[PFS]Mike's 3-23 The Goblinblood Dead (Inactive)

Game Master Michael Hallet

Maps


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Liberty's Edge

Venture-Captain Drandle Dreng's appearance in the middle of the night is surprising only due to his unfamiliar accomplice, a burly man dressed in full Isgeri military trappings.

"Pardon the intrusion," Drandle says as he juggles the numerous scrolls and writing materials precariously balanced in his arms, "but I have a request that is of utmost importance to ask of all you. I'm afraid we have something of a situation on our hands. It is perhaps well known among the Pathfinder Society that trade is vital to our organization. Not for any monetary gain, of course, but because we rely heavily on overland caravan routes and trading lanes at sea to get important documents, treasures, and personnel from central Avistan to the Inner Sea. When such materials are of particular import, we have even been known to use more illicit modes of transportation, such as caravans operated by the Sczarni organized crime syndicate."

"It appears that a number of such Sczarni caravans, carrying important cargo for delivery to the Pathfinder Society, have recently begun to go missing along their more discreet trade routes from Cheliax to Druma, a little-known path that runs through the Chitterwood in Isger. Of course, the route along the Conerica River would be viable for more legitimate operations, but oftentimes we can't afford to be forestalled with matters such as customs, tariffs, and inspectors, especially when such hindrances could also potentially result in the arrest of our business partners. Alas, I digress. I have agreed to work with the local Sczarni leader, Guaril Karela, in order to reclaim the caravan route through Isger's Chitterwood. That's where you come in. I have made all the arrangements necessary to ship you to Isger in the morning, where you'll meet the caravan you are tasked with escorting through the goblinoid-infested woods. In the meantime, I have summoned the honored Isgeri war hero Gaspar Desime to help answer any questions you might have about your upcoming visit to the Chitterwood. Guaril Karela is also available and can answer any questions you have about the caravan you'll be guarding, though I believe he is currently stationed at his shop in the Docks district."

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

Dortlin is a straight backed burly Varisian Human with slightly shoddy clothes. He is wearing odd leather armor and holding a Bardiche upright next to him. He smells faintly like a swamp.
Next to him is a massive frog (medium size) which he introduces as Hibbert. Hibbert smells strongly like a swamp.

"Smugglers. So like pirates for land? Save us some time mister Desime, Start by telling us what you think we should know."

Silver Crusade

female oread inquisitor of Iomedae (sanctified slayer) 3 | HP 27/27, L1 spells 4/4, touch of glory 6/6 | AC 18, T 12, FF 17 | F +6, R +4, W +7 | CMB +6, CMD 17 | Spd 15' | Perc +8 | Init +4

The oread woman's demeanor is as cool and steely as her skin. "Gaspar, what can you tell us about Isger? Any unusual dangers besides the goblin infestation?"

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

"Chitterwood? Sounds like someplace infested with giant spiders... but I'll take goblins instead... Anything helpful you can tell us about this place then?" she addresses this last to Gaspar.

Grand Lodge

M Halfling Hunter 1 | HP: 8/8 Str: 8 Dex: 20 Con: 10 Int: 12 Wis: 13 Cha: 10 | Init: +5 AC: 18 T:16 F: 13 CMD: 13 | Fort: +3 Reflex: +8 Will +2 | Handle Animal: +4 Knowledge (Geography/Nature): +5 Perception: +7 Stealth:+13 Ride: +9 | 1st Level Spells: 2/2

Harrisk is a young-looking halfling with scruffy hair who sits on top of his pet wolf. His ears perk up at the mention of the Chitterwood.

"Did you hear that, Goliath?" he says petting the wolf's head, "We're going to another forest!"

