[PFS]Mike's 3-23 The Goblinblood Dead (Inactive)

Game Master Michael Hallet

Maps


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Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

I corrected it.

Liberty's Edge

GM Screen:
scimitar: 1d20 ⇒ 20
claw: 1d20 - 3 ⇒ (15) - 3 = 12
confirm: 1d20 ⇒ 1
damage: 1d6 ⇒ 1

Dortlin manages to slash through the spine of the grappled skeleton, splitting it into two. Hibbert's tongue misses its mark.

Spark manages to dodge a claw, but gets slashed again by the rusty scimitar, leaving another scratch.

BS
Midnar
Selethe (14/19 hp)
Dortlin
Hibbert (23/25 hp)
Camon
HS3
Harrisk <===UP!
Goliath <===UP!
Spark (10/12 hp) <===UP!
Alik
Kazrin

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

Spark strikes at the skeleton again, slashing with renewed fury.

to hit: 1d20 + 3 - 2 ⇒ (4) + 3 - 2 = 5
dmg if hits: 1d8 + 3 ⇒ (5) + 3 = 8

this time, her blow doesn't even come close to hitting the skeleton... though the power was there, the accuracy wasn't

Grand Lodge

M Halfling Hunter 1 | HP: 8/8 Str: 8 Dex: 20 Con: 10 Int: 12 Wis: 13 Cha: 10 | Init: +5 AC: 18 T:16 F: 13 CMD: 13 | Fort: +3 Reflex: +8 Will +2 | Handle Animal: +4 Knowledge (Geography/Nature): +5 Perception: +7 Stealth:+13 Ride: +9 | 1st Level Spells: 2/2

Harrisk hops off of Goliath and changes the wolf's aspect to Bull.

He smiles and says, "You know what to do, buddy!" While he does this he points one hand at the bigger skeleton and casts Guidance through the other, giving Goliath a pet on the head.

Goliath runs up and bites the skeleton.

Handle Animal: 1d20 + 4 ⇒ (19) + 4 = 23
Attack + Guidance + Flanking: 1d20 + 3 + 1 + 2 ⇒ (20) + 3 + 1 + 2 = 26
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Trip: 1d20 + 3 ⇒ (14) + 3 = 17

Crit Confirm: 1d20 + 6 ⇒ (13) + 6 = 19
Crit Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Liberty's Edge

GM Screen:
Claw: 1d20 + 5 - 4 ⇒ (12) + 5 - 4 = 13
Claw: 1d20 + 5 - 4 ⇒ (7) + 5 - 4 = 8

Goliath manages to take the larger skeleton to the ground, but it is still fighting. It claws twice at the creature biting it, but can't manage to get through the thick coat of fur to do any real damage.

Kazrin and Alik close in on the wagon, ready to defend it.

BS (-9 hp, prone)
Midnar <===UP!
Selethe (14/19 hp) <===UP!
Dortlin <===UP!
Hibbert (23/25 hp) <===UP!
Camon
HS3
Harrisk
Goliath
Spark (10/12 hp)
Alik
Kazrin

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

Dortlin will take a 5ft step back then spend a move action trying to push Hibbert to take a 5ft step to the side.
Handle Animal DC 25: 1d20 + 9 ⇒ (19) + 9 = 28
He will then redy an action to attack when Hibbert does.

Bardiche including +5 for flanking: 1d20 + 6 + 5 ⇒ (20) + 6 + 5 = 31
cold iron slashing: 1d10 + 6 ⇒ (5) + 6 = 11
Crit confirmation: 1d20 + 6 + 5 ⇒ (1) + 6 + 5 = 12
extra dmg, cold iron slashing: 1d10 + 6 ⇒ (8) + 6 = 14

If the enemy lives Hibbert will maintain the grapple to deal dmg.
maintain grab inc +5 for starting in control: 1d20 + 9 + 5 ⇒ (14) + 9 + 5 = 28
bite dmg, p/b/s: 1d6 + 3 ⇒ (5) + 3 = 8

If the enemy is dead Hibbert releases it as a free action but took a 5ft step so is done.

aoo from Dortlin if needed:
Bardiche: 1d20 + 6 ⇒ (6) + 6 = 12 for cold iron, slashing: 1d10 + 6 ⇒ (8) + 6 = 14

"So no one has any clue what these are? Kazrin?"

