Michael Hallet
|
claw: 1d20 - 3 ⇒ (15) - 3 = 12
confirm: 1d20 ⇒ 1
damage: 1d6 ⇒ 1
Dortlin manages to slash through the spine of the grappled skeleton, splitting it into two. Hibbert's tongue misses its mark.
Spark manages to dodge a claw, but gets slashed again by the rusty scimitar, leaving another scratch.
BS
Midnar
Selethe (14/19 hp)
Dortlin
Hibbert (23/25 hp)
Camon
HS3
Harrisk <===UP!
Goliath <===UP!
Spark (10/12 hp) <===UP!
Alik
Kazrin
"Spark"
|
Spark strikes at the skeleton again, slashing with renewed fury.
to hit: 1d20 + 3 - 2 ⇒ (4) + 3 - 2 = 5
dmg if hits: 1d8 + 3 ⇒ (5) + 3 = 8
this time, her blow doesn't even come close to hitting the skeleton... though the power was there, the accuracy wasn't
Harrisk Grothurk
|
Harrisk hops off of Goliath and changes the wolf's aspect to Bull.
He smiles and says, "You know what to do, buddy!" While he does this he points one hand at the bigger skeleton and casts Guidance through the other, giving Goliath a pet on the head.
Goliath runs up and bites the skeleton.
Handle Animal: 1d20 + 4 ⇒ (19) + 4 = 23
Attack + Guidance + Flanking: 1d20 + 3 + 1 + 2 ⇒ (20) + 3 + 1 + 2 = 26
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Trip: 1d20 + 3 ⇒ (14) + 3 = 17
Crit Confirm: 1d20 + 6 ⇒ (13) + 6 = 19
Crit Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Michael Hallet
|
Claw: 1d20 + 5 - 4 ⇒ (7) + 5 - 4 = 8
Goliath manages to take the larger skeleton to the ground, but it is still fighting. It claws twice at the creature biting it, but can't manage to get through the thick coat of fur to do any real damage.
Kazrin and Alik close in on the wagon, ready to defend it.
BS (-9 hp, prone)
Midnar <===UP!
Selethe (14/19 hp) <===UP!
Dortlin <===UP!
Hibbert (23/25 hp) <===UP!
Camon
HS3
Harrisk
Goliath
Spark (10/12 hp)
Alik
Kazrin
Dortlin Golani
|
Dortlin will take a 5ft step back then spend a move action trying to push Hibbert to take a 5ft step to the side.
Handle Animal DC 25: 1d20 + 9 ⇒ (19) + 9 = 28
He will then redy an action to attack when Hibbert does.
Bardiche including +5 for flanking: 1d20 + 6 + 5 ⇒ (20) + 6 + 5 = 31
cold iron slashing: 1d10 + 6 ⇒ (5) + 6 = 11
Crit confirmation: 1d20 + 6 + 5 ⇒ (1) + 6 + 5 = 12
extra dmg, cold iron slashing: 1d10 + 6 ⇒ (8) + 6 = 14
If the enemy lives Hibbert will maintain the grapple to deal dmg.
maintain grab inc +5 for starting in control: 1d20 + 9 + 5 ⇒ (14) + 9 + 5 = 28
bite dmg, p/b/s: 1d6 + 3 ⇒ (5) + 3 = 8
If the enemy is dead Hibbert releases it as a free action but took a 5ft step so is done.
"So no one has any clue what these are? Kazrin?"
Midnar
|
Midnar will turn his focus to the next one. No. 3 disrupt undead, pbs, combat: 1d20 + 4 + 1 - 4 ⇒ (14) + 4 + 1 - 4 = 15
For damage: 1d6 + 1 ⇒ (1) + 1 = 2
But feels a lack of power behind the magic.
Selethe
|
Selethe charges at #3, shouting furiously.
longspear+charge: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20
damage: 1d8 + 6 ⇒ (2) + 6 = 8
Michael Hallet
|
Claw: 1d20 - 3 ⇒ (19) - 3 = 16
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Selethe manages to tear off a clavicle with the tip of her spear but the creature lashes out at the closest living thing, which is Spark.