Scarab Sages

M Wayang M | HP: 7/7 | AC:14 ( Tch14, Fl11) | CMB: -3, CMD:10 | F:0 , R:+3 , W:+2 | Init: +3 | Perc: -1, SM: -1 Arcanist 1 (White Mage) | Speed 20ft | Re-roll 1/1 | Arcane reservoir: 1/3 | Active conditions:

"Oh, goodness! Please not spiders! Perish the thought!"
The Wayang's mask gives away none of his fear, but his voice betrays it all. It grows stronger as he changes the subject.
"No, I have read many reports of goblins and kobolds, and other pests we may encounter. Are you quite sure it is these pests that we must deal with? To cause this much disruption might be the deliberate act of men.. Has anything been taken on previous trips along this route?"

He reassures his companions not to worry about the mask; he will remove it once we are out of town. "I'm sick of that woman asking me to read and file, read and file, at all hours! I do have a life, you know."

Liberty's Edge

Gaspar Desime answers some of your questions:

"Isger is currently besieged by numerous threats—the undead roam the lands to the north and south of my beloved homeland, while bandits prey on the weak throughout the countryside. What's worse, the Chitterwood itself is still the home to the scattered remains of goblinoid armies, left over from the Goblinblood Wars. If only for your sake, I hope it's merely bandits behind the caravan attacks."

"You will probably face nothing more than bandits, probably relying on the harrowing stories surrounding the Chitterwood to deceive and waylay travelers. Do not be surprised, though, if you encounter a hobgoblin or bugbear. I hear the city of Logas can still maintain a steady supply of fresh goblin heads for the pikes surrounding their walls, so there are apparently plenty of goblinoids to still be found."

Silver Crusade

female oread inquisitor of Iomedae (sanctified slayer) 3 | HP 27/27, L1 spells 4/4, touch of glory 6/6 | AC 18, T 12, FF 17 | F +6, R +4, W +7 | CMB +6, CMD 17 | Spd 15' | Perc +8 | Init +4

Selethe sets the butt end of her longspear on the ground, imagining a goblin head on the tip. "There will be fewer goblins in the Chitterwood when we are through, I reckon."

Scarab Sages

M Wayang M | HP: 7/7 | AC:14 ( Tch14, Fl11) | CMB: -3, CMD:10 | F:0 , R:+3 , W:+2 | Init: +3 | Perc: -1, SM: -1 Arcanist 1 (White Mage) | Speed 20ft | Re-roll 1/1 | Arcane reservoir: 1/3 | Active conditions:

"Hm, this path is clearly well-used, so it will be easy to follow? What if we were to be forced off-course? Do you know of any ways to find our way? I haven't actually collected my Wayfinder yet..."
After the answer.
"Well, if that is all then I believe the only thing left is: when do we depart?"

Grand Lodge

M Halfling Hunter 1 | HP: 8/8 Str: 8 Dex: 20 Con: 10 Int: 12 Wis: 13 Cha: 10 | Init: +5 AC: 18 T:16 F: 13 CMD: 13 | Fort: +3 Reflex: +8 Will +2 | Handle Animal: +4 Knowledge (Geography/Nature): +5 Perception: +7 Stealth:+13 Ride: +9 | 1st Level Spells: 2/2

"Why don't we talk to Guaril before we go?" Harrisk asks timidly, "Maybe find out more about the caravan."

Liberty's Edge

It's not clear who Midnar is directing his question to. Also no one has commented on Harrisk's suggestion.

Silver Crusade

female oread inquisitor of Iomedae (sanctified slayer) 3 | HP 27/27, L1 spells 4/4, touch of glory 6/6 | AC 18, T 12, FF 17 | F +6, R +4, W +7 | CMB +6, CMD 17 | Spd 15' | Perc +8 | Init +4

Selethe nods to Harrisk's idea. "Let's head down to the Docks."

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

"To the docks then, and see what this Guaril can tell us about the caravan and its route." sorry for not replying for so long - the thread wasn't updating for me.

Scarab Sages

M Wayang M | HP: 7/7 | AC:14 ( Tch14, Fl11) | CMB: -3, CMD:10 | F:0 , R:+3 , W:+2 | Init: +3 | Perc: -1, SM: -1 Arcanist 1 (White Mage) | Speed 20ft | Re-roll 1/1 | Arcane reservoir: 1/3 | Active conditions:

Ah sorry. My brain read that as if Dreng's and Guaril were both with us. Questions were for Guaril.