Scarab Sages

M Wayang M | HP: 7/7 | AC:14 ( Tch14, Fl11) | CMB: -3, CMD:10 | F:0 , R:+3 , W:+2 | Init: +3 | Perc: -1, SM: -1 Arcanist 1 (White Mage) | Speed 20ft | Re-roll 1/1 | Arcane reservoir: 1/3 | Active conditions:

Midnar will turn his focus to the next one. No. 3 disrupt undead, pbs, combat: 1d20 + 4 + 1 - 4 ⇒ (14) + 4 + 1 - 4 = 15
For damage: 1d6 + 1 ⇒ (1) + 1 = 2
But feels a lack of power behind the magic.

Liberty's Edge

Hibbert did not have anyone grappled as the touch attack with its tongue missed last round.

Dortlin's attack manages to finish the larger undead.

Midnar's attack flies wide of the mark due to his intervening ally.

Silver Crusade

female oread inquisitor of Iomedae (sanctified slayer) 3 | HP 27/27, L1 spells 4/4, touch of glory 6/6 | AC 18, T 12, FF 17 | F +6, R +4, W +7 | CMB +6, CMD 17 | Spd 15' | Perc +8 | Init +4

Selethe charges at #3, shouting furiously.

longspear+charge: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20
damage: 1d8 + 6 ⇒ (2) + 6 = 8

Liberty's Edge

GM Screen:
Scimitar: 1d20 ⇒ 12
Claw: 1d20 - 3 ⇒ (19) - 3 = 16
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Selethe manages to tear off a clavicle with the tip of her spear but the creature lashes out at the closest living thing, which is Spark.

It manages one last deep gash before it is brought down.

END COMBAT

Selethe (14/19 hp)
Hibbert (23/25 hp)
Spark (5/12 hp)

Silver Crusade

female oread inquisitor of Iomedae (sanctified slayer) 3 | HP 27/27, L1 spells 4/4, touch of glory 6/6 | AC 18, T 12, FF 17 | F +6, R +4, W +7 | CMB +6, CMD 17 | Spd 15' | Perc +8 | Init +4

Selethe whips out her wand and heals herself, offering to share with her companions as well.

clw x2: 2d8 + 2 ⇒ (1, 2) + 2 = 5

if you want to use my charges go ahead and roll.

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

"Ouch! Thank you Selethe... I had one of those 'life flashing before your eyes' moments there... I'll take you up on your kind offer."

clw: 1d8 + 1 ⇒ (7) + 1 = 8

"That should do it, thanks!" mark off 1 charge from me, thank you so much!

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

"Alright maybe a bit of nervousness was called for. But I think we handles ourselves well. Let's keep an eye out for more of those... things."

Dortlin will create water on Hibbert. Just a bruise isn't worth using magical healing on.

Grand Lodge

M Halfling Hunter 1 | HP: 8/8 Str: 8 Dex: 20 Con: 10 Int: 12 Wis: 13 Cha: 10 | Init: +5 AC: 18 T:16 F: 13 CMD: 13 | Fort: +3 Reflex: +8 Will +2 | Handle Animal: +4 Knowledge (Geography/Nature): +5 Perception: +7 Stealth:+13 Ride: +9 | 1st Level Spells: 2/2
Dortlin wrote:
So no one has any clue what these are?

Harrisk breathes a sigh of relief watching the last of the enemies fall. Then he turn to Dortlin, "The big one was a bugbear...once. Don't know why they attacked us though."

He then walks over to recover his javelin and rejoins the group.

