GM Tyranius
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Aparctias heals Sial's wounds whileTecolote hurls stones at the floor.
Orza seems to be quite shaken from the goblin. Bolger also throws a stone but it seems to bounce right off of the goblin's thin armor.
Aparctias (6/12 Hp)(bane)
Tecolote (6/8 hp)
Sial (4/10 HP; prone)(Orza bane; shaken)
Bolger (3/10)
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Goblins (Blue-Entangled; purple -16 hp)
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Sial Antomaxes
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"Attack it Orza"
Handle animal attack: 1d20 + 8 ⇒ (7) + 8 = 15
bite: 1d20 + 1 ⇒ (6) + 1 = 71d8 ⇒ 1
claw: 1d20 + 1 ⇒ (4) + 1 = 51d4 ⇒ 1
claw: 1d20 + 1 ⇒ (6) + 1 = 71d4 ⇒ 2
Im not sure of the penaltiss apply so please add after
Sial gets up and move to the other side of the goblin
GM Tyranius
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Sial moves to the side of the goblin as Orza attacks. Orza feels a bit shaen by the goblin and misses each of his attacks.
The goblins steps back drawing her longspear. She stabs at Orza.
Longspear vs Orza AC 14: 1d20 + 3 ⇒ (16) + 3 = 19
damage: 1d6 - 1 ⇒ (5) - 1 = 4
The longspear stabs into Orza
The blue goblin fires an arrow at the dinosaur also.
shortbow vs Orza AC 14: 1d20 + 4 ⇒ (2) + 4 = 6
The arrow flies wide and clatters against the wall
Aparctias (6/12 Hp)(bane)
Tecolote (6/8 hp)
Sial (4/10 HP; prone)(Orza bane; shaken 17/21 hp)
Bolger (3/10)
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Goblins (Blue-Entangled; purple -16 hp)
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Sial Antomaxes
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Sial moves to flank the goblin with Orza
Sial powers up arcane strike
"Together this time Orza attack!"
Sial swings with his club at the goblin
club: 1d20 + 5 ⇒ (17) + 5 = 221d6 + 4 ⇒ (6) + 4 = 10
Orza bite: 1d20 + 3 ⇒ (15) + 3 = 181d8 ⇒ 8
claw: 1d20 + 3 ⇒ (2) + 3 = 51d4 ⇒ 4
claw: 1d20 + 3 ⇒ (1) + 3 = 41d4 ⇒ 3
forgot ha
ha: 1d20 + 8 ⇒ (3) + 8 = 11
GM Tyranius
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Aparctias heals Bolger. Bolger and tecolote both hurl a stone at the goblin with the shortbow. One stone clatters harmlessly off of it's armor as the other stone slams into the creature's neck leaving a large throbbing knot.
Sial slams his club into the casting goblin's head with a soft crunch. The goblin drops to the ground in a small heap as Orza misses her target and continues to shake.
The lone goblin fires another arrow at Orza.
Shortbow vs Orza AC 14: 1d20 + 4 ⇒ (5) + 4 = 9
damage: 1d4 ⇒ 1
Aparctias (6/12 Hp)(bane)
Tecolote (6/8 hp)
Sial (4/10 HP)(Orza bane; shaken 17/21 hp)
Bolger (9/10)
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Goblins (Blue--4 hp)
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GM Tyranius
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Aparctias heals Sial as Tecolote finishes the goblin with a stone.
Combat over
Aparctias (6/12 Hp)
Tecolote (6/8 hp)
Sial (Orza 17/21 hp)
Bolger (9/10)
Aparctias
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Aparctias dismisses the entangling plants and finally heals himself now that combat is over.
Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8
"Does anyone want more healing? I can expend the charges on my wand for it," Aparctias says.
He then begins a short meditation session after the battle as everyone rests.
Preparing another Entangle and a Magic Stone.
Tecolote
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"Thanks Aparctias. Let's have a look at Bolger, Sial and Orza. Then we can see what else these goblins have with them." Once we have provided any help needed for the others, Tecolote will take his time searching the bodies and room.
Take 20 for 20 Perception.