Liberty's Edge

The PCs should have no difficulty in finding Guaril Karela's store, the Pickled Imp, located in Absalom's seedy Docks district.

Karela's curio store seems dark and cramped, regardless of the time of day. The dirty windows block most outside light, leaving the inside of the store permanently encased in shadow. Rows upon rows of shelves filled with knickknacks, baubles, and trinkets — all of varying levels of quality and authenticity — run the length of the store, leaving little room for people to move about.

From somewhere behind the shelves, Karela, acting as shopkeep, shouts a greeting to potential customers as they enter.

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

"Hello, Guaril... I am Spark, and my companions and I are here for information... have you a little time to spare for us, and perhaps a place where we can speak privately with you?

Liberty's Edge

"If you seek privacy, lock the door and draw the curtains over the windows."

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

I lock the door and draw the curtains.

Silver Crusade

female oread inquisitor of Iomedae (sanctified slayer) 3 | HP 27/27, L1 spells 4/4, touch of glory 6/6 | AC 18, T 12, FF 17 | F +6, R +4, W +7 | CMB +6, CMD 17 | Spd 15' | Perc +8 | Init +4

Selethe begins, "We are here on behalf of Venture-Captain Dreng. He has assigned us to guard a caravan traveling through Chitterwood and he said he has made some arrangements with you to that end. Can you please tell us a little more about the caravan and the route we will be following?"

Liberty's Edge

"Certainly. You will only have one wagon to worry about. We do not normally make use of long wagon trains as those are too difficult to protect and too easily noticed."

"I have sent instructions informing the caravan to meet you a few miles south of Logas where I shall have my associate Kazrin meet you. He should be able to direct you to the rendezvous point. From there, the caravan crew will lead you through the Chitterwood. If you don't slow the caravan down, the journey through the Chitterwood should take just over a week."

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

"Will we need mounts? If we do, will they be provided, or should we shop for mounts before we leave?"

Liberty's Edge

"If you want a mount you'll have to provide one, but it's not necessary to have one to keep up with the caravan."

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

"ALright, I'm not much of a rider, so not needing a mount is fine with me."

Scarab Sages

M Wayang M | HP: 7/7 | AC:14 ( Tch14, Fl11) | CMB: -3, CMD:10 | F:0 , R:+3 , W:+2 | Init: +3 | Perc: -1, SM: -1 Arcanist 1 (White Mage) | Speed 20ft | Re-roll 1/1 | Arcane reservoir: 1/3 | Active conditions:

Midnar turns to discuss tactis with the group. "We will be on the road a few days. I usually have some offensive magics prepared, just in case, colour spray, snowball , but if we think we can solve this non-violently I can change that. Charm person, Comprehend languages what do you guys think?"
Perhaps Mage Armour and Sleep if we prefer.

I'll also swap in create water to make sure we don't have that issue when travelling.

Grand Lodge

M Halfling Hunter 1 | HP: 8/8 Str: 8 Dex: 20 Con: 10 Int: 12 Wis: 13 Cha: 10 | Init: +5 AC: 18 T:16 F: 13 CMD: 13 | Fort: +3 Reflex: +8 Will +2 | Handle Animal: +4 Knowledge (Geography/Nature): +5 Perception: +7 Stealth:+13 Ride: +9 | 1st Level Spells: 2/2

Harrisk smiles at Midnar. "Leave the water to me!" he says, "I only know a few spells and that's one of them!"

Silver Crusade

female oread inquisitor of Iomedae (sanctified slayer) 3 | HP 27/27, L1 spells 4/4, touch of glory 6/6 | AC 18, T 12, FF 17 | F +6, R +4, W +7 | CMB +6, CMD 17 | Spd 15' | Perc +8 | Init +4

Selethe is not sure if the Sczarni can be trusted completely, having never dealt with them before.

sense motive: 1d20 + 4 ⇒ (3) + 4 = 7

Liberty's Edge

Despite the reputation of the Sczarni, Selethe can't see any signs that this is anything other than an escort mission on behalf of the Pathfinder Society.