Silver Crusade

female oread inquisitor of Iomedae (sanctified slayer) 3 | HP 27/27, L1 spells 4/4, touch of glory 6/6 | AC 18, T 12, FF 17 | F +6, R +4, W +7 | CMB +6, CMD 17 | Spd 15' | Perc +8 | Init +4

Selethe nods graciously then starts picking through the remains for anything interesting.

perception: 1d20 + 7 ⇒ (19) + 7 = 26

Liberty's Edge

Kazrin speaks up, "Sorry, but other than walking bones, I can't really say much about them. Never experienced anything like that before."

Selethe doesn't find much on the remains other than tattered uniforms and broken weapons.

Knowledge (History or Local)

15+:
You recognize that the human skeletons are dressed in the remains of Mercenary League gear.

20+:
You also know that Mercenary League engaged in several battles in this section of the Chitterwood, and that one of the more famous of those battles occurred a short distance north of the ambush site.

Scarab Sages

M Wayang M | HP: 7/7 | AC:14 ( Tch14, Fl11) | CMB: -3, CMD:10 | F:0 , R:+3 , W:+2 | Init: +3 | Perc: -1, SM: -1 Arcanist 1 (White Mage) | Speed 20ft | Re-roll 1/1 | Arcane reservoir: 1/3 | Active conditions:

"Hmm, I have read about the dead coming back to attack the living, but not in a place such as this. Truly unusual. We should get moving again, I wouldn't want to stay here waiting for more to show up!"

Silver Crusade

female oread inquisitor of Iomedae (sanctified slayer) 3 | HP 27/27, L1 spells 4/4, touch of glory 6/6 | AC 18, T 12, FF 17 | F +6, R +4, W +7 | CMB +6, CMD 17 | Spd 15' | Perc +8 | Init +4

knowledge local: 1d20 + 4 ⇒ (9) + 4 = 13

"Yes let's get moving. There is nothing of interest here."

Liberty's Edge

Kazrin informs the group that there is a campsite about a mile further ahead. They should be able to see to the safety of the caravan there until morning.

Jandri suggests that one the caravan is secured, you return here to see if there to continue your investigation. If these are undead are somehow connected to the attacks, you'll need to try to trace it back to its source.

Grand Lodge

M Halfling Hunter 1 | HP: 8/8 Str: 8 Dex: 20 Con: 10 Int: 12 Wis: 13 Cha: 10 | Init: +5 AC: 18 T:16 F: 13 CMD: 13 | Fort: +3 Reflex: +8 Will +2 | Handle Animal: +4 Knowledge (Geography/Nature): +5 Perception: +7 Stealth:+13 Ride: +9 | 1st Level Spells: 2/2

Once the party gets back to the scene of the fight, Harrisk casts Speak with Animals and finds a squirrel or bird to talk to.

Animal Speak:

"Did you see us here earlier fighting those skeletons?"

"Did you see where they came from?"

"Could you help us find the source?"

I don't know what I'd roll for this, if anything.

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

Dortlin doesn't have the spell but when he realizes Harrisk's goal he'll offer a few tidbits of food to help.

Assist with Wild Empathy: 1d20 - 2 + 2 ⇒ (8) - 2 + 2 = 8

"Um chirp chirp?"

"Maybe there is some real food around here for us to eat."
Survival: 1d20 + 7 ⇒ (3) + 7 = 10

"Or maybe a war-torn land is not a good place to find food."

Liberty's Edge

All the animals can tell you is that from time to time the walking bones come out of the trees and the animals flee as soon as they see one. They are not able to tell you where they come from.

Scarab Sages

M Wayang M | HP: 7/7 | AC:14 ( Tch14, Fl11) | CMB: -3, CMD:10 | F:0 , R:+3 , W:+2 | Init: +3 | Perc: -1, SM: -1 Arcanist 1 (White Mage) | Speed 20ft | Re-roll 1/1 | Arcane reservoir: 1/3 | Active conditions:

Does Detect Magic yield anything?