It manages one last deep gash before it is brought down.
END COMBAT
Selethe (14/19 hp)
Hibbert (23/25 hp)
Spark (5/12 hp)
Selethe
|
Selethe whips out her wand and heals herself, offering to share with her companions as well.
clw x2: 2d8 + 2 ⇒ (1, 2) + 2 = 5
if you want to use my charges go ahead and roll.
"Spark"
|
"Ouch! Thank you Selethe... I had one of those 'life flashing before your eyes' moments there... I'll take you up on your kind offer."
clw: 1d8 + 1 ⇒ (7) + 1 = 8
"That should do it, thanks!" mark off 1 charge from me, thank you so much!
Dortlin Golani
|
"Alright maybe a bit of nervousness was called for. But I think we handles ourselves well. Let's keep an eye out for more of those... things."
Dortlin will create water on Hibbert. Just a bruise isn't worth using magical healing on.
Harrisk Grothurk
|
So no one has any clue what these are?
Harrisk breathes a sigh of relief watching the last of the enemies fall. Then he turn to Dortlin, "The big one was a bugbear...once. Don't know why they attacked us though."
He then walks over to recover his javelin and rejoins the group.
Selethe
|
Selethe nods graciously then starts picking through the remains for anything interesting.
perception: 1d20 + 7 ⇒ (19) + 7 = 26
Michael Hallet
|
Kazrin speaks up, "Sorry, but other than walking bones, I can't really say much about them. Never experienced anything like that before."
Selethe doesn't find much on the remains other than tattered uniforms and broken weapons.
Knowledge (History or Local)
Midnar
|
"Hmm, I have read about the dead coming back to attack the living, but not in a place such as this. Truly unusual. We should get moving again, I wouldn't want to stay here waiting for more to show up!"
Michael Hallet
|
Kazrin informs the group that there is a campsite about a mile further ahead. They should be able to see to the safety of the caravan there until morning.
Jandri suggests that one the caravan is secured, you return here to see if there to continue your investigation. If these are undead are somehow connected to the attacks, you'll need to try to trace it back to its source.
Harrisk Grothurk
|
Once the party gets back to the scene of the fight, Harrisk casts Speak with Animals and finds a squirrel or bird to talk to.
"Did you see us here earlier fighting those skeletons?"
"Did you see where they came from?"
"Could you help us find the source?"
I don't know what I'd roll for this, if anything.
Dortlin Golani
|
Dortlin doesn't have the spell but when he realizes Harrisk's goal he'll offer a few tidbits of food to help.
Assist with Wild Empathy: 1d20 - 2 + 2 ⇒ (8) - 2 + 2 = 8
"Um chirp chirp?"
"Maybe there is some real food around here for us to eat."
Survival: 1d20 + 7 ⇒ (3) + 7 = 10
"Or maybe a war-torn land is not a good place to find food."
Selethe
|
Selethe searches the area for tracks or other indicators of where the undead may have originated.
survival (track): 1d20 + 4 ⇒ (10) + 4 = 14
knowledge (religion): 1d20 + 3 ⇒ (8) + 3 = 11
Dortlin Golani
|
Dortlin will also look for tracks, If none are found he suggests we move on.
Survival to find tracks: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19
Harrisk Grothurk
|
"Thanks anyway," Harrisk says to the animals. He then joins the others in inspecting the area for tracks.
Survival + Lay of the Land: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15
Michael Hallet
|
Selethe finds some tracks in the soft ground, but the trail she sees fades away as it crosses a rotting log.
Dortlin and Harrisk are able to pick up another trail that leads north.
You have a few options here:
1. Follow the trail now, hoping the caravan can make it safely to the campsite.
2. Secure the caravan and return right after, attempting to follow the trail in the dark.
3. Secure the caravan and camp, hoping the trail is not obscured by weather or the passing of other nocturnal creatures.
Midnar
|
"Well, we were hired to protect the caravan. We should secure it and then check these tracks."
Harrisk Grothurk
|
"I agree. Besides, Goliath here can see in the moonlight and has a really good sense of smell," Harrisk says with a smile.