Liberty's Edge

Karela, he offers each of you a colorful Varisian scarf. He explains that
the scarf will help his informant at Logas spot them, so they should be sure to wear it when they finally arrive in Isger. The PCs then have several hours to prepare for their journey before they board a ship headed toward Andoran in the early morning.

The journey between Absalom and Isger takes several weeks, first by sea and then by land, until finally ending in front of the gates of the Isgeri city of Logas. The Goblinblood Wars may be over, but the goblinoid threat still lingers, as is made apparent by the rows of fresh goblinoid corpses that hang from pikes along the city's walls. Every now and then, seemingly at random, a trebuchet from behind the city walls hurls a huge boulder into the forest.

Now is the time to make any last minute purchases. You should decide whether you are wearing the scarf given to you or not.

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

Spark makes no additional purchases, but does wear the scarf, putting it on only as the party approaches the gates of Logas.

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

"All of us wearing similar scarves is suspicious. If anyone asks tell them my mother requested that I sell them for her."

Dortlin is Varisian. Assuming the scarf is well made he will wear it gladly.

Silver Crusade

female oread inquisitor of Iomedae (sanctified slayer) 3 | HP 27/27, L1 spells 4/4, touch of glory 6/6 | AC 18, T 12, FF 17 | F +6, R +4, W +7 | CMB +6, CMD 17 | Spd 15' | Perc +8 | Init +4

Selethe dons her scarf as well even though it makes her feel conspicuous.

Scarab Sages

M Wayang M | HP: 7/7 | AC:14 ( Tch14, Fl11) | CMB: -3, CMD:10 | F:0 , R:+3 , W:+2 | Init: +3 | Perc: -1, SM: -1 Arcanist 1 (White Mage) | Speed 20ft | Re-roll 1/1 | Arcane reservoir: 1/3 | Active conditions:

Midnar will don the scart, beneath his cloak. He doesn't like to be the centre of attention, so will conceal the scarf for now.
No last minute purchases. Stick with the offensive spells.

Grand Lodge

M Halfling Hunter 1 | HP: 8/8 Str: 8 Dex: 20 Con: 10 Int: 12 Wis: 13 Cha: 10 | Init: +5 AC: 18 T:16 F: 13 CMD: 13 | Fort: +3 Reflex: +8 Will +2 | Handle Animal: +4 Knowledge (Geography/Nature): +5 Perception: +7 Stealth:+13 Ride: +9 | 1st Level Spells: 2/2

Harrisk keeps the scarf hidden. When the party gets closer to the meeting place, he wears it around his neck.

I mentioned the Masterwork Medium Javelin in the discussion thread. I guess I buy it now? or already have? Either way...I just wanted to make sure it was official.

Liberty's Edge

Noticing some of your scarves, a Varisian wanderer named Kazrin, leads the PCs to the caravan rendezvous point, several miles south of Logas.

The caravan includes only one large, covered wagon, pulled by a single horse. Kazrin introduces the PCs to the rest of the caravan crew: two more Varisians — the driver, a middle-aged man named Jandri and a guard, a young woman known as Alik — as well as their halfling passenger, Camon. Kazrin serves as an additional guard.

There is evidence of the war everywhere—discarded and rusted armor and weaponry, numerous displaced trebuchet-hurled boulders, and occasionally the remains of a hunter's trap, only recently triggered by an unfortunate forest animal. Even in the light of day, the blackened trunks of the Chitterwood trees, still bearing the scars of the great fire that marked the end of the Goblinblood Wars, loom menacingly over the narrow forest path. Eventually, the thud and crash of boulders launched from Logas can no longer be heard. Even the sun struggles to penetrate through the canopy at times, leaving dark pools of shadow stretched across the path.

Jandri and Alik say little throughout the day, only speaking when they need to issue an order. Kazrin more than makes up for his companions' somberness, though, telling numerous jokes and the occasional Varisian legend as the caravan winds through the woods.