Liberty's Edge

Midnar wrote:
Does Detect Magic yield anything?

Nope.

Silver Crusade

female oread inquisitor of Iomedae (sanctified slayer) 3 | HP 27/27, L1 spells 4/4, touch of glory 6/6 | AC 18, T 12, FF 17 | F +6, R +4, W +7 | CMB +6, CMD 17 | Spd 15' | Perc +8 | Init +4

Selethe searches the area for tracks or other indicators of where the undead may have originated.

survival (track): 1d20 + 4 ⇒ (10) + 4 = 14
knowledge (religion): 1d20 + 3 ⇒ (8) + 3 = 11

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

Dortlin will also look for tracks, If none are found he suggests we move on.

Survival to find tracks: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19

Scarab Sages

M Wayang M | HP: 7/7 | AC:14 ( Tch14, Fl11) | CMB: -3, CMD:10 | F:0 , R:+3 , W:+2 | Init: +3 | Perc: -1, SM: -1 Arcanist 1 (White Mage) | Speed 20ft | Re-roll 1/1 | Arcane reservoir: 1/3 | Active conditions:

"I can't find anything! Maybe we should just get some rest?"

Grand Lodge

M Halfling Hunter 1 | HP: 8/8 Str: 8 Dex: 20 Con: 10 Int: 12 Wis: 13 Cha: 10 | Init: +5 AC: 18 T:16 F: 13 CMD: 13 | Fort: +3 Reflex: +8 Will +2 | Handle Animal: +4 Knowledge (Geography/Nature): +5 Perception: +7 Stealth:+13 Ride: +9 | 1st Level Spells: 2/2

"Thanks anyway," Harrisk says to the animals. He then joins the others in inspecting the area for tracks.

Survival + Lay of the Land: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15

Liberty's Edge

Selethe finds some tracks in the soft ground, but the trail she sees fades away as it crosses a rotting log.

Dortlin and Harrisk are able to pick up another trail that leads north.

You have a few options here:

1. Follow the trail now, hoping the caravan can make it safely to the campsite.

2. Secure the caravan and return right after, attempting to follow the trail in the dark.

3. Secure the caravan and camp, hoping the trail is not obscured by weather or the passing of other nocturnal creatures.

Scarab Sages

M Wayang M | HP: 7/7 | AC:14 ( Tch14, Fl11) | CMB: -3, CMD:10 | F:0 , R:+3 , W:+2 | Init: +3 | Perc: -1, SM: -1 Arcanist 1 (White Mage) | Speed 20ft | Re-roll 1/1 | Arcane reservoir: 1/3 | Active conditions:

"Well, we were hired to protect the caravan. We should secure it and then check these tracks."

Grand Lodge

M Halfling Hunter 1 | HP: 8/8 Str: 8 Dex: 20 Con: 10 Int: 12 Wis: 13 Cha: 10 | Init: +5 AC: 18 T:16 F: 13 CMD: 13 | Fort: +3 Reflex: +8 Will +2 | Handle Animal: +4 Knowledge (Geography/Nature): +5 Perception: +7 Stealth:+13 Ride: +9 | 1st Level Spells: 2/2

"I agree. Besides, Goliath here can see in the moonlight and has a really good sense of smell," Harrisk says with a smile.

Silver Crusade

female oread inquisitor of Iomedae (sanctified slayer) 3 | HP 27/27, L1 spells 4/4, touch of glory 6/6 | AC 18, T 12, FF 17 | F +6, R +4, W +7 | CMB +6, CMD 17 | Spd 15' | Perc +8 | Init +4

"Very well. I can see in the dark but I'm not that great at tracking, as you have seen. Between us all we should be ok I expect."

Selethe heads to secure the caravan.