Selethe
|
"Very well. I can see in the dark but I'm not that great at tracking, as you have seen. Between us all we should be ok I expect."
Selethe heads to secure the caravan.
Midnar
|
"Yes, I can also see well into the night. We would be wise to limit using any light then, it may give us away."
Michael Hallet
|
You secure the wagon and return to the scene of the ambush about two hours later. The last rays of light are quickly fading and you waste little time while following the tracks until you reach a large clearing in the forest.
This small forest clearing smells of recently tilled earth. Several crude grave markers dot the landscape, each currently marking the position of an empty pit.
Perception (Gain +2 to this check if you have 30 ft or more darkvision.)
"Spark"
|
perc dc 25: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11 well, there wasn't much of a chance, lol
Dortlin Golani
|
Perception DC 25: 1d20 + 7 ⇒ (20) + 7 = 27
*whisper*"I hear something moving ahead. Some of us need light if we are expecting a fight."
Harrisk Grothurk
|
Harrisk Perception + Lay of the Land: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27
Goliath Perception: 1d20 + 5 ⇒ (20) + 5 = 25
"I can use spark to light things quickly," Harrisk whispers, "Maybe we can hold off on lights so we can take them by surprise."
Goliath's ears perk up and he focuses on the grave markers up ahead.
Midnar
|
I can't possibly make that check, even with the bonus!
In a hushed voice:"I can't see anything... but if we need light, I can make some no problem."
I have dancing lights, but would suggest not using it just yet.
Selethe
|
perception+darkvision: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27
Selethe responds in a whisper: "They are about 30 feet ahead. Maybe those of us who can see them should try a sneak attack then after that we can light them up and everyone can join in."
Midnar
|
Midnar nods at Selethe, and hangs back stay about 20 foot behind her as she tries to sneak up.
Michael Hallet
|
Several of you make plans to sneak up on whatever is hiding. As you circle around you see what looks like a larger then normal wolf. It looks lean as if it hasn't eaten in quite a long time.
But your plan of attack is foiled when you realize that it must have been observing you the whole time.
It stares at you with glowing red eyes. It opens its mouth revealing sharp teeth designed to grab and tear at flesh. But instead of growling or howling it speaks in a raspy voice.
"You got close enough where I could have pounced if I wanted to attack. It would be a shame if you did not extend to me the same kindness."
Knowledge (arcana)
Knowledge (local)
Selethe
|
knowledge (arcana) to identify: 1d20 + 6 ⇒ (7) + 6 = 13
Whispering to her companions, she says, "It's a worg!"
Louder she replies, "Thank you for your generosity. Why did you choose not to attack? What do you need from us in exchange?"
diplomacy: 1d20 + 4 ⇒ (11) + 4 = 15
Dortlin Golani
|
"Well since we are chatting and not fighting..."
Casting Light on my Bardiche then moving closer. Dortlin is weary of the talking wolf but is fine with talking over fighting.
Harrisk Grothurk
|
Harrisk keeps his hand on his bow, but keeps it in his lap in a non-threatening way.
"I'm glad we're not fighting. Do you know anything about the skeletons that have been wandering around here lately?" Harrisk asks with a slight hint of unease in his voice.
Midnar
|
Midnar will still hang back, away from the Wolf. He has a book and a dagger on his hip, but no weapons out.
He's just not accustomed to animals.
Michael Hallet
|
"I am old, and though I have seen and done much, I do not wish to die today. You seem more than capable enough to deal with an old dog such as I."
"A hobgoblin tribe, one I do not recognize, came across this place several moons ago. They spent many days turning the land and removing the dead — human, goblin, bugbear, it did not matter to them."
Selethe
|
sense motive: 1d20 + 4 ⇒ (8) + 4 = 12
Selethe is unsure about the worg but continues to converse. "Removing the dead? They were taking them away? Did you hear anything about why?"
"Spark"
|
Spark watches and listens, itching to do something more... proactive. If the worg twitches the wrong way, she's prepared to end him, but for now, will hold off even touching her weapons for the sake of the diplomats and their efforts.
Harrisk Grothurk
|
"Did you see which way they went?" Harrisk asks with cautious optimism.