GM Baerlie
|
Just reread the part with the sigils. On the first floor, a foursided tetrahedron; the second, a hexahedron with six sides; the third, an octahedron with eight sides; the fourth, a dodecahedron with twelve sides, and at the very top in the Tower’s belfry, the twenty-sided icosahedron (these figures are the shapes of a d4, d6, d8, d12, and d20, respectively). In a break from this pattern, the ceiling of each floor other than the top floor contains a symbol from the floor above, and the floor of each floor other than the first floor contains a symbol from the floor below. I don't think that they are tied to the portals somehow.
Yoshi is too slow to grab a hold at the rail and touches some of the gears which cut his arms and legs. Damage: 1d6 ⇒ 2
Oloch's assumption is correct and after sliding through portals and taking stairs he's back at the third floor again.
| //Oloch\\ |
After he pops back out on the third floor blue portal, Oloch then moves over to the red floor switching portal.
"He said to "alternate portal colors, while passing from the smallest number to the largest, and start with the blue portal on the third floor and move down to the second floor. So to alternate, I now have to go into the blue portal on the second floor and see where that takes me..:
Yoshi Masaso
|
Yoshi scratches his head and starts writing notes
Red 3 -> blue 4
Red 1 -> Blue 2 (AVOID)
"I am still not understanding the smallest to largest. Are you meaning the floor of the tower Cerotious?" asks Yoshi, obviously not the fastest at the mental gymnastics required by the tower.
"If so, it would be blue 3 takes to two, and then red 2 up to three. I am thinking walking up the stairs to level four for blue, which would take to three, and then back through red portal up to four. If barrier is still up then on forth floor there is only blue, so moving through that back down to three. "
He shrugs. "Lots of stairs, and not much time."
But Yoshi is willing to give it a go.
GM Baerlie
|
"No, I mean the numbers on the notes. There are blue and red numbers, you start with the blue II, followed by the red III, a blue III after that and so on." Cerotious answers. After hearing Yoshi's explanation he nods. "I think that's correct."
As Yoshi follow the route he ends up on the fourth floor and you see a purple gate open up in the barrier blocking passage to the belfry.
GM Baerlie
|
Behind the hole in the barrier Yoshi sees the clock room. He also sees a creature in the room above. Oloch jumps through the gate.
The top of the Clock Tower is swathed in bright light, and barriers of glowing violet block any view of the town of Uringen. The numerous gears that drive the clocks spin and tick in time, and with every twitch of the second hand, a shudder runs through the room. Between the gears of the clocks, a thick, silver-gold substance drips out, crackling with arcs of red and blue.
A dryad is busy gathering the dripping substance. She hisses when she sees Oloch entering the room.
Archibald Peck
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Archibald speaks Sylvan and tells the dryad a joke No need to be so gnarly sister! What seems to be the matter - what is that dripping substance?
Yoshi Masaso
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Yoshi enters the room, uncapping a vial.
"Sister, I am also wanting to be collecting some of that. May we we be sharing it?" asks Yoshi, approaching the drip.
Taldane though, he no speak Sylvan. Some might say he didn't speak the best Taldane either.
S'Slarn
|
S'slarn follows the other through the portals in the correct order.
"Thank you for determining the correct way through thesssse portals. I have never been good at sssssuch things."
S'slarn does not speak Sylvan either.
GM Baerlie
|
The dryad answers in Sylvan "It has something to do with time. It's important for us to rebuild our circle and the heelstone which were destroyed when this tower was built. Leave me alone or you will regret! Stay away from the substance!"
She seems to be unfriendly, but not hostile.
If you want to bragain, don't forget the Diplomacy checks ;)
Lucia Deedlit
|
She follow the rest without undertanding what was happening.
" I understand your problem, but we have another of our own, can we share the liquid time between us and solve our problems?
For now I will wait for the rest, If nobody have a better skill I will roll.
"Diplomacy+ 1"
| //Oloch\\ |
Oloch lowers the tip of his sword and bows to the little dryad.
"What is circle and heelstone that you speak of? Is this the reason that the town is divided into two times?"
Diplomacy: 1d20 ⇒ 11
After speaking, Oloch moves over to Archibald and touches him on the shoulder. guidance "You should try to talk to her, Bard. You may have better luck than anyone else."