Scarab Sages

M Wayang M | HP: 7/7 | AC:14 ( Tch14, Fl11) | CMB: -3, CMD:10 | F:0 , R:+3 , W:+2 | Init: +3 | Perc: -1, SM: -1 Arcanist 1 (White Mage) | Speed 20ft | Re-roll 1/1 | Arcane reservoir: 1/3 | Active conditions:

"Yes, I can also see well into the night. We would be wise to limit using any light then, it may give us away."

Liberty's Edge

You secure the wagon and return to the scene of the ambush about two hours later. The last rays of light are quickly fading and you waste little time while following the tracks until you reach a large clearing in the forest.

This small forest clearing smells of recently tilled earth. Several crude grave markers dot the landscape, each currently marking the position of an empty pit.

GM Screen:
?: 1d20 ⇒ 11

Perception (Gain +2 to this check if you have 30 ft or more darkvision.)

25+:
You notice something creeping about the grave markers about 30 feet ahead of you.

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

perc dc 25: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11 well, there wasn't much of a chance, lol

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

Perception DC 25: 1d20 + 7 ⇒ (20) + 7 = 27

*whisper*"I hear something moving ahead. Some of us need light if we are expecting a fight."

Grand Lodge

M Halfling Hunter 1 | HP: 8/8 Str: 8 Dex: 20 Con: 10 Int: 12 Wis: 13 Cha: 10 | Init: +5 AC: 18 T:16 F: 13 CMD: 13 | Fort: +3 Reflex: +8 Will +2 | Handle Animal: +4 Knowledge (Geography/Nature): +5 Perception: +7 Stealth:+13 Ride: +9 | 1st Level Spells: 2/2

Harrisk Perception + Lay of the Land: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27
Goliath Perception: 1d20 + 5 ⇒ (20) + 5 = 25

"I can use spark to light things quickly," Harrisk whispers, "Maybe we can hold off on lights so we can take them by surprise."

Goliath's ears perk up and he focuses on the grave markers up ahead.

Scarab Sages

M Wayang M | HP: 7/7 | AC:14 ( Tch14, Fl11) | CMB: -3, CMD:10 | F:0 , R:+3 , W:+2 | Init: +3 | Perc: -1, SM: -1 Arcanist 1 (White Mage) | Speed 20ft | Re-roll 1/1 | Arcane reservoir: 1/3 | Active conditions:

I can't possibly make that check, even with the bonus!
In a hushed voice:"I can't see anything... but if we need light, I can make some no problem."
I have dancing lights, but would suggest not using it just yet.

Silver Crusade

female oread inquisitor of Iomedae (sanctified slayer) 3 | HP 27/27, L1 spells 4/4, touch of glory 6/6 | AC 18, T 12, FF 17 | F +6, R +4, W +7 | CMB +6, CMD 17 | Spd 15' | Perc +8 | Init +4

perception+darkvision: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27

Selethe responds in a whisper: "They are about 30 feet ahead. Maybe those of us who can see them should try a sneak attack then after that we can light them up and everyone can join in."

Scarab Sages

M Wayang M | HP: 7/7 | AC:14 ( Tch14, Fl11) | CMB: -3, CMD:10 | F:0 , R:+3 , W:+2 | Init: +3 | Perc: -1, SM: -1 Arcanist 1 (White Mage) | Speed 20ft | Re-roll 1/1 | Arcane reservoir: 1/3 | Active conditions:

Midnar nods at Selethe, and hangs back stay about 20 foot behind her as she tries to sneak up.

Liberty's Edge

Several of you make plans to sneak up on whatever is hiding. As you circle around you see what looks like a larger then normal wolf. It looks lean as if it hasn't eaten in quite a long time.

But your plan of attack is foiled when you realize that it must have been observing you the whole time.

It stares at you with glowing red eyes. It opens its mouth revealing sharp teeth designed to grab and tear at flesh. But instead of growling or howling it speaks in a raspy voice.

"You got close enough where I could have pounced if I wanted to attack. It would be a shame if you did not extend to me the same kindness."