Sense Motive, Kazrin

15+:
Kazrin's talking is just nervous chatter.

Sense Motive, Camron

15+:
Camron keeps looking around as if expecting something to jump out of the shadows, but seems to have a smile constantly on his face all the while.

Place yourself on the map around the caravan. Make a Perception check with your next post, but please continue talking to the NPCs as long as you wish.

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

sm Kazrin dc 15: 1d20 ⇒ 13
sm Camron dc 15: 1d20 ⇒ 4

perception: 1d20 + 4 ⇒ (16) + 4 = 20

Spark enjoys Kazrin's stories and jokes as much as she understands them, rooted as they are in Varisian lore and sensibilities. Camron she can't get a read on at all and accepts him at face value, apparently quiet, probably just listening to Kazrin, too.

Grand Lodge

M Halfling Hunter 1 | HP: 8/8 Str: 8 Dex: 20 Con: 10 Int: 12 Wis: 13 Cha: 10 | Init: +5 AC: 18 T:16 F: 13 CMD: 13 | Fort: +3 Reflex: +8 Will +2 | Handle Animal: +4 Knowledge (Geography/Nature): +5 Perception: +7 Stealth:+13 Ride: +9 | 1st Level Spells: 2/2

Harrisk rides alongside the wagon listening to the stories being told with one hand on his javelin in case something happens.

Sense Motive Kazrin: 1d20 + 2 ⇒ (10) + 2 = 12
Sense Motive Camron: 1d20 + 2 ⇒ (6) + 2 = 8
Perception + Lay of the Land: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24

Scarab Sages

M Wayang M | HP: 7/7 | AC:14 ( Tch14, Fl11) | CMB: -3, CMD:10 | F:0 , R:+3 , W:+2 | Init: +3 | Perc: -1, SM: -1 Arcanist 1 (White Mage) | Speed 20ft | Re-roll 1/1 | Arcane reservoir: 1/3 | Active conditions:

SM Kazrin: 1d20 - 1 ⇒ (8) - 1 = 7
SM Camon: 1d20 - 1 ⇒ (11) - 1 = 10
perception: 1d20 - 1 ⇒ (6) - 1 = 5

This being one of his first experiences in the real outdoors, Midnar doesn't pick up on any of the more subtle messages given.
He enjoys the trip, removing his mask and spending most of the time laughing at the Halfling's jokes and comparing different versions of the legends they've heard.

"Do you play any instruments perchance?" he asks of Kazrin.

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

Sense Motive Kazrin: 1d20 + 2 ⇒ (18) + 2 = 20

Sense Motive Camron: 1d20 + 2 ⇒ (16) + 2 = 18

"So much nervousness. We are many and well armed. Surely no one will pick a fight."

"Kazrin what can you tell us of the war? What tactics do the goblins use?"

Perception Dortlin: 1d20 + 7 ⇒ (10) + 7 = 17

Perception Hibbert: 1d20 - 1 ⇒ (12) - 1 = 11

Not that he needs it but Dortlin will sometimes use create water over Hibbert. It makes him happy.

Silver Crusade

female oread inquisitor of Iomedae (sanctified slayer) 3 | HP 27/27, L1 spells 4/4, touch of glory 6/6 | AC 18, T 12, FF 17 | F +6, R +4, W +7 | CMB +6, CMD 17 | Spd 15' | Perc +8 | Init +4

sense motive K: 1d20 + 4 ⇒ (12) + 4 = 16
sense motive C: 1d20 + 4 ⇒ (4) + 4 = 8

Selethe chuckles to herself at Kazrin's nerves. She eggs him on occasionally, enjoying his stories.

perception: 1d20 + 7 ⇒ (5) + 7 = 12

Liberty's Edge

GM Screen:
Spark: 1d20 + 1 ⇒ (2) + 1 = 3
Harrisk: 1d20 + 5 ⇒ (4) + 5 = 9
Midnar: 1d20 + 3 ⇒ (19) + 3 = 22
Dortlin: 1d20 + 3 ⇒ (7) + 3 = 10
Selethe: 1d20 + 4 ⇒ (13) + 4 = 17

