Rope: 1d20 - 1 ⇒ (7) - 1 = 6
Perception: 1d20 + 5 ⇒ (13) + 5 = 18

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

"Save your candle, Badriyah!" Mazon calls out to her. Mazon casts Dancing Lights and has it follow Badriyah down there.


Core Helms ! Wizards Wanted Gameday X

Badriyah has a short crawl through the shaft. When Mazon's lights follow her out of the water she sees an open space.

Everyone can make a DC 5 climb check if they take 10. I moved Sir Willem in behind Badriyah.

Than:
If you still don't have access to the map would it help if I e-mailed it? If so to what address? It won't be up to date, but you will at least be able to see it.

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

Mazon follows Badriyah down the rope taking 10 on climb.

Silver Crusade

Male Half Orc | HP 10/10| AC15 | T15 | FF10 | Fort 3| Ref 1| Will 4 | CMD 13 | Init 5| Per 2 Inquisitor (FC)/1

Than will follow down the rope.

I sent you a pm for the map
Taking ten for the climb check

Scarab Sages

Female Keleshite Alchemist 2 | HP: 13/13 | Init: +2 | Per: +5 | AC: 15/13/12 | F: +2 | R: +5 | W: +1 | CMD: 11

While the others make climb down into the well, Badriyah moves a little further into the hidden cavern to make room and to see if there are any hidden dangers.

Perception: 1d20 + 5 ⇒ (15) + 5 = 20


Core Helms ! Wizards Wanted Gameday X

The ghost light of Mazon's does not function fully. It's lights stop fifteen feet from the source.

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

"This is strange. Instead of the 110 ft my lights can go away from me, they can only go 15 ft. I'll get a little closer to you Badriyah." Mazon says while trying to figure out the reason.
Perception: 1d20 + 3 ⇒ (19) + 3 = 22

Scarab Sages

F Dwarf Ranger(Guide) 5 AC 25, touch 14, flat-footed 23, hp 45

Belvica makes sure the rope is properly used so that both ends go to the bottom around the anchor point then she descends last 1d20 + 5 ⇒ (2) + 5 = 7

Once reaching the bottom, she leaves the rope afixed

Perception 1d20 + 8 ⇒ (2) + 8 = 10


Core Helms ! Wizards Wanted Gameday X
-Mazon- wrote:

"This is strange. Instead of the 110 ft my lights can go away from me, they can only go 15 ft. I'll get a little closer to you Badriyah." Mazon says while trying to figure out the reason.

[dice=Perception]1d20 + 3

Spellcraft is more relevant, but we'll use this roll :)

The glowing globes travel normally but the darkness here swallows the light. Mazon adjusts the location to light as much of the area as possible for the two humans in the party. She, Than, and Belvica can see the whole area.

A dark pool fills the center of this vast chamber spilling out of its cracked basin. The trickle of water flows west through a short tunnel of rough-hewn stone and pools at the bottom of a collapsed well. Alcoves set in the walls give the illusion of staring at the flared hood of a cobra. Two altars face each other across the pool in the chamber’s northwest and southeast corners. A statue of a robed human male stands in the northeast corner, and what must have been its twin lies toppled in the southwest corner.
Map adjusted.

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

Mazon approaches the toppled statue to examine it.
Perception: 1d20 + 3 ⇒ (4) + 3 = 7
Unless a different skill is more appropriate. Just let us know. :)


Than looks around to see if the area may have any traps in it. He also checks to see if Mazon needs help.

I can see the map now.
KN dungeons1d20 + 1 ⇒ (17) + 1 = 18

Scarab Sages

Female Keleshite Alchemist 2 | HP: 13/13 | Init: +2 | Per: +5 | AC: 15/13/12 | F: +2 | R: +5 | W: +1 | CMD: 11

Perception: 1d20 + 5 ⇒ (19) + 5 = 24

Badriyah moves further into the chamber looking for any sign of a recent visitor or disturbance where the artifacts could be hidden.

Scarab Sages

F Dwarf Ranger(Guide) 5 AC 25, touch 14, flat-footed 23, hp 45

Belvica kneels down and tries to find any sign of recent use Survival1d20 + 6 ⇒ (12) + 6 = 18

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