Knowledge (arcana)

12+:
An intelligent, talking wolf that lives in an area that was once inhabited by an army of goblinoids. You conclude that this creature must be a magical beast known as a worg.

Knowledge (local)

17+:
An intelligent, talking wolf that lives in an area that was once inhabited by an army of goblinoids. You conclude that this creature must be a worg.

Silver Crusade

female oread inquisitor of Iomedae (sanctified slayer) 3 | HP 27/27, L1 spells 4/4, touch of glory 6/6 | AC 18, T 12, FF 17 | F +6, R +4, W +7 | CMB +6, CMD 17 | Spd 15' | Perc +8 | Init +4

knowledge (arcana) to identify: 1d20 + 6 ⇒ (7) + 6 = 13

Whispering to her companions, she says, "It's a worg!"

Louder she replies, "Thank you for your generosity. Why did you choose not to attack? What do you need from us in exchange?"

diplomacy: 1d20 + 4 ⇒ (11) + 4 = 15

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

"Well since we are chatting and not fighting..."
Casting Light on my Bardiche then moving closer. Dortlin is weary of the talking wolf but is fine with talking over fighting.

Grand Lodge

M Halfling Hunter 1 | HP: 8/8 Str: 8 Dex: 20 Con: 10 Int: 12 Wis: 13 Cha: 10 | Init: +5 AC: 18 T:16 F: 13 CMD: 13 | Fort: +3 Reflex: +8 Will +2 | Handle Animal: +4 Knowledge (Geography/Nature): +5 Perception: +7 Stealth:+13 Ride: +9 | 1st Level Spells: 2/2

Harrisk keeps his hand on his bow, but keeps it in his lap in a non-threatening way.

"I'm glad we're not fighting. Do you know anything about the skeletons that have been wandering around here lately?" Harrisk asks with a slight hint of unease in his voice.

Scarab Sages

M Wayang M | HP: 7/7 | AC:14 ( Tch14, Fl11) | CMB: -3, CMD:10 | F:0 , R:+3 , W:+2 | Init: +3 | Perc: -1, SM: -1 Arcanist 1 (White Mage) | Speed 20ft | Re-roll 1/1 | Arcane reservoir: 1/3 | Active conditions:

Midnar will still hang back, away from the Wolf. He has a book and a dagger on his hip, but no weapons out.
He's just not accustomed to animals.

Liberty's Edge

"I am old, and though I have seen and done much, I do not wish to die today. You seem more than capable enough to deal with an old dog such as I."

"A hobgoblin tribe, one I do not recognize, came across this place several moons ago. They spent many days turning the land and removing the dead — human, goblin, bugbear, it did not matter to them."

Silver Crusade

female oread inquisitor of Iomedae (sanctified slayer) 3 | HP 27/27, L1 spells 4/4, touch of glory 6/6 | AC 18, T 12, FF 17 | F +6, R +4, W +7 | CMB +6, CMD 17 | Spd 15' | Perc +8 | Init +4

sense motive: 1d20 + 4 ⇒ (8) + 4 = 12

Selethe is unsure about the worg but continues to converse. "Removing the dead? They were taking them away? Did you hear anything about why?"

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

Spark watches and listens, itching to do something more... proactive. If the worg twitches the wrong way, she's prepared to end him, but for now, will hold off even touching her weapons for the sake of the diplomats and their efforts.

Liberty's Edge

They never said why, and I never really got close enough to listen. I assumed they were grave robbers. Maybe just really thorough ones.

Grand Lodge

M Halfling Hunter 1 | HP: 8/8 Str: 8 Dex: 20 Con: 10 Int: 12 Wis: 13 Cha: 10 | Init: +5 AC: 18 T:16 F: 13 CMD: 13 | Fort: +3 Reflex: +8 Will +2 | Handle Animal: +4 Knowledge (Geography/Nature): +5 Perception: +7 Stealth:+13 Ride: +9 | 1st Level Spells: 2/2

"Did you see which way they went?" Harrisk asks with cautious optimism.

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