Alik: 1d20 + 1 ⇒ (4) + 1 = 5
Perception: 1d20 + 4 ⇒ (8) + 4 = 12
Camon: 1d20 + 2 ⇒ (20) + 2 = 22
Perception: 1d20 + 5 ⇒ (17) + 5 = 22
Kazrin: 1d20 + 1 ⇒ (1) + 1 = 2
Perception: 1d20 + 4 ⇒ (4) + 4 = 8

BS: 1d20 + 6 ⇒ (16) + 6 = 22
HS1: 1d20 + 6 ⇒ (4) + 6 = 10
HS2: 1d20 + 6 ⇒ (10) + 6 = 16
HS3: 1d20 + 6 ⇒ (3) + 6 = 9

BS Charge: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17
Damage: 1d4 + 3 ⇒ (2) + 3 = 5
HS2: 1d20 + 0 + 2 ⇒ (2) + 0 + 2 = 4
Hibbert: 1d20 + 5 ⇒ (11) + 5 = 16
Grab: 1d20 + 9 ⇒ (7) + 9 = 16
HS3: 1d20 + 0 + 2 ⇒ (16) + 0 + 2 = 18
Damage: 1d6 ⇒ 1

"I never did take up any instrument, and I can't say I know much about goblin tactics either."

As the caravan approaches a crossroads, some skeletal undead who were waiting in ambush burst out of hiding to attack.

The largest of the skeletons rushes out and claws Selethe.
Camon hides in the wagon.
The other skeletons charge forward with broken scimitars, but Hibbert manages to grab one with his tongue before it gets close. One misses Selethe while the other manages to scratch Spark.

Knowledge (local) DC 12, Knowledge (religion) DC 11, Heal DC 15

Success:
You recognize the larger skeleton by its bone structure as being from a bugbear.

BS (charged)
Midnar (surprised)
Camon
Selethe (14/19 hp, surprised)
HS2 (charged)
HS1 (charged, grappled)
Dortlin (surprised)
Hibbert (surprised)
HS3 (charged)
Harrisk <===UP! (Single Action Only)
Goliath <===UP! (Single Action Only)
Alik (surprised)
Spark (11/12 hp) <===UP! (Single Action Only)
Kazrin (surprised)

Grand Lodge

M Halfling Hunter 1 | HP: 8/8 Str: 8 Dex: 20 Con: 10 Int: 12 Wis: 13 Cha: 10 | Init: +5 AC: 18 T:16 F: 13 CMD: 13 | Fort: +3 Reflex: +8 Will +2 | Handle Animal: +4 Knowledge (Geography/Nature): +5 Perception: +7 Stealth:+13 Ride: +9 | 1st Level Spells: 2/2

Heal: 1d20 + 2 ⇒ (13) + 2 = 15

Harrisk rides Goliath over towards the first skeleton and throws his javelin at it.

Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d6 - 1 ⇒ (1) - 1 = 0

Liberty's Edge

Harrisk's javelin manages to sail right through the skeleton without injuring it.

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

Spark swings her scimitar at the skeleton.

to hit: 1d20 + 3 - 2 ⇒ (13) + 3 - 2 = 14
dmg if hits: 1d8 + 2 ⇒ (1) + 2 = 3

Liberty's Edge

GM Screen:
claw: 1d20 + 5 ⇒ (1) + 5 = 6
claw: 1d20 + 5 ⇒ (7) + 5 = 12

Spark's scimitar slips through the skeletons ribs without harm.

The larger skeleton claws at Selethe twice but she manages to be alert enough not to get clawed again.