Sial Antomaxes
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Sial waves away Tecolote
" I am in perfect health friend.. lets search for more of these stones and open that door"
Sial searches the goblins
GM Tyranius
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Aparctias continues to heal the group's wounds as Tecolote investigates the bodies.
@Aparctias- Do you plan on resting for the entire day to regain the spells?
On the red-hooded goblin Tecolote finds a few items. He finds a potion with a soft blue hue to it, 2 vials of acid, a chain shirt of masterwork quality and a longspear also of masterwork quality.
Looking around the chamber He notices an area of the ground that seems to radiate magic. Digging a small hole in the ground he finds a wooden chest. Inside are a number of supplies. Tecolote finds 200 gp, 400 sp, another potion of the same blue hue and an arrow with a small rune etched in the shaft.
Aparctias
Tecolote
Sial (Orza 17/21 hp)
Bolger (9/10)
Aparctias
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@GM Tyranius: No need. It will only take me about 15 minutes since I left two open slots this morning and I'll use those slots to prepare said spells now.
Tecolote
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Tecolote has a look at the items. He casts detect magic and does his best to figure out what each thing does.
Spellcraft (potion with soft blue hue): 1d20 + 4 ⇒ (16) + 4 = 20
Spellcraft (2nd potion with soft blue hue): 1d20 + 4 ⇒ (8) + 4 = 12
Spellcraft (arrow with small rune): 1d20 + 4 ⇒ (15) + 4 = 19
If the chain shirt or longspear radiate, let me know and I will try those too.
GM Tyranius
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Ah gotcha :)
Tecolote recognizes the potions with the blue hue as Potions of cure light wounds and the arrow as an arrow of sleep.
The chainshirt and longspear are just masterwork.
Sial Antomaxes
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"Lets goto the door and see if we have what is needed to open it now"
Sial heads off in the most direct route to the door with Orza trotting behind
GM Tyranius
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You have 6 of the sevsn gems. Need 1 more.
GM Tyranius
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Sial and the group head back towards the upper balcony of the Hall of Demons. There is a set of stairs leading down a long passage that eventually opens into a wide chamber.
The large chamber appears to be a natural cavern with small yellow crystals glittering in the walls. A level flagstone path clings to the western wall, but most of the room is an open chasm. Uneven columns of rock jut from the chamber's depths, matching the height of the flagstone floor to the north and south. Water streams down from the roof of the cave and pools thirty feet below around the bases of the rock columns. A rickety ladder lies on the ledge of the cliff at the room's northern exit, along with torches and a barrel full of pitch.
Aparctias
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Aparctias looks around, trying to spot another way to get across or anything unusual.
Perception: 1d20 + 11 ⇒ (6) + 11 = 17
"This doesn't look safe."
Aparctias tries to find a rock to drop into the chasm.
GM Tyranius
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Aparctias drops a rock into the cavern though he can see the bottom 20 feet down.
Tecolote looks beyond and notices that there are three tiny flying mosquito-like creatures perched within the middle of the cavern ceiling as Bolger hides in the corner.
The crystal is in the bottom of the cavern so out of reach Tecolote. There do look to be a few loose pieces lying about in the bottom.
Tecolote
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"I have some silk rope that we can use, but have a look up there by the ceiling. I think we have company."
I don't think I have the required Knowledge to identify them. I only have local and religion. They are probably dungeoneering or nature.
Sial Antomaxes
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Sial takes out his sling and loads it in anticipation of attack by the things..
GM Tyranius
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It would be knowledge arcana if you have that
GM Tyranius
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The creatures pay little mind to the group. Almost as if they don't notice them yet.
Aparctias
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Aparctias moves over to Tecolote and Sial and casts a spell on some nearby pebbles to give to them.
Casting Magic Stone for ammunition for both Tecolote and Sial. One for each of them and the extra... I think to Tecolote because he has more of a chance to hit even though he has less damage. Take note that its base damage is 1d6+1 instead of the normal 1d4.
GM Tyranius
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What do you guys wish to do?
Sial Antomaxes
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Sial activates arcane strike and fires a sling bullet at one of the creatures
Sling : 1d20 + 2 ⇒ (3) + 2 = 51d4 + 4 ⇒ (3) + 4 = 7