PFS PbP GameDay IV: 7-02 - Six Seconds to Midnight (Tier 3-7) (Inactive)

Game Master Baerlie

Part of Gameday IV

Map

Ini:

[dice=Ini Oloch]1d20+3[/dice]
[dice=Ini Archibald]1d20+8[/dice]
[dice=Ini Lucia]1d20+3[/dice]
[dice=Ini S'Slarn ]1d20+2[/dice]
[dice=Ini Shagratt]1d20+5[/dice]
[dice=Ini Yoshi]1d20+3[/dice]

Subtier 6-7


301 to 305 of 305 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Oloch moves over to the fiddler and brings down his greatsword at the fey. You hear the sound of the blade cutting the air, but the fey dodges the strike.

The tiny fey takes a step back and mumbles a few words, suddenly Oloch and Archibald hear a tremendous sound. sound burst, DC18 Fort
Damage: 1d8 ⇒ 8

Round 3 & 4
Haste + Inspire Courage!

Archibald
Shagratt
S'Slarn

-----------
Grig blue -22HP
-----------
Oloch
Yoshi
Lucia

Dark Archive

HP 38/43; re-roll @+4 1/1; wand 47/50 Human Brawler-5; AC 19, Touch 15, Flat-footed 18, CMD 25, Fort +5 (+12 vs cold weather), Ref +7, Will +1, CMB +13(Trip +21); Init +3; Perc +8

Yoshi closes on the fiddler and tries to trip it.
Trip, inspire,haste: 1d20 + 12 + 2 + 1 ⇒ (17) + 12 + 2 + 1 = 32 -probbaly a size bonus there too.
And assuming it is successful..
And then stomps on the creature.
AOO, prone, haste, inspire: 1d20 + 8 + 4 + 1 + 2 ⇒ (5) + 8 + 4 + 1 + 2 = 20
damage, inspire, cold iron: 1d6 + 5 + 2 ⇒ (6) + 5 + 2 = 13

Sczarni

Nagaji Druid (Naga Aspirant) 4 / Monk 1 | hp 24/37 | AC 16, T 12, FF 14 | Init +2 | Perception +13

S'slarn moves over to the remaining fey and attempts to grapple it as well.
Grapple: 1d20 + 13 ⇒ (19) + 13 = 32


Fort Save: 1d20 + 8 ⇒ (14) + 8 = 22
Oloch reels as the wave of sound powers over him, but quickly regains his composure and strikes out against the little vermin.

Attack: 1d20 + 13 ⇒ (7) + 13 = 20
Damage: 2d6 + 11 ⇒ (4, 1) + 11 = 16

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Yoshi trips the fiddler and and successfully kicks it. S'Slarn grapples the tiny creature so it can't escape while Oloch hits it on the head and it falls unconscious.

combat over

The temporal anomalies around the Uringen clock tower end abruptly at 12:34 in the morning. The western face once again spins wildly out of control, the other three faces desynchronize, and the clock tower emits a deep resonant bass tone thirteen times before going silent.

Mather Nithra’s allies retreat to the forest to lick their wounds, and it will be some time before they attempt another strike on Uringen.

Mayor Ogden asks you for a full report on the events in the clock tower. She promises that the Society will have access to the higher quality goods from Uringen on a more permanent basis. She commends you for your quick action in preventing a catastrophe, and sends a letter to Venture Captain Smine praising you for your skill. Mayor Mieren also seeks you out and apologizes for doubting them, assuring them that they are welcome to return to Uringen whenever they please.

Cerotious praises you for your quick thinking, and rewards you with a collection of magic items and gold. The Embeth Travelers meet you outside of town and give each of you a loyal Embeth hound.

The end...

301 to 305 of 305 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / PFS PbP GameDay IV: 7-02 Six Seconds to Midnight (Tier 3-7) All Messageboards

Want to post a reply? Sign in.