BS
Midnar<===UP!
Selethe (14/19 hp)<===UP!
Camon
HS2 (charged)
HS1 (charged, grappled)
Dortlin (flat-footed)
Hibbert (flat-footed)
HS3 (charged)
Harrisk
Goliath
Alik (flat-footed)
Spark (11/12 hp)
Kazrin (flat-footed)

Scarab Sages

M Wayang M | HP: 7/7 | AC:14 ( Tch14, Fl11) | CMB: -3, CMD:10 | F:0 , R:+3 , W:+2 | Init: +3 | Perc: -1, SM: -1 Arcanist 1 (White Mage) | Speed 20ft | Re-roll 1/1 | Arcane reservoir: 1/3 | Active conditions:

k. Religion: 1d20 + 4 ⇒ (12) + 4 = 16
"I have just the thing!"
Movery in front of the wagon, and cast disrupt undead on skeleton 2.
ray, pbs, combat: 1d20 - 1 + 4 - 4 ⇒ (17) - 1 + 4 - 4 = 16
damage: 1d6 + 1 ⇒ (2) + 1 = 3

Liberty's Edge

The ray of positive energy hits the skeleton causing many cracks to form along the bones, but it remains standing.

Silver Crusade

female oread inquisitor of Iomedae (sanctified slayer) 3 | HP 27/27, L1 spells 4/4, touch of glory 6/6 | AC 18, T 12, FF 17 | F +6, R +4, W +7 | CMB +6, CMD 17 | Spd 15' | Perc +8 | Init +4

Selethe steps back and says a quick prayer, spraying the skeleton with acid.

5' step, using studied target on #2 as a move action, then casting acid splash on #2. Does studied target apply to the damage for this?

ranged touch+studied target: 1d20 + 2 + 1 ⇒ (12) + 2 + 1 = 15
damage: 1d3 ⇒ 2 +1 studied target?

Liberty's Edge

GM Screen:
scimitar: 1d20 - 2 ⇒ (17) - 2 = 15
damage: 1d6 ⇒ 2

The combined attacks of Midnar and Selethe cause the skeleton to crumble.

Camon, hides in the wagon.

The skeleton grappled by Hibbert tries to slash at his captor. It manages a small gash in the frog's hide.

BS
Midnar
Selethe (14/19 hp)
Camon
HS1 (grappled)
Dortlin <===UP!
Hibbert (23/25 hp) <===UP!
HS3 (charged)
Harrisk
Goliath
Alik (flat-footed)
Spark (11/12 hp)
Kazrin (flat-footed)

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

"What are these things?"

Dortlin
Dortlin will take a 5ft step back from enemy #1. Seeing that attacks don't do full damage he will use a swift action to gain Animal Focus: Bull for +2 Str. As his already bulky frame gets a bit more muscular he will attack enemy #1.

Bardiche including +5 for flank: 1d20 + 6 + 5 ⇒ (7) + 6 + 5 = 18
cold iron, slashing: 1d10 + 6 ⇒ (7) + 6 = 13

Hibbert

If #1 is still alive after Dortlin's attack:
Maintain grapple to damage including +5 for starting in control of grapple: 1d20 + 9 + 5 ⇒ (20) + 9 + 5 = 34 for bite dmg p/b/s: 1d6 + 3 ⇒ (3) + 3 = 6

If Dortlin's attack killed #1:
Let go of #1 as a free action. 5ft step SE. melee touch attack with tongue against the unnumbered enemy: 1d20 + 5 ⇒ (5) + 5 = 10 if it succeeds grab: 1d20 + 8 ⇒ (19) + 8 = 27 pulling it to a spot nearest Dortlin. Then Bite no flank: 1d20 + 5 ⇒ (19) + 5 = 24 for bite dmg p/b/s: 1d6 + 3 ⇒ (2) + 3 = 5

Corrected s10 instead of d10 typo

An aoo from Dortlin if needed:
Bardiche: 1d20 + 6 ⇒ (14) + 6 = 20 for cold iron, slashing: 1d10 + 6 ⇒ (4) + 6 = 10

An aoo from Hibbert if needed:
melee touch attack with tongue against the unnumbered enemy: 1d20 + 5 ⇒ (20) + 5 = 25 if it succeeds grab: 1d20 + 8 ⇒ (12) + 8 = 20 pulling it to a spot nearest Dortlin.

Liberty's Edge

Dortlin's damage should be 1d10+6?

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