Lucia, If you wish, I can cast guidance for you as well.
Yoshi Masaso
|
Yoshi, hands empty but for the vial tries to also help, in broken Taldane.
"We will be talking with mayors for you if you be wanting. But no promises are able to be made by us. Mayors are wanting ...relations... to be normal again I am thinking, so bargain may yet be being made."
diplomacy aid: 1d20 - 2 ⇒ (17) - 2 = 15
GM Baerlie
|
We need to hurry a bit, so...
"This heelstone is one of many mystical waypoints that Shyka sprinkled across Golarion. When Rhona Ambros created this tower she used the stone's constituent parts in the creation of the Clock Tower. As a result this piece of the town shifts between Golarion and a bubble between Golarion and the First World. Although much of the clock tower’s strange power comes from the magic woven into the gears of the tower itself, it also draws power from the fey circle upon which it was built. The imperfect synergy between the circle and the tower creates much of the magical instability that plagues the device. I will destroy this tower and kill all the people of Uringen! There's no time to talk to the mayors!" Henbane answers.
You need only one vial of the substance, Henbane already collected a few of them.
Lucia Deedlit
|
Please cast guidance on Lucia and I will try to help our bard
Diplomacy: 1d20 + 1 ⇒ (18) + 1 = 19
And +2 more with guidance.
GM Baerlie
|
Diplomacy Archibald: 1d20 + 12 ⇒ (7) + 12 = 19
You can somehow convince the dryad not to kill anybody or to destroy the city. You even convince her to let you collect a vial of the time substance, which takes five minutes.
When you exit the clock tower and emerge into the town square, you find that the square is ransacked and deserted. Henbane is with you. A small group of fey, a grig and several quicklings, hides behind one of the buildings.
They launch their ambush on the city, but Henbane does not help them. "Why are you standing around? Help us destroy the city! That's what Mather Nithra ordered!" a quickling shouts.
"The time wasn't right anymore. Your request only made sense at the later time." the dryad answers.
Suddenly Nithra's forces attacks concentrate on you.
Ini Oloch: 1d20 + 3 ⇒ (3) + 3 = 6
Ini Archibald: 1d20 + 8 ⇒ (19) + 8 = 27
Ini Lucia: 1d20 + 3 ⇒ (20) + 3 = 23
Ini S'Slarn : 1d20 + 2 ⇒ (8) + 2 = 10
Ini Shagratt: 1d20 + 5 ⇒ (15) + 5 = 20
Ini Yoshi: 1d20 + 3 ⇒ (1) + 3 = 4
Ini Grig Fiddler blue: 1d20 + 5 ⇒ (4) + 5 = 9
Ini Quickling Cutthroat red: 1d20 + 9 ⇒ (2) + 9 = 11
Ini Quickling Cutthroat green: 1d20 + 9 ⇒ (4) + 9 = 13
Ini Quickling Cutthroat yellow: 1d20 + 9 ⇒ (6) + 9 = 15
Round 1
Archibald
Lucia
Shagratt
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Quickling yellow
Quickling green
Quickling red
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S'Slarn
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Grig blue
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Oloch
Yoshi
Archibald Peck
|
Archibald looks really confused at this "logic" but he will start telling a joke anyway Who's There? Time Knock-Knock? Outta, b!~%& - see I can tell a joke out of order too!
and will also cast haste.
(that's +3 to hit, +2 Damage, +1 init, +30 ft of movement, +1 attack on your full attack)
Shagratt II
|
"Damm fey"
Shagratt grabs a few cold iron arrows from his quiver and unleashes a volley at the quicklings.
attack the yellow one, if it drops target the next closest one
1st shot
attack with cold iron: 1d20 + 14 ⇒ (18) + 14 = 32
damage: 1d8 + 5 ⇒ (2) + 5 = 7
2nd shot
attack with cold iron: 1d20 + 14 ⇒ (3) + 14 = 17
damage: 1d8 + 5 ⇒ (3) + 5 = 8
3rd shot
attack with cold iron: 1d20 + 11 ⇒ (3) + 11 = 14
damage: 1d8 + 5 ⇒ (1) + 5 = 6
GM Baerlie
|
While Lucia waits for the quicklings to come closer Archibald casts haste and Shagratt shoots arrows at the feys, one arrow hits the target. first arrow hits, did you include haste?
The quicklings are incredible fast and move up to the party from both sides to attack with small shortswords. 120ft movement, small creatures so no Aoos
yellow vs. Oloch: 1d20 + 12 ⇒ (9) + 12 = 21 Damage: 1d4 + 2 ⇒ (3) + 2 = 5
green vs. Shagratt: 1d20 + 12 ⇒ (16) + 12 = 28 Damage: 1d4 + 2 ⇒ (3) + 2 = 5
red vs. S'Slarn: 1d20 + 12 ⇒ (3) + 12 = 15 miss
Round 1
Archibald
Shagratt
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Quickling yellow -7HP
Quickling green
Quickling red
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Lucia
S'Slarn
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Grig blue
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Oloch
Yoshi
S'Slarn
|
S'slarn steps five feet and attempts to grapple the nearest (red) fey and pound it into submission.
grapple flurry: 1d20 + 16 ⇒ (20) + 16 = 36
unarmed flurry: 1d20 + 6 ⇒ (12) + 6 = 18
damage: 1d6 + 5 ⇒ (5) + 5 = 10 plus bleed: 1d4 ⇒ 2
Lucia Deedlit
|
Lucia gets her bow ready and shoots the yellow little thing that is trying to hurt the group.
"What the hell is happening NOW!!!"
Composite longbow & Cold Iron Arrow: 1d20 + 8 ⇒ (3) + 8 = 111d8 + 2 ⇒ (3) + 2 = 5
Composite longbow & Cold Iron Arrow: 1d20 + 8 ⇒ (11) + 8 = 191d8 + 2 ⇒ (1) + 2 = 3
GM Baerlie
|
The Grig Fiddler is tiny, but the Quicklings are small. I accidently compared Shagratt's arrow attacks with the normal AC, not flat footed. All three hit in that case and I included the haste add. damage to the damage.
S'Slarn successfully grapples the small fey and punches it with his fist it hits with haste. Lucia shoots two arrows at the fey with yellow eyes, but only one arrow hits. don't forget to include the haste boni
The grig moves closer to the well and hides behind the pool wall and starts to sing. inspire courage
Round 1 & 2
Archibald
Shagratt
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Quickling yellow -32HP
Quickling green
Quickling red -7HP grappled
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Lucia
S'Slarn grappled
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Grig blue
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Oloch
Yoshi
| //Oloch\\ |
Oloch watches the yellow creature turn into a pin cushion, and decides to smack the green one around a little.
Attack: 1d20 + 13 + 3 ⇒ (3) + 13 + 3 = 19
Damage: 2d6 + 11 + 2 ⇒ (2, 4) + 11 + 2 = 19
If that fells the creature, Oloch turns this second swing onto yellow.
With a mighty heave, Oloch brings his sword around again!
Attack: 1d20 + 13 + 3 ⇒ (5) + 13 + 3 = 21
Damage: 2d6 + 11 + 2 ⇒ (2, 1) + 11 + 2 = 16
Shagratt II
|
provoke from the creatures attack the green one w/ cold iron
attack: 1d20 + 16 ⇒ (16) + 16 = 32
damage: 1d8 + 6 ⇒ (1) + 6 = 7
Urrgh these fey hate us
Yoshi Masaso
|
Giving some alternative actions here, depending on who is up and what happens. I have put a second Yoshi with dotted outline on the map for if both green and yellow are down as he will go for the Fiddler.
Stepping up, Yoshi lashes out with his cold iron boots at the closest Fey
Green if up, then red. Add plus +2 to the first attack and ignore the second if against the fiddler
Flurry, Trip: 1d20 + 13 - 2 ⇒ (11) + 13 - 2 = 22
AOO if tripped: 1d20 + 9 + 4 ⇒ (10) + 9 + 4 = 23 <including +4 vs prone.
cold iron damage: 1d6 + 6 ⇒ (4) + 6 = 10
Second attack (ignore if against fiddler)
- If on the ground, normal attack
Attack vs prone: 1d20 + 9 + 4 - 2 ⇒ (7) + 9 + 4 - 2 = 18 <including +4 vs prone.
- if first trip failed, then tries trip again
Flurry, Trip: 1d20 + 13 - 2 ⇒ (20) + 13 - 2 = 31
AOO if tripped: 1d20 + 9 + 4 ⇒ (14) + 9 + 4 = 27 <including +4 vs prone.
cold iron damage: 1d6 + 6 ⇒ (6) + 6 = 12
Archibald Peck
|
Archibald jokes "You know I bet you fairy blood has sparkles on it. That would be very much like them!"
His rapier already out he allows Inspire courage to enter its linger phase and instead his blade goes from its usual red sparks to glowing in red energy En Garde, you forking cowards! and sidles in with unnatural grace to stab one of the quicklings the red one
Rapier attack w/ Arcane Strike, haste, inspire courage, Bladethirst (keen): 1d20 + 16 ⇒ (16) + 16 = 321d6 + 11 ⇒ (2) + 11 = 13
Rapier attack w/ Arcane Strike, haste, inspire courage, Bladethirst (keen) Confirmation roll: 1d20 + 16 ⇒ (6) + 16 = 221d6 + 11 ⇒ (2) + 11 = 13
If anyone fails a roll by 2 or less, I want to use Timely inspiration - it will apply to the first such roll during this round
Yoshi Masaso
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Oopse, forgot hasted attack and inspire courage bonus. Yoshi's attacks above are at an extra +2 to hit and damage. Extra trip/attack follows
If there is a few still on its feet near him, Yoshi tries to trip it
trip, flurry, haste: 1d20 + 15 - 2 ⇒ (2) + 15 - 2 = 15
And stomp on it. Followup stop if successful, or attack if creature is already on the ground
AOO: 1d20 + 11 + 4 ⇒ (12) + 11 + 4 = 27
cold iron damage: 1d6 + 8 ⇒ (4) + 8 = 12
GM Baerlie
|
Oloch attacks the green fey, but both attacks miss. Yoshi attacks the same fey, pushes the creature to the ground and stomps it three times. Archibald hits the fey grappled by S'Slarn critically while Shagratt hits the green fey on the floor with an arrow.
The three quicklings attack again with their shortswords.
yellow vs. Oloch: 1d20 + 12 ⇒ (17) + 12 = 29 Damage: 1d4 + 2 ⇒ (1) + 2 = 3
green vs. Yoshi: 1d20 + 12 - 4 ⇒ (10) + 12 - 4 = 18 miss
red vs. S'Slarn: 1d20 + 12 - 2 ⇒ (19) + 12 - 2 = 29
Crit confirm red: 1d20 + 12 - 2 ⇒ (14) + 12 - 2 = 24 Damage: 2d4 + 4 ⇒ (2, 4) + 4 = 10
Round 2
Haste!
Archibald
Shagratt
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Quickling yellow -32HP
Quickling green -52HP prone
Quickling red -28HP grappled
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Lucia
S'Slarn grappled
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Grig blue
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Oloch
Yoshi
S'Slarn
|
S'slarn keeps grappling the creature, using a flurry to deal more damage as well.
grapple pin flurry: 1d20 + 16 + 5 ⇒ (7) + 16 + 5 = 28
unarmed flurry: 1d20 + 6 ⇒ (7) + 6 = 13 With the AC penalty from being pinned, that should still hit I would think.
damage: 1d6 + 5 ⇒ (4) + 5 = 9 plus bleed: 1d4 ⇒ 2
GM Baerlie
|
Lucia continues to wait while S'Slarn keeps the creature in a headlock. He tries to punch the quickling in the face and hits.
The fiddler flies closer and casts a spell at S'Slarn. "Let go my warrior!" the fiddler shouts in a high voice.
lesser confusion, Will DC17
Round 2 & 3
Haste + Inspire Courage!
Archibald
Shagratt
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Quickling yellow -32HP
Quickling green -52HP prone
Quickling red -34HP pinned
-----------
S'Slarn grappled
-----------
Grig blue
-----------
Oloch
Yoshi
Lucia
Shagratt II
|
Damm these things won't quit
Shagratt grabs a handful of cold iron arrows and fires a volley at the fey.
attack yellow then green
1st shot
attack: 1d20 + 16 ⇒ (10) + 16 = 26
damage: 1d8 + 6 ⇒ (5) + 6 = 11
2nd shot
attack: 1d20 + 16 ⇒ (7) + 16 = 23
damage: 1d8 + 6 ⇒ (5) + 6 = 11
3rd shot
attack: 1d20 + 13 ⇒ (3) + 13 = 16
damage: 1d8 + 6 ⇒ (7) + 6 = 13
haste attack
attack: 1d20 + 16 ⇒ (16) + 16 = 32
damage: 1d8 + 6 ⇒ (6) + 6 = 12
Yoshi Masaso
|
Yoshi continues to batter the green grig, until it is well and truly done, and then starts on the red...
Didn't include any extra bonus against pinned as unsure which, if any, would be against that one
flurry,haste,inspire,prone: 1d20 + 8 - 2 + 1 + 2 + 4 ⇒ (13) + 8 - 2 + 1 + 2 + 4 = 26
flurry,haste,inspire,prone: 1d20 + 8 - 2 + 1 + 2 + 4 ⇒ (17) + 8 - 2 + 1 + 2 + 4 = 30
flurry,haste,inspire,prone: 1d20 + 8 - 2 + 1 + 2 + 4 ⇒ (18) + 8 - 2 + 1 + 2 + 4 = 31
damage, inspire, cold iron: 1d6 + 6 + 2 ⇒ (3) + 6 + 2 = 11
damage, inspire, cold iron: 1d6 + 6 + 2 ⇒ (2) + 6 + 2 = 10
damage, inspire, cold iron: 1d6 + 6 + 2 ⇒ (5) + 6 + 2 = 13
The blows go in quickly, one after another. The sound of breaking fey bones echoing through the courtyard.
If red is down by the end, he will 5' step toward yellow.
S'Slarn
|
Will: 1d20 + 8 ⇒ (19) + 8 = 27 S'slarn snickers at the feeble attempt to affect his mind. "NIssse try."
With the creature pinned, S'slarn will spend his full round to attempt to break its neck. Coup-de-grace action.
auto-crit: 2d6 + 10 ⇒ (6, 3) + 10 = 19 plus bleed: 2d4 ⇒ (3, 2) = 5
DC 34 Fort save or die.
Archibald Peck
|
Archibald keeps joking around to keep his sword keen and marches toward the grig, since the enemy in front of him has been pinned.
Nice fiddle, fattie! and once more his sword crackles with energy as he drives his blade into the enemy making a very flashy show of it.
+1 Keen Agile Rapier attack w/ Arcane Strike: 1d20 + 16 ⇒ (18) + 16 = 341d6 + 11 ⇒ (3) + 11 = 14
+1 Keen Agile Rapier attack w/ Arcane Strike Critical Confirmation: 1d20 + 16 ⇒ (9) + 16 = 251d6 + 11 ⇒ (2) + 11 = 13
And once more the blade is driven home into fairy ass.
Archie has Step Up and Disruptive so if he tries to five foot step to cast I can follow him and if he still tries to cast defensively the DC increases by +4.
Lucia Deedlit
|
A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.
She shoots against Yellow, if dead against Green and -4 to hit?
mwk composite longbow Cold Iron: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 191d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6
mwk composite longbow Cold Iron: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 121d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9
mwk composite longbow Cold Iron: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 261d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6
GM Baerlie
|
Shagratt shoots three arrows into the quickling next to Oloch while Yoshi kicks the one on the floor. S'Slarn uses his chance to break the pinned fey's neck. Archibald cuts a deep wound into the fiddler with his rapier. Lucia finally fells the remaining quickling with an arrow.
Fort: 1d20 + 6 ⇒ (15) + 6 = 21 not sure if it's possible to coup-de-grace a non-helpless creature. There are many ways to interpret the rules in this case :/
Round 2 & 3
Haste + Inspire Courage!
Archibald
Shagratt
-----------
Quickling yellow defeated
Quickling green defeated
Quickling red dead
-----------
S'Slarn grappled
-----------
Grig blue -22HP
-----------
Oloch
Yoshi
Lucia
S'Slarn
|
Yeah, the interpretation of coup-de-grace and pinning is not clear. The description of the pinned condition says that the creature is "tightly bound", and under the helpless condition it lists "bound or tied" as one of the conditions that can cause helpless. The way I see it, if you pin someone, they can't take any more actions than if they were tied up with rope, and being tied up explicitly makes them helpless, so I think they're similar enough to allow it. But it's all up to you! If you don't think that should work, I can instead use S'slarn's Death Roll ability to deal a bunch of damage and flurry some more unarmed